import type { GamePluginResponse, JobResponse, RunEndpointResponse, ServerDeploymentMode, ServerInstanceResponse, ServerInstanceState } from "../api/types"; export type ServerWorkflowViewState = "api" | "local" | "saving"; export type ServerLifecycleActionLabel = "create" | "start" | "stop" | "refresh"; export type ServerRemovalAction = "delete"; export interface ServerCreateFormState { id: string; name: string; pluginId: string; createInputs: Record; deploymentMode: ServerDeploymentMode; serverRoot: string; workingDirectory: string; installCommand: string; startCommand: string; stopCommand: string; statusCommand: string; shell: "" | "posix-sh" | "powershell" | "cmd"; } export interface ServerWorkflowActionState { label: ServerLifecycleActionLabel; serverInstanceId?: string; success: boolean; message: string; } export interface ServerMetadataFormState { name: string; } export interface ServerRemovalConfirmationState { action: ServerRemovalAction; serverInstanceId: string; name: string; state: ServerInstanceState; } export interface ServerManagementSummary { total: number; running: number; pendingJobs: number; failed: number; } export type RuntimeObservationFreshness = "fresh" | "unverified"; export function runtimeObservationFreshness(instance: ServerInstanceResponse, endpoint: RunEndpointResponse | undefined, now = Date.now()): RuntimeObservationFreshness { if (!endpoint || endpoint.status !== "online") return "unverified"; const heartbeat = Date.parse(endpoint.lastHeartbeatAt); return Number.isFinite(heartbeat) && now-heartbeat <= 30_000 ? "fresh" : "unverified"; } export const emptyServerCreateForm: ServerCreateFormState = { id: "", name: "", pluginId: "", createInputs: {}, deploymentMode: "guided-install", serverRoot: "", workingDirectory: "", installCommand: "", startCommand: "", stopCommand: "", statusCommand: "", shell: "" }; export function summarizeServerManagement(instances: ServerInstanceResponse[], jobs: JobResponse[]): ServerManagementSummary { return { total: instances.length, running: instances.filter((instance) => instance.state === "running").length, pendingJobs: jobs.filter((job) => isPendingJobState(job.state)).length, failed: instances.filter((instance) => instance.state === "failed").length }; } export function pendingJobsForServer(jobs: JobResponse[], serverInstanceId: string): JobResponse[] { return jobs.filter((job) => job.serverInstanceId === serverInstanceId && isPendingJobState(job.state)); } export function pluginLabel(plugin: GamePluginResponse | undefined, pluginId: string): string { if (!plugin) { return pluginId; } return plugin.serverDisplayName || plugin.name || plugin.id; } export function canStartServer(state: ServerInstanceState): boolean { return state === "ready" || state === "stopped" || state === "failed"; } export function canStopServer(state: ServerInstanceState): boolean { return state === "running"; } export function isPendingJobState(state: JobResponse["state"]): boolean { return state === "queued" || state === "accepted" || state === "running" || state === "retrying"; } export function defaultServerCreateForm(plugins: GamePluginResponse[]): ServerCreateFormState { const plugin = plugins[0]; return { ...emptyServerCreateForm, pluginId: plugin?.id ?? "", createInputs: pluginCreateInputDefaults(plugin) }; } export function pluginCreateInputDefaults(plugin: GamePluginResponse | undefined): Record { return Object.fromEntries((plugin?.createFields ?? []).map((field) => [field.key, field.defaultValue ?? ""])); } export function serverMetadataFormFromInstance(instance: ServerInstanceResponse): ServerMetadataFormState { return { name: instance.name }; } export function canDeleteServer(state: ServerInstanceState): boolean { return state !== "deleted"; }