Remove SCUM sqlite user projections

This commit is contained in:
npc0-hue
2026-09-14 13:41:44 +08:00
parent b1f102bafb
commit ecdca8e28b
76 changed files with 2264 additions and 1558 deletions
@@ -14,71 +14,19 @@ export type GameClientActions = {
export type PluginBridgeExecuteEnvelope = { requestId: string; action: string; payload?: Record<string, string> };
export type PluginBridgeExecutionResult = { status?: string; result?: Record<string, string>; error?: { message?: string } };
export type SCUMQueryTemplateKey = "scum.player.profile" | "scum.squads" | "scum.squad-members" | "scum.vehicles" | "scum.flags" | "scum.positions" | "scum.tasks" | "scum.events" | "scum.native-timed-gifts";
export const playerAttributeCatalog = [
{ key: "stamina", label: "体力", column: "stamina", sourceKeys: ["attributes.stamina", "stamina", "体力"] },
{ key: "dexterity", label: "敏捷", column: "dexterity", sourceKeys: ["attributes.dexterity", "dexterity", "敏捷"] },
{ key: "intelligence", label: "智力", column: "intelligence", sourceKeys: ["attributes.intelligence", "intelligence", "智力"] }
] as const;
export type PlayerAttributeDraft = { fieldKey: string; label: string; before: string; after: string };
export function playerAttributeDrafts(player: RecordMap): PlayerAttributeDraft[] {
return playerAttributeCatalog.map((field) => ({ fieldKey: field.key, label: field.label, before: firstText(player, ...field.sourceKeys), after: firstText(player, ...field.sourceKeys) }));
}
export function playerAttributeSqlPreview(drafts: PlayerAttributeDraft[]): string {
const changes = drafts.filter((draft) => draft.after.trim() && draft.after.trim() !== draft.before.trim());
if (!changes.length) return "等待输入要提交的属性变更。";
return buildPlayerAttributeSqlText({ gamePlayerId: ":playerId" }, changes.flatMap((draft) => {
const definition = playerAttributeCatalog.find((candidate) => candidate.key === draft.fieldKey);
const after = Number(draft.after);
return definition && Number.isFinite(after) ? [{ column: definition.column, after }] : [];
}));
}
export function buildPlayerAttributeMutation(player: RecordMap, drafts: PlayerAttributeDraft[]): RecordMap {
const playerId = firstText(player, "steamId", "gamePlayerId", "playerId", "userProfileId", "id");
if (!playerId) throw new Error("用户没有可用的 Steam ID 或游戏用户编号。");
const changes = drafts.filter((draft) => draft.after.trim() && draft.after.trim() !== draft.before.trim()).map((draft) => {
const definition = playerAttributeCatalog.find((candidate) => candidate.key === draft.fieldKey);
const before = draft.before.trim() ? Number(draft.before) : Number.NaN;
const after = Number(draft.after);
if (!definition || !Number.isFinite(after)) throw new Error(`${draft.label}目标值必须是数字。`);
return { fieldKey: draft.fieldKey, label: draft.label, column: definition.column, before: Number.isFinite(before) ? before : null, after };
});
if (!changes.length) throw new Error("至少填写一项与当前值不同的属性。");
const idempotencyKey = safeCommandId(`player-attributes:${playerId}:${changes.map((change) => `${change.fieldKey}:${change.after}`).join(",")}:${Date.now()}`);
return { playerId, reason: "管理员在 SCUM 用户管理中编辑属性", sqlText: buildPlayerAttributeSqlText(player, changes), changes, idempotencyKey };
}
export async function queuePlayerAttributePatch(actions: SCUMWorkspaceActions, player: RecordMap, drafts: PlayerAttributeDraft[]): Promise<unknown> {
if (!actions.dispatch) throw new Error("通用 remote.access.request 能力不可用,无法提交 SQL 执行任务。");
const mutation = buildPlayerAttributeMutation(player, drafts);
const idempotencyKey = textValue(mutation.idempotencyKey);
const result = await actions.dispatch({
requestId: idempotencyKey,
action: "remote.access.request",
payload: {
capability: "remote.run.db.sqlite.execute",
declarationKey: "scum-database",
targetKey: "scum-database",
idempotencyKey,
timeoutSeconds: "60",
maxAttempts: "1",
"input.mode": "execute",
"input.sqlText": textValue(mutation.sqlText),
"input.reason": textValue(mutation.reason)
}
});
if (result?.status && !["queued", "ok"].includes(result.status)) throw new Error(result.error?.message || "SQL 执行任务未进入 Run 队列。");
return result;
}
export type SCUMPlatformActions = {
users: (query?: { limit?: number; changedAfter?: string; online?: boolean; steamId?: string }) => Promise<unknown>;
vehicles: (query?: { limit?: number; changedAfter?: string; exists?: boolean; gameVehicleId?: string }) => Promise<unknown>;
userTrajectories: (query?: { limit?: number; after?: string; steamId?: string; scumUserId?: string }) => Promise<unknown>;
vehicleTrajectories: (query?: { limit?: number; after?: string; gameVehicleId?: string; scumVehicleId?: string }) => Promise<unknown>;
vehicleLocks: (query?: { limit?: number; after?: string; gameVehicleId?: string; scumVehicleId?: string; scumUserId?: string; steamId?: string }) => Promise<unknown>;
};
export type SCUMWorkspaceActions = {
pluginData?: PluginDataActions;
gameClient?: GameClientActions;
scum?: SCUMPlatformActions;
dispatch?: (envelope: PluginBridgeExecuteEnvelope, signal?: AbortSignal) => Promise<PluginBridgeExecutionResult>;
};
@@ -103,17 +51,17 @@ export type SCUMSurfaceData = {
mapRegions: RecordMap[];
mapSettings: RecordMap[];
vehicles: RecordMap[];
vehicleLocks: RecordMap[];
flags: RecordMap[];
trajectories: RecordMap[];
};
export const emptySCUMSurfaceData: SCUMSurfaceData = {
players: [], squads: [], members: [], events: [], eventProduces: [], eventRuns: [], nativeEventRounds: [], tasks: [], activityEvents: [],
tradeGoods: [], tradeEvents: [], gifts: [], giftClaims: [], pendingGifts: [], giftDeliveries: [], timedGiftEvents: [], mapPoints: [], mapRegions: [], mapSettings: [], vehicles: [], flags: [], trajectories: []
tradeGoods: [], tradeEvents: [], gifts: [], giftClaims: [], pendingGifts: [], giftDeliveries: [], timedGiftEvents: [], mapPoints: [], mapRegions: [], mapSettings: [], vehicles: [], vehicleLocks: [], flags: [], trajectories: []
