375 lines
21 KiB
Go
375 lines
21 KiB
Go
package service
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import (
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"testing"
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"time"
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"browser.local/platform/domain"
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"browser.local/platform/repo"
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)
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func newGameClientBridgeService(t *testing.T) (*CoreService, *time.Time) {
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t.Helper()
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now := time.Date(2026, 7, 20, 10, 0, 0, 0, time.UTC)
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store := repo.NewMemoryStore()
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plugin := domain.GamePlugin{ID: "game.scum", RuntimeProfiles: domain.GamePluginRuntimeProfiles{ClientManagers: []domain.RuntimeClientManagerProfile{{Key: "scum-client", Health: domain.RuntimeClientManagerHealth{RequiredCapabilities: []string{gameClientBridgeCapability}}}}}, GameClientBridge: domain.GameClientBridgeManifest{Commands: []domain.GameClientBridgeCommandDeclaration{{Type: "diagnostic.ping", ApprovalLevel: domain.GameClientBridgeApprovalLevelNone, TimeoutSeconds: 600, MaxPayloadBytes: 4096}}, Snapshots: []domain.GameClientBridgeSnapshotDeclaration{{Type: "players", SchemaVersion: "1", Retention: domain.GameClientBridgeRetention{KeepForSeconds: 3600, MaxRecords: 100}}, {Type: "health", SchemaVersion: "1", Retention: domain.GameClientBridgeRetention{KeepForSeconds: 60}}, {Type: "companion.health", SchemaVersion: "1", Retention: domain.GameClientBridgeRetention{KeepForSeconds: 3600, MaxRecords: 100}}}, Retention: domain.GameClientBridgeRetention{KeepForSeconds: 86400, MaxRecords: 1000}}}
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if err := store.GamePlugins().Create(plugin); err != nil {
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t.Fatalf("seed bridge plugin: %v", err)
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}
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svc := newCoreService(store, func() time.Time { return now })
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return svc, &now
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}
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func bridgeQueueRequest(now time.Time, key string) domain.GameClientBridgeQueueRequest {
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return domain.GameClientBridgeQueueRequest{ServerInstanceID: "server-1", PluginID: "game.scum", ProfileKey: "scum-client", CommandType: "diagnostic.ping", Payload: map[string]any{"message": "hello"}, IdempotencyKey: key, Priority: 10, ExpiresAt: now.Add(5 * time.Minute)}
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}
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func bridgeComponent() gameClientBridgeComponentSession {
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return gameClientBridgeComponentSession{
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Session: domain.ClientManagerSession{ID: "component-session-1", ServerInstanceID: "server-1", ProfileKey: "scum-client", DeploymentGeneration: 3},
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Installation: domain.ClientManagerInstallation{ID: "installation-1", PluginID: "game.scum"},
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}
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}
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func TestGameClientBridgeCommandLifecycleAndIdempotency(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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request := bridgeQueueRequest(*clock, "announce-1")
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command, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil {
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t.Fatalf("queue bridge command: %v", err)
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}
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duplicate, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil || duplicate.ID != command.ID {
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t.Fatalf("idempotency reuse: command=%#v err=%v", duplicate, err)
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}
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commands, _ := svc.store.GameClientBridgeCommands().List(domain.GameClientBridgeCommandFilter{})
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if len(commands) != 1 {
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t.Fatalf("expected one durable command: %#v", commands)
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}
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component := bridgeComponent()
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claimed, err := svc.claimGameClientBridgeCommands(component, 10)
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if err != nil || len(claimed) != 1 || claimed[0].State != domain.GameClientBridgeCommandClaimed || claimed[0].Claim.FencingToken != 1 {
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t.Fatalf("claim bridge command: %#v err=%v", claimed, err)
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}
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initialLeaseExpiry := claimed[0].Claim.LeaseExpiresAt
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if _, err := svc.ackGameClientBridgeCommand(component, domain.GameClientBridgeAckRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: 2}); err == nil {
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t.Fatal("expected stale fencing token rejection")
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}
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*clock = clock.Add(10 * time.Second)
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acked, err := svc.ackGameClientBridgeCommand(component, domain.GameClientBridgeAckRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: 1})
