import { CheckCircle2, CircleDashed, Compass, Download, FolderCog, HeartPulse, Rocket, ScanSearch, ServerCog, SlidersHorizontal } from "lucide-react"; import { type ChangeEvent, type FormEvent, useEffect, useMemo, useState } from "react"; import type { GamePluginResponse, RunEndpointResponse, ServerDeploymentResponse, ServerDeploymentRevealResponse } from "../api/types"; import { ManagementDialog } from "./OperationControls"; import { endpointLabel, pluginCreateInputDefaults, pluginLabel, type ServerCreateFormState } from "../contracts/serverManagement"; import { cx } from "../utils/classes"; type WorkflowKind = "create" | "edit"; interface ServerDeploymentWorkflowProps { open: boolean; kind: WorkflowKind; plugins: GamePluginResponse[]; endpoints: RunEndpointResponse[]; initialForm: ServerCreateFormState; deployment?: ServerDeploymentResponse; busy?: boolean; onReveal?: () => Promise; onClose: () => void; onSubmit: (form: ServerCreateFormState) => Promise; } export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initialForm, deployment, busy = false, onReveal, onClose, onSubmit }: ServerDeploymentWorkflowProps) { const [step, setStep] = useState(0); const [form, setForm] = useState(initialForm); const [revealBusy, setRevealBusy] = useState(false); const [revealError, setRevealError] = useState(""); const selectedPlugin = useMemo(() => plugins.find((plugin) => plugin.id === form.pluginId), [form.pluginId, plugins]); const pluginFields = selectedPlugin?.createFields ?? []; const isScum = selectedPlugin?.id === "game.scum"; const needsTargetSelection = kind === "edit" && !initialForm.runEndpointId; const selectedTargetID = form.runEndpointId; const workflowSteps = kind === "create" ? [{ label: "基本信息", icon: Compass }, { label: "确认", icon: Rocket }] : needsTargetSelection ? [{ label: "选择运行节点", icon: Compass }, { label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }] : [{ label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }]; const pluginStep = kind === "create" ? 0 : -1; const targetStep = needsTargetSelection ? 0 : -1; const configurationStep = kind === "create" ? -1 : needsTargetSelection ? 1 : 0; const reviewStep = workflowSteps.length - 1; useEffect(() => { if (!open) return; setStep(0); setForm(initialForm); setRevealBusy(false); setRevealError(""); }, [initialForm, kind, open]); useEffect(() => { if (!open || kind !== "edit" || !onReveal) return; void revealSavedInputs(); }, [kind, onReveal, open]); function updateForm(event: ChangeEvent) { const { name, value } = event.target; setForm((current) => { if (name === "pluginId") { const plugin = plugins.find((item) => item.id === value); return { ...current, pluginId: value, profileKey: plugin?.runtimeProfiles?.lifecycleProfiles?.[0]?.key ?? "", bindings: {}, createInputs: pluginCreateInputDefaults(plugin) }; } if (name === "profileKey") return { ...current, profileKey: value, bindings: {} }; return { ...current, [name]: value }; }); } function updateCreateInput(key: string, value: string) { setForm((current) => ({ ...current, createInputs: { ...current.createInputs, [key]: value } })); } function canContinue() { if (step === pluginStep) return Boolean(form.pluginId) && Boolean(form.name.trim()); if (step === targetStep) return Boolean(form.runEndpointId); if (step === configurationStep) { if (isScum && form.deploymentMode === "guided-install" && !form.serverRoot.trim() && !deployment?.serverRootConfigured) return false; if (form.deploymentMode === "existing-server" && !form.serverRoot.trim() && !deployment?.serverRootConfigured) return false; if (form.deploymentMode === "custom-command" && !form.startCommand.trim() && !deployment?.startCommandConfigured) return false; return form.deploymentMode !== "guided-install" || pluginFields.filter((field) => field.required).every((field) => Boolean(form.createInputs[field.key]?.trim())); } return true; } async function submit(event: FormEvent) { event.preventDefault(); if (step < reviewStep) { if (canContinue()) setStep((current) => current + 1); return; } await onSubmit(form); } async function revealSavedInputs() { if (!onReveal || revealBusy) return; setRevealBusy(true); setRevealError(""); try { const revealed = await onReveal(); setForm((current) => ({ ...current, serverRoot: revealed.serverRoot, workingDirectory: revealed.workingDirectory, installCommand: revealed.installCommand, startCommand: revealed.startCommand, stopCommand: revealed.stopCommand, statusCommand: revealed.statusCommand })); } catch (error) { setRevealError(error instanceof Error ? error.message : "无法显示已保存配置"); } finally { setRevealBusy(false); } } function closeWorkflow() { if (busy) return; setForm(initialForm); setRevealError(""); onClose(); } const protectedState = (nextValue: string, configured: boolean) => nextValue.trim() ? "将替换" : configured ? "保持已配置" : "未配置"; const actionLabel = kind === "create" ? "创建服务器" : "保存部署设置"; return
void submit(event)} aria-label={kind === "create" ? "创建服务器部署向导" : "编辑服务器部署向导"}>
    {workflowSteps.map((item, index) => { const Icon = item.icon; return
  1. {index < step ? : }{index + 1}. {item.label}
  2. ; })}
{step === pluginStep &&
创建服务器记录插件类型和服务器名称是创建时仅有的必填信息。
按需补充配置创建后可在详情页选择运行预设、逻辑绑定和部署方式。
平台构建专属 Run平台在自有构建器中打包,不需要你先选择部署目标。
} {step === targetStep &&
这个草稿尚未绑定运行节点只需在这里补选一次。已绑定服务器编辑时会直接进入相关配置,不会重复要求选择目标。
} {step === configurationStep &&
{kind === "edit" && onReveal &&
已读取受保护配置{revealBusy ? "正在读取已保存的目录和命令…" : "这些值只保留在当前编辑窗口,关闭后会清除。"}{revealError && <>{revealError}}
}
{kind === "edit" && } {form.deploymentMode === "guided-install" && } {form.deploymentMode === "existing-server" && } {form.deploymentMode === "custom-command" && } {form.deploymentMode === "guided-install" && pluginFields.map((field) => ( ))}
{form.deploymentMode === "guided-install" && } {form.deploymentMode === "existing-server" && } {form.deploymentMode === "custom-command" &&
高级启动设置

