Remove legacy steamcmd and SCUM runtime coupling
This commit is contained in:
@@ -170,8 +170,8 @@ func TestWorkerDefersUnmatchedRequiredDependencyToBootstrap(t *testing.T) {
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TargetArch: runtime.GOARCH,
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TargetRelease: "run-dist-test",
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Bootstrap: &protocol.RunAutonomousLifecycleAction{Action: "start", Operation: "start", Capability: protocol.RunCapabilityProcessStart, TargetKey: "actions/start.json"},
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DependencyProbes: []protocol.DependencyProbe{{Key: "steamcmd", Kind: "command.version", TargetKey: "steamcmd", Required: true, Platforms: []string{runtime.GOOS}}},
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InstallPlans: []protocol.DependencyInstallPlan{{Key: "install-game-server", Title: "Install game server", Platforms: []string{runtime.GOOS}, Steps: []protocol.DependencyInstallStep{{Type: "steamcmd-app", TargetKey: "server/install-root", PackageManager: "steamcmd", PackageName: "3792580"}}}},
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DependencyProbes: []protocol.DependencyProbe{{Key: "game-runtime", Kind: "command.version", TargetKey: "game-runtime", Required: true, Platforms: []string{runtime.GOOS}}},
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InstallPlans: []protocol.DependencyInstallPlan{{Key: "install-game-server", Title: "Install game server", Platforms: []string{runtime.GOOS}, Steps: []protocol.DependencyInstallStep{{Type: "package", TargetKey: "game-server", PackageManager: "apt", PackageName: "game-server-runtime"}}}},
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})
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managed := &recordingManagedSupervisor{}
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worker, err := NewWorker(cfg, client, WithManagedProcessSupervisor(managed), WithDependencyCommandRunner(missingCommandRunner{}))
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+14
-20
@@ -31,7 +31,6 @@ const (
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var (
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dependencyTokenPattern = regexp.MustCompile(`^[A-Za-z0-9][A-Za-z0-9_.:+@/-]{0,119}$`)
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dependencyVersionPattern = regexp.MustCompile(`^[A-Za-z0-9][A-Za-z0-9_.:+~-]{0,79}$`)
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steamAppPattern = regexp.MustCompile(`^[0-9]{1,12}$`)
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)
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type DependencyDownloader interface {
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@@ -216,9 +215,23 @@ func validateDependencyInput(assignment protocol.RunJobAssignment, input protoco
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if assignment.Capability != protocol.RunCapabilityDependenciesInstall || assignment.TargetKey != "dependencies/install/"+input.Plan.Key || !protocol.ValidLogicalFileKey(input.Plan.Key) || len(input.Plan.Steps) == 0 || len(input.Plan.Steps) > 64 {
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return fmt.Errorf("dependency install declaration does not match job")
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}
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for _, step := range input.Plan.Steps {
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if !validDependencyInstallStepType(step.Type) {
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return fmt.Errorf("dependency install step type is unsupported")
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}
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}
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return nil
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}
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func validDependencyInstallStepType(value string) bool {
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switch value {
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case "package", "verified-download", "manual":
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return true
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default:
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return false
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}
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}
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func (executor LifecycleExecutor) runDependencyProbe(ctx context.Context, probe protocol.DependencyProbe, bindings map[string]string) (string, string, error) {
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target := strings.TrimSpace(bindings[probe.TargetKey])
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if target == "" {
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@@ -308,25 +321,6 @@ func (executor LifecycleExecutor) runDependencyInstallStep(ctx context.Context,
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return fmt.Errorf("typed package adapter failed")
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}
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return nil
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case "steamcmd-app":
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if !steamAppPattern.MatchString(step.PackageName) {
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return fmt.Errorf("Steam app identifier is unsafe")
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}
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executable := strings.TrimSpace(input.Bindings[step.TargetKey])
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if executable == "" {
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executable = "steamcmd"
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}
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if err := validateDependencyExecutable(executable); err != nil {
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return err
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}
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result, runErr := executor.dependencyRunner.Run(ctx, ProcessCommand{Args: []string{executable, "+login", "anonymous", "+app_update", step.PackageName, "validate", "+quit"}, Timeout: dependencyCommandTimeout, JobID: assignment.JobID, Capability: assignment.Capability, Action: "dependency.steamcmd-app"})
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if runErr != nil || result.ExitCode != 0 {
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if ctx.Err() != nil {
