package service import ( "browser.local/platform/domain" "testing" ) func TestGameGiftGrantFreezesRevisionAndIsIdempotent(t *testing.T) { svc, session, player := gameGiftFixture(t, true) catalog, err := svc.SaveGameGiftCatalogForSession(session, "server-1", domain.GameGiftCatalogRequest{Name: "月光补给", GameVersion: "0.9.700.90357", Items: []domain.GameGiftItem{{CatalogItemKey: "bandage", Label: "绷带", Quantity: 2}}}) if err != nil { t.Fatal(err) } revision, err := svc.PublishGameGiftCatalogForSession(session, catalog.ID) if err != nil { t.Fatal(err) } grant, err := svc.RequestGameGiftGrantForSession(session, "server-1", domain.GameGiftGrantRequest{RevisionID: revision.ID, GamePlayerRecordID: player.ID, Notice: "请查收补给", IdempotencyKey: "gift-once"}) if err != nil { t.Fatal(err) } duplicate, err := svc.RequestGameGiftGrantForSession(session, "server-1", domain.GameGiftGrantRequest{RevisionID: revision.ID, GamePlayerRecordID: player.ID, Notice: "changed", IdempotencyKey: "gift-once"}) if err != nil || duplicate.ID != grant.ID { t.Fatalf("idempotency=%+v err=%v", duplicate, err) } catalog.DraftItems[0].Quantity = 9 if err = svc.store.GameGiftCatalogs().Update(catalog); err != nil { t.Fatal(err) } stored, _ := svc.store.GameGiftGrants().Get(grant.ID) if stored.Items[0].Quantity != 2 || stored.PlayerDisplayName != "Moon" { t.Fatalf("grant was not frozen: %+v", stored) } if _, err = svc.SaveGameGiftCatalogForSession(session, "server-1", domain.GameGiftCatalogRequest{Name: "坏礼包", GameVersion: "0.9.700.90357", Items: []domain.GameGiftItem{{CatalogItemKey: "not-verified", Label: "bad", Quantity: 1}}}); err == nil { t.Fatal("invalid catalog item accepted") } } func TestGameGiftApprovalOfflineAndNotificationFailureAreSafe(t *testing.T) { offlineSvc, offlineSession, offlinePlayer := gameGiftFixture(t, false) grant := giftGrantForTest(t, offlineSvc, offlineSession, offlinePlayer) if _, err := offlineSvc.ApproveGameGiftGrantForSession(offlineSession, grant.ID); err == nil { t.Fatal("offline player was dispatched") } svc, session, player := gameGiftFixture(t, true) grant = giftGrantForTest(t, svc, session, player) approved, err := svc.ApproveGameGiftGrantForSession(session, grant.ID) if err != nil || approved.Status != domain.GameGiftGrantQueued { t.Fatalf("approve=%+v err=%v", approved, err) } claimed, err := svc.claimGameClientBridgeCommands(bridgeComponent(), 1) if err != nil || len(claimed) != 1 { t.Fatalf("claim delivery=%+v err=%v", claimed, err) } if _, err = svc.completeGameClientBridgeCommand(bridgeComponent(), domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: claimed[0].ID, FencingToken: claimed[0].Claim.FencingToken, Status: domain.GameClientBridgeResultSucceeded, Summary: "delivered"}); err != nil { t.Fatal(err) } grants, err := svc.ListGameGiftGrantsForSession(session, "server-1") if err != nil || grants[0].Status != domain.GameGiftGrantDelivered { t.Fatalf("delivery result=%+v err=%v", grants, err) } claimed, err = svc.claimGameClientBridgeCommands(bridgeComponent(), 1) if err != nil || len(claimed) != 1 { t.Fatalf("claim notification=%+v err=%v", claimed, err) } if _, err = svc.completeGameClientBridgeCommand(bridgeComponent(), domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: claimed[0].ID, FencingToken: claimed[0].Claim.FencingToken, Status: domain.GameClientBridgeResultFailed, Summary: "chat unavailable"}); err != nil { t.Fatal(err) } grants, err = svc.ListGameGiftGrantsForSession(session, "server-1") if err != nil || grants[0].Status != domain.GameGiftGrantNotificationFailed { t.Fatalf("notification failure=%+v err=%v", grants, err) } commands, _ := svc.store.GameClientBridgeCommands().List(domain.GameClientBridgeCommandFilter{}) if len(commands) != 2 { t.Fatalf("notification failure redelivered item: %d commands", len(commands)) } } func TestGameGiftUnknownIsTerminalAndNeverRetried(t *testing.T) { svc, session, player := gameGiftFixture(t, true) grant := giftGrantForTest(t, svc, session, player) approved, err := svc.ApproveGameGiftGrantForSession(session, grant.ID) if err != nil { t.Fatal(err) } command, _ := svc.store.GameClientBridgeCommands().Get(approved.DeliveryCommandID) command.State = domain.GameClientBridgeCommandExpired if err = svc.store.GameClientBridgeCommands().Update(command); err != nil { t.Fatal(err) } values, err := svc.ListGameGiftGrantsForSession(session, "server-1") if err != nil || values[0].Status != domain.GameGiftGrantUnknown { t.Fatalf("unknown=%+v err=%v", values, err) } commands, _ := svc.store.GameClientBridgeCommands().List(domain.GameClientBridgeCommandFilter{}) if len(commands) != 1 { t.Fatalf("unknown result retried: %d", len(commands)) } } func gameGiftFixture(t *testing.T, online bool) (*CoreService, string, domain.GamePlayer) { t.Helper() svc, clock := newGameClientBridgeService(t) plugin, _ := svc.store.GamePlugins().Get("game.scum") plugin.GameClientBridge.Commands = []domain.GameClientBridgeCommandDeclaration{{Type: domain.SCUMRewardDeliverCommandType, ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, TimeoutSeconds: 120, MaxPayloadBytes: 4096}, {Type: domain.SCUMGiftNotificationCommandType, ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, TimeoutSeconds: 60, MaxPayloadBytes: 2048}} if err := svc.store.GamePlugins().Update(plugin); err != nil { t.Fatal(err) } user := domain.User{ID: "gift-admin", DisplayName: "Gift Admin", Email: "gift@example.test", Roles: []string{"platform-admin"}, Status: domain.UserStatusActive, PasswordHash: "secret", CreatedAt: *clock, UpdatedAt: *clock} if err := svc.store.Users().Create(user); err != nil { t.Fatal(err) } auth, err := svc.issueAuthSession(user, "test") if err != nil { t.Fatal(err) } if err = svc.store.ServerInstances().Create(domain.ServerInstance{ID: "server-1", PluginID: "game.scum", OwnerUserID: user.ID}); err != nil { t.Fatal(err) } player := domain.GamePlayer{ID: "gift-player", ServerInstanceID: "server-1", GamePlayerID: "steam-1", DisplayName: "Moon"} if err = svc.store.GamePlayers().Create(player); err != nil { t.Fatal(err) } if online { if err = svc.store.GamePlayerSessions().Create(domain.GamePlayerSession{ID: "gift-online", ServerInstanceID: "server-1", GamePlayerRecordID: player.ID, StartedAt: *clock}); err != nil { t.Fatal(err) } } return svc, auth.SessionID, player } func giftGrantForTest(t *testing.T, svc *CoreService, session string, player domain.GamePlayer) domain.GameGiftGrant { t.Helper() catalog, err := svc.SaveGameGiftCatalogForSession(session, "server-1", domain.GameGiftCatalogRequest{Name: "月光补给", GameVersion: "0.9.700.90357", Items: []domain.GameGiftItem{{CatalogItemKey: "bandage", Label: "绷带", Quantity: 2}}}) if err != nil { t.Fatal(err) } revision, err := svc.PublishGameGiftCatalogForSession(session, catalog.ID) if err != nil { t.Fatal(err) } grant, err := svc.RequestGameGiftGrantForSession(session, "server-1", domain.GameGiftGrantRequest{RevisionID: revision.ID, GamePlayerRecordID: player.ID, Notice: "请查收补给", IdempotencyKey: "request-" + catalog.ID}) if err != nil { t.Fatal(err) } return grant }