};
export const scumCollections = {
players: "scum_users",
squads: "scum_squads",
members: "scum_squad_members",
events: "scum_activity_definitions",
@@ -132,151 +80,53 @@ export const scumCollections = {
mapPoints: "scum_map_points",
mapRegions: "scum_map_regions",
mapSettings: "scum_map_settings",
vehicles: "scum_vehicles",
flags: "scum_flags",
trajectories: "scum_trajectories"
flags: "scum_flags"
} as const;
type SurfaceKey = keyof SCUMSurfaceData;
type PageKey = "players" | "squads" | "live-map" | "gifts" | "workflows";
type PluginCollectionSurfaceKey = keyof typeof scumCollections;
type SCUMPlatformSurfaceKey = "players" | "vehicles" | "trajectories" | "vehicleLocks";
const pageCollections: Record<PageKey, SurfaceKey[]> = {
players: ["players", "members", "activityEvents", "giftClaims", "pendingGifts", "giftDeliveries", "trajectories", "vehicles"],
const pageCollections: Record<PageKey, PluginCollectionSurfaceKey[]> = {
players: ["members", "activityEvents", "giftClaims", "pendingGifts", "giftDeliveries"],
squads: ["squads", "members", "flags"],
"live-map": ["mapPoints", "mapRegions", "mapSettings", "players", "vehicles", "flags", "trajectories", "tradeGoods"],
gifts: ["gifts", "giftClaims", "pendingGifts", "giftDeliveries", "timedGiftEvents", "players", "tradeGoods"],
"live-map": ["mapPoints", "mapRegions", "mapSettings", "flags", "tradeGoods"],
gifts: ["gifts", "giftClaims", "pendingGifts", "giftDeliveries", "timedGiftEvents", "tradeGoods"],
workflows: ["events", "eventProduces", "eventRuns", "nativeEventRounds", "tasks", "activityEvents", "tradeGoods", "tradeEvents"]
};
const pageQueryTemplates: Record<PageKey, SCUMQueryTemplateKey[]> = {
players: ["scum.player.profile", "scum.positions"],
squads: ["scum.squads", "scum.squad-members", "scum.flags"],
"live-map": ["scum.player.profile", "scum.vehicles", "scum.flags", "scum.positions"],
gifts: ["scum.player.profile", "scum.native-timed-gifts"],
workflows: ["scum.player.profile", "scum.squads", "scum.squad-members", "scum.vehicles", "scum.flags", "scum.positions", "scum.tasks", "scum.events", "scum.native-timed-gifts"]
const pageSCUMTables: Record<PageKey, SCUMPlatformSurfaceKey[]> = {
players: ["players", "vehicles", "trajectories", "vehicleLocks"],
squads: ["players"],
"live-map": ["players", "vehicles", "trajectories", "vehicleLocks"],
gifts: ["players"],
workflows: ["players", "vehicles", "trajectories", "vehicleLocks"]
};
const queryTemplatePollSeconds: Record<SCUMQueryTemplateKey, number> = {
"scum.player.profile": 5,
"scum.positions": 5,
"scum.vehicles": 5,
"scum.flags": 60,
"scum.squads": 1800,
"scum.squad-members": 1800,
"scum.tasks": 1800,
"scum.events": 1800,
"scum.native-timed-gifts": 60
};
const queryTemplateMaxRows: Record<SCUMQueryTemplateKey, number> = {
"scum.player.profile": 500,
"scum.positions": 500,
"scum.vehicles": 500,
"scum.flags": 500,
"scum.squads": 500,
"scum.squad-members": 500,
"scum.tasks": 500,
"scum.events": 500,
"scum.native-timed-gifts": 500
};
const queuedQueryBuckets = new Set<string>();
export async function loadSCUMSurface(actions: SCUMWorkspaceActions, pageKey: string): Promise<SCUMSurfaceData> {
if (!actions.pluginData) throw new Error("通用 pluginData 能力不可用。");
const canonical = canonicalPageKey(pageKey);
void queueSCUMDatabaseRefresh(actions, canonical).catch(() => undefined);
const data: SCUMSurfaceData = { ...emptySCUMSurfaceData };
const keys = pageCollections[canonical];
const records = await Promise.all(keys.map(async (key) => [key, await actions.pluginData!.list(scumCollections[key])] as const));
for (const [key, response] of records) data[key] = collectionRecords(response);
await mergeSCUMSnapshots(actions, data, keys).catch(() => undefined);
if (keys.length) {
const pluginData = requirePluginData(actions);
const records = await Promise.all(keys.map(async (key) => [key, await pluginData.list(scumCollections[key])] as const));
for (const [key, response] of records) data[key] = collectionRecords(response);
}
await loadPlatformSCUMTables(actions, data, pageSCUMTables[canonical]);
return data;
}
export async function queueSCUMDatabaseRefresh(actions: SCUMWorkspaceActions, pageKey: string, now = Date.now()): Promise<PluginBridgeExecutionResult[]> {
if (!actions.dispatch) return [];
const canonical = canonicalPageKey(pageKey);
const templates = [...new Set(pageQueryTemplates[canonical])];
const requests = templates.flatMap((templateKey) => {
const bucketKey = scumQueryBucketKey(templateKey, now);
if (queuedQueryBuckets.has(bucketKey)) return [];
queuedQueryBuckets.add(bucketKey);
return [actions.dispatch!({ requestId: scumQueryRequestId(canonical, templateKey, now), action: "remote.access.request", payload: scumQueryPayload(templateKey, now) })];
});
const settled = await Promise.allSettled(requests);
return settled.flatMap((item) => item.status === "fulfilled" ? [item.value] : []);
}
function scumQueryPayload(templateKey: SCUMQueryTemplateKey, now: number): Record<string, string> {
const maxRows = String(queryTemplateMaxRows[templateKey]);
const payload: Record<string, string> = {
capability: "remote.run.db.sqlite.query",
declarationKey: "scum-database",
targetKey: "scum-database",
idempotencyKey: scumQueryIdempotencyKey(templateKey, now),
timeoutSeconds: "15",
maxAttempts: "1",
"input.templateKey": templateKey,
"input.limit": maxRows,
"input.maxRows": maxRows
};
if (templateKey === "scum.player.profile" || templateKey === "scum.positions" || templateKey === "scum.vehicles") payload["input.activeWithinSeconds"] = "600";
return payload;
}
function scumQueryRequestId(pageKey: PageKey, templateKey: SCUMQueryTemplateKey, now: number): string { return `scum-query:${pageKey}:${templateKey}:${queryBucket(templateKey, now)}`; }
