refactor(scum): remove legacy projection workflows

This commit is contained in:
npc0-hue
2026-08-11 15:18:03 +08:00
parent df48d8b283
commit 13746150cb
26 changed files with 47 additions and 3844 deletions
+6 -59
View File
@@ -2,10 +2,6 @@ package api
import (
"net/http"
"strconv"
"browser.local/platform/domain"
"browser.local/platform/dto"
)
func (h *coreHandlers) serverSCUMPlayers(w http.ResponseWriter, r *http.Request) {
@@ -13,12 +9,7 @@ func (h *coreHandlers) serverSCUMPlayers(w http.ResponseWriter, r *http.Request)
writeMethodNotAllowed(w, http.MethodGet)
return
}
items, err := h.core.ListSCUMPlayerLiveStatesForSession(bearerToken(r), scumProjectionFilterFromRequest(r, r.PathValue("id")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.SCUMPlayerLiveStatesFromDomain(items))
writeRemovedSCUMEndpoint(w)
}
func (h *coreHandlers) serverSCUMSquads(w http.ResponseWriter, r *http.Request) {
@@ -26,12 +17,7 @@ func (h *coreHandlers) serverSCUMSquads(w http.ResponseWriter, r *http.Request)
writeMethodNotAllowed(w, http.MethodGet)
return
}
items, err := h.core.ListSCUMSquadsForSession(bearerToken(r), scumProjectionFilterFromRequest(r, r.PathValue("id")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.SCUMSquadsFromDomain(items))
writeRemovedSCUMEndpoint(w)
}
func (h *coreHandlers) serverSCUMSquadMembers(w http.ResponseWriter, r *http.Request) {
@@ -39,12 +25,7 @@ func (h *coreHandlers) serverSCUMSquadMembers(w http.ResponseWriter, r *http.Req
writeMethodNotAllowed(w, http.MethodGet)
return
}
items, err := h.core.ListSCUMSquadMembersForSession(bearerToken(r), scumProjectionFilterFromRequest(r, r.PathValue("id")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.SCUMSquadMembersFromDomain(items))
writeRemovedSCUMEndpoint(w)
}
func (h *coreHandlers) serverSCUMVehicles(w http.ResponseWriter, r *http.Request) {
@@ -52,12 +33,7 @@ func (h *coreHandlers) serverSCUMVehicles(w http.ResponseWriter, r *http.Request
writeMethodNotAllowed(w, http.MethodGet)
return
}
items, err := h.core.ListSCUMVehiclesForSession(bearerToken(r), scumProjectionFilterFromRequest(r, r.PathValue("id")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.SCUMVehiclesFromDomain(items))
writeRemovedSCUMEndpoint(w)
}
func (h *coreHandlers) serverSCUMFlags(w http.ResponseWriter, r *http.Request) {
@@ -65,12 +41,7 @@ func (h *coreHandlers) serverSCUMFlags(w http.ResponseWriter, r *http.Request) {
writeMethodNotAllowed(w, http.MethodGet)
return
}
items, err := h.core.ListSCUMFlagsForSession(bearerToken(r), scumProjectionFilterFromRequest(r, r.PathValue("id")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.SCUMFlagsFromDomain(items))
writeRemovedSCUMEndpoint(w)
}
func (h *coreHandlers) serverSCUMPositions(w http.ResponseWriter, r *http.Request) {
@@ -78,12 +49,7 @@ func (h *coreHandlers) serverSCUMPositions(w http.ResponseWriter, r *http.Reques
writeMethodNotAllowed(w, http.MethodGet)
return
}
items, err := h.core.ListSCUMCurrentPositionsForSession(bearerToken(r), scumProjectionFilterFromRequest(r, r.PathValue("id")))
if err != nil {
writeServiceError(w, err)
return
}
writeJSON(w, http.StatusOK, dto.SCUMCurrentPositionsFromDomain(items))
writeRemovedSCUMEndpoint(w)
}
func (h *coreHandlers) serverSCUMOperations(w http.ResponseWriter, r *http.Request) {
@@ -123,22 +89,3 @@ func (h *coreHandlers) serverSCUMWorkflowSteps(w http.ResponseWriter, r *http.Re
func writeRemovedSCUMEndpoint(w http.ResponseWriter) {
writeAPIError(w, http.StatusNotFound, errorCodeNotFound, "legacy SCUM endpoint removed; use the local SCUM management APIs", nil)
}
func scumProjectionFilterFromRequest(r *http.Request, serverID string) domain.SCUMProjectionFilter {
query := r.URL.Query()
return domain.SCUMProjectionFilter{ServerInstanceID: serverID, GamePlayerID: query.Get("gamePlayerId"), GamePlayerRecordID: query.Get("gamePlayerRecordId"), UserProfileID: query.Get("userProfileId"), SteamID: query.Get("steamId"), SquadID: query.Get("squadId"), VehicleID: query.Get("vehicleId"), FlagID: query.Get("flagId"), SubjectType: domain.SCUMProjectionSubject(query.Get("subjectType")), QueryKey: query.Get("queryKey"), Freshness: domain.SCUMProjectionFreshness(query.Get("freshness")), Search: query.Get("search"), Limit: boundedQueryLimit(query.Get("limit"), 200)}
}
func boundedQueryLimit(raw string, fallback int) int {
if raw == "" {
return fallback
}
parsed, err := strconv.Atoi(raw)
if err != nil || parsed < 1 {
return fallback
}
if parsed > 500 {
return 500
}
return parsed
}
+7 -71
View File
@@ -1,106 +1,42 @@
package api
import (
"encoding/json"
"net/http"
"strings"
"testing"
"time"
"browser.local/platform/domain"
"browser.local/platform/dto"
"browser.local/platform/repo"
"browser.local/platform/service"
)
func TestSCUMResourceAPIsExposeLocalRowsAndRemovedLegacyEndpoints(t *testing.T) {
func TestLegacySCUMEndpointsReturnNotFoundWithoutDispatchingJobs(t *testing.T) {
store := repo.NewMemoryStore()
core := service.NewCoreService(store)
if _, err := core.CreateUser(domain.User{ID: "scum-api-owner", DisplayName: "SCUM API Owner", Email: "scum-api-owner@example.test", Status: domain.UserStatusActive, Roles: []string{"server-owner"}, PasswordHash: "secret-password"}); err != nil {
t.Fatalf("create owner: %v", err)
}
plugin := validGamePluginRequest().ToDomain()
plugin.DeclaredPermissions = append(plugin.DeclaredPermissions, "server.game-client.read")
plugin.GameClientBridge.Retention = domain.GameClientBridgeRetention{KeepForSeconds: 86400, MaxRecords: 1000}
if _, err := core.CreateGamePlugin(plugin); err != nil {
if _, err := core.CreateGamePlugin(validGamePluginRequest().ToDomain()); err != nil {
t.Fatalf("create plugin: %v", err)
}
endpoint := validRunEndpointRequest().ToDomain()
endpoint.Capabilities = append(endpoint.Capabilities, domain.JobCapabilityRemoteRunDBSQLiteQuery, domain.JobCapabilityRemoteRunLogsTransfer, domain.JobCapabilityRemoteRunRCONCommand, domain.JobCapabilityRemoteRunProtectedRCON)
endpoint.LastHeartbeatAt = time.Now().UTC()
if _, err := core.CreateRunEndpoint(endpoint); err != nil {
if _, err := core.CreateRunEndpoint(validRunEndpointRequest().ToDomain()); err != nil {
t.Fatalf("create endpoint: %v", err)
}
if _, err := core.CreateServerInstance(domain.ServerInstance{ID: "server-scum-api", PluginID: plugin.ID, RunEndpointID: endpoint.ID, Name: "SCUM API", OwnerUserID: "scum-api-owner", State: domain.ServerInstanceStateRunning, ConfigVersion: 1}); err != nil {
if _, err := core.CreateServerInstance(domain.ServerInstance{ID: "server-scum-api", PluginID: "server.scum", RunEndpointID: "run-local", Name: "SCUM API", OwnerUserID: "scum-api-owner", State: domain.ServerInstanceStateRunning, ConfigVersion: 1}); err != nil {
t.Fatalf("create server: %v", err)
}
if _, err := core.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: "server-scum-api", PluginID: plugin.ID, Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 1, Checksum: "sha256:api-profile", ObservedAt: time.Now().UTC(), Rows: []map[string]any{{"gamePlayerId": "steam-api", "displayName": "API Player", "normalBalance": 25, "x": 1, "y": 2, "z": 3}}}); err != nil {
t.Fatalf("seed projection: %v", err)
}
auth, err := core.LoginUser(domain.UserLogin{Account: "scum-api-owner@example.test", Password: "secret-password"})
