# Pinned UE4SS capability evidence This Companion has inspected the read-only reference repository at commit `bae91527355f14faa63c1df65f742cc48594ba1b` (`scum_simple_rcon_ue4ss` v0.1.0, verified build target RE-UE4SS 3.0.1). ## Verified capability The source implements a game-thread `SendChat "message" [SteamID64]` path. A targeted send accepts only a 17-digit SteamID64 that resolves to a real, currently online `ConZPlayerController` with a live `UNetConnection`; it fails closed when the reflected `MiscStatics:SendChatLineToPlayer` schema differs. This can support a version-bound, typed `player.notify` adapter when the deployed Companion is given a platform-authorized typed transport. `VersionedAdapter` implements that contract only for this exact source revision and UE4SS 3.0.1, with fixed chat type `4`; it cannot accept arbitrary RCON text. Its generated command text is private transport/audit data and never appears in a command result. ## Explicitly unavailable The reference contains no versioned server-side producer or documented API for: - successful player login/logout records; - raw network identity/fingerprint values suitable for correlation; - player or vehicle position, or player/vehicle transitions; - item/reward delivery; or - skill/attribute read, safe-window checking, or mutation. Therefore the Companion must not parse invented `LOGIN`/`LOGOUT` lines, upload semantic events, correlate network identifiers, or claim trajectory, reward, or game-state-patch support from this reference. The missing contract is a version-pinned UE4SS extension/API that defines the event or operation schema, identity binding, acknowledgement/result semantics, and non-production integration fixture for each capability.