function scumQueryIdempotencyKey(templateKey: SCUMQueryTemplateKey, now: number): string { return `scum-query:${templateKey}:${queryBucket(templateKey, now)}`; }
function scumQueryBucketKey(templateKey: SCUMQueryTemplateKey, now: number): string { return `${templateKey}:${queryBucket(templateKey, now)}`; }
function queryBucket(templateKey: SCUMQueryTemplateKey, now: number): number { return Math.floor(now / (queryTemplatePollSeconds[templateKey] * 1000)); }
async function mergeSCUMSnapshots(actions: SCUMWorkspaceActions, data: SCUMSurfaceData, keys: SurfaceKey[]): Promise<void> {
if (!actions.gameClient) return;
async function loadPlatformSCUMTables(actions: SCUMWorkspaceActions, data: SCUMSurfaceData, keys: SCUMPlatformSurfaceKey[]): Promise<void> {
if (!keys.length) return;
if (!actions.scum) throw new Error("平台 SCUM 数据能力不可用。");
const reads: Array<Promise<void>> = [];
if (keys.includes("players") && data.players.length === 0) reads.push(actions.gameClient.snapshots({ profileKey: "plugin-owned", type: "players", streamKey: "current", limit: 1 }).then((response) => { data.players = mergePlayerSnapshots(data.players, response); }));
if (keys.includes("vehicles") && data.vehicles.length === 0) reads.push(actions.gameClient.snapshots({ profileKey: "plugin-owned", type: "vehicles", streamKey: "current", limit: 1 }).then((response) => { data.vehicles = mergeVehicleSnapshots(data.vehicles, response); }));
if (keys.includes("players")) reads.push(actions.scum.users({ limit: 500 }).then((response) => { data.players = collectionRecords(response); }));
if (keys.includes("vehicles")) reads.push(actions.scum.vehicles({ limit: 500 }).then((response) => { data.vehicles = collectionRecords(response); }));
if (keys.includes("vehicleLocks")) reads.push(actions.scum.vehicleLocks({ limit: 500 }).then((response) => { data.vehicleLocks = collectionRecords(response); }));
if (keys.includes("trajectories")) reads.push(Promise.all([actions.scum.userTrajectories({ limit: 500 }), actions.scum.vehicleTrajectories({ limit: 500 })]).then(([players, vehicles]) => { data.trajectories = [...collectionRecords(players), ...collectionRecords(vehicles)]; }));
await Promise.all(reads);
}
export function mergePlayerSnapshots(players: RecordMap[], playersResponse: unknown): RecordMap[] {
const playerSnapshot = latestSnapshotPayload(playersResponse);
const merged = players.map((player) => ({ ...player }));
const snapshotPlayers = Array.isArray(playerSnapshot?.players) ? playerSnapshot.players.filter(isRecord) : [];
if (snapshotPlayers.length) {
const byIdentity = playerIndex(merged);
for (const snapshotPlayer of snapshotPlayers) {
const match = findPlayer(byIdentity, snapshotPlayer);
const value = { ...(match ? merged[match.index] : {}), ...snapshotPlayer, online: onlineValue(snapshotPlayer), onlineObservedAt: textValue(playerSnapshot?.observedAt) };
if (match) merged[match.index] = value;
else {
const created = { ...value, gamePlayerId: firstText(snapshotPlayer, "gamePlayerId", "playerId", "steamId", "id") };
merged.push(created);
addPlayerToIndex(byIdentity, created, merged.length - 1);
}
}
}
return merged;
}
export function mergeVehicleSnapshots(vehicles: RecordMap[], vehiclesResponse: unknown): RecordMap[] {
const vehicleSnapshot = latestSnapshotPayload(vehiclesResponse);
const merged = vehicles.map((vehicle) => ({ ...vehicle }));
const snapshotVehicles = Array.isArray(vehicleSnapshot?.vehicles) ? vehicleSnapshot.vehicles.filter(isRecord) : [];
if (!snapshotVehicles.length) return merged;
const byIdentity = vehicleIndex(merged);
for (const snapshotVehicle of snapshotVehicles) {
const match = findVehicle(byIdentity, snapshotVehicle);
const value = { ...(match ? merged[match.index] : {}), ...snapshotVehicle, vehicleObservedAt: textValue(vehicleSnapshot?.observedAt) };
if (match) merged[match.index] = value;
else {
const created = { ...value, vehicleId: firstText(snapshotVehicle, "vehicleId", "entityId", "id") };
merged.push(created);
addVehicleToIndex(byIdentity, created, merged.length - 1);
}
}
return merged;
}
export async function saveGiftDefinition(actions: SCUMWorkspaceActions, gift: RecordMap): Promise<unknown> {
const key = requiredKey(gift, "code", "礼包编号");
return requirePluginData(actions).transact(scumCollections.gifts, [{ operation: "put", key, value: gift }]);
@@ -409,29 +259,6 @@ function collectionRecords(response: unknown): RecordMap[] {
});
}
function latestSnapshotPayload(response: unknown): RecordMap | undefined {
if (!isRecord(response) || !Array.isArray(response.items)) return undefined;
const snapshots = response.items.filter(isRecord).sort((left, right) => snapshotOrder(right) - snapshotOrder(left));
const latest = snapshots[0];
if (!latest) return undefined;
return isRecord(latest.payload) ? { ...latest.payload, observedAt: textValue(latest.observedAt) || textValue(latest.payload.observedAt) } : undefined;
}
function snapshotOrder(snapshot: RecordMap): number { const observed = Date.parse(textValue(snapshot.observedAt)); return Number.isNaN(observed) ? Number(snapshot.sequence) || 0 : observed; }
function playerIndex(players: RecordMap[]): Map<string, number> { const result = new Map<string, number>(); players.forEach((player, index) => addPlayerToIndex(result, player, index)); return result; }
function addPlayerToIndex(index: Map<string, number>, player: RecordMap, playerIndex: number): void { playerIdentities(player).forEach((identity) => index.set(identity, playerIndex)); }
function findPlayer(index: Map<string, number>, player: RecordMap): { index: number } | undefined { for (const identity of playerIdentities(player)) { const found = index.get(identity); if (found !== undefined) return { index: found }; } return undefined; }
function vehicleIndex(vehicles: RecordMap[]): Map<string, number> { const result = new Map<string, number>(); vehicles.forEach((vehicle, index) => addVehicleToIndex(result, vehicle, index)); return result; }
