init
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#pragma once
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#include <memory>
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#include <string>
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#include <Mod/CppUserModBase.hpp>
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#include "CommandQueue.hpp"
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#include "Config.hpp"
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#include "RconServer.hpp"
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#include "ScumBridge.hpp"
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namespace simple_rcon
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{
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class SimpleRconMod final : public RC::CppUserModBase
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{
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public:
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SimpleRconMod();
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~SimpleRconMod() override;
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auto on_unreal_init() -> void override;
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auto on_update() -> void override;
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private:
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void log(const std::string& line);
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std::string handle_rcon_command(const std::string& command);
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void install_game_thread_drain();
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void drain_game_thread();
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Config m_config;
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ScumBridge m_bridge;
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CommandQueue m_queue;
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std::unique_ptr<RconServer> m_server;
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bool m_hook_installed{false};
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uint64_t m_tick_callback_id{0};
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};
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}
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