if err != nil {
t.Fatalf("login: %v", err)
}
router := NewAuthorizedRouterWithCore(core)
players := getJSONWithAuth[dto.SCUMPlayerLiveStateListResponse](t, router, "/api/v1/server-instances/server-scum-api/scum/players", auth.SessionID)
if players.Count != 1 || players.Items[0].GamePlayerID != "steam-api" || players.Items[0].Position.X != 1 {
t.Fatalf("unexpected SCUM players response: %+v", players)
}
body, err := json.Marshal(players)
if err != nil {
t.Fatalf("marshal responses: %v", err)
}
for _, forbidden := range []string{"#SetFamePoints", "requestText", "SELECT ", "UPDATE ", "SCUM.db", "password", "run token", "hostPath"} {
if strings.Contains(strings.ToUpper(string(body)), strings.ToUpper(forbidden)) {
t.Fatalf("SCUM safe API leaked %q: %s", forbidden, body)
}
}
for _, legacy := range []struct{ method, path string }{
{http.MethodPost, "/api/v1/server-instances/server-scum-api/rcon/commands"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/logs/live"},
{http.MethodPost, "/api/v1/server-instances/server-scum-api/logs/backfill"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/files/read-snapshot?key=scum-server-log"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/config"},
{http.MethodPost, "/api/v1/server-instances/server-scum-api/config/diff"},
{http.MethodPost, "/api/v1/server-instances/server-scum-api/config/approve"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/operations"},
{http.MethodPost, "/api/v1/server-instances/server-scum-api/scum/operations"},
{http.MethodPost, "/api/v1/server-instances/server-scum-api/scum/operations/op-1/approve"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/workflows"},
{http.MethodPost, "/api/v1/server-instances/server-scum-api/scum/workflows"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/workflow-steps?workflowId=workflow-1"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/players"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/squads"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/squad-members"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/vehicles"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/flags"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/positions"},
{http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/operations"}, {http.MethodPost, "/api/v1/server-instances/server-scum-api/scum/operations"}, {http.MethodPost, "/api/v1/server-instances/server-scum-api/scum/operations/op-1/approve"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/workflows"}, {http.MethodPost, "/api/v1/server-instances/server-scum-api/scum/workflows"}, {http.MethodGet, "/api/v1/server-instances/server-scum-api/scum/workflow-steps?workflowId=workflow-1"},
} {
recorder := requestWithAuth(t, router, legacy.method, legacy.path, `{}`, auth.SessionID)
assertStatus(t, recorder, http.StatusNotFound)
assertStatus(t, requestWithAuth(t, router, legacy.method, legacy.path, `{}`, auth.SessionID), http.StatusNotFound)
}
jobs, err := core.ListJobsForSession(auth.SessionID, domain.JobFilter{ServerInstanceID: "server-scum-api"})
if err != nil || len(jobs) != 0 {
t.Fatalf("removed SCUM endpoints must not dispatch jobs, got jobs=%+v err=%v", jobs, err)
}
}
func TestSCUMAPIsEnforceServerAuthorization(t *testing.T) {
store := repo.NewMemoryStore()
core := service.NewCoreService(store)
if _, err := core.CreateUser(domain.User{ID: "scum-api-owner", DisplayName: "SCUM API Owner", Email: "scum-api-owner-authz@example.test", Status: domain.UserStatusActive, Roles: []string{"server-owner"}, PasswordHash: "secret-password"}); err != nil {
t.Fatal(err)
}
if _, err := core.CreateUser(domain.User{ID: "scum-api-other", DisplayName: "SCUM API Other", Email: "scum-api-other-authz@example.test", Status: domain.UserStatusActive, Roles: []string{"server-owner"}, PasswordHash: "secret-password"}); err != nil {
t.Fatal(err)
}
if _, err := core.CreateGamePlugin(validGamePluginRequest().ToDomain()); err != nil {
t.Fatal(err)
}
if _, err := core.CreateRunEndpoint(validRunEndpointRequest().ToDomain()); err != nil {
t.Fatal(err)
}
if _, err := core.CreateServerInstance(domain.ServerInstance{ID: "server-scum-authz", PluginID: "server.scum", RunEndpointID: "run-local", Name: "SCUM Authz", OwnerUserID: "scum-api-owner", State: domain.ServerInstanceStateRunning}); err != nil {
t.Fatal(err)
}
auth, err := core.LoginUser(domain.UserLogin{Account: "scum-api-other-authz@example.test", Password: "secret-password"})
if err != nil {
t.Fatal(err)
}
router := NewAuthorizedRouterWithCore(core)
assertErrorResponse(t, requestWithAuth(t, router, http.MethodGet, "/api/v1/server-instances/server-scum-authz/scum/players", "", auth.SessionID), http.StatusForbidden, errorCodeForbidden)
}
-185
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@@ -1,185 +0,0 @@
package domain
import "time"
type SCUMProjectionSubject string
const (
SCUMProjectionSubjectPlayer SCUMProjectionSubject = "player"
SCUMProjectionSubjectLiveState SCUMProjectionSubject = "player-live-state"
SCUMProjectionSubjectSquad SCUMProjectionSubject = "squad"
SCUMProjectionSubjectMember SCUMProjectionSubject = "squad-member"
SCUMProjectionSubjectVehicle SCUMProjectionSubject = "vehicle"
SCUMProjectionSubjectFlag SCUMProjectionSubject = "flag"
SCUMProjectionSubjectPosition SCUMProjectionSubject = "position"
)
type SCUMProjectionFilter struct {
ServerInstanceID string
GamePlayerID string
GamePlayerRecordID string
UserProfileID string
SteamID string
SquadID string
VehicleID string
FlagID string
SubjectType SCUMProjectionSubject
QueryKey string
Freshness SCUMProjectionFreshness
Search string
Limit int
}
type SCUMPlayerLiveState struct {
ID string
ServerInstanceID string
GamePlayerRecordID string
GamePlayerID string
UserProfileID string
SteamID string
DisplayName string
SquadID string
SquadName string
Online bool
FamePoints float64
NormalBalance float64
GoldBalance float64
LastLoginAt time.Time
LastLogoutAt time.Time
LastSaveTime time.Time
Position SCUMCurrentPosition
UnknownFields map[string]any
Freshness SCUMProjectionFreshnessState
CreatedAt time.Time
UpdatedAt time.Time
}
type SCUMSquad struct {
ID string
ServerInstanceID string
SquadID string
Name string
LeaderProfileID string
LeaderPlayerID string
MemberCount int
Score float64
UnknownFields map[string]any
Freshness SCUMProjectionFreshnessState
CreatedAt time.Time
UpdatedAt time.Time
}
type SCUMSquadMember struct {
ID string
ServerInstanceID string
SquadID string
UserProfileID string
GamePlayerRecordID string
GamePlayerID string
SteamID string
DisplayName string
Rank string
IsLeader bool
JoinedAt time.Time
UnknownFields map[string]any
Freshness SCUMProjectionFreshnessState
CreatedAt time.Time
UpdatedAt time.Time
}
type SCUMVehicle struct {
ID string
ServerInstanceID string
VehicleID string
EntityID string
ClassName string
Label string
OwnerProfileID string
OwnerPlayerID string
SquadID string
Position SCUMCurrentPosition
UnknownFields map[string]any
Freshness SCUMProjectionFreshnessState
CreatedAt time.Time
UpdatedAt time.Time
}
type SCUMFlag struct {
ID string
ServerInstanceID string
FlagID string
EntityID string
OwnerProfileID string
OwnerPlayerID string
OwnerSquadID string
OwnerSquadName string
OwnershipConfidence string
