## Why SCUM operations currently show player identity and vehicle snapshots, but operators cannot explain where a selected player or vehicle has been over a bounded period. A server-scoped, permission-checked map projection is needed without exposing raw logs, Companion connectivity, host data, or arbitrary coordinate queries. ## What Changes - Define controlled SCUM Companion/log-projection events for `player.position`, `vehicle.position`, `player.vehicle.enter`, and `player.vehicle.leave`. - Require the plugin to declare map version, coordinate conversion, sampling precision, and retention policy; project accepted events into server-isolated trajectory records. - Add a bounded, authorized map API with time windows, player/vehicle filters, vehicle-riding segments, source/collection timestamps, and explicit missing-map/empty states. - Add a Chinese SCUM console map view with point-and-line trajectories and links to the existing player detail and vehicle context. ## Capabilities ### New Capabilities - `scum-map-trajectories`: Controlled collection, projection, retention, authorization, and map rendering of SCUM player and vehicle trajectories. ## Impact - Affects platform domain/model/repository/service/validation/API DTOs and durable metadata snapshots. - Extends the SCUM plugin manifest and schemas with bounded map metadata and semantic trajectory events. - Adds platform-web API contracts and a shared-console map surface; it receives only safe projected coordinates and metadata. - Does not add OCR, screen/input automation, direct game/window access, raw logs, unbounded location retention, or live heatmaps.