feat: add controlled scum player state patches

This commit is contained in:
npc0-hue
2026-07-28 16:10:06 +08:00
parent 1e31a87888
commit f496fb12ec
25 changed files with 1017 additions and 48 deletions
+5 -1
View File
@@ -186,6 +186,9 @@ func (store *MySQLStore) GameAccessAttempts() GameAccessAttemptRepository {
func (store *MySQLStore) GameSecuritySignals() GameSecuritySignalRepository {
return &persistentRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]{repository: store.MemoryStore.gameSecuritySignals, persist: store.persist}
}
func (store *MySQLStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
}
func (store *MySQLStore) initialize() error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
@@ -276,7 +279,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches),
}
}
@@ -315,4 +318,5 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.gamePlayerSessions, snapshot.GamePlayerSessions)
loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
}