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return ctx.Err()
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}
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return fmt.Errorf("typed SteamCMD adapter failed")
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}
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return nil
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case "verified-download":
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if !validSHA256(step.Checksum) {
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return fmt.Errorf("verified download checksum is required")
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@@ -155,6 +155,16 @@ func TestVerifiedDependencyDownloadUsesHTTPSChecksumAndScopedDestination(t *test
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}
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}
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func TestDependencyInstallRejectsLegacySteamCMDAppAdapter(t *testing.T) {
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executor := NewLifecycleExecutor(WithLifecycleWorkspaceRoot(t.TempDir()), WithDependencyCommandRunner(&dependencyTestSupervisor{}))
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assignment := dependencyAssignment(protocol.RunCapabilityDependenciesInstall)
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input := dependencyInputForAssignment(assignment)
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step := protocol.DependencyInstallStep{Type: "steamcmd-app", TargetKey: "server/install-root", PackageManager: "steamcmd", PackageName: "123456"}
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if err := executor.runDependencyInstallStep(context.Background(), assignment, input, step, 0); err == nil || !strings.Contains(err.Error(), "unsupported") {
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t.Fatalf("expected legacy SteamCMD app adapter rejection, got %v", err)
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}
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}
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func dependencyAssignment(capability string) protocol.RunJobAssignment {
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assignment := workerJobAssignment(capability)
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assignment.LeaseToken = "lease-dependency"
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@@ -51,7 +51,7 @@ func TestWorkerDistributionBuildCompilesAndUploadsRawRunExecutable(t *testing.T)
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TargetOS: runtime.GOOS,
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TargetArch: runtime.GOARCH,
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TargetRelease: "run-release-test",
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PlatformURL: "https://scum.npc0.com",
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PlatformURL: "https://platform.example.test",
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PackageFormat: "raw-executable",
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ArtifactID: "artifact-built-run",
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OutputFilename: output,
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@@ -85,7 +85,7 @@ func TestWorkerDistributionBuildCompilesAndUploadsRawRunExecutable(t *testing.T)
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if summary["status"] != "ok" || summary["mode"] != "smoke" {
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t.Fatalf("expected generated package to run smoke mode, got %+v", summary)
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}
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if summary["platformUrl"] != "https://scum.npc0.com" {
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if summary["platformUrl"] != "https://platform.example.test" {
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t.Fatalf("expected generated executable to use compiled platform URL, got %+v", summary)
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}
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joinedProgress := make([]string, 0, len(client.progressRequests))
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@@ -111,7 +111,7 @@ func TestWorkerDistributionBuildCrossCompilesWindowsAMD64Run(t *testing.T) {
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worker.state.SessionToken = "session-token"
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assignment := protocol.RunJobAssignment{JobID: "job-distribution-build-windows", ServerInstanceID: "server-build-windows", RunEndpointID: "run-builder", Capability: protocol.RunCapabilityDistributionBuild, TargetKey: "distribution/run", InputRef: "input://distribution-build/windows", IdempotencyKey: "distribution-build:windows", State: "running", LeaseToken: "lease-windows", Attempt: 1}
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client.claimJob = assignment
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client.buildInput = protocol.DistributionBuildInputResponse{JobID: assignment.JobID, ComponentKind: "run", ServerInstanceID: assignment.ServerInstanceID, PluginID: "game.scum", RunEndpointID: "server-run-server-build-windows", TargetOS: "windows", TargetArch: "amd64", TargetRelease: "run-release-windows", PlatformURL: "https://scum.npc0.com", PackageFormat: "raw-executable", ArtifactID: "artifact-built-windows-run", OutputFilename: "run.exe", SecretRef: "secret://runtime-keys/server-build-windows/run/current", KeyGeneration: 1, AuthKey: "test-component-key"}
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client.buildInput = protocol.DistributionBuildInputResponse{JobID: assignment.JobID, ComponentKind: "run", ServerInstanceID: assignment.ServerInstanceID, PluginID: "game.scum", RunEndpointID: "server-run-server-build-windows", TargetOS: "windows", TargetArch: "amd64", TargetRelease: "run-release-windows", PlatformURL: "https://platform.example.test", PackageFormat: "raw-executable", ArtifactID: "artifact-built-windows-run", OutputFilename: "run.exe", SecretRef: "secret://runtime-keys/server-build-windows/run/current", KeyGeneration: 1, AuthKey: "test-component-key"}
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result := worker.executeDistributionBuild(context.Background(), assignment)
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if result.State != lifecycleResultStateSucceeded || result.ResultRef != "artifact://artifact-built-windows-run" {
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@@ -135,7 +135,7 @@ func TestDistributionBuildIsolationUsesPluginJobWorkspaceAndDistinctPackageState
