SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。
run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
installed/latest/update=yes|no|unknown。
platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。
plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。
platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
79 lines
2.2 KiB
Go
79 lines
2.2 KiB
Go
package domain
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type ServerLifecycleAction string
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const (
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ServerLifecycleActionCreate ServerLifecycleAction = "create"
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ServerLifecycleActionStart ServerLifecycleAction = "start"
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ServerLifecycleActionStop ServerLifecycleAction = "stop"
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ServerLifecycleActionRestart ServerLifecycleAction = "restart"
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ServerLifecycleActionUpdate ServerLifecycleAction = "update"
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ServerLifecycleActionStatus ServerLifecycleAction = "status"
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)
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const (
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LifecycleCapabilityInstall = "process.install"
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LifecycleCapabilityStart = "process.start"
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LifecycleCapabilityStop = "process.stop"
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LifecycleCapabilityStatus = "process.status"
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)
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type ServerLifecycleCreate struct {
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ID string
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PluginID string
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DeploymentTargetID string
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RunEndpointID string
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Name string
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OwnerUserID string
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IdempotencyKey string
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ProfileKey string
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Bindings map[string]string
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Deployment ServerDeploymentDefinition
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}
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type ServerLifecycleCommand struct {
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ServerInstanceID string
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ExpectedConfigVersion int
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IdempotencyKey string
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}
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type ServerLifecycleResult struct {
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Accepted bool
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Action ServerLifecycleAction
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Instance ServerInstance
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Job Job
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}
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func LifecycleCapabilityForAction(action ServerLifecycleAction) string {
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switch action {
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case ServerLifecycleActionCreate:
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return LifecycleCapabilityInstall
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case ServerLifecycleActionStart:
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return LifecycleCapabilityStart
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case ServerLifecycleActionStop, ServerLifecycleActionRestart:
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return LifecycleCapabilityStop
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case ServerLifecycleActionUpdate:
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return LifecycleCapabilityInstall
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case ServerLifecycleActionStatus:
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return LifecycleCapabilityStatus
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default:
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return ""
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}
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}
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func CopyServerLifecycleCreate(create ServerLifecycleCreate) ServerLifecycleCreate {
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create.Bindings = CopyStringMap(create.Bindings)
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create.Deployment = CopyServerDeploymentDefinition(create.Deployment)
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return create
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}
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func CopyServerLifecycleCommand(command ServerLifecycleCommand) ServerLifecycleCommand {
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return command
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}
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func CopyServerLifecycleResult(result ServerLifecycleResult) ServerLifecycleResult {
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result.Instance = CopyServerInstance(result.Instance)
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result.Job = CopyJob(result.Job)
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return result
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}
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