只有自定义启动器需要这些设置。执行目录留空时,节点以服务器目录执行。

}
} {step === reviewStep && (kind === "create" ?
插件类型{pluginLabel(selectedPlugin, form.pluginId)}
服务器名称{form.name.trim() || "未填写"}
本次只创建服务器记录创建后可在详情页按需补充运行配置和部署设置,再生成并启动专属 Run。
:
目标{endpointLabel(endpoints.find((endpoint) => endpoint.id === selectedTargetID), selectedTargetID)}
部署方式{form.deploymentMode === "guided-install" ? "新建并安装" : form.deploymentMode === "existing-server" ? "接管已有服务器" : "自定义启动方式"}
{form.deploymentMode === "guided-install" ? "安装目录" : form.deploymentMode === "existing-server" ? "已有服务器目录" : "服务器目录"}{protectedState(form.serverRoot, Boolean(deployment?.serverRootConfigured))}
{form.deploymentMode === "custom-command" && <>
启动命令{protectedState(form.startCommand, Boolean(deployment?.startCommandConfigured))}
执行目录{protectedState(form.workingDirectory, Boolean(deployment?.workingDirectoryConfigured))}
}{form.deploymentMode === "guided-install" &&
游戏配置{Object.keys(form.createInputs).length ? `${Object.keys(form.createInputs).length} 项已准备` : "使用插件默认值"}
}{isScum &&
完成条件安装/扫描、映射、验证全部通过
}
本次只保存部署设置{form.deploymentMode === "existing-server" ? "Run 将先预检现有目录;不会重装或覆盖已有游戏配置。" : "保存后由平台保留受保护部署设置;路径和命令仅在本次显式展示后可见。"}
)}
{step < reviewStep ? : }
; } function GuidedInstallPlan({ pluginName, isScum }: { pluginName: string; isScum: boolean }) { const steps = isScum ? [ { icon: ScanSearch, title: "预检目录与端口", copy: "确认安装目录可用、节点兼容且端口可绑定。" }, { icon: Download, title: "下载 SCUM Server", copy: "通过 SteamCMD 安装 App 3792580 到该目录。" }, { icon: SlidersHorizontal, title: "写入游戏配置", copy: "把本页的名称、端口与人数写入 ServerSettings.ini。" }, { icon: HeartPulse, title: "启动并健康验证", copy: "检查可执行文件、版本、配置、端口和服务进程。" } ] : [ { icon: ScanSearch, title: "预检目录与节点", copy: "确认安装目录、权限、端口与运行节点可用。" }, { icon: Download, title: "安装游戏服务端", copy: "按插件声明的推荐方案安装到该目录。" }, { icon: SlidersHorizontal, title: "写入游戏配置", copy: "将本页填写的游戏参数交给受控部署流程。" }, { icon: HeartPulse, title: "启动并健康验证", copy: "只有启动与插件要求的验证通过才会显示成功。" } ]; return
确认后,{pluginName} 会这样安装“安装目录”就是游戏服务端、数据和配置将落地的位置;它不是命令执行目录,也不会在日志中回显。
{isScum ? "全部 4 步通过才算安装成功" : "节点按插件契约执行"}
    {steps.map(({ icon: Icon, title, copy }, index) =>
  1. {index + 1}. {title}{copy}
  2. )}

