feat: add controlled scum player state patches
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@@ -47,6 +47,7 @@ type StoreSnapshot struct {
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GamePlayerSessions []domain.GamePlayerSession `json:"gamePlayerSessions"`
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GameAccessAttempts []domain.GameAccessAttempt `json:"gameAccessAttempts"`
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GameSecuritySignals []domain.GameSecuritySignal `json:"gameSecuritySignals"`
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GamePlayerStatePatches []domain.GamePlayerStatePatch `json:"gamePlayerStatePatches"`
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}
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type FileStore struct {
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@@ -210,6 +211,9 @@ func (store *FileStore) GameAccessAttempts() GameAccessAttemptRepository {
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func (store *FileStore) GameSecuritySignals() GameSecuritySignalRepository {
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return &persistentRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]{repository: store.MemoryStore.gameSecuritySignals, persist: store.persist}
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}
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func (store *FileStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
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return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
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}
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func (store *FileStore) load() error {
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data, err := os.ReadFile(store.path)
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@@ -283,7 +287,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
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GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
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GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
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GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches),
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}
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}
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@@ -322,6 +326,7 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
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loadRepository(store.MemoryStore.gamePlayerSessions, snapshot.GamePlayerSessions)
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loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
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loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
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loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
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}
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type mutableRepository[T any, F any] interface {
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