Position SCUMCurrentPosition
UnknownFields map[string]any
Freshness SCUMProjectionFreshnessState
CreatedAt time.Time
UpdatedAt time.Time
}
type SCUMCurrentPosition struct {
ID string
ServerInstanceID string
SubjectType SCUMProjectionSubject
SubjectID string
GamePlayerRecordID string
GamePlayerID string
VehicleID string
EntityID string
MapID string
MapVersion string
X float64
Y float64
Z float64
HasCoordinates bool
LastSaveTime time.Time
Freshness SCUMProjectionFreshnessState
CreatedAt time.Time
UpdatedAt time.Time
}
func SCUMProjectionStateUnknown() SCUMProjectionFreshnessState {
return SCUMProjectionFreshnessState{Status: SCUMProjectionUnknown}
}
func CopySCUMPlayerLiveState(value SCUMPlayerLiveState) SCUMPlayerLiveState {
value.Position = CopySCUMCurrentPosition(value.Position)
value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
return value
}
func CopySCUMSquad(value SCUMSquad) SCUMSquad {
value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
return value
}
func CopySCUMSquadMember(value SCUMSquadMember) SCUMSquadMember {
value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
return value
}
func CopySCUMVehicle(value SCUMVehicle) SCUMVehicle {
value.Position = CopySCUMCurrentPosition(value.Position)
value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
return value
}
func CopySCUMFlag(value SCUMFlag) SCUMFlag {
value.Position = CopySCUMCurrentPosition(value.Position)
value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
return value
}
func CopySCUMCurrentPosition(value SCUMCurrentPosition) SCUMCurrentPosition {
value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
return value
}
-282
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@@ -1,282 +0,0 @@
package domain
import "time"
type SCUMObservationStatus string
const (
SCUMObservationAccepted SCUMObservationStatus = "accepted"
SCUMObservationStale SCUMObservationStatus = "stale"
SCUMObservationFailed SCUMObservationStatus = "failed"
)
type SCUMProjectionFreshness string
const (
SCUMProjectionFresh SCUMProjectionFreshness = "fresh"
SCUMProjectionStale SCUMProjectionFreshness = "stale"
SCUMProjectionUnknown SCUMProjectionFreshness = "unknown"
)
type SCUMWorkflowStatus string
const (
SCUMWorkflowDraft SCUMWorkflowStatus = "draft"
SCUMWorkflowQueued SCUMWorkflowStatus = "queued"
SCUMWorkflowRunning SCUMWorkflowStatus = "running"
SCUMWorkflowWaiting SCUMWorkflowStatus = "waiting"
SCUMWorkflowBlocked SCUMWorkflowStatus = "blocked"
SCUMWorkflowConfirming SCUMWorkflowStatus = "confirming"
SCUMWorkflowConfirmed SCUMWorkflowStatus = "confirmed"
SCUMWorkflowFailed SCUMWorkflowStatus = "failed"
SCUMWorkflowUnknown SCUMWorkflowStatus = "unknown"
SCUMWorkflowCancelled SCUMWorkflowStatus = "cancelled"
)
type SCUMWorkflowStepStatus string
const (
SCUMWorkflowStepQueued SCUMWorkflowStepStatus = "queued"
SCUMWorkflowStepRunning SCUMWorkflowStepStatus = "running"
SCUMWorkflowStepWaiting SCUMWorkflowStepStatus = "waiting"
SCUMWorkflowStepBlocked SCUMWorkflowStepStatus = "blocked"
SCUMWorkflowStepConfirming SCUMWorkflowStepStatus = "confirming"
SCUMWorkflowStepConfirmed SCUMWorkflowStepStatus = "confirmed"
SCUMWorkflowStepFailed SCUMWorkflowStepStatus = "failed"
SCUMWorkflowStepUnknown SCUMWorkflowStepStatus = "unknown"
SCUMWorkflowStepCancelled SCUMWorkflowStepStatus = "cancelled"
)
type SCUMSafeSummary struct {
Title string
Message string
Details map[string]string
}
type SCUMDataObservation struct {
ID string
ServerInstanceID string
PluginID string
Source string
QueryKey string
SubjectType string
SubjectID string
Sequence uint64
Checksum string
Status SCUMObservationStatus
ErrorCode string
SafeSummary SCUMSafeSummary
ObservedAt time.Time
ReceivedAt time.Time
}
type SCUMObservationResult struct {
ServerInstanceID string
PluginID string
Source string
QueryKey string
Sequence uint64
Checksum string
Status SCUMObservationStatus
ErrorCode string
SafeSummary SCUMSafeSummary
ObservedAt time.Time
ReceivedAt time.Time
Rows []map[string]any
}
type SCUMProjectionFreshnessState struct {
Status SCUMProjectionFreshness
ObservationID string
Source string
QueryKey string
Sequence uint64
Checksum string
StaleReason string
ObservedAt time.Time
ReceivedAt time.Time
}
type SCUMMutationGuard struct {
FieldKey string
Before any
After any
MaxRowsAffected int
SafetyWindow string
BackupRef string
RequiresOfflinePlayer bool
RequiresMaintenance bool
RequiresBackup bool
}
type SCUMOperationConfirmation struct {
Status string
ObservationID string
ConfirmedFields map[string]any
AffectedRows int
MutationChecksum string
Checksum string
ObservedAt time.Time
SafeSummary SCUMSafeSummary
}
type SCUMOperationRequest struct {
ID string
ServerInstanceID string
PluginID string
TemplateKey string
PlayerID string
RequesterID string
ApproverID string
ApprovalLevel GameClientBridgeApprovalLevel
Payload map[string]any
Guard SCUMMutationGuard
Confirmation SCUMOperationConfirmation
Status SCUMWorkflowStepStatus
Reason string
IdempotencyKey string
RunJobID string
SafeSummary SCUMSafeSummary
AuditReferences []string
CreatedAt time.Time
ApprovedAt time.Time
CompletedAt time.Time
UpdatedAt time.Time
}
type SCUMOperationRequestFilter struct {
ServerInstanceID string
PluginID string
TemplateKey string
PlayerID string
RequesterID string
Status SCUMWorkflowStepStatus
IdempotencyKey string
Limit int
}
type SCUMWorkflowInstanceFilter struct {
ServerInstanceID string
PluginID string
TemplateKey string
RequestedBy string
Status SCUMWorkflowStatus
IdempotencyKey string
Limit int
}
type SCUMWorkflowStepFilter struct {
WorkflowID string
ServerInstanceID string
StepKey string
Status SCUMWorkflowStepStatus
MutatesState *bool
Limit int
}
type SCUMWorkflowInstance struct {
ID string
ServerInstanceID string
PluginID string
TemplateKey string
RequestedBy string
IdempotencyKey string
Status SCUMWorkflowStatus
CurrentStepKey string
Input map[string]any
SafeSummary SCUMSafeSummary
BlockerReason string
AuditReferences []string
CreatedAt time.Time
UpdatedAt time.Time
CompletedAt time.Time
}
type SCUMWorkflowStep struct {
ID string
WorkflowID string
ServerInstanceID string
StepKey string
DependsOn []string
Status SCUMWorkflowStepStatus
OperationKey string
QueryTemplateKey string
Capability string
TargetKey string
JobID string
Attempt int
MaxAttempts int
MutatesState bool
Confirmation SCUMOperationConfirmation
SafeSummary SCUMSafeSummary
BlockerReason string
AuditReferences []string
CreatedAt time.Time
UpdatedAt time.Time
CompletedAt time.Time
}
func CopySCUMSafeSummary(value SCUMSafeSummary) SCUMSafeSummary {
value.Details = CopyStringMap(value.Details)
return value
}
func CopySCUMDataObservation(value SCUMDataObservation) SCUMDataObservation {
value.SafeSummary = CopySCUMSafeSummary(value.SafeSummary)
return value
}
func CopySCUMObservationResult(value SCUMObservationResult) SCUMObservationResult {
value.SafeSummary = CopySCUMSafeSummary(value.SafeSummary)
value.Rows = CopyGameClientBridgeRows(value.Rows)
return value
}
func CopyGameClientBridgeRows(values []map[string]any) []map[string]any {
if values == nil {
return nil
}
out := make([]map[string]any, len(values))
for index, row := range values {
out[index] = CopyGameClientBridgePayload(row)
}
return out
}
func CopySCUMProjectionFreshnessState(value SCUMProjectionFreshnessState) SCUMProjectionFreshnessState {