function addVehicleToIndex(index: Map<string, number>, vehicle: RecordMap, vehicleIndex: number): void { vehicleIdentities(vehicle).forEach((identity) => index.set(identity, vehicleIndex)); }
function findVehicle(index: Map<string, number>, vehicle: RecordMap): { index: number } | undefined { for (const identity of vehicleIdentities(vehicle)) { const found = index.get(identity); if (found !== undefined) return { index: found }; } return undefined; }
function vehicleIdentities(vehicle: RecordMap): string[] { return ["vehicleId", "entityId", "id"].map((key) => textValue(vehicle[key])).filter(Boolean).map((value) => `vehicle:${value}`); }
function playerIdentities(player: RecordMap): string[] {
const identities = new Set<string>();
for (const key of ["gamePlayerId", "playerId", "steamId", "id"]) { const value = textValue(player[key]); if (value) identities.add(`player:${value}`); }
for (const key of ["userProfileId", "profileId"]) { const value = textValue(player[key]); if (value) identities.add(`profile:${value}`); }
return [...identities];
}
function onlineValue(player: RecordMap): boolean { const status = firstText(player, "status", "state").toLowerCase(); return booleanValue(player.online) || ["online", "active", "connected"].includes(status); }
function booleanValue(value: unknown): boolean { return value === true || value === 1 || value === "1" || String(value).toLowerCase() === "true"; }
function requirePluginData(actions: SCUMWorkspaceActions): PluginDataActions {
@@ -439,23 +266,6 @@ function requirePluginData(actions: SCUMWorkspaceActions): PluginDataActions {
return actions.pluginData;
}
function buildPlayerAttributeSqlText(player: RecordMap, changes: Array<{ column: string; after: number }>): string {
const playerId = firstText(player, "gamePlayerId", "playerId", "id");
const profileId = firstText(player, "userProfileId", "profileId");
const steamId = firstText(player, "steamId", "providerId");
const where = playerId && playerId !== ":playerId"
? `id = ${sqlLiteral(playerId)}`
: profileId
? `id = (SELECT prisoner_id FROM user_profile WHERE CAST(id AS TEXT) = ${sqlLiteral(profileId)} LIMIT 1)`
: steamId
? `id = (SELECT profile.prisoner_id FROM user_profile profile WHERE profile.user_id = ${sqlLiteral(steamId)} LIMIT 1)`
: "id = :playerId";
return changes.map((change) => `UPDATE prisoner SET ${change.column} = ${sqlNumber(change.after)} WHERE ${where};`).join("\n");
}
function sqlLiteral(value: string): string { return value === ":playerId" ? value : `'${value.replace(/'/g, "''")}'`; }
function sqlNumber(value: number): string { return Number.isInteger(value) ? String(value) : String(value); }
function requiredKey(value: RecordMap, key: string, label: string): string {
const result = textValue(value[key]);
if (!result) throw new Error(`${label}不能为空。`);
@@ -6,9 +6,6 @@ import {
loadSCUMSurface,
parseGiftItems,
parseGiftCommands,
playerAttributeDrafts,
playerAttributeSqlPreview,
queuePlayerAttributePatch,
queueGiftDelivery,
resetGiftClaim,
resetPendingGift,
@@ -27,13 +24,11 @@ type StateSetter<T> = (next: T | ((previous: T) => T)) => void;
type InputEvent = { target?: { value?: string; checked?: boolean; open?: boolean }; stopPropagation?: () => void };
type GiftTab = "definitions" | "claims" | "deliveries" | "timed";
type MapLayer = "players" | "vehicles" | "flags" | "regions" | "other";
type PlayerPanelKind = "closed" | "attributes" | "gifts" | "items" | "history" | "trajectory";
type PlayerPanelKind = "closed" | "gifts" | "items" | "history" | "trajectory";
type PlayerPanelState = { kind: PlayerPanelKind; playerId: string };
type AttributeDraft = { fieldKey: string; label: string; before: string; after: string };
const scumMapBackground = new URL("../assets/map/scum-map-overview.jpg", import.meta.url).href;
const scumMapSize = 256;
const scumSurfaceRefreshMs = 15000;
const rideDistanceThreshold = 50000;
const vehicleIconByClass: Record<string, string> = {
BPC_Barba: new URL("../assets/vehicles/vehicle-BPC_Barba.webp", import.meta.url).href,
BPC_CityBike: new URL("../assets/vehicles/vehicle-BPC_CityBike.webp", import.meta.url).href,
@@ -77,7 +72,6 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
const [playerSearch, setPlayerSearch] = usePluginState(react, "");
const [playerStatus, setPlayerStatus] = usePluginState(react, "all");
const [playerPanel, setPlayerPanel] = usePluginState<PlayerPanelState>(react, { kind: "closed", playerId: "" });
const [attributeDrafts, setAttributeDrafts] = usePluginState<AttributeDraft[]>(react, []);
const [squadSearch, setSquadSearch] = usePluginState(react, "");
const [selectedSquadId, setSelectedSquadId] = usePluginState(react, "");
const [activityStatus, setActivityStatus] = usePluginState(react, "all");
@@ -130,8 +124,8 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
const pageKey = input.pageKey ?? "players";
const refresh = () => {
if (!input.serverInstanceId || !input.workspaceActions?.pluginData) {
setState({ status: "error", reason: "插件页面没有绑定服务器或通用 pluginData 能力。" });
if (!input.serverInstanceId || !input.workspaceActions?.scum || !input.workspaceActions?.pluginData) {
setState({ status: "error", reason: "插件页面没有绑定服务器、平台 SCUM 数据能力或通用 pluginData 能力。" });
return;
}
void loadSCUMSurface(input.workspaceActions, pageKey)
@@ -149,10 +143,10 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
const data = state.status === "ready" ? state.data : emptySCUMSurfaceData;
return e("section", { className: "console-panel scum-workbench", "aria-label": input.pageTitle ?? surfaceTitle(pageKey) },
action.status !== "idle" ? e("p", { className: "page-status", "data-state": action.status }, action.message) : null,
state.status === "loading" ? e("p", { className: "page-status" }, "正在读取平台本地 SCUM 投影,数据库查询会按节流入队…") : null,
