140 lines
5.1 KiB
Go
140 lines
5.1 KiB
Go
package api
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import (
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"browser.local/platform/domain"
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"browser.local/platform/dto"
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"browser.local/platform/repo"
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"net/http"
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"strconv"
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)
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// serverGamePlayerState godoc
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// @Summary Get current SCUM player state
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// @Description Returns a version-scoped, browser-safe player-state snapshot; it never exposes a game database or raw storage fields.
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// @Tags game-players
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// @Produce json
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// @Success 200 {object} dto.GamePlayerStateResponse
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// @Router /api/v1/server-instances/{id}/game-players/{playerId}/state [get]
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func (h *coreHandlers) serverGamePlayerState(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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writeMethodNotAllowed(w, http.MethodGet)
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return
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}
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state, err := h.core.GetGamePlayerStateForSession(bearerToken(r), r.PathValue("playerId"))
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if err != nil {
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writeServiceError(w, err)
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return
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}
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if state.ServerInstanceID != r.PathValue("id") {
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writeServiceError(w, repo.ErrNotFound)
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return
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}
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writeJSON(w, http.StatusOK, dto.GamePlayerStateFromDomain(state))
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}
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// serverGamePlayerStatePatches godoc
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// @Summary Request or list controlled SCUM player state patches
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// @Description Creates reviewable skill/attribute patch requests only through the typed game-client bridge channel.
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// @Tags game-players
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// @Accept json
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// @Produce json
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// @Success 202 {object} dto.GamePlayerStatePatchResponse
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// @Router /api/v1/server-instances/{id}/game-players/{playerId}/state-patches [get,post]
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func (h *coreHandlers) serverGamePlayerStatePatches(w http.ResponseWriter, r *http.Request) {
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switch r.Method {
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case http.MethodGet:
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patches, err := h.core.ListGamePlayerStatePatchesForSession(bearerToken(r), r.PathValue("playerId"))
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if err != nil {
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writeServiceError(w, err)
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return
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}
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writeJSON(w, http.StatusOK, dto.GamePlayerStatePatchesFromDomain(patches))
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case http.MethodPost:
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request, err := decodeJSON[dto.GamePlayerStatePatchRequest](r)
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if err != nil {
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writeDecodeError(w, err)
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return
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}
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patch, err := h.core.RequestGamePlayerStatePatchForSession(bearerToken(r), r.PathValue("playerId"), request.ToDomain())
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if err != nil {
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writeServiceError(w, err)
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return
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}
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writeJSON(w, http.StatusAccepted, dto.GamePlayerStatePatchFromDomain(patch))
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default:
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writeAPIError(w, http.StatusMethodNotAllowed, errorCodeMethodNotAllowed, "method not allowed", nil)
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}
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}
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// serverGamePlayerStatePatchApprove godoc
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// @Summary Approve a controlled SCUM player state patch
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// @Description Requires a platform administrator with access to the target server and dispatches only the declared typed bridge command.
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// @Tags game-players
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// @Produce json
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// @Success 202 {object} dto.GamePlayerStatePatchResponse
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// @Router /api/v1/server-instances/{id}/game-players/{playerId}/state-patches/{patchId}/approve [post]
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func (h *coreHandlers) serverGamePlayerStatePatchApprove(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodPost {
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writeMethodNotAllowed(w, http.MethodPost)
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return
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}
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patch, err := h.core.ApproveGamePlayerStatePatchForSession(bearerToken(r), r.PathValue("patchId"))
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if err != nil {
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writeServiceError(w, err)
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return
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}
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if patch.ServerInstanceID != r.PathValue("id") || patch.GamePlayerRecordID != r.PathValue("playerId") {
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writeServiceError(w, repo.ErrNotFound)
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return
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}
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writeJSON(w, http.StatusAccepted, dto.GamePlayerStatePatchFromDomain(patch))
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}
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// serverGamePlayers godoc
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// @Summary List server-local game players
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// @Description Returns privacy-safe SCUM game player records visible to the current server operator.
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// @Tags game-players
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// @Produce json
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// @Success 200 {object} dto.GamePlayerListResponse
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// @Failure 401 {object} dto.ErrorResponse
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// @Failure 403 {object} dto.ErrorResponse
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// @Router /api/v1/server-instances/{id}/game-players [get]
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func (h *coreHandlers) serverGamePlayers(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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writeMethodNotAllowed(w, http.MethodGet)
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return
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}
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limit, _ := strconv.Atoi(r.URL.Query().Get("limit"))
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values, err := h.core.ListGamePlayersForSession(bearerToken(r), domain.GamePlayerFilter{ServerInstanceID: r.PathValue("id"), Search: r.URL.Query().Get("search"), Limit: limit})
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if err != nil {
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writeServiceError(w, err)
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return
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}
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writeJSON(w, http.StatusOK, dto.GamePlayerListFromDomain(values))
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}
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// serverGamePlayerDetail godoc
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// @Summary Get server-local game player profile
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// @Description Returns aliases, session trajectory, access attempts, and manual-review signals without network identifiers.
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// @Tags game-players
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// @Produce json
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// @Success 200 {object} dto.GamePlayerProfileResponse
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// @Failure 404 {object} dto.ErrorResponse
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// @Router /api/v1/server-instances/{id}/game-players/{playerId} [get]
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func (h *coreHandlers) serverGamePlayerDetail(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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writeMethodNotAllowed(w, http.MethodGet)
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return
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}
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value, err := h.core.GetGamePlayerProfileForSession(bearerToken(r), r.PathValue("playerId"))
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if err != nil {
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writeServiceError(w, err)
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return
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}
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if value.Player.ServerInstanceID != r.PathValue("id") {
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writeServiceError(w, repo.ErrNotFound)
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return
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}
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writeJSON(w, http.StatusOK, dto.GamePlayerProfileFromDomain(value))
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}
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