Remove legacy client-manager workflows
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@@ -8,6 +8,6 @@
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- `platform/validator/resources.go` validates required IDs, enum values, AI key-reference shape, bounded progress summaries, artifact metadata, log stream cursors, and run capability compatibility.
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- `platform/service.Core` must call validators before repository writes and must reject server creation when the plugin is not installed, the run endpoint is disabled/offline, or required run capabilities are missing.
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- Job creation must require an idempotency key and return the existing job for duplicate `(runEndpointId, idempotencyKey)` pairs.
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# Client Manager lifecycle validation
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# Runtime and bridge validation
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Lifecycle validation rejects undeclared operations, stale attempt/deployment/key generations, cross-owner/server/profile/target/revision artifacts, unavailable endpoints, raw secrets, endpoint/socket values, traversal or absolute executable references, shell metacharacters, and unbounded timeouts. Registration additionally requires a current component-key HMAC, fresh nonce/timestamp, matching artifact and capabilities, and a monotonic heartbeat sequence. Safe DTOs are redacted before they cross the Platform boundary.
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Runtime validation rejects undeclared operations, stale attempt/key generations, cross-owner/server/target artifacts, unavailable endpoints, raw secrets, endpoint/socket values, traversal or absolute executable references, shell metacharacters, and unbounded timeouts. Game-client bridge validation rejects legacy companion declarations and keeps operator-facing DTOs redacted before they cross the Platform boundary.
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