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if err != nil || acked.Claim.AcknowledgedAt.IsZero() || !acked.Claim.LeaseExpiresAt.Equal(clock.Add(defaultGameClientBridgeLeaseDuration)) || !acked.Claim.LeaseExpiresAt.After(initialLeaseExpiry) {
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t.Fatalf("ack bridge command: %#v err=%v", acked, err)
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}
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if _, err := svc.completeGameClientBridgeCommand(component, domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: 1, Status: domain.GameClientBridgeResultSucceeded, Payload: map[string]any{"sessionToken": "must-not-persist"}}); err == nil {
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t.Fatal("expected unsafe result material to be rejected")
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}
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resultRequest := domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: 1, Status: domain.GameClientBridgeResultSucceeded, Summary: "delivered", Payload: map[string]any{"delivered": true}}
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completed, err := svc.completeGameClientBridgeCommand(component, resultRequest)
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if err != nil || completed.State != domain.GameClientBridgeCommandSucceeded || completed.Result.Status != domain.GameClientBridgeResultSucceeded || completed.CompletedAt.IsZero() {
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t.Fatalf("complete bridge command: %#v err=%v", completed, err)
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}
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replayed, err := svc.completeGameClientBridgeCommand(component, resultRequest)
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if err != nil || replayed.ID != completed.ID || replayed.State != completed.State || !replayed.CompletedAt.Equal(completed.CompletedAt) {
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t.Fatalf("exact terminal result retry was not idempotent: replayed=%#v err=%v", replayed, err)
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}
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if _, err := svc.completeGameClientBridgeCommand(component, domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: 1, Status: domain.GameClientBridgeResultFailed, Summary: "conflict"}); err == nil {
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t.Fatal("expected conflicting terminal result rejection")
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}
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}
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func TestGameClientBridgeIdempotencyScopeIsAppliedByService(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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request := bridgeQueueRequest(*clock, "scope-key")
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first, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil {
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t.Fatal(err)
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}
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request.Payload = map[string]any{"message": "changed but same idempotency scope"}
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reused, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil || reused.ID != first.ID {
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t.Fatalf("same service idempotency scope was not reused: first=%#v reused=%#v err=%v", first, reused, err)
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}
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otherRequester, err := svc.queueGameClientBridgeCommand("user-2", request)
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if err != nil || otherRequester.ID == first.ID {
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t.Fatalf("requester was omitted from idempotency scope: %#v err=%v", otherRequester, err)
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}
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request.IdempotencyKey = "scope-key-2"
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otherKey, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil || otherKey.ID == first.ID {
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t.Fatalf("idempotency key was omitted from service scope: %#v err=%v", otherKey, err)
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}
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request.ServerInstanceID = "server-2"
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request.IdempotencyKey = "scope-key"
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otherServer, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil || otherServer.ID == first.ID {
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t.Fatalf("server was omitted from service idempotency scope: %#v err=%v", otherServer, err)
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}
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}
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func TestGameClientBridgeLeaseReclaimAndExpiry(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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command, err := svc.queueGameClientBridgeCommand("user-1", bridgeQueueRequest(*clock, "lease-1"))
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if err != nil {
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t.Fatal(err)
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}
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component := bridgeComponent()
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first, err := svc.claimGameClientBridgeCommands(component, 1)
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if err != nil || len(first) != 1 {
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t.Fatalf("first claim: %#v err=%v", first, err)
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}