state.status === "loading" ? e("p", { className: "page-status" }, "正在读取平台 SCUM 用户与载具表…") : null,
state.status === "error" ? e("p", { className: "page-status", "data-state": "error" }, state.reason) : null,
state.status === "ready" ? renderSurfaceBody(e, pageKey, data, input, {
playerSearch, setPlayerSearch, playerStatus, setPlayerStatus, playerPanel, setPlayerPanel, attributeDrafts, setAttributeDrafts, squadSearch, setSquadSearch, selectedSquadId, setSelectedSquadId,
playerSearch, setPlayerSearch, playerStatus, setPlayerStatus, playerPanel, setPlayerPanel, squadSearch, setSquadSearch, selectedSquadId, setSelectedSquadId,
activityStatus, setActivityStatus, eventId, setEventId, eventName, setEventName, eventType, setEventType, eventSchedule, setEventSchedule,
eventCommand, setEventCommand, eventClass, setEventClass, eventPlacard, setEventPlacard, eventPercent, setEventPercent, eventDuration, setEventDuration, eventNpc, setEventNpc, eventItem, setEventItem, eventZombie, setEventZombie, eventAnimal, setEventAnimal,
produceEventId, setProduceEventId, produceId, setProduceId, produceTradeGoodsId, setProduceTradeGoodsId, producePercent, setProducePercent, produceValue, setProduceValue, produceRadius, setProduceRadius, produceX, setProduceX, produceY, setProduceY, produceZ, setProduceZ,
@@ -167,7 +161,7 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
type ViewState = {
playerSearch: string; setPlayerSearch: StateSetter<string>; playerStatus: string; setPlayerStatus: StateSetter<string>;
playerPanel: PlayerPanelState; setPlayerPanel: StateSetter<PlayerPanelState>; attributeDrafts: AttributeDraft[]; setAttributeDrafts: StateSetter<AttributeDraft[]>;
playerPanel: PlayerPanelState; setPlayerPanel: StateSetter<PlayerPanelState>;
squadSearch: string; setSquadSearch: StateSetter<string>; selectedSquadId: string; setSelectedSquadId: StateSetter<string>;
activityStatus: string; setActivityStatus: StateSetter<string>; giftTab: GiftTab; setGiftTab: StateSetter<GiftTab>;
eventId: string; setEventId: StateSetter<string>; eventName: string; setEventName: StateSetter<string>;
@@ -225,7 +219,7 @@ function playerTableRow(e: ReactLike["createElement"], player: RecordMap, index:
const name = textField(player, "displayName", "playerName", "name") || textField(player, "gamePlayerId", "playerId", "steamId") || "未知用户";
const steamId = textField(player, "steamId", "providerId");
const uuid = playerUuid(player);
const open = (kind: PlayerPanelKind) => { view.setPlayerPanel({ kind, playerId: playerKey(player) }); if (kind === "attributes") view.setAttributeDrafts(playerAttributeDrafts(player)); };
const open = (kind: PlayerPanelKind) => view.setPlayerPanel({ kind, playerId: playerKey(player) });
return e("tr", { key: idOf(player, `player-${index}`) },
e("td", null, e("strong", null, name)),
e("td", null, e("span", { className: "provider-id scum-mono-cell", title: uuid ? `UUID ${uuid}` : undefined }, steamId || "未同步")),
@@ -242,7 +236,6 @@ function playerActionMenu(e: ReactLike["createElement"], player: RecordMap, view
return e("details", { className: "inline-action-control" },
e("summary", { className: "icon-command", "aria-label": `打开${textField(player, "displayName", "playerName") || "用户"}操作菜单` }, "操作"),
e("div", { className: "inline-action-menu", role: "menu", "aria-label": "用户操作" },
e("button", { type: "button", className: "runtime-action-item", role: "menuitem", onClick: () => open("attributes") }, "编辑属性"),
e("button", { type: "button", className: "runtime-action-item", role: "menuitem", onClick: () => open("gifts") }, "礼包状态"),
e("button", { type: "button", className: "runtime-action-item", role: "menuitem", onClick: () => open("items") }, "他的物品"),
e("button", { type: "button", className: "runtime-action-item", role: "menuitem", onClick: () => open("history") }, "登录历史"),
@@ -255,8 +248,8 @@ function playerDrawer(e: ReactLike["createElement"], player: RecordMap, data: SC
const kind = view.playerPanel.kind;
const name = textField(player, "displayName", "playerName", "name") || playerKey(player);
const close = () => view.setPlayerPanel({ kind: "closed", playerId: "" });
const content = kind === "attributes" ? playerAttributesPanel(e, player, input, view) : kind === "gifts" ? playerGiftPanel(e, player, data, input, view) : kind === "items" ? playerItemsPanel(e, player) : kind === "history" ? playerHistoryPanel(e, player, data) : playerTrajectoryPanel(e, player, data);
const title = kind === "attributes" ? "编辑属性" : kind === "gifts" ? "礼包状态" : kind === "items" ? "他的物品" : kind === "history" ? "登录历史" : "用户轨迹";
const content = kind === "gifts" ? playerGiftPanel(e, player, data, input, view) : kind === "items" ? playerItemsPanel(e, player) : kind === "history" ? playerHistoryPanel(e, player) : playerTrajectoryPanel(e, player, data);
const title = kind === "gifts" ? "礼包状态" : kind === "items" ? "他的物品" : kind === "history" ? "登录历史" : "用户轨迹";
return e("div", { className: "confirm-backdrop", role: "presentation", onClick: close },
e("aside", { className: "drawer-panel", role: "dialog", "aria-modal": "true", "aria-label": `${name} / ${title}`, onClick: (event: InputEvent) => event.stopPropagation?.() },
e("div", { className: "panel-header" }, e("div", null, e("h2", null, title), e("span", { className: "provider-id" }, `${name} · Steam ${textField(player, "steamId", "providerId") || "未同步"}`)), e("button", { type: "button", className: "drawer-close", onClick: close }, "关闭")),
@@ -266,29 +259,13 @@ function playerDrawer(e: ReactLike["createElement"], player: RecordMap, data: SC
e("span", null, `登录 IP ${textField(player, "lastLoginIp", "loginIp", "ipAddress", "ip") || "未同步"}`),
e("span", null, `网络相关 ${shortHash(textField(player, "networkCorrelation")) || "未同步"}`),
e("span", null, `Fame ${numField(player, "famePoints")}`),
e("span", null, `渣币 ${playerCurrency(player)} · Gold ${playerGold(player)}`),