return value
}
func CopySCUMMutationGuard(value SCUMMutationGuard) SCUMMutationGuard {
return value
}
func CopySCUMOperationConfirmation(value SCUMOperationConfirmation) SCUMOperationConfirmation {
value.ConfirmedFields = CopyGameClientBridgePayload(value.ConfirmedFields)
value.SafeSummary = CopySCUMSafeSummary(value.SafeSummary)
return value
}
func CopySCUMOperationRequest(value SCUMOperationRequest) SCUMOperationRequest {
value.Payload = CopyGameClientBridgePayload(value.Payload)
value.Guard = CopySCUMMutationGuard(value.Guard)
value.Confirmation = CopySCUMOperationConfirmation(value.Confirmation)
value.SafeSummary = CopySCUMSafeSummary(value.SafeSummary)
value.AuditReferences = CopyStringSlice(value.AuditReferences)
return value
}
func CopySCUMWorkflowInstance(value SCUMWorkflowInstance) SCUMWorkflowInstance {
value.Input = CopyGameClientBridgePayload(value.Input)
value.SafeSummary = CopySCUMSafeSummary(value.SafeSummary)
value.AuditReferences = CopyStringSlice(value.AuditReferences)
return value
}
func CopySCUMWorkflowStep(value SCUMWorkflowStep) SCUMWorkflowStep {
value.DependsOn = CopyStringSlice(value.DependsOn)
value.Confirmation = CopySCUMOperationConfirmation(value.Confirmation)
value.SafeSummary = CopySCUMSafeSummary(value.SafeSummary)
value.AuditReferences = CopyStringSlice(value.AuditReferences)
return value
}
-81
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@@ -1,81 +0,0 @@
package dto
import "browser.local/platform/domain"
type SCUMPlayerLiveStateListResponse struct {
Items []domain.SCUMPlayerLiveState `json:"items"`
Count int `json:"count"`
}
type SCUMSquadListResponse struct {
Items []domain.SCUMSquad `json:"items"`
Count int `json:"count"`
}
type SCUMSquadMemberListResponse struct {
Items []domain.SCUMSquadMember `json:"items"`
Count int `json:"count"`
}
type SCUMVehicleListResponse struct {
Items []domain.SCUMVehicle `json:"items"`
Count int `json:"count"`
}
type SCUMFlagListResponse struct {
Items []domain.SCUMFlag `json:"items"`
Count int `json:"count"`
}
type SCUMCurrentPositionListResponse struct {
Items []domain.SCUMCurrentPosition `json:"items"`
Count int `json:"count"`
}
func SCUMPlayerLiveStatesFromDomain(values []domain.SCUMPlayerLiveState) SCUMPlayerLiveStateListResponse {
out := make([]domain.SCUMPlayerLiveState, len(values))
for index, value := range values {
out[index] = domain.CopySCUMPlayerLiveState(value)
}
return SCUMPlayerLiveStateListResponse{Items: out, Count: len(out)}
}
func SCUMSquadsFromDomain(values []domain.SCUMSquad) SCUMSquadListResponse {
out := make([]domain.SCUMSquad, len(values))
for index, value := range values {
out[index] = domain.CopySCUMSquad(value)
}
return SCUMSquadListResponse{Items: out, Count: len(out)}
}
func SCUMSquadMembersFromDomain(values []domain.SCUMSquadMember) SCUMSquadMemberListResponse {
out := make([]domain.SCUMSquadMember, len(values))
for index, value := range values {
out[index] = domain.CopySCUMSquadMember(value)
}
return SCUMSquadMemberListResponse{Items: out, Count: len(out)}
}
func SCUMVehiclesFromDomain(values []domain.SCUMVehicle) SCUMVehicleListResponse {
out := make([]domain.SCUMVehicle, len(values))
for index, value := range values {
out[index] = domain.CopySCUMVehicle(value)
}
return SCUMVehicleListResponse{Items: out, Count: len(out)}
}
func SCUMFlagsFromDomain(values []domain.SCUMFlag) SCUMFlagListResponse {
out := make([]domain.SCUMFlag, len(values))
for index, value := range values {
out[index] = domain.CopySCUMFlag(value)
}
return SCUMFlagListResponse{Items: out, Count: len(out)}
}
func SCUMCurrentPositionsFromDomain(values []domain.SCUMCurrentPosition) SCUMCurrentPositionListResponse {
out := make([]domain.SCUMCurrentPosition, len(values))
for index, value := range values {
out[index] = domain.CopySCUMCurrentPosition(value)
}
return SCUMCurrentPositionListResponse{Items: out, Count: len(out)}
}
+1 -51
View File
@@ -53,16 +53,6 @@ type StoreSnapshot struct {
GameGiftCatalogs []domain.GameGiftCatalog `json:"gameGiftCatalogs"`
GameGiftRevisions []domain.GameGiftRevision `json:"gameGiftRevisions"`
GameGiftGrants []domain.GameGiftGrant `json:"gameGiftGrants"`
SCUMDataObservations []domain.SCUMDataObservation `json:"scumDataObservations"`
SCUMPlayerLiveStates []domain.SCUMPlayerLiveState `json:"scumPlayerLiveStates"`
SCUMSquads []domain.SCUMSquad `json:"scumSquads"`
SCUMSquadMembers []domain.SCUMSquadMember `json:"scumSquadMembers"`
SCUMVehicles []domain.SCUMVehicle `json:"scumVehicles"`
SCUMFlags []domain.SCUMFlag `json:"scumFlags"`
SCUMCurrentPositions []domain.SCUMCurrentPosition `json:"scumCurrentPositions"`
SCUMOperationRequests []domain.SCUMOperationRequest `json:"scumOperationRequests"`
SCUMWorkflowInstances []domain.SCUMWorkflowInstance `json:"scumWorkflowInstances"`
SCUMWorkflowSteps []domain.SCUMWorkflowStep `json:"scumWorkflowSteps"`
}
type FileStore struct {
@@ -244,36 +234,6 @@ func (store *FileStore) GameGiftRevisions() GameGiftRevisionRepository {
func (store *FileStore) GameGiftGrants() GameGiftGrantRepository {
return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
}
func (store *FileStore) SCUMDataObservations() SCUMDataObservationRepository {
return &persistentRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataObservations, persist: store.persist}
}
func (store *FileStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
}
func (store *FileStore) SCUMSquads() SCUMSquadRepository {
return &persistentRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquads, persist: store.persist}
}
func (store *FileStore) SCUMSquadMembers() SCUMSquadMemberRepository {
return &persistentRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquadMembers, persist: store.persist}
}
func (store *FileStore) SCUMVehicles() SCUMVehicleRepository {
return &persistentRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumVehicles, persist: store.persist}
}
func (store *FileStore) SCUMFlags() SCUMFlagRepository {
return &persistentRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumFlags, persist: store.persist}
}
func (store *FileStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
return &persistentRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumCurrentPositions, persist: store.persist}
}
func (store *FileStore) SCUMOperationRequests() SCUMOperationRequestRepository {
return &persistentRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]{repository: store.MemoryStore.scumOperationRequests, persist: store.persist}
}
func (store *FileStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
return &persistentRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]{repository: store.MemoryStore.scumWorkflowInstances, persist: store.persist}
}
func (store *FileStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
return &persistentRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]{repository: store.MemoryStore.scumWorkflowSteps, persist: store.persist}
}
func (store *FileStore) load() error {
data, err := os.ReadFile(store.path)
@@ -347,7 +307,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
}
}
@@ -392,16 +352,6 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
loadRepository(store.MemoryStore.scumVehicles, snapshot.SCUMVehicles)