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*clock = clock.Add(defaultGameClientBridgeLeaseDuration + time.Second)
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second, err := svc.claimGameClientBridgeCommands(component, 1)
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if err != nil || len(second) != 1 || second[0].Claim.FencingToken != 2 {
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t.Fatalf("reclaim expired lease: %#v err=%v", second, err)
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}
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if _, err := svc.completeGameClientBridgeCommand(component, domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: 1, Status: domain.GameClientBridgeResultSucceeded}); err == nil {
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t.Fatal("expected old claim fencing rejection")
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}
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*clock = command.ExpiresAt.Add(time.Second)
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if err := svc.ReconcileGameClientBridgeCommands(); err != nil {
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t.Fatalf("reconcile expired command: %v", err)
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}
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expired, err := svc.store.GameClientBridgeCommands().Get(command.ID)
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if err != nil || expired.State != domain.GameClientBridgeCommandExpired {
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t.Fatalf("expected expired command: %#v err=%v", expired, err)
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}
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claimed, err := svc.claimGameClientBridgeCommands(component, 1)
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if err != nil || len(claimed) != 0 {
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t.Fatalf("expired command was claimable: %#v err=%v", claimed, err)
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}
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}
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func TestGameClientBridgePendingCommandExpiresBeforeFirstClaim(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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request := bridgeQueueRequest(*clock, "pending-expiry")
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request.ExpiresAt = clock.Add(30 * time.Second)
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command, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil {
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t.Fatal(err)
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}
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*clock = request.ExpiresAt
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claimed, err := svc.claimGameClientBridgeCommands(bridgeComponent(), 1)
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if err != nil || len(claimed) != 0 {
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t.Fatalf("expired pending command was claimable: %#v err=%v", claimed, err)
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}
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expired, err := svc.store.GameClientBridgeCommands().Get(command.ID)
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if err != nil || expired.State != domain.GameClientBridgeCommandExpired || expired.CompletedAt.IsZero() || expired.Claim.FencingToken != 0 {
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t.Fatalf("first claim did not persist pending command expiry: %#v err=%v", expired, err)
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}
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}
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func TestGameClientBridgeExpiredLeaseRejectsMutationsBeforeReclaim(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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for _, key := range []string{"expired-lease-ack", "expired-lease-result"} {
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if _, err := svc.queueGameClientBridgeCommand("user-1", bridgeQueueRequest(*clock, key)); err != nil {
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t.Fatalf("queue %s: %v", key, err)
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}
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}
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component := bridgeComponent()
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claimed, err := svc.claimGameClientBridgeCommands(component, 2)
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if err != nil || len(claimed) != 2 {
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t.Fatalf("claim lease-expiry commands: %#v err=%v", claimed, err)
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}
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*clock = claimed[0].Claim.LeaseExpiresAt
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if _, err := svc.ackGameClientBridgeCommand(component, domain.GameClientBridgeAckRequest{SessionToken: "session-token", CommandID: claimed[0].ID, FencingToken: claimed[0].Claim.FencingToken}); err == nil {
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t.Fatal("expected ack at claim lease expiry to be rejected")
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}
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if _, err := svc.completeGameClientBridgeCommand(component, domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: claimed[1].ID, FencingToken: claimed[1].Claim.FencingToken, Status: domain.GameClientBridgeResultSucceeded}); err == nil {
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t.Fatal("expected result at claim lease expiry to be rejected")
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}
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for _, command := range claimed {
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protected, getErr := svc.store.GameClientBridgeCommands().Get(command.ID)
