Files
2026-08-25 16:56:37 +08:00

50 lines
1.6 KiB
C++

#pragma once
#include <filesystem>
#include <mutex>
#include <string>
#include <unordered_set>
#include <vector>
#include "Config.hpp"
#include "OfflineAdminExecutor.hpp"
#include "RealChatDispatcher.hpp"
namespace RC::Unreal
{
class UObject;
}
namespace simple_rcon
{
class ScumBridge
{
public:
void configure(const Config& config, const std::filesystem::path& mod_directory);
void on_unreal_init();
std::string execute(const std::string& command);
std::string admin_status();
std::string dispatch_status();
private:
RC::Unreal::UObject* resolve_server_context(std::string& detail);
bool process_server_console(RC::Unreal::UObject* context, const std::wstring& command, std::string& detail);
void refresh_admin_ids_locked();
std::string selected_admin_id_locked() const;
static std::filesystem::path resolve_admin_users_file(const Config& config, const std::filesystem::path& mod_directory);
static std::wstring widen_utf8(const std::string& s);
static std::string trim_command(std::string s);
std::mutex m_mutex;
bool m_unreal_ready{false};
bool m_require_configured_admin{true};
std::string m_preferred_admin_steam_id;
std::filesystem::path m_admin_users_file;
std::filesystem::file_time_type m_admin_users_last_write{};
bool m_admin_file_seen{false};
std::unordered_set<std::string> m_admin_ids;
OfflineAdminExecutor m_offline_executor;
RealChatDispatcher m_real_chat;
};
}