loadRepository(store.MemoryStore.scumFlags, snapshot.SCUMFlags)
loadRepository(store.MemoryStore.scumCurrentPositions, snapshot.SCUMCurrentPositions)
loadRepository(store.MemoryStore.scumOperationRequests, snapshot.SCUMOperationRequests)
loadRepository(store.MemoryStore.scumWorkflowInstances, snapshot.SCUMWorkflowInstances)
loadRepository(store.MemoryStore.scumWorkflowSteps, snapshot.SCUMWorkflowSteps)
}
type mutableRepository[T any, F any] interface {
+1 -41
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@@ -204,36 +204,6 @@ func (store *MySQLStore) GameGiftRevisions() GameGiftRevisionRepository {
func (store *MySQLStore) GameGiftGrants() GameGiftGrantRepository {
return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
}
func (store *MySQLStore) SCUMDataObservations() SCUMDataObservationRepository {
return &persistentRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataObservations, persist: store.persist}
}
func (store *MySQLStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
}
func (store *MySQLStore) SCUMSquads() SCUMSquadRepository {
return &persistentRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquads, persist: store.persist}
}
func (store *MySQLStore) SCUMSquadMembers() SCUMSquadMemberRepository {
return &persistentRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquadMembers, persist: store.persist}
}
func (store *MySQLStore) SCUMVehicles() SCUMVehicleRepository {
return &persistentRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumVehicles, persist: store.persist}
}
func (store *MySQLStore) SCUMFlags() SCUMFlagRepository {
return &persistentRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumFlags, persist: store.persist}
}
func (store *MySQLStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
return &persistentRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumCurrentPositions, persist: store.persist}
}
func (store *MySQLStore) SCUMOperationRequests() SCUMOperationRequestRepository {
return &persistentRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]{repository: store.MemoryStore.scumOperationRequests, persist: store.persist}
}
func (store *MySQLStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
return &persistentRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]{repository: store.MemoryStore.scumWorkflowInstances, persist: store.persist}
}
func (store *MySQLStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
return &persistentRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]{repository: store.MemoryStore.scumWorkflowSteps, persist: store.persist}
}
func (store *MySQLStore) initialize() error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
@@ -324,7 +294,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
}
}
@@ -369,14 +339,4 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
loadRepository(store.MemoryStore.scumVehicles, snapshot.SCUMVehicles)
loadRepository(store.MemoryStore.scumFlags, snapshot.SCUMFlags)
loadRepository(store.MemoryStore.scumCurrentPositions, snapshot.SCUMCurrentPositions)
loadRepository(store.MemoryStore.scumOperationRequests, snapshot.SCUMOperationRequests)
loadRepository(store.MemoryStore.scumWorkflowInstances, snapshot.SCUMWorkflowInstances)
loadRepository(store.MemoryStore.scumWorkflowSteps, snapshot.SCUMWorkflowSteps)
}
-212
View File
@@ -295,67 +295,6 @@ type GameGiftGrantRepository interface {
List(domain.GameGiftGrantFilter) ([]domain.GameGiftGrant, error)
Update(domain.GameGiftGrant) error
}
type SCUMDataObservationRepository interface {
Create(domain.SCUMDataObservation) error
Get(string) (domain.SCUMDataObservation, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMDataObservation, error)
Update(domain.SCUMDataObservation) error
}
type SCUMPlayerLiveStateRepository interface {
Create(domain.SCUMPlayerLiveState) error
Get(string) (domain.SCUMPlayerLiveState, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMPlayerLiveState, error)
Update(domain.SCUMPlayerLiveState) error
}
type SCUMSquadRepository interface {
Create(domain.SCUMSquad) error
Get(string) (domain.SCUMSquad, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMSquad, error)
Update(domain.SCUMSquad) error
}
type SCUMSquadMemberRepository interface {
Create(domain.SCUMSquadMember) error
Get(string) (domain.SCUMSquadMember, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMSquadMember, error)
Update(domain.SCUMSquadMember) error
}
type SCUMVehicleRepository interface {
Create(domain.SCUMVehicle) error
Get(string) (domain.SCUMVehicle, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMVehicle, error)
Update(domain.SCUMVehicle) error
}
type SCUMFlagRepository interface {
Create(domain.SCUMFlag) error
Get(string) (domain.SCUMFlag, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMFlag, error)
Update(domain.SCUMFlag) error
}
type SCUMCurrentPositionRepository interface {
Create(domain.SCUMCurrentPosition) error
Get(string) (domain.SCUMCurrentPosition, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMCurrentPosition, error)
Update(domain.SCUMCurrentPosition) error
}
type SCUMOperationRequestRepository interface {
Create(domain.SCUMOperationRequest) error
Get(string) (domain.SCUMOperationRequest, error)
List(domain.SCUMOperationRequestFilter) ([]domain.SCUMOperationRequest, error)
Update(domain.SCUMOperationRequest) error
}
type SCUMWorkflowInstanceRepository interface {
Create(domain.SCUMWorkflowInstance) error
Get(string) (domain.SCUMWorkflowInstance, error)
List(domain.SCUMWorkflowInstanceFilter) ([]domain.SCUMWorkflowInstance, error)
Update(domain.SCUMWorkflowInstance) error
}
type SCUMWorkflowStepRepository interface {
Create(domain.SCUMWorkflowStep) error
Get(string) (domain.SCUMWorkflowStep, error)
List(domain.SCUMWorkflowStepFilter) ([]domain.SCUMWorkflowStep, error)
Update(domain.SCUMWorkflowStep) error
}
type Store interface {
Users() UserRepository
AuthSessions() AuthSessionRepository
@@ -397,16 +336,6 @@ type Store interface {
GameGiftCatalogs() GameGiftCatalogRepository
GameGiftRevisions() GameGiftRevisionRepository
GameGiftGrants() GameGiftGrantRepository
SCUMDataObservations() SCUMDataObservationRepository
SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository
SCUMSquads() SCUMSquadRepository
SCUMSquadMembers() SCUMSquadMemberRepository
SCUMVehicles() SCUMVehicleRepository
SCUMFlags() SCUMFlagRepository
SCUMCurrentPositions() SCUMCurrentPositionRepository
SCUMOperationRequests() SCUMOperationRequestRepository
SCUMWorkflowInstances() SCUMWorkflowInstanceRepository
SCUMWorkflowSteps() SCUMWorkflowStepRepository
}
type MemoryStore struct {
@@ -450,16 +379,6 @@ type MemoryStore struct {
gameGiftCatalogs *memoryRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]
gameGiftRevisions *memoryRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]
gameGiftGrants *memoryRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]
scumDataObservations *memoryRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]
scumPlayerLiveStates *memoryRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]
scumSquads *memoryRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]
scumSquadMembers *memoryRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]
scumVehicles *memoryRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]