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if getErr != nil || protected.State != domain.GameClientBridgeCommandClaimed || !protected.Claim.AcknowledgedAt.IsZero() || protected.Result.Status != "" || !protected.CompletedAt.IsZero() || protected.Claim.FencingToken != command.Claim.FencingToken {
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t.Fatalf("expired lease mutation changed protected command: %#v err=%v", protected, getErr)
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}
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}
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reclaimed, err := svc.claimGameClientBridgeCommands(component, 2)
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if err != nil || len(reclaimed) != 2 {
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t.Fatalf("reclaim protected commands after lease sweep: %#v err=%v", reclaimed, err)
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}
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for _, command := range reclaimed {
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if command.Claim.FencingToken != 2 {
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t.Fatalf("reclaimed command did not advance fencing token: %#v", command)
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}
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}
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}
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func TestGameClientBridgeClaimMutationsExpireAtCommandDeadline(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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deadline := clock.Add(30 * time.Second)
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commands := make([]domain.GameClientBridgeCommand, 0, 2)
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for _, key := range []string{"deadline-ack", "deadline-result"} {
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request := bridgeQueueRequest(*clock, key)
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request.ExpiresAt = deadline
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command, err := svc.queueGameClientBridgeCommand("user-1", request)
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if err != nil {
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t.Fatalf("queue deadline command: %v", err)
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}
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commands = append(commands, command)
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}
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component := bridgeComponent()
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claimed, err := svc.claimGameClientBridgeCommands(component, 2)
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if err != nil || len(claimed) != 2 {
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t.Fatalf("claim deadline commands: %#v err=%v", claimed, err)
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}
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for _, command := range claimed {
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if !command.Claim.LeaseExpiresAt.Equal(deadline) {
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t.Fatalf("claim lease exceeded command deadline: %#v", command.Claim)
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}
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}
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*clock = deadline
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if _, err := svc.ackGameClientBridgeCommand(component, domain.GameClientBridgeAckRequest{SessionToken: "session-token", CommandID: claimed[0].ID, FencingToken: claimed[0].Claim.FencingToken}); err == nil {
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t.Fatal("expected ack at command deadline to be rejected")
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}
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if _, err := svc.completeGameClientBridgeCommand(component, domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: claimed[1].ID, FencingToken: claimed[1].Claim.FencingToken, Status: domain.GameClientBridgeResultSucceeded}); err == nil {
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t.Fatal("expected result at command deadline to be rejected")
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}
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for _, command := range commands {
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expired, err := svc.store.GameClientBridgeCommands().Get(command.ID)
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if err != nil || expired.State != domain.GameClientBridgeCommandExpired || expired.CompletedAt.IsZero() {
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t.Fatalf("deadline mutation did not persist expiry: %#v err=%v", expired, err)
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}
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}
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}
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func TestGameClientBridgeFailedResultIsPersisted(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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command, err := svc.queueGameClientBridgeCommand("user-1", bridgeQueueRequest(*clock, "failed-result"))
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if err != nil {
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t.Fatal(err)
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}
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component := bridgeComponent()
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claimed, err := svc.claimGameClientBridgeCommands(component, 1)
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if err != nil || len(claimed) != 1 {
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t.Fatalf("claim failed-result command: %#v err=%v", claimed, err)
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}
