2.7 KiB
2.7 KiB
SCUM Local Data Baseline - 2026-08-18
Scope
This is redacted structural evidence from the user-authorized local SCUM download and legacy projects. It records no player names, Steam IDs, IP addresses, coordinates, credentials, or row bodies.
Database
/Users/tasia/Downloads/SCUM/Logs/SCUM.dbis an empty zero-byte file and is not usable evidence./Users/tasia/Downloads/SCUM/SCUM.dbis the complete database: SQLiteuser_version=57, 162 tables,quick_check=ok.- Aggregate rows: 74 accounts, 73 profiles, 72 prisoners, 7 squads, 18 squad members, 313 vehicles, 5 bases, 5 flags, 0 native event rounds, and 2 native timed-gift completion records.
- All nine packaged v57 SQL assets execute against the complete database.
- The account/profile cardinality proves that user extraction must start from
userand left join the optional profile chain. Steam ID is the stable collection identity; profile ID, prisoner ID, and display name are attributes. - The current map query returns player, vehicle, base, and flag points and the observed coordinates fit the declared SCUM island bounds.
Logs
- The download contains 568 UTF-16LE/LF log files across 19 filename prefixes. Filenames use a server-start timestamp and a file can continue growing for many hours; tailing therefore requires an offset cursor per file rather than a daily filename assumption.
- Each file starts with a blank line and one
Game version:metadata line that must not become a business event. - Login file logs contain single-line login/logout records with optional coordinates.
- The user-supplied BattlEye
reported,connected,SteamID, and GUID sequence is supervised process stdout and does not occur in the downloaded file logs. It requires a separate ordered stdout projection.
Configuration
- The configuration directory contains
ServerSettings.ini, list-based access files,EconomyOverride.json,RaidTimes.json,Notifications.json, and engine input/user settings. ServerSettings.inireports settings version 7 and contains hundreds ofscum.*keys. Config reads and patches must preserve unknown keys rather than reconstructing the file from a short allowlist.
Legacy Behavior
- The legacy robot continuously updated players and positions in the background and queued welcome text through the server command channel; browser presence was never the acquisition trigger.
- Legacy welcome behavior distinguishes first registration from a returning player and suppresses rapid repeated observations. This change uses the explicitly requested ten-minute window.
- The legacy implementation contains field-order mistakes in its user creation branch, so only its product behavior and stable field intent are reused, not its SQL/value assignments.