scumFlags *memoryRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]
scumCurrentPositions *memoryRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]
scumOperationRequests *memoryRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]
scumWorkflowInstances *memoryRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]
scumWorkflowSteps *memoryRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]
}
func NewMemoryStore() *MemoryStore {
@@ -608,16 +527,6 @@ func NewMemoryStore() *MemoryStore {
gameGiftCatalogs: newMemoryRepository(func(v domain.GameGiftCatalog) string { return v.ID }, domain.CopyGameGiftCatalog, matchGameGiftCatalog),
gameGiftRevisions: newMemoryRepository(func(v domain.GameGiftRevision) string { return v.ID }, domain.CopyGameGiftRevision, matchGameGiftRevision),
gameGiftGrants: newMemoryRepository(func(v domain.GameGiftGrant) string { return v.ID }, domain.CopyGameGiftGrant, matchGameGiftGrant),
scumDataObservations: newMemoryRepository(func(v domain.SCUMDataObservation) string { return v.ID }, domain.CopySCUMDataObservation, matchSCUMDataObservation),
scumPlayerLiveStates: newMemoryRepository(func(v domain.SCUMPlayerLiveState) string { return v.ID }, domain.CopySCUMPlayerLiveState, matchSCUMPlayerLiveState),
scumSquads: newMemoryRepository(func(v domain.SCUMSquad) string { return v.ID }, domain.CopySCUMSquad, matchSCUMSquad),
scumSquadMembers: newMemoryRepository(func(v domain.SCUMSquadMember) string { return v.ID }, domain.CopySCUMSquadMember, matchSCUMSquadMember),
scumVehicles: newMemoryRepository(func(v domain.SCUMVehicle) string { return v.ID }, domain.CopySCUMVehicle, matchSCUMVehicle),
scumFlags: newMemoryRepository(func(v domain.SCUMFlag) string { return v.ID }, domain.CopySCUMFlag, matchSCUMFlag),
scumCurrentPositions: newMemoryRepository(func(v domain.SCUMCurrentPosition) string { return v.ID }, domain.CopySCUMCurrentPosition, matchSCUMCurrentPosition),
scumOperationRequests: newMemoryRepository(func(v domain.SCUMOperationRequest) string { return v.ID }, domain.CopySCUMOperationRequest, matchSCUMOperationRequest),
scumWorkflowInstances: newMemoryRepository(func(v domain.SCUMWorkflowInstance) string { return v.ID }, domain.CopySCUMWorkflowInstance, matchSCUMWorkflowInstance),
scumWorkflowSteps: newMemoryRepository(func(v domain.SCUMWorkflowStep) string { return v.ID }, domain.CopySCUMWorkflowStep, matchSCUMWorkflowStep),
}
}
@@ -697,30 +606,6 @@ func (store *MemoryStore) GameGiftRevisions() GameGiftRevisionRepository {
return store.gameGiftRevisions
}
func (store *MemoryStore) GameGiftGrants() GameGiftGrantRepository { return store.gameGiftGrants }
func (store *MemoryStore) SCUMDataObservations() SCUMDataObservationRepository {
return store.scumDataObservations
}
func (store *MemoryStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return store.scumPlayerLiveStates
}
func (store *MemoryStore) SCUMSquads() SCUMSquadRepository { return store.scumSquads }
func (store *MemoryStore) SCUMSquadMembers() SCUMSquadMemberRepository {
return store.scumSquadMembers
}
func (store *MemoryStore) SCUMVehicles() SCUMVehicleRepository { return store.scumVehicles }
func (store *MemoryStore) SCUMFlags() SCUMFlagRepository { return store.scumFlags }
func (store *MemoryStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
return store.scumCurrentPositions
}
func (store *MemoryStore) SCUMOperationRequests() SCUMOperationRequestRepository {
return store.scumOperationRequests
}
func (store *MemoryStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
return store.scumWorkflowInstances
}
func (store *MemoryStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
return store.scumWorkflowSteps
}
type memoryRepository[T any, F any] struct {
mu sync.RWMutex
@@ -1055,100 +940,3 @@ func matchGameGiftRevision(v domain.GameGiftRevision, f domain.GameGiftRevisionF
func matchGameGiftGrant(v domain.GameGiftGrant, f domain.GameGiftGrantFilter) bool {
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.IdempotencyKey == "" || v.IdempotencyKey == f.IdempotencyKey)
}
func matchSCUMDataObservation(v domain.SCUMDataObservation, f domain.SCUMProjectionFilter) bool {
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.SubjectType == "" || v.SubjectType == string(f.SubjectType)) &&
(f.GamePlayerRecordID == "" || v.SubjectID == f.GamePlayerRecordID) &&
(f.QueryKey == "" || v.QueryKey == f.QueryKey) &&
(f.Freshness == "" || domain.SCUMProjectionFreshness(v.Status) == f.Freshness)
}
func matchSCUMPlayerLiveState(v domain.SCUMPlayerLiveState, f domain.SCUMProjectionFilter) bool {
search := strings.ToLower(strings.TrimSpace(f.Search))
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.GamePlayerID == "" || v.GamePlayerID == f.GamePlayerID) &&
(f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) &&
(f.UserProfileID == "" || v.UserProfileID == f.UserProfileID) &&
(f.SteamID == "" || v.SteamID == f.SteamID) &&
(f.SquadID == "" || v.SquadID == f.SquadID) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
(search == "" || strings.Contains(strings.ToLower(v.DisplayName), search) || strings.Contains(strings.ToLower(v.GamePlayerID), search) || strings.Contains(strings.ToLower(v.UserProfileID), search) || strings.Contains(strings.ToLower(v.SteamID), search))
}
func matchSCUMSquad(v domain.SCUMSquad, f domain.SCUMProjectionFilter) bool {
search := strings.ToLower(strings.TrimSpace(f.Search))
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.SquadID == "" || v.SquadID == f.SquadID) &&
(f.UserProfileID == "" || v.LeaderProfileID == f.UserProfileID) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
(search == "" || strings.Contains(strings.ToLower(v.Name), search) || strings.Contains(strings.ToLower(v.SquadID), search))
}
func matchSCUMSquadMember(v domain.SCUMSquadMember, f domain.SCUMProjectionFilter) bool {
search := strings.ToLower(strings.TrimSpace(f.Search))
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.SquadID == "" || v.SquadID == f.SquadID) &&
(f.GamePlayerID == "" || v.GamePlayerID == f.GamePlayerID) &&
(f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) &&
(f.UserProfileID == "" || v.UserProfileID == f.UserProfileID) &&
(f.SteamID == "" || v.SteamID == f.SteamID) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
(search == "" || strings.Contains(strings.ToLower(v.DisplayName), search) || strings.Contains(strings.ToLower(v.GamePlayerID), search) || strings.Contains(strings.ToLower(v.UserProfileID), search))
}
func matchSCUMVehicle(v domain.SCUMVehicle, f domain.SCUMProjectionFilter) bool {
search := strings.ToLower(strings.TrimSpace(f.Search))
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.VehicleID == "" || v.VehicleID == f.VehicleID) &&
(f.UserProfileID == "" || v.OwnerProfileID == f.UserProfileID) &&
(f.GamePlayerID == "" || v.OwnerPlayerID == f.GamePlayerID) &&
(f.SquadID == "" || v.SquadID == f.SquadID) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
(search == "" || strings.Contains(strings.ToLower(v.Label), search) || strings.Contains(strings.ToLower(v.ClassName), search) || strings.Contains(strings.ToLower(v.VehicleID), search))
}
func matchSCUMFlag(v domain.SCUMFlag, f domain.SCUMProjectionFilter) bool {