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request := domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: claimed[0].Claim.FencingToken, Status: domain.GameClientBridgeResultFailed, Summary: "game window unavailable", Payload: map[string]any{"retryable": true}}
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failed, err := svc.completeGameClientBridgeCommand(component, request)
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if err != nil || failed.State != domain.GameClientBridgeCommandFailed || failed.Result.Status != domain.GameClientBridgeResultFailed || failed.Result.Summary != request.Summary || failed.Result.CompletedBy != component.Session.ID || failed.CompletedAt.IsZero() {
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t.Fatalf("record failed result: %#v err=%v", failed, err)
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}
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persisted, err := svc.store.GameClientBridgeCommands().Get(command.ID)
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if err != nil || persisted.State != domain.GameClientBridgeCommandFailed || persisted.Result.Status != domain.GameClientBridgeResultFailed || persisted.Result.Payload["retryable"] != true || !persisted.CompletedAt.Equal(failed.CompletedAt) {
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t.Fatalf("failed result was not persisted: %#v err=%v", persisted, err)
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}
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}
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func TestGameClientBridgeOperatorCancellationExpiresAtCommandDeadline(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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user := domain.User{ID: "user-1", DisplayName: "Owner", Roles: []string{"server-owner"}, Status: domain.UserStatusActive, CreatedAt: *clock, UpdatedAt: *clock}
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if err := svc.store.Users().Create(user); err != nil {
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t.Fatal(err)
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}
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auth, err := svc.issueAuthSession(user, "test")
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if err != nil {
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t.Fatal(err)
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}
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if err := svc.store.ServerInstances().Create(domain.ServerInstance{ID: "server-1", PluginID: "game.scum", OwnerUserID: user.ID}); err != nil {
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t.Fatal(err)
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}
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request := bridgeQueueRequest(*clock, "cancel-deadline")
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request.ExpiresAt = clock.Add(30 * time.Second)
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command, err := svc.queueGameClientBridgeCommand(user.ID, request)
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if err != nil {
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t.Fatal(err)
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}
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*clock = request.ExpiresAt
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if _, err := svc.CancelGameClientBridgeCommandForSession(auth.SessionID, domain.GameClientBridgeCancelRequest{CommandID: command.ID, Reason: "too late"}); err == nil {
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t.Fatal("expected cancellation at command deadline to be rejected")
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}
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expired, err := svc.store.GameClientBridgeCommands().Get(command.ID)
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if err != nil || expired.State != domain.GameClientBridgeCommandExpired || expired.CompletedAt.IsZero() || expired.Cancellation.RequestedBy != "" {
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t.Fatalf("deadline cancellation did not preserve expiry: %#v err=%v", expired, err)
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}
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}
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func TestGameClientBridgeOperatorCancellationRejectsLateSuccess(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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user := domain.User{ID: "user-1", DisplayName: "Owner", Roles: []string{"server-owner"}, Status: domain.UserStatusActive, CreatedAt: *clock, UpdatedAt: *clock}
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if err := svc.store.Users().Create(user); err != nil {
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t.Fatal(err)
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}
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auth, err := svc.issueAuthSession(user, "test")
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if err != nil {
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t.Fatal(err)
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}
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if err := svc.store.ServerInstances().Create(domain.ServerInstance{ID: "server-1", PluginID: "game.scum", OwnerUserID: user.ID}); err != nil {
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t.Fatal(err)
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}
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command, err := svc.queueGameClientBridgeCommand(user.ID, bridgeQueueRequest(*clock, "cancel-1"))
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if err != nil {
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t.Fatal(err)
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}
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component := bridgeComponent()
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claimed, err := svc.claimGameClientBridgeCommands(component, 1)
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if err != nil || len(claimed) != 1 {
