Add runtime SQLite query targets
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@@ -16,8 +16,8 @@ channel. Game plugins own durable log storage and analysis.
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## Payloads
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- `LogBatchIngestRequest`: run ID, session token, server instance ID, stream ID, source, sequence range, compression metadata, checksum, and bounded entries.
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- `LogEntry`: sequence, timestamp, level, line, parser metadata, and redaction state.
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- `LogBatchIngestRequest`: run ID, session token, server instance ID, stream ID, source, sequence range, compression metadata, checksum, and opaque entries.
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- `LogEntry`: sequence, timestamp, level, opaque line, and parser metadata.
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- `LogBatchIngestResponse`: accepted sequence range, latest stream metadata sequence, compatibility duplicate/retry fields, and server time.
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- `LogStreamCursorRequest`: stream ID, sequence cursor, and limit.
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- `LogStreamCursorResponse`: compatibility ordered entries, next cursor, and latest stored metadata sequence.
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@@ -35,9 +35,10 @@ progress. A full in-memory relay queue or a failed relay request drops the
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current event and never blocks, retries, or changes lifecycle state. Run does
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not create a log spool, resend backlog, or platform delivery watermark.
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Log relay payloads carry bounded redacted entries only and must not include
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artifact chunks, file bodies, host paths, raw credentials, or direct socket
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details.
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Log relay payloads preserve supervised stdout/stderr and plugin-declared file
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tail text verbatim. Run does not inspect, filter, redact, or content-truncate
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those payloads; the channel still must not carry artifact chunks or direct
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socket APIs.
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## Browser Channel
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