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.FlagID == "" || v.FlagID == f.FlagID) &&
(f.UserProfileID == "" || v.OwnerProfileID == f.UserProfileID) &&
(f.GamePlayerID == "" || v.OwnerPlayerID == f.GamePlayerID) &&
(f.SquadID == "" || v.OwnerSquadID == f.SquadID) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness)
}
func matchSCUMCurrentPosition(v domain.SCUMCurrentPosition, f domain.SCUMProjectionFilter) bool {
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.SubjectType == "" || v.SubjectType == f.SubjectType) &&
(f.GamePlayerID == "" || v.GamePlayerID == f.GamePlayerID) &&
(f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) &&
(f.VehicleID == "" || v.VehicleID == f.VehicleID) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness)
}
func matchSCUMOperationRequest(v domain.SCUMOperationRequest, f domain.SCUMOperationRequestFilter) bool {
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.PluginID == "" || v.PluginID == f.PluginID) &&
(f.TemplateKey == "" || v.TemplateKey == f.TemplateKey) &&
(f.PlayerID == "" || v.PlayerID == f.PlayerID) &&
(f.RequesterID == "" || v.RequesterID == f.RequesterID) &&
(f.Status == "" || v.Status == f.Status) &&
(f.IdempotencyKey == "" || v.IdempotencyKey == f.IdempotencyKey)
}
func matchSCUMWorkflowInstance(v domain.SCUMWorkflowInstance, f domain.SCUMWorkflowInstanceFilter) bool {
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.PluginID == "" || v.PluginID == f.PluginID) &&
(f.TemplateKey == "" || v.TemplateKey == f.TemplateKey) &&
(f.RequestedBy == "" || v.RequestedBy == f.RequestedBy) &&
(f.Status == "" || v.Status == f.Status) &&
(f.IdempotencyKey == "" || v.IdempotencyKey == f.IdempotencyKey)
}
func matchSCUMWorkflowStep(v domain.SCUMWorkflowStep, f domain.SCUMWorkflowStepFilter) bool {
return (f.WorkflowID == "" || v.WorkflowID == f.WorkflowID) &&
(f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.StepKey == "" || v.StepKey == f.StepKey) &&
(f.Status == "" || v.Status == f.Status) &&
(f.MutatesState == nil || v.MutatesState == *f.MutatesState)
}
-67
View File
@@ -1,67 +0,0 @@
package repo
import (
"path/filepath"
"testing"
"time"
"browser.local/platform/domain"
)
func TestSCUMProjectionRepositoriesCopyFilterAndPersist(t *testing.T) {
path := filepath.Join(t.TempDir(), "metadata.json")
store, err := NewFileStore(path)
if err != nil {
t.Fatalf("create file store: %v", err)
}
stamp := time.Date(2026, 8, 10, 9, 0, 0, 0, time.UTC)
freshness := domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionFresh, ObservationID: "obs-1", Source: "run", QueryKey: "scum.player.profile", Sequence: 7, Checksum: "sha256:projection", ObservedAt: stamp, ReceivedAt: stamp.Add(time.Second)}
state := domain.SCUMPlayerLiveState{ID: "state-1", ServerInstanceID: "server-1", GamePlayerRecordID: "game-player-1", GamePlayerID: "steam-1", UserProfileID: "profile-1", SteamID: "steam-1", DisplayName: "Moon", SquadID: "squad-1", UnknownFields: map[string]any{"schemaField": "kept"}, Freshness: freshness, CreatedAt: stamp, UpdatedAt: stamp}
if err := store.SCUMPlayerLiveStates().Create(state); err != nil {
t.Fatalf("create state: %v", err)
}
got, err := store.SCUMPlayerLiveStates().Get(state.ID)
if err != nil {
t.Fatalf("get state: %v", err)
}
got.UnknownFields["schemaField"] = "mutated"
again, err := store.SCUMPlayerLiveStates().Get(state.ID)
if err != nil {
t.Fatalf("get state again: %v", err)
}
if again.UnknownFields["schemaField"] != "kept" {
t.Fatalf("state was not copy-isolated: %+v", again.UnknownFields)
}
filtered, err := store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", UserProfileID: "profile-1", Search: "moon"})
if err != nil || len(filtered) != 1 {
t.Fatalf("filter states=%+v err=%v", filtered, err)
}
if err := store.SCUMSquads().Create(domain.SCUMSquad{ID: "squad-1", ServerInstanceID: "server-1", SquadID: "squad-1", Name: "Crystal", Freshness: freshness}); err != nil {
t.Fatalf("create squad: %v", err)
}
if err := store.SCUMVehicles().Create(domain.SCUMVehicle{ID: "vehicle-1", ServerInstanceID: "server-1", VehicleID: "veh-1", Label: "Unknown vehicle", Freshness: freshness}); err != nil {
t.Fatalf("create vehicle: %v", err)
}
if err := store.SCUMFlags().Create(domain.SCUMFlag{ID: "flag-1", ServerInstanceID: "server-1", FlagID: "flag-1", OwnerSquadID: "squad-1", Freshness: freshness}); err != nil {
t.Fatalf("create flag: %v", err)
}
if err := store.SCUMCurrentPositions().Create(domain.SCUMCurrentPosition{ID: "position-1", ServerInstanceID: "server-1", SubjectType: domain.SCUMProjectionSubjectPlayer, SubjectID: "steam-1", GamePlayerRecordID: "game-player-1", X: 1, Y: 2, HasCoordinates: true, Freshness: freshness}); err != nil {
t.Fatalf("create position: %v", err)
}
reloaded, err := NewFileStore(path)
if err != nil {
t.Fatalf("reload file store: %v", err)
}
reloadedStates, err := reloaded.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", SquadID: "squad-1"})
if err != nil || len(reloadedStates) != 1 || reloadedStates[0].Freshness.QueryKey != "scum.player.profile" {
t.Fatalf("unexpected reloaded states=%+v err=%v", reloadedStates, err)
}
vehicles, err := reloaded.SCUMVehicles().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", Search: "unknown"})
if err != nil || len(vehicles) != 1 {
t.Fatalf("unexpected reloaded vehicles=%+v err=%v", vehicles, err)
}
positions, err := reloaded.SCUMCurrentPositions().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", SubjectType: domain.SCUMProjectionSubjectPlayer})
if err != nil || len(positions) != 1 || !positions[0].HasCoordinates {
t.Fatalf("unexpected reloaded positions=%+v err=%v", positions, err)
}
}
-6
View File
@@ -125,9 +125,6 @@ func (svc *CoreService) projectGamePlayerEvent(batch domain.LogBatchIngest, entr
if eventType == "scum.login" {
outcome := strings.TrimSpace(fields["outcome"])
if outcome == "accepted" {
if err := svc.projectSCUMLoginLiveState(player, batch, entry, occurred, true, ""); err != nil {
return err
}
if err := svc.recordSuccessfulGameAccess(player, batch, entry, occurred, strings.TrimSpace(fields["networkFingerprint"])); err != nil {
return err
}
@@ -135,9 +132,6 @@ func (svc *CoreService) projectGamePlayerEvent(batch domain.LogBatchIngest, entr
}
return svc.recordFailedGameAccess(player, batch, entry, occurred, strings.TrimSpace(fields["networkFingerprint"]))
}
if err := svc.projectSCUMLoginLiveState(player, batch, entry, occurred, false, strings.TrimSpace(fields["reason"])); err != nil {
return err
}
return svc.closeGamePlayerSession(player, sourceSession, occurred, strings.TrimSpace(fields["reason"]))
}
-14
View File
@@ -225,20 +225,6 @@ type Core interface {
RequestGameGiftGrantForSession(string, string, domain.GameGiftGrantRequest) (domain.GameGiftGrant, error)
ApproveGameGiftGrantForSession(string, string) (domain.GameGiftGrant, error)
ListGameGiftGrantsForSession(string, string) ([]domain.GameGiftGrant, error)
ListSCUMPlayerLiveStatesForSession(string, domain.SCUMProjectionFilter) ([]domain.SCUMPlayerLiveState, error)
ListSCUMSquadsForSession(string, domain.SCUMProjectionFilter) ([]domain.SCUMSquad, error)
ListSCUMSquadMembersForSession(string, domain.SCUMProjectionFilter) ([]domain.SCUMSquadMember, error)
ListSCUMVehiclesForSession(string, domain.SCUMProjectionFilter) ([]domain.SCUMVehicle, error)
