feat: add controlled scum player state patches
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@@ -186,6 +186,9 @@ func (store *MySQLStore) GameAccessAttempts() GameAccessAttemptRepository {
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func (store *MySQLStore) GameSecuritySignals() GameSecuritySignalRepository {
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return &persistentRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]{repository: store.MemoryStore.gameSecuritySignals, persist: store.persist}
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}
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func (store *MySQLStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
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return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
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}
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func (store *MySQLStore) initialize() error {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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@@ -276,7 +279,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
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GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
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GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
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GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches),
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}
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}
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@@ -315,4 +318,5 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
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loadRepository(store.MemoryStore.gamePlayerSessions, snapshot.GamePlayerSessions)
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loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
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loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
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loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
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}
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