## Why The current SCUM deployment flow hardcodes SteamCMD, SCUM executable paths, app id `3792580`, config writes, and start arguments inside platform/run code. That violates the intended boundary: the SCUM plugin should own game lifecycle policy while platform dispatches and run executes generic, bounded actions. ## What Changes - **BREAKING**: Retire the SCUM-specific `deployment.scum.v1` run capability and the platform-to-run `serverDeploymentPlan` path for SCUM installs/adoptions. - Move SCUM install/update/start command ownership into the SCUM plugin action bundle. - Use plugin lifecycle actions for idempotent "install if missing, update if present, then start" behavior. - Keep platform limited to manifest/action validation, distribution packaging, lifecycle job dispatch, and generic result projection. - Keep run limited to generic action execution, scoped file/process operations, logs, artifacts, and capability enforcement. ## Capabilities ### New Capabilities - `plugin-owned-game-lifecycle`: Game plugins own game-specific lifecycle commands, default launch flags, app IDs, executable paths, install/update policies, and pre-start checks. ### Modified Capabilities - `platform-side-distribution-builds`: Generated run packages must carry plugin-owned lifecycle action assets without requiring run to advertise game-specific deployment capabilities. ## Impact - Affects `plugins/examples/scum-server-plugin` action assets and manifest declarations. - Affects `platform/service`, `platform/domain`, `platform/dto`, `platform/validator`, and protocol docs by removing SCUM-specific deployment plan dispatch/gating. - Affects the independent `run` repository by removing SCUM-specific runtime execution and capability advertisement. - Requires tests proving SCUM lifecycle jobs are plugin action jobs and run no longer contains a SCUM deployment executor.