ListSCUMFlagsForSession(string, domain.SCUMProjectionFilter) ([]domain.SCUMFlag, error)
ListSCUMCurrentPositionsForSession(string, domain.SCUMProjectionFilter) ([]domain.SCUMCurrentPosition, error)
RequestSCUMOperationForSession(string, string, domain.SCUMOperationRequest) (domain.SCUMOperationRequest, error)
ListSCUMOperationsForSession(string, domain.SCUMOperationRequestFilter) ([]domain.SCUMOperationRequest, error)
ApproveSCUMOperationForSession(string, string) (domain.SCUMOperationRequest, error)
ReconcileSCUMOperation(string) (domain.SCUMOperationRequest, error)
ConfirmSCUMOperation(string, domain.SCUMOperationConfirmation) (domain.SCUMOperationRequest, error)
CreateSCUMWorkflowForSession(string, string, domain.SCUMWorkflowInstance) (domain.SCUMWorkflowInstance, error)
ListSCUMWorkflowsForSession(string, domain.SCUMWorkflowInstanceFilter) ([]domain.SCUMWorkflowInstance, error)
ListSCUMWorkflowStepsForSession(string, domain.SCUMWorkflowStepFilter) ([]domain.SCUMWorkflowStep, error)
CreateAuditEvent(domain.AuditEvent) (domain.AuditEvent, error)
GetAuditEvent(string) (domain.AuditEvent, error)
ListAuditEvents(domain.AuditEventFilter) ([]domain.AuditEvent, error)
-770
View File
@@ -1,770 +0,0 @@
package service
import (
"encoding/json"
"fmt"
"strconv"
"strings"
"browser.local/platform/domain"
"browser.local/platform/repo"
)
type scumSQLiteMutationJobResult struct {
Outcome string `json:"outcome"`
AffectedRows int `json:"affectedRows"`
MutationChecksum string `json:"mutationChecksum"`
ConfirmationRows []map[string]any `json:"confirmationRows"`
SafeMessage string `json:"safeMessage"`
}
func (svc *CoreService) RequestSCUMOperationForSession(sessionID, serverID string, request domain.SCUMOperationRequest) (domain.SCUMOperationRequest, error) {
request = domain.CopySCUMOperationRequest(request)
user, err := svc.GetCurrentUser(sessionID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if err := svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
return domain.SCUMOperationRequest{}, err
}
instance, err := svc.store.ServerInstances().Get(serverID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, ok := scumOperationTemplate(plugin, request.TemplateKey)
if !ok {
return domain.SCUMOperationRequest{}, validationError("SCUM operation template is not declared")
}
if !containsString(plugin.DeclaredPermissions, template.Permission) {
return domain.SCUMOperationRequest{}, validationError("SCUM operation permission is not declared")
}
if strings.TrimSpace(request.IdempotencyKey) == "" || len(request.IdempotencyKey) > 120 {
return domain.SCUMOperationRequest{}, validationError("operation idempotency key is required")
}
existing, err := svc.store.SCUMOperationRequests().List(domain.SCUMOperationRequestFilter{ServerInstanceID: serverID, IdempotencyKey: request.IdempotencyKey})
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if len(existing) > 0 {
return domain.CopySCUMOperationRequest(existing[0]), nil
}
playerID := coalesceString(request.PlayerID, firstString(request.Payload, "playerId", "steamId"))
if playerID == "" && request.TemplateKey != "server.reward.command.deliver" {
return domain.SCUMOperationRequest{}, validationError("operation playerId is required")
}
summary := operationSafeSummary(request.TemplateKey, playerID, request.Payload)
switch template.Kind {
case domain.GameClientBridgeOperationKindRCON:
if err := validateSCUMRCONOperationPayload(request.TemplateKey, playerID, request.Payload); err != nil {
return domain.SCUMOperationRequest{}, err
}
case domain.GameClientBridgeOperationKindSQLiteMutation:
guard, payload, err := normalizeSCUMSQLiteMutationRequest(template, playerID, request.Payload, request.Guard)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
request.Guard = guard
request.Payload = payload
summary = scumSQLiteMutationSafeSummary(request.TemplateKey, playerID, guard)
default:
return domain.SCUMOperationRequest{}, validationError("SCUM operation kind is unsupported")
}
stamp := svc.now()
operation := domain.SCUMOperationRequest{ID: "scum-operation-" + fingerprintID(serverID, request.IdempotencyKey), ServerInstanceID: serverID, PluginID: instance.PluginID, TemplateKey: request.TemplateKey, PlayerID: playerID, RequesterID: user.ID, ApprovalLevel: template.ApprovalLevel, Payload: domain.CopyGameClientBridgePayload(request.Payload), Guard: request.Guard, Status: domain.SCUMWorkflowStepWaiting, Reason: bounded(request.Reason, 240), IdempotencyKey: request.IdempotencyKey, SafeSummary: summary, CreatedAt: stamp, UpdatedAt: stamp}
if err := svc.store.SCUMOperationRequests().Create(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
_, err = svc.recordAuditEventWithID(user.ID, "scum.operation.request", "scum-operation", operation.ID, domain.AuditResultQueued, "typed SCUM operation awaiting approval")
return domain.CopySCUMOperationRequest(operation), err
}
func (svc *CoreService) ListSCUMOperationsForSession(sessionID string, filter domain.SCUMOperationRequestFilter) ([]domain.SCUMOperationRequest, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMOperationRequests().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ApproveSCUMOperationForSession(sessionID, operationID string) (domain.SCUMOperationRequest, error) {
operation, err := svc.store.SCUMOperationRequests().Get(operationID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
user, err := svc.GetCurrentUser(sessionID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if err := svc.authorizeServerLifecycle(sessionID, operation.ServerInstanceID); err != nil {
return domain.SCUMOperationRequest{}, err
}
if operation.ApprovalLevel == domain.GameClientBridgeApprovalLevelPlatformAdmin && !isPlatformAdmin(user) {
return domain.SCUMOperationRequest{}, ErrForbidden
}
if operation.Status != domain.SCUMWorkflowStepWaiting {
return domain.SCUMOperationRequest{}, validationError("SCUM operation is not awaiting approval")
}
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, ok := scumOperationTemplate(plugin, operation.TemplateKey)
if !ok {
return domain.SCUMOperationRequest{}, validationError("SCUM operation template is not declared")
}
var jobID string
var auditSummary string
switch template.Kind {
case domain.GameClientBridgeOperationKindRCON:
request, err := svc.sourceRCONRequestForSCUMOperation(operation)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
dispatch, err := svc.DispatchSourceRCONCommandForSession(sessionID, request)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
jobID = dispatch.JobID
auditSummary = "typed SCUM operation dispatched through transient RCON input"
case domain.GameClientBridgeOperationKindSQLiteMutation:
gated, ready, err := svc.applySCUMSQLiteMutationApprovalGate(operation, template)
if err != nil || !ready {
return gated, err
}
operation = gated
job, err := svc.dispatchSCUMSQLiteMutationOperation(operation, template)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
jobID = job.ID
auditSummary = "typed SCUM DB mutation dispatched through template-bound Run job"
default:
return domain.SCUMOperationRequest{}, validationError("SCUM operation kind is unsupported")
}
stamp := svc.now()
operation.ApproverID = user.ID
operation.ApprovedAt = stamp
operation.