e("span", null, `渣币 ${playerCurrency(player)} · 金条 ${playerGold(player)}`),
e("span", null, `上次登录 ${userDateField(player, "lastLoginTime", "lastLoginAt", "lastLoginObservedAt")}`)),
content
)
);
}
function playerAttributesPanel(e: ReactLike["createElement"], player: RecordMap, input: SCUMPageContext, view: ViewState) {
const preview = playerAttributeSqlPreview(view.attributeDrafts);
const canSubmit = view.attributeDrafts.some((draft) => draft.after.trim() && draft.after.trim() !== draft.before.trim()) && view.attributeDrafts.every((draft) => !draft.after.trim() || Number.isFinite(Number(draft.after)));
const save = () => runAction(view.setAction, "正在生成 SQL 并提交到 Run…", async () => { await queuePlayerAttributePatch(input.workspaceActions ?? {}, player, view.attributeDrafts); view.refresh(); return "SQL 已进入平台到 Run 的执行队列。"; });
return e("div", { className: "console-record-list" },
e("p", { className: "dialog-description" }, "快捷项会生成 SCUM.db SQL,并通过平台 remote.access.request 提交给 Run 执行;当前值未同步也可以直接提交。"),
e("div", { className: "provider-form" },
e("div", { className: "form-grid" }, view.attributeDrafts.map((draft) => e("label", { key: draft.fieldKey }, `${draft.label}(当前 ${draft.before || "未同步"}`, e("input", { type: "number", value: draft.after, "aria-label": `${draft.label}目标值`, onChange: (event: InputEvent) => view.setAttributeDrafts((previous) => previous.map((candidate) => candidate.fieldKey === draft.fieldKey ? { ...candidate, after: inputValue(event) } : candidate)) })))
)
),
e("div", { className: "diff-view", "aria-label": "SQL 预览" }, e("strong", null, "SQL 预览"), e("code", null, preview)),
e("p", { className: "field-help" }, "执行任务使用 remote.run.db.sqlite.executeSQL 文本会随任务进入 Run 队列。"),
e("div", { className: "confirm-actions" }, e("button", { type: "button", className: "drawer-close", onClick: () => view.setPlayerPanel({ kind: "closed", playerId: "" }) }, "取消"), e("button", { type: "button", className: "primary-command", disabled: !canSubmit || !input.workspaceActions?.dispatch, onClick: save }, "生成并执行"))
);
}
function playerGiftPanel(e: ReactLike["createElement"], player: RecordMap, data: SCUMSurfaceData, input: SCUMPageContext, view: ViewState) {
const claims = playerRecords(data.giftClaims, player);
const pending = playerRecords(data.pendingGifts, player);
@@ -309,17 +286,20 @@ function giftStatusRecord(e: ReactLike["createElement"], title: string, rows: Re
function playerItemsPanel(e: ReactLike["createElement"], player: RecordMap) {
const items = field(player, "items", "inventory", "inventoryItems");
const rows = Array.isArray(items) ? items : [];
return e("div", { className: "console-record-list" }, e("p", { className: "dialog-description" }, "物品清单只展示插件已同步到用户记录的内容。"), e("div", { className: "console-row-list" }, rows.length ? rows.map((item, index) => e("div", { key: `item-${index}`, className: "console-row" }, e("span", null, isRecord(item) ? textField(item, "name", "label", "itemId", "className") || "未命名物品" : String(item)), e("strong", null, isRecord(item) ? `× ${numField(item, "quantity", "count")}` : ""))) : e("p", { className: "page-status" }, "没有该用户的真实物品记录,等待插件同步。")));
return e("div", { className: "console-record-list" }, e("p", { className: "dialog-description" }, "物品清单只展示平台用户事实中已经同步的内容。"), e("div", { className: "console-row-list" }, rows.length ? rows.map((item, index) => e("div", { key: `item-${index}`, className: "console-row" }, e("span", null, isRecord(item) ? textField(item, "name", "label", "itemId", "className") || "未命名物品" : String(item)), e("strong", null, isRecord(item) ? `× ${numField(item, "quantity", "count")}` : ""))) : e("p", { className: "page-status" }, "没有该用户的真实物品记录,等待 Run 推送用户事实。")));
}
function playerHistoryPanel(e: ReactLike["createElement"], player: RecordMap, data: SCUMSurfaceData) {
const rows = playerRecords(data.activityEvents, player).filter((row) => ["login", "logout", "scum.login", "scum.logout"].includes(textField(row, "eventType", "type").toLowerCase()));
return e("div", { className: "console-record-list" }, e("p", { className: "dialog-description" }, "登录历史来自插件声明的 SCUM 登录日志投影。"), e("div", { className: "console-row-list" }, rows.length ? rows.map((row, index) => e("div", { key: idOf(row, `history-${index}`), className: "console-row" }, e("span", null, textField(row, "eventType", "type") || "登录事件"), e("strong", null, dateField(row, "occurredAt", "observedAt", "createdAt")), e("strong", null, textField(row, "lastLoginIp", "loginIp", "ipAddress", "ip") || shortHash(textField(row, "networkCorrelation")) || textField(row, "reason") || "无网络字段"))) : e("p", { className: "page-status" }, "没有该用户的真实登录历史。")));
function playerHistoryPanel(e: ReactLike["createElement"], player: RecordMap) {
const rows = [
{ label: "最近登录", at: textField(player, "lastLoginAt", "lastLoginTime", "lastLoginObservedAt"), meta: textField(player, "lastLoginIp", "loginIp", "ipAddress", "ip") || "无登录 IP" },
{ label: "最后活动", at: textField(player, "lastSeenAt", "lastActivityAt", "updatedAt"), meta: playerOnline(player) ? "在线" : "离线/未知" }
].filter((row) => row.at);
return e("div", { className: "console-record-list" }, e("p", { className: "dialog-description" }, "登录状态来自平台 scum_user 表,由 Run 推送的登录事实维护。"), e("div", { className: "console-row-list" }, rows.length ? rows.map((row, index) => e("div", { key: `history-${index}`, className: "console-row" }, e("span", null, row.label), e("strong", null, dateField(row as RecordMap, "at")), e("strong", null, row.meta))) : e("p", { className: "page-status" }, "没有该用户的真实登录历史。")));
}
function playerTrajectoryPanel(e: ReactLike["createElement"], player: RecordMap, data: SCUMSurfaceData) {
const rows = playerRecords(data.trajectories, player).filter((row) => layerOf(row) === "players" && hasCoordinates(positionOf(row))).sort((left, right) => trajectoryOrder(right) - trajectoryOrder(left)).slice(0, 120);
