package api import ( "browser.local/platform/domain" "browser.local/platform/dto" "browser.local/platform/repo" "net/http" "strconv" ) // serverGamePlayers godoc // @Summary List server-local game players // @Description Returns privacy-safe SCUM game player records visible to the current server operator. // @Tags game-players // @Produce json // @Success 200 {object} dto.GamePlayerListResponse // @Failure 401 {object} dto.ErrorResponse // @Failure 403 {object} dto.ErrorResponse // @Router /api/v1/server-instances/{id}/game-players [get] func (h *coreHandlers) serverGamePlayers(w http.ResponseWriter, r *http.Request) { if r.Method != http.MethodGet { writeMethodNotAllowed(w, http.MethodGet) return } limit, _ := strconv.Atoi(r.URL.Query().Get("limit")) values, err := h.core.ListGamePlayersForSession(bearerToken(r), domain.GamePlayerFilter{ServerInstanceID: r.PathValue("id"), Search: r.URL.Query().Get("search"), Limit: limit}) if err != nil { writeServiceError(w, err) return } writeJSON(w, http.StatusOK, dto.GamePlayerListFromDomain(values)) } // serverGamePlayerDetail godoc // @Summary Get server-local game player profile // @Description Returns aliases, session trajectory, access attempts, and manual-review signals without network identifiers. // @Tags game-players // @Produce json // @Success 200 {object} dto.GamePlayerProfileResponse // @Failure 404 {object} dto.ErrorResponse // @Router /api/v1/server-instances/{id}/game-players/{playerId} [get] func (h *coreHandlers) serverGamePlayerDetail(w http.ResponseWriter, r *http.Request) { if r.Method != http.MethodGet { writeMethodNotAllowed(w, http.MethodGet) return } value, err := h.core.GetGamePlayerProfileForSession(bearerToken(r), r.PathValue("playerId")) if err != nil { writeServiceError(w, err) return } if value.Player.ServerInstanceID != r.PathValue("id") { writeServiceError(w, repo.ErrNotFound) return } writeJSON(w, http.StatusOK, dto.GamePlayerProfileFromDomain(value)) }