不会做:{isScum ? "不会跳过验证就标记成功;失败时不会暴露你的目录、命令或凭据。" : "不会把受保护的路径、命令或凭据回显给浏览器。"}

; } function ExistingServerAdoptionPlan({ pluginName, isScum }: { pluginName: string; isScum: boolean }) { const steps = isScum ? [ { icon: FolderCog, title: "定位服务端根目录", copy: "填写包含 SCUM 服务端文件、数据与配置的目录,不是 Steam 库或 SteamCMD 目录。" }, { icon: ScanSearch, title: "Run 本机预检", copy: "检查目录权限、可执行文件、版本、Steam App 标记和所需端口。" }, { icon: SlidersHorizontal, title: "只读扫描配置", copy: "识别 ServerSettings.ini 与现有参数;接管不会写入或覆盖它们。" }, { icon: ServerCog, title: "绑定受控生命周期", copy: "记录这台实例由哪个 Run 管理,后续启动、停止和日志仍走受控通道。" }, { icon: HeartPulse, title: "健康验证", copy: "确认端口、进程与配置可读后,才标记为接管成功。" } ] : [ { icon: FolderCog, title: "定位服务端根目录", copy: "填写已有服务端文件、数据与配置所在的主目录。" }, { icon: ScanSearch, title: "Run 本机预检", copy: "检查目录权限、插件识别和端口是否可用。" }, { icon: SlidersHorizontal, title: "只读扫描配置", copy: "读取插件需要的现有状态,不把新建默认值写进服务器。" }, { icon: ServerCog, title: "绑定受控生命周期", copy: "后续运行操作由绑定的 Run 通过平台通道执行。" }, { icon: HeartPulse, title: "健康验证", copy: "验证通过后才标记为接管成功。" } ]; return
确认后,{pluginName} 会这样接管目录只会交给目标 Run 在本机使用;平台、浏览器和日志都不会显示原始路径。
先扫描,后绑定
    {steps.map(({ icon: Icon, title, copy }, index) =>
  1. {index + 1}. {title}{copy}
  2. )}
{isScum ?

SCUM 与 SteamCMD:接管只需要服务端根目录,不需要填写 SteamCMD 目录。Run 可能按本机策略检查 SteamCMD 是否可用,但它不是接管输入。
升级:接管不会升级游戏;当前平台尚未提供 SCUM 服务端的受控升级任务,不能承诺自动升级。升级能力需要单独的 SteamCMD 更新任务与备份/健康验证流程。

:

不会做:不会重新安装、覆盖已有游戏配置,或把受保护路径回显给浏览器。

}
; }