return e("div", { className: "console-record-list" }, e("p", { className: "dialog-description" }, "用户轨迹来自 Run 每 3 秒查询 SCUM.db 的采样投影;乘车状态按同一时刻附近载具保守标识。"), e("div", { className: "console-row-list" }, rows.length ? rows.map((row, index) => { const ride = nearbyVehicle(row, data.vehicles); return e("div", { key: idOf(row, `trajectory-${index}`), className: "console-row" }, e("span", null, dateField(row, "sampledAt", "observedAt", "createdAt")), e("strong", null, coords(positionOf(row))), e("strong", null, ride ? `疑似乘坐 ${pointTitle(ride)}` : textField(row, "source") || "run.sqlite")); }) : e("p", { className: "page-status" }, "没有该用户的真实轨迹记录。")));
return e("div", { className: "console-record-list" }, e("p", { className: "dialog-description" }, "用户轨迹来自平台 scum_user_trajectory 表;乘车状态使用轨迹记录声明的载具。"), e("div", { className: "console-row-list" }, rows.length ? rows.map((row, index) => { const ride = textField(row, "riddenVehicleId", "gameVehicleId"); return e("div", { key: idOf(row, `trajectory-${index}`), className: "console-row" }, e("span", null, dateField(row, "sampledAt", "observedAt", "createdAt")), e("strong", null, coords(positionOf(row))), e("strong", null, ride ? `乘坐 ${ride}` : textField(row, "source") || "平台轨迹表")); }) : e("p", { className: "page-status" }, "没有该用户的真实轨迹记录。")));
}
function playerRecords(rows: RecordMap[], player: RecordMap): RecordMap[] { const identities = playerIdentities(player); return rows.filter((row) => identities.includes(textField(row, "steamId", "playerId", "gamePlayerId", "userProfileId", "profileId"))); }
@@ -552,6 +532,7 @@ function mapSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input:
const selected = visible.find((point, index) => idOf(point, `point-${index}`) === view.selectedMapPoint) ?? visible[0];
const trails = visibleTrajectoryPoints(data.trajectories, view.mapLayers, search).sort((left, right) => trajectoryOrder(right) - trajectoryOrder(left)).slice(0, 180).reverse();
const selectedTrails = selected ? trajectoryRecordsForPoint(data.trajectories, selected).sort((left, right) => trajectoryOrder(right) - trajectoryOrder(left)).slice(0, 8) : [];
const selectedLocks = selected && layerOf(selected) === "vehicles" ? vehicleLockRecordsForPoint(data.vehicleLocks, selected).sort((left, right) => rowTime(right, ["lockedAt", "createdAt"]) - rowTime(left, ["lockedAt", "createdAt"])).slice(0, 5) : [];
return e("div", { className: "console-record-list" },
statsStrip(e, [["地图点", points.length], ["用户", data.players.length], ["载具", data.vehicles.length], ["载具目录", vehicleCatalog.length]]),
e("div", { className: "resource-filter-bar scum-filter-bar" },
@@ -568,8 +549,8 @@ function mapSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input:
e("button", { type: "button", className: "primary-command", disabled: !actions?.pluginData, onClick: () => runAction(view.setAction, "正在保存地图范围…", async () => { await saveMapSettings(actions ?? {}, { customMapEnabled: customEnabled, centerX: numberInput(centerX, 0), centerY: numberInput(centerY, 0), widthKm: numberInput(widthKm, 15.24), heightKm: numberInput(heightKm, 15.24) }); view.refresh(); return "地图范围已保存。"; }) }, "保存地图范围"))
),
e("div", { className: "overview-two-col" },
e("div", { className: "map-projection-board", "aria-label": "SCUM 地图图层", style: { backgroundImage: `url(${scumMapBackground})` } }, mapGridOverlay(e), trails.map((point, index) => e("span", { key: `trail-${index}-${idOf(point, "sample")}`, className: `map-trajectory-dot map-layer-${layerOf(point)}`, title: `${pointTitle(point)} ${dateField(point, "sampledAt", "observedAt")}`, style: mapPointStyle(point, bounds) })), visible.map((point, index) => { const ride = layerOf(point) === "players" ? nearbyVehicle(point, data.vehicles) : undefined; return e("button", { key: idOf(point, `point-${index}`), type: "button", className: `map-projection-dot map-layer-${layerOf(point)}${ride ? " map-projection-dot-riding" : ""}`, title: `${pointTitle(point)} ${coords(point)}${ride ? ` · 疑似乘坐 ${pointTitle(ride)}` : ""}`, "aria-label": pointTitle(point), style: mapPointStyle(point, bounds), onClick: () => view.setSelectedMapPoint(idOf(point, `point-${index}`)) }, vehicleIconFor(point) ? e("img", { src: vehicleIconFor(point), alt: "" }) : ""); })),
e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, "地图点详情"), e("span", { className: "page-status" }, `${visible.length} 个可见点`)), selected ? e("div", { className: "console-record" }, e("strong", null, pointTitle(selected)), e("span", { className: "status-pill status-active" }, layerLabel(layerOf(selected))), e("span", { className: "provider-id" }, coords(selected)), e("div", { className: "console-record-meta" }, e("span", null, `ID ${textField(selected, "subjectId", "id", "_recordKey") || "unknown"}`), e("span", null, `来源 ${textField(selected, "source") || "plugin collection"}`), e("span", null, freshness(selected))), layerOf(selected) === "vehicles" ? e("div", { className: "console-record-meta" }, e("span", null, `类型 ${textField(selected, "className", "vehicleClass", "vehicleType") || "unknown"}`), e("span", null, `状态 ${textField(selected, "status", "state", "isFunctional") || "unknown"}`), e("span", null, `访问 ${dateField(selected, "lastAccessTime", "vehicleObservedAt", "sampledAt")}`)) : null, selectedTrails.length ? e("div", { className: "console-row-list" }, selectedTrails.map((row, index) => e("div", { key: `selected-trail-${index}`, className: "console-row" }, e("span", null, dateField(row, "sampledAt", "observedAt")), e("strong", null, coords(row)), e("strong", null, textField(row, "source") || "run.sqlite")))) : null) : e("p", { className: "page-status" }, "当前图层和筛选条件下没有真实地图点。"))
