Files
browser/platform/validator/runtime_data_targets_test.go

49 lines
1.7 KiB
Go

package validator
import (
"strings"
"testing"
"browser.local/platform/domain"
)
func TestValidateGamePluginRuntimeProfilesAllowsSafeCasePreservingDataTargetPath(t *testing.T) {
profiles := validRuntimeDataTargetProfiles("Game/Saved/SaveFiles/state.db")
if err := ValidateGamePluginRuntimeProfiles(profiles); err != nil {
t.Fatalf("expected safe cross-platform data target path to validate: %v", err)
}
}
func TestValidateGamePluginRuntimeProfilesRejectsUnsafeDataTargetPath(t *testing.T) {
for _, sourcePath := range []string{"../state.db", "/state.db", `Game\\Saved\\state.db`, "C:/state.db", "https://example.test/state.db"} {
t.Run(sourcePath, func(t *testing.T) {
err := ValidateGamePluginRuntimeProfiles(validRuntimeDataTargetProfiles(sourcePath))
if err == nil || !strings.Contains(err.Error(), "sourcePath must be a safe relative path") {
t.Fatalf("expected unsafe source path rejection, got %v", err)
}
})
}
}
func validRuntimeDataTargetProfiles(sourcePath string) domain.GamePluginRuntimeProfiles {
return domain.GamePluginRuntimeProfiles{
TransportProfiles: []domain.RuntimeTransportProfile{{
Key: "game-database",
Kind: "sqlite",
TargetKey: "game-database",
Capabilities: []string{domain.JobCapabilityRemoteRunDBSQLiteQuery},
}},
DataTargets: []domain.RuntimeDataTarget{{
Key: "game-database",
Kind: "sqlite.snapshot",
TransportKey: "game-database",
SourceRootKey: "server-root",
SourcePath: sourcePath,
WorkspaceKey: "databases/game-database",
RefreshPolicy: "on-demand-snapshot",
MaxBytes: 1024 * 1024,
Platforms: []string{"windows"},
}},
}
}