Reduce hot run polling pressure
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@@ -33,6 +33,9 @@ interface OverviewData {
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jobs: JobResponse[];
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}
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const overviewJobStates: JobResponse["state"][] = ["failed"];
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const overviewJobLimit = 50;
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export interface HomePageInitialState {
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core?: OperationsModuleState<OverviewData>;
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metrics?: OperationsModuleState<ServerMetricsResponse[]>;
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@@ -55,7 +58,7 @@ export function HomePage({ session, onNavigate, initialState }: HomePageProps) {
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try {
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const [instances, jobs] = await Promise.all([
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platformApiClient.listServerInstances(),
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platformApiClient.listJobs()
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platformApiClient.listJobs(undefined, { states: overviewJobStates, limit: overviewJobLimit })
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]);
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setCore({ status: "ready", data: { instances: instances.items, jobs: jobs.items }, refreshedAt: refreshedNow() });
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} catch (error) {
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@@ -10,6 +10,9 @@ import { cx } from "../utils/classes";
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type ModuleState<T> = { status: "loading" } | { status: "error"; reason: string } | { status: "ready"; data: T };
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const maintenanceJobStates: JobResponse["state"][] = ["failed"];
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const maintenanceJobLimit = 100;
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export function MaintenancePage({ session, operations, onNavigate }: PageComponentProps) {
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const [jobs, setJobs] = useState<ModuleState<JobResponse[]>>({ status: "loading" });
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const [servers, setServers] = useState<ModuleState<ServerInstanceResponse[]>>({ status: "loading" });
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@@ -18,7 +21,7 @@ export function MaintenancePage({ session, operations, onNavigate }: PageCompone
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const refreshJobs = useCallback(async () => {
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setJobs({ status: "loading" });
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try {
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const response = await platformApiClient.listJobs();
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const response = await platformApiClient.listJobs(undefined, { states: maintenanceJobStates, limit: maintenanceJobLimit });
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setJobs({ status: "ready", data: response.items });
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} catch (error) {
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setJobs({ status: "error", reason: error instanceof Error ? error.message : "加载失败" });
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@@ -66,6 +66,7 @@ const serverListRefreshMs = 15000;
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const serverMetricFreshMs = 30000;
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const serverForceDeleteConfirmation = "FORCE DELETE";
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const serverOperationalJobStates: JobResponse["state"][] = ["queued", "accepted", "running", "retrying", "failed"];
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const serverOperationalJobLimit = 200;
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export function ServersPage({ session, operations, onNavigate }: PageComponentProps) {
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const [listState, setListState] = useState<ListState>("loading");
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@@ -97,7 +98,7 @@ export function ServersPage({ session, operations, onNavigate }: PageComponentPr
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showLoading ? platformApiClient.listGamePlugins() : Promise.resolve(undefined),
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platformApiClient.listRunEndpoints({ status: "online" }),
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platformApiClient.listServerInstances(),
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platformApiClient.listJobs(undefined, { states: serverOperationalJobStates })
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platformApiClient.listJobs(undefined, { states: serverOperationalJobStates, limit: serverOperationalJobLimit })
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]);
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if (pluginResponse) setPlugins(pluginResponse.items);
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setEndpoints(endpointResponse.items);
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