e("div", { className: "map-surface-board", "aria-label": "SCUM 地图图层", style: { backgroundImage: `url(${scumMapBackground})` } }, mapGridOverlay(e), trails.map((point, index) => e("span", { key: `trail-${index}-${idOf(point, "sample")}`, className: `map-trajectory-dot map-layer-${layerOf(point)}`, title: `${pointTitle(point)} ${dateField(point, "sampledAt", "observedAt")}`, style: mapPointStyle(point, bounds) })), visible.map((point, index) => { const ride = layerOf(point) === "players" ? textField(point, "riddenVehicleId", "gameVehicleId") : ""; return e("button", { key: idOf(point, `point-${index}`), type: "button", className: `map-surface-dot map-layer-${layerOf(point)}${ride ? " map-surface-dot-riding" : ""}`, title: `${pointTitle(point)} ${coords(point)}${ride ? ` · 乘坐 ${ride}` : ""}`, "aria-label": pointTitle(point), style: mapPointStyle(point, bounds), onClick: () => view.setSelectedMapPoint(idOf(point, `point-${index}`)) }, vehicleIconFor(point) ? e("img", { src: vehicleIconFor(point), alt: "" }) : ""); })),
e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, "地图点详情"), e("span", { className: "page-status" }, `${visible.length} 个可见点`)), selected ? e("div", { className: "console-record" }, e("strong", null, pointTitle(selected)), e("span", { className: "status-pill status-active" }, layerLabel(layerOf(selected))), e("span", { className: "provider-id" }, coords(selected)), e("div", { className: "console-record-meta" }, e("span", null, `ID ${textField(selected, "subjectId", "id", "_recordKey") || "unknown"}`), e("span", null, `来源 ${textField(selected, "source") || "平台表"}`), e("span", null, freshness(selected))), layerOf(selected) === "vehicles" ? e("div", { className: "console-record-meta" }, e("span", null, `类型 ${textField(selected, "className", "vehicleClass", "vehicleType") || "unknown"}`), e("span", null, `状态 ${textField(selected, "status", "state", "isFunctional") || "unknown"}`), e("span", null, `${boolField(selected, "locked") ? "已上锁" : "未上锁/未知"}`), e("span", null, `访问 ${dateField(selected, "lastAccessTime", "vehicleObservedAt", "sampledAt")}`)) : null, selectedLocks.length ? e("div", { className: "console-row-list" }, selectedLocks.map((row, index) => e("div", { key: `selected-lock-${index}`, className: "console-row" }, e("span", null, dateField(row, "lockedAt", "createdAt")), e("strong", null, textField(row, "scumUserId") || "unknown"), e("strong", null, textField(row, "steamId") || "unknown")))) : null, selectedTrails.length ? e("div", { className: "console-row-list" }, selectedTrails.map((row, index) => e("div", { key: `selected-trail-${index}`, className: "console-row" }, e("span", null, dateField(row, "sampledAt", "observedAt")), e("strong", null, coords(row)), e("strong", null, textField(row, "source") || "平台轨迹表")))) : null) : e("p", { className: "page-status" }, "当前图层和筛选条件下没有真实地图点。"))
)
);
}
@@ -633,10 +614,9 @@ function mapGridOverlay(e: ReactLike["createElement"]) {
function visibleTrajectoryPoints(rows: RecordMap[], layers: Record<MapLayer, boolean>, search: string): RecordMap[] { return rows.filter((row) => (layerOf(row) === "players" || layerOf(row) === "vehicles") && layers[layerOf(row)] && hasCoordinates(positionOf(row)) && matchesText(row, search, "displayName", "label", "subjectId", "steamId", "vehicleId", "subjectType")); }
function trajectoryRecordsForPoint(rows: RecordMap[], point: RecordMap): RecordMap[] { const ids = new Set([textField(point, "subjectId"), textField(point, "steamId"), textField(point, "gamePlayerId"), textField(point, "vehicleId"), textField(point, "id")].filter(Boolean)); const layer = layerOf(point); return rows.filter((row) => layerOf(row) === layer && trajectoryIdentity(row).some((identity) => ids.has(identity))); }
function vehicleLockRecordsForPoint(rows: RecordMap[], point: RecordMap): RecordMap[] { const ids = new Set([textField(point, "id"), textField(point, "scumVehicleId"), textField(point, "vehicleId"), textField(point, "gameVehicleId"), textField(point, "entityId"), textField(point, "subjectId")].filter(Boolean)); return rows.filter((row) => [textField(row, "scumVehicleId"), textField(row, "vehicleId"), textField(row, "gameVehicleId")].some((identity) => ids.has(identity))); }
function trajectoryIdentity(row: RecordMap): string[] { return [textField(row, "subjectId"), textField(row, "steamId"), textField(row, "gamePlayerId"), textField(row, "vehicleId"), textField(row, "id")].filter(Boolean); }
function trajectoryOrder(row: RecordMap): number { const stamp = Date.parse(textField(row, "sampledAt", "observedAt", "createdAt")); return Number.isNaN(stamp) ? 0 : stamp; }
function nearbyVehicle(point: RecordMap, vehicles: RecordMap[]): RecordMap | undefined { if (!hasCoordinates(positionOf(point))) return undefined; let best: { vehicle: RecordMap; distance: number } | undefined; for (const vehicle of vehicles) { if (!hasCoordinates(positionOf(vehicle))) continue; const distance = distance2D(positionOf(point)!, positionOf(vehicle)!); if (distance <= rideDistanceThreshold && (!best || distance < best.distance)) best = { vehicle, distance }; } return best?.vehicle; }
function distance2D(left: RecordMap, right: RecordMap): number { const dx = Number(field(left, "x", "locationX")) - Number(field(right, "x", "locationX")); const dy = Number(field(left, "y", "locationY")) - Number(field(right, "y", "locationY")); return Math.sqrt(dx * dx + dy * dy); }
function vehicleIconFor(point: RecordMap): string { const explicit = textField(point, "imagePath", "image_path"); if (explicit) return explicit.startsWith("/") ? explicit : `/${explicit}`; return vehicleIconByClass[normalizedVehicleClass(textField(point, "className", "vehicleClass", "entityClass", "vehicleType"))] ?? ""; }
function vehicleClassKey(value: string): string { return normalizedVehicleClass(value.replace(/^#spawnvehicle\s+/i, "")); }
function normalizedVehicleClass(value: string): string { return value.replace(/_C$/i, "").split(".").pop()?.trim() ?? value.trim(); }