Files
browser/platform/api/game_client_bridge_companion_handlers.go
T

102 lines
2.9 KiB
Go

package api
import (
"net/http"
"browser.local/platform/dto"
)
func (h *coreHandlers) gameClientBridgeCompanionClaim(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
writeMethodNotAllowed(w, http.MethodPost)
return
}
request, err := decodeJSON[dto.GameClientBridgeClaimRequest](r)
if err != nil {
writeDecodeError(w, err)
return
}
commands, err := h.core.ClaimGameClientBridgeCommands(request.ToDomain())
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.GameClientBridgeClaimResponseFromDomain(commands))
}
func (h *coreHandlers) gameClientBridgeCompanionAck(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
writeMethodNotAllowed(w, http.MethodPost)
return
}
request, err := decodeJSON[dto.GameClientBridgeAckRequest](r)
if err != nil {
writeDecodeError(w, err)
return
}
command, err := h.core.AckGameClientBridgeCommand(request.ToDomain(r.PathValue("commandId")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.GameClientBridgeAckFromDomain(command))
}
func (h *coreHandlers) gameClientBridgeCompanionResult(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
writeMethodNotAllowed(w, http.MethodPost)
return
}
request, err := decodeJSON[dto.GameClientBridgeResultRequest](r)
if err != nil {
writeDecodeError(w, err)
return
}
command, err := h.core.CompleteGameClientBridgeCommand(request.ToDomain(r.PathValue("commandId")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.GameClientBridgeResultFromDomain(command))
}
func (h *coreHandlers) gameClientBridgeCompanionSnapshot(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
writeMethodNotAllowed(w, http.MethodPost)
return
}
request, err := decodeJSON[dto.GameClientBridgeSnapshotIngestRequest](r)
if err != nil {
writeDecodeError(w, err)
return
}
snapshot, err := h.core.UploadGameClientBridgeSnapshot(request.ToDomain())
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusAccepted, dto.GameClientBridgeSnapshotIngestFromDomain(snapshot))
}
func (h *coreHandlers) gameClientBridgeCompanionDiagnostics(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
writeMethodNotAllowed(w, http.MethodPost)
return
}
request, err := decodeJSON[dto.GameClientBridgeSnapshotIngestRequest](r)
if err != nil {
writeDecodeError(w, err)
return
}
if request.Type != "companion.health" && request.Type != "bridge.diagnostics" {
writeAPIError(w, http.StatusBadRequest, errorCodeValidation, "validation failed", []string{"diagnostic snapshot type is invalid"})
return
}
snapshot, err := h.core.UploadGameClientBridgeSnapshot(request.ToDomain())
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusAccepted, dto.GameClientBridgeSnapshotIngestFromDomain(snapshot))
}