init
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
# Game Client Bridge Contract
|
||||
|
||||
The game client bridge is optional and exists only for games that need in-game command execution or snapshots.
|
||||
|
||||
## Payloads
|
||||
|
||||
- `ClientHello`: game client credential, server instance ID, version, and display name.
|
||||
- `ClientHeartbeat`: session token, version, status, and game connection status.
|
||||
- `ClientCommandPoll`: session token and batch limit.
|
||||
- `ClientCommandResult`: command ID, status, bounded output, and timestamp.
|
||||
- `ClientSnapshot`: snapshot mode, raw bounded text or structured data reference, and timestamp.
|
||||
|
||||
## Rules
|
||||
|
||||
- The bridge must not carry run lifecycle jobs.
|
||||
- The bridge must not carry run log ingest batches.
|
||||
- Games without in-game bridge needs should not enable this channel.
|
||||
Reference in New Issue
Block a user