Fix server create plugin filtering
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@@ -94,6 +94,24 @@ export function pluginLabel(plugin: GamePluginResponse | undefined, pluginId: st
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return plugin.serverDisplayName || plugin.name || plugin.id;
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}
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export function serverCreatePluginOptions(plugins: GamePluginResponse[]): GamePluginResponse[] {
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const selected = new Map<string, GamePluginResponse>();
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for (const plugin of plugins.filter(pluginCanCreateServer)) {
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const key = serverCreatePluginIdentity(plugin);
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const current = selected.get(key);
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if (!current || compareServerCreatePlugins(plugin, current) < 0) selected.set(key, plugin);
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}
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return Array.from(selected.values()).sort(compareServerCreatePlugins);
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}
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export function pluginCanCreateServer(plugin: GamePluginResponse): boolean {
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return plugin.status === "installed" && plugin.declaredPermissions.includes("server.create");
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}
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export function pluginCreateInputValues(plugin: GamePluginResponse | undefined, values: Record<string, string> | undefined): Record<string, string> {
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return { ...pluginCreateInputDefaults(plugin), ...(values ?? {}) };
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}
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export function canStartServer(state: ServerInstanceState): boolean {
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return state === "ready" || state === "stopped" || state === "failed";
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}
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@@ -119,6 +137,35 @@ export function pluginCreateInputDefaults(plugin: GamePluginResponse | undefined
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return Object.fromEntries((plugin?.createFields ?? []).map((field) => [field.key, field.defaultValue ?? ""]));
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}
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function serverCreatePluginIdentity(plugin: GamePluginResponse): string {
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return `${plugin.serverType}:${plugin.serverDisplayName || plugin.name || plugin.id}`.toLowerCase();
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}
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function compareServerCreatePlugins(left: GamePluginResponse, right: GamePluginResponse): number {
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const leftScore = serverCreatePluginScore(left);
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const rightScore = serverCreatePluginScore(right);
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for (let index = 0; index < leftScore.length; index += 1) {
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const delta = leftScore[index]-rightScore[index];
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if (delta !== 0) return delta;
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}
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const labelDelta = pluginLabel(left, left.id).localeCompare(pluginLabel(right, right.id));
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return labelDelta || left.id.localeCompare(right.id);
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}
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function serverCreatePluginScore(plugin: GamePluginResponse): number[] {
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return [
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(plugin.createFields?.length ?? 0) > 0 ? 0 : 1,
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plugin.tags.includes("development") ? 1 : 0,
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plugin.id === `game.${plugin.serverType}` ? 0 : 1,
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plugin.id.includes(".codex.") ? 1 : 0,
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-versionWeight(plugin.version)
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];
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}
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function versionWeight(version: string): number {
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return version.split(/[^0-9]+/).filter(Boolean).slice(0, 3).reduce((weight, part, index) => weight+Number(part || 0)*Math.pow(1000, 2-index), 0);
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}
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export function serverMetadataFormFromInstance(instance: ServerInstanceResponse): ServerMetadataFormState {
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return { name: instance.name };
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}
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