Files
browser/platform/domain/game_map_trajectories.go
T

104 lines
4.0 KiB
Go

package domain
import "time"
const SCUMMapTrajectoryMapID = "scum-island"
// GameMapTrajectoryDeclaration is plugin-owned metadata used to safely project world coordinates.
type GameMapTrajectoryDeclaration struct {
MapID, MapVersion string
WorldMinX, WorldMinY, WorldMaxX, WorldMaxY float64
ImageWidth, ImageHeight, Precision, SampleDistance float64
SampleIntervalSeconds, RetentionSeconds int
}
type GameMapTrackEntityKind string
const (
GameMapTrackEntityPlayer GameMapTrackEntityKind = "player"
GameMapTrackEntityVehicle GameMapTrackEntityKind = "vehicle"
)
type GameMapTrackPoint struct {
ID, EventID, ServerInstanceID, MapID, MapVersion, EntityID, GamePlayerRecordID, Source string
EntityKind GameMapTrackEntityKind
MapX, MapY float64
OccurredAt, CollectedAt, ExpiresAt time.Time
}
type GameMapTrackPointFilter struct {
ServerInstanceID, MapID, MapVersion, EntityID string
EntityKind GameMapTrackEntityKind
OccurredAfter, OccurredBefore time.Time
Limit int
}
type GamePlayerVehicleSegment struct {
ID, EventID, ServerInstanceID, GamePlayerRecordID, GamePlayerID, VehicleID, MapID, MapVersion string
StartedAt, EndedAt, ExpiresAt time.Time
}
type GamePlayerVehicleSegmentFilter struct {
ServerInstanceID, GamePlayerRecordID, VehicleID, MapID, MapVersion string
OccurredAfter, OccurredBefore time.Time
Limit int
}
type GameMapTrajectoryQuery struct {
ServerInstanceID string
From, To time.Time
PlayerRecordIDs, VehicleIDs []string
}
type GameMapTrajectoryEntity struct {
Kind GameMapTrackEntityKind
EntityID, GamePlayerRecordID, Label string
Points []GameMapTrackPoint
CollectedAt time.Time
Sources []string
}
type GameMapTrajectorySegment struct {
GamePlayerRecordID, VehicleID string
StartedAt, EndedAt time.Time
}
type GameMapTrajectoryView struct {
Status, Reason string
Map GameMapTrajectoryDeclaration
From, To time.Time
Players, Vehicles []GameMapTrajectoryEntity
RideSegments []GameMapTrajectorySegment
}
func CopyGameMapTrajectoryDeclaration(v GameMapTrajectoryDeclaration) GameMapTrajectoryDeclaration {
return v
}
func CopyGameMapTrackPoint(v GameMapTrackPoint) GameMapTrackPoint { return v }
func CopyGameMapTrackPoints(v []GameMapTrackPoint) []GameMapTrackPoint {
out := make([]GameMapTrackPoint, len(v))
copy(out, v)
return out
}
func CopyGamePlayerVehicleSegment(v GamePlayerVehicleSegment) GamePlayerVehicleSegment { return v }
func CopyGamePlayerVehicleSegments(v []GamePlayerVehicleSegment) []GamePlayerVehicleSegment {
out := make([]GamePlayerVehicleSegment, len(v))
copy(out, v)
return out
}
func CopyGameMapTrajectoryQuery(v GameMapTrajectoryQuery) GameMapTrajectoryQuery {
v.PlayerRecordIDs = CopyStringSlice(v.PlayerRecordIDs)
v.VehicleIDs = CopyStringSlice(v.VehicleIDs)
return v
}
func CopyGameMapTrajectoryView(v GameMapTrajectoryView) GameMapTrajectoryView {
v.Map = CopyGameMapTrajectoryDeclaration(v.Map)
v.Players = append([]GameMapTrajectoryEntity(nil), v.Players...)
v.Vehicles = append([]GameMapTrajectoryEntity(nil), v.Vehicles...)
for i := range v.Players {
v.Players[i].Points = CopyGameMapTrackPoints(v.Players[i].Points)
v.Players[i].Sources = CopyStringSlice(v.Players[i].Sources)
}
for i := range v.Vehicles {
v.Vehicles[i].Points = CopyGameMapTrackPoints(v.Vehicles[i].Points)
v.Vehicles[i].Sources = CopyStringSlice(v.Vehicles[i].Sources)
}
v.RideSegments = append([]GameMapTrajectorySegment(nil), v.RideSegments...)
return v
}