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t.Fatalf("claim: %#v err=%v", claimed, err)
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}
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cancelled, err := svc.CancelGameClientBridgeCommandForSession(auth.SessionID, domain.GameClientBridgeCancelRequest{CommandID: command.ID, Reason: "operator requested"})
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if err != nil || cancelled.State != domain.GameClientBridgeCommandCancelled || cancelled.Cancellation.RequestedBy != user.ID {
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t.Fatalf("cancel bridge command: %#v err=%v", cancelled, err)
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}
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repeated, err := svc.CancelGameClientBridgeCommandForSession(auth.SessionID, domain.GameClientBridgeCancelRequest{CommandID: command.ID, Reason: "operator requested"})
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if err != nil || repeated.State != domain.GameClientBridgeCommandCancelled || !repeated.Cancellation.CancelledAt.Equal(cancelled.Cancellation.CancelledAt) {
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t.Fatalf("repeated cancellation was not idempotent: %#v err=%v", repeated, err)
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}
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remaining, err := svc.claimGameClientBridgeCommands(component, 1)
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if err != nil || len(remaining) != 0 {
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t.Fatalf("cancelled command remained claimable: %#v err=%v", remaining, err)
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}
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if _, err := svc.completeGameClientBridgeCommand(component, domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: claimed[0].Claim.FencingToken, Status: domain.GameClientBridgeResultSucceeded, Summary: "late success"}); err == nil {
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t.Fatal("expected late success after cancellation rejection")
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}
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if _, err := svc.ackGameClientBridgeCommand(component, domain.GameClientBridgeAckRequest{SessionToken: "session-token", CommandID: command.ID, FencingToken: claimed[0].Claim.FencingToken}); err == nil {
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t.Fatal("expected late ack after cancellation rejection")
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}
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}
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func TestGameClientBridgeReconciliationPrunesRetentionWithoutResettingStreamSequence(t *testing.T) {
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svc, clock := newGameClientBridgeService(t)
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plugin, err := svc.store.GamePlugins().Get("game.scum")
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if err != nil {
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t.Fatal(err)
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}
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plugin.GameClientBridge.Retention = domain.GameClientBridgeRetention{KeepForSeconds: 3600, MaxRecords: 2}
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plugin.GameClientBridge.Snapshots[0].Retention = domain.GameClientBridgeRetention{KeepForSeconds: 3600, MaxRecords: 2}
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if err := svc.store.GamePlugins().Update(plugin); err != nil {
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t.Fatal(err)
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}
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oldCommand := domain.GameClientBridgeCommand{ID: "old-command", ServerInstanceID: "server-1", PluginID: "game.scum", State: domain.GameClientBridgeCommandSucceeded, CompletedAt: clock.Add(-2 * time.Hour)}
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if err := svc.store.GameClientBridgeCommands().Create(oldCommand); err != nil {
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|
t.Fatal(err)
|
|
}
|
|
for sequence := uint64(1); sequence <= 4; sequence++ {
|
|
snapshot := domain.GameClientBridgeSnapshot{ID: "snapshot-" + string(rune('0'+sequence)), ServerInstanceID: "server-1", PluginID: "game.scum", ProfileKey: "scum-client", Type: "players", SchemaVersion: "1", StreamKey: "current", Sequence: sequence, Retention: domain.GameClientBridgeRetention{KeepForSeconds: 3600, MaxRecords: 2}, ExpiresAt: clock.Add(time.Hour)}
|
|
if sequence == 1 {
|
|
snapshot.ExpiresAt = clock.Add(-time.Second)
|
|
}
|
|
if err := svc.store.GameClientBridgeSnapshots().Create(snapshot); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
}
|
|
stream := domain.GameClientBridgeSnapshotStream{ID: gameClientBridgeStreamID("server-1", "game.scum", "scum-client", "players", "current"), ServerInstanceID: "server-1", PluginID: "game.scum", ProfileKey: "scum-client", Type: "players", StreamKey: "current", LatestSequence: 4}
|
|
if err := svc.store.GameClientBridgeSnapshotStreams().Create(stream); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if err := svc.ReconcileGameClientBridgeCommands(); err != nil {
|
|
t.Fatalf("reconcile bridge retention: %v", err)
|
|
}
|
|
if _, err := svc.store.GameClientBridgeCommands().Get(oldCommand.ID); err == nil {
|
|
t.Fatal("old terminal command was not pruned")
|
|
}
|
|
snapshots, err := svc.store.GameClientBridgeSnapshots().List(domain.GameClientBridgeSnapshotFilter{ServerInstanceID: "server-1", Type: "players"})
|
|
if err != nil || len(snapshots) != 2 || snapshots[0].Sequence != 4 || snapshots[1].Sequence != 3 {
|
|
t.Fatalf("snapshot retention projection: %#v err=%v", snapshots, err)
|
|
}
|
|
retainedStream, err := svc.store.GameClientBridgeSnapshotStreams().Get(stream.ID)
|
|
if err != nil || retainedStream.LatestSequence != 4 {
|
|
t.Fatalf("stream sequence was reset by retention: %#v err=%v", retainedStream, err)
|
|
}
|
|
}
|