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ProfileKey: "run-local",
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TargetOS: "linux",
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TargetArch: "amd64",
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PlatformURL: "https://scum.npc0.com",
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PlatformURL: "https://platform.example.test",
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PackageFormat: "raw-executable",
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ArtifactID: "artifact-run-dist-scum-alpha",
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OutputFilename: "run",
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@@ -158,8 +158,8 @@ func TestDistributionBuildIsolationUsesPluginJobWorkspaceAndDistinctPackageState
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if filepath.Dir(firstWorkspace) != filepath.Dir(secondWorkspace) || filepath.Base(filepath.Dir(firstWorkspace)) != "game-scum" {
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t.Fatalf("expected workspaces under the same plugin queue directory, first=%s second=%s", firstWorkspace, secondWorkspace)
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}
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firstFlags := buildRunLDFlags(firstInput, "https://scum.npc0.com")
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secondFlags := buildRunLDFlags(secondInput, "https://scum.npc0.com")
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firstFlags := buildRunLDFlags(firstInput, "https://platform.example.test")
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secondFlags := buildRunLDFlags(secondInput, "https://platform.example.test")
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if !strings.Contains(firstFlags, "BuildServerInstanceID=scum-alpha") || !strings.Contains(firstFlags, "BuildRegistrationToken=alpha-component-key") {
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t.Fatalf("expected first build flags to carry first server identity, got %q", firstFlags)
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}
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@@ -255,7 +255,7 @@ func TestValidateDistributionBuildInputRejectsLegacyClientManagerBuilds(t *testi
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func TestValidateDistributionBuildInputAllowsDedicatedRunIdentity(t *testing.T) {
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assignment := protocol.RunJobAssignment{JobID: "job-build", ServerInstanceID: "server-build", RunEndpointID: "run-local-debug"}
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input := protocol.DistributionBuildInputResponse{JobID: assignment.JobID, ComponentKind: "run", ServerInstanceID: assignment.ServerInstanceID, RunEndpointID: "server-run-server-build", PluginID: "game.scum", TargetOS: "windows", TargetArch: "amd64", TargetRelease: "release-1", PlatformURL: "https://scum.npc0.com", PackageFormat: "raw-executable", ArtifactID: "artifact-build", OutputFilename: "run.exe", AuthKey: "key"}
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input := protocol.DistributionBuildInputResponse{JobID: assignment.JobID, ComponentKind: "run", ServerInstanceID: assignment.ServerInstanceID, RunEndpointID: "server-run-server-build", PluginID: "game.scum", TargetOS: "windows", TargetArch: "amd64", TargetRelease: "release-1", PlatformURL: "https://platform.example.test", PackageFormat: "raw-executable", ArtifactID: "artifact-build", OutputFilename: "run.exe", AuthKey: "key"}
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if err := validateDistributionBuildInput(assignment, input); err != nil {
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t.Fatalf("dedicated Run identity must be accepted for a builder job: %v", err)
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}
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@@ -639,7 +639,7 @@ func TestDeploymentFileExecutorUsesServerRoot(t *testing.T) {
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if err := os.WriteFile(filepath.Join(workspaceRoot, ".platform"), []byte("workspace"), 0o600); err != nil {
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t.Fatalf("write workspace marker: %v", err)
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}
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if err := os.WriteFile(filepath.Join(serverRoot, "SCUMServer.exe"), []byte("server"), 0o600); err != nil {
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if err := os.WriteFile(filepath.Join(serverRoot, "GameServer.exe"), []byte("server"), 0o600); err != nil {
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t.Fatalf("write server marker: %v", err)
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}
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executor, err := NewFileExecutor(workspaceRoot)
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@@ -658,7 +658,7 @@ func TestDeploymentFileExecutorUsesServerRoot(t *testing.T) {
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if err := json.Unmarshal([]byte(result.ExecutionResult.Content), &envelope); err != nil {
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t.Fatalf("decode deployment listing: %v", err)
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}
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if len(envelope.Entries) != 1 || envelope.Entries[0].Name != "SCUMServer.exe" {
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if len(envelope.Entries) != 1 || envelope.Entries[0].Name != "GameServer.exe" {
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t.Fatalf("expected only deployment root entry, got %+v", envelope.Entries)
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}
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}
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@@ -60,8 +60,8 @@ func TestGeneratedRunOmitsBuildOnlyCapabilities(t *testing.T) {
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func TestLifecycleExecutorRejectsLegacyGameSpecificDeploymentPlan(t *testing.T) {
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assignment := lifecycleAssignment(protocol.RunCapabilityProcessInstall)
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assignment.ExecutionInput.Deployment = &protocol.ServerDeploymentExecution{SchemaVersion: "1", Mode: "guided-install", ServerRoot: "C:/scumserver", Revision: 1}
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assignment.ExecutionInput.ServerDeploymentPlan = &protocol.ServerDeploymentPlan{SchemaVersion: "1", PluginID: "game.scum", TemplateKey: "scum-steamcmd-windows"}
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assignment.ExecutionInput.Deployment = &protocol.ServerDeploymentExecution{SchemaVersion: "1", Mode: "guided-install", ServerRoot: "C:/game-server", Revision: 1}
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assignment.ExecutionInput.ServerDeploymentPlan = &protocol.ServerDeploymentPlan{SchemaVersion: "1", PluginID: "game.example", TemplateKey: "legacy-game-template"}
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result := NewLifecycleExecutor().Execute(assignment)
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@@ -24,7 +24,7 @@ const (
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ue4ssExtensionMarkerVersion = 2
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maxUE4SSMetadataBytes int64 = 16 * 1024
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maxUE4SSDLLBytes int64 = 128 * 1024 * 1024
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maxSCUMExecutableBytes int64 = 2 * 1024 * 1024 * 1024
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maxTargetExecutableBytes int64 = 2 * 1024 * 1024 * 1024
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managedRCONConfigMarker = "; managed by Run UE4SS DLL extension"
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)
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@@ -56,7 +56,7 @@ func (executor LifecycleExecutor) synchronizeUE4SSDLLExtensions(ctx context.Cont
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}
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executableKey := template.TargetExecutableKey
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// Older generated plugin packages do not have targetExecutableKey yet,
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// but SCUM's existing start action already carries the same logical path
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// but the existing start action already carries the same logical path
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// in SERVER_EXECUTABLE_REF. Keep those packages forward-compatible.
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if executableKey == "" && template.Environment != nil {
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executableKey = template.Environment["SERVER_EXECUTABLE_REF"]
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@@ -68,7 +68,7 @@ func (executor LifecycleExecutor) synchronizeUE4SSDLLExtensions(ctx context.Cont
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executableKey = template.ExecutableKey
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}
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if executableKey == "" || !strings.HasSuffix(strings.ToLower(executableKey), ".exe") {
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return dllExtensionError{code: "extension_scum_executable_invalid", message: "UE4SS DLL extensions require a declared SCUM executable"}
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return dllExtensionError{code: "extension_target_executable_invalid", message: "UE4SS DLL extensions require a declared target executable"}
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}
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resolver := NewWorkspaceResolver(executor.workspaceRoot)
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@@ -76,28 +76,28 @@ func (executor LifecycleExecutor) synchronizeUE4SSDLLExtensions(ctx context.Cont
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if deployment := assignment.ExecutionInput.Deployment; deployment != nil && deployment.ServerRoot != "" {
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root := filepath.Clean(deployment.ServerRoot)
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if root == "." || !filepath.IsAbs(root) {
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return dllExtensionError{code: "extension_scum_executable_invalid", message: "declared executable root is unsafe"}
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return dllExtensionError{code: "extension_target_executable_invalid", message: "declared executable root is unsafe"}
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}
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targetResolver = NewWorkspaceResolver(filepath.Dir(root))
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targetScope = root
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}
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executable, err := declaredLifecycleExecutable(targetResolver, targetScope, executableKey)
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if err != nil {
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return dllExtensionError{code: "extension_scum_executable_invalid", message: "declared SCUM executable is unavailable"}
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return dllExtensionError{code: "extension_target_executable_invalid", message: "declared target executable is unavailable"}
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}
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executableChecksum, _, err := checksumRegularFile(executable, maxSCUMExecutableBytes)
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executableChecksum, _, err := checksumRegularFile(executable, maxTargetExecutableBytes)
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if err != nil {
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return dllExtensionError{code: "extension_scum_executable_invalid", message: "declared SCUM executable cannot be verified"}
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return dllExtensionError{code: "extension_target_executable_invalid", message: "declared target executable cannot be verified"}
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}
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for _, plan := range assignment.ExecutionInput.DLLExtensions {
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if !strings.EqualFold(executableChecksum, plan.SCUMExecutableChecksum) {
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return dllExtensionError{code: "extension_scum_checksum_mismatch", message: "declared SCUM executable does not match the extension release"}
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if !strings.EqualFold(executableChecksum, plan.TargetExecutableChecksum) {
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return dllExtensionError{code: "extension_target_checksum_mismatch", message: "declared target executable does not match the extension release"}
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}
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}
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gameRootKey, err := gameRootKeyForExecutable(template.ExecutableKey)
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if err != nil {
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return dllExtensionError{code: "extension_scum_executable_invalid", message: "declared SCUM executable location is unsafe"}
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return dllExtensionError{code: "extension_target_executable_invalid", message: "declared target executable location is unsafe"}
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}
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if err := verifyUE4SSBootstrap(targetResolver, targetScope, gameRootKey); err != nil {
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return err
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@@ -164,8 +164,8 @@ func TestUE4SSDLLExtensionSynchronizesNoOpsUpdatesAndKeepsPriorRelease(t *testin
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t.Fatalf("expected exactly one enabled managed mod entry, mods=%q", mods)
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}
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command := supervisor.Command()
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if len(command.Args) != 1 || filepath.Base(command.Args[0]) != "SCUMServer.exe" || strings.HasSuffix(strings.ToLower(command.Args[0]), ".dll") {
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t.Fatalf("expected normal SCUM executable start without a DLL loader, command=%+v", command)
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if len(command.Args) != 1 || filepath.Base(command.Args[0]) != "GameServer.exe" || strings.HasSuffix(strings.ToLower(command.Args[0]), ".dll") {
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t.Fatalf("expected normal game executable start without a DLL loader, command=%+v", command)
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}
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second := executor.Execute(fixture.assignment)
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@@ -368,26 +368,26 @@ func newUE4SSExtensionFixture(t *testing.T, root string, bootstrap bool) ue4ssEx
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if err != nil {
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t.Fatalf("create workspace scope: %v", err)
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}
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writeUE4SSFixtureFile(t, filepath.Join(scope, "actions", "start.json"), []byte(`{"version":1,"action":"start","mode":"supervised","executableKey":"bin/SCUMServer.exe"}`), 0o600)
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executable := []byte("SCUM server executable fixture")
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writeUE4SSFixtureFile(t, filepath.Join(scope, "bin", "SCUMServer.exe"), executable, 0o700)
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writeUE4SSFixtureFile(t, filepath.Join(scope, "actions", "start.json"), []byte(`{"version":1,"action":"start","mode":"supervised","executableKey":"bin/GameServer.exe"}`), 0o600)
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executable := []byte("game server executable fixture")
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writeUE4SSFixtureFile(t, filepath.Join(scope, "bin", "GameServer.exe"), executable, 0o700)
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if bootstrap {
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writeUE4SSFixtureFile(t, filepath.Join(scope, "bin", "dwmapi.dll"), []byte("UE4SS proxy fixture"), 0o600)
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writeUE4SSFixtureFile(t, filepath.Join(scope, "bin", "UE4SS.dll"), []byte("UE4SS loader fixture"), 0o600)
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writeUE4SSFixtureFile(t, filepath.Join(scope, "bin", "ue4ss", "Mods", "mods.txt"), []byte("OtherMod : 1\nscum_simple_rcon : 0\nscum_simple_rcon : 1\n"), 0o600)
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}
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plan := protocol.RuntimeDLLExtensionPlan{
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Key: "scum-simple-rcon",
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Version: "1.0.0",
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ReleaseURL: "https://cdn.npc0.com/scum_simple_rcon_ue4s.dll",
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Checksum: bytesChecksum([]byte("scum-simple-rcon DLL release one")),
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SizeBytes: int64(len([]byte("scum-simple-rcon DLL release one"))),
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TargetKey: "ue4ss/scum-simple-rcon",
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ModKey: "scum_simple_rcon",
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DLLRef: "ue4ss/Mods/scum_simple_rcon/dlls/main.dll",
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SCUMExecutableChecksum: bytesChecksum(executable),
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UE4SSABI: "ue4ss-3.0",
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RCONPort: 27015,
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Key: "scum-simple-rcon",
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Version: "1.0.0",
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ReleaseURL: "https://cdn.npc0.com/scum_simple_rcon_ue4s.dll",
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Checksum: bytesChecksum([]byte("scum-simple-rcon DLL release one")),
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SizeBytes: int64(len([]byte("scum-simple-rcon DLL release one"))),
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TargetKey: "ue4ss/scum-simple-rcon",
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ModKey: "scum_simple_rcon",
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DLLRef: "ue4ss/Mods/scum_simple_rcon/dlls/main.dll",
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TargetExecutableChecksum: bytesChecksum(executable),
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UE4SSABI: "ue4ss-3.0",
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RCONPort: 27015,
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}
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assignment.ExecutionInput.DLLExtensions = []protocol.RuntimeDLLExtensionPlan{plan}
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return ue4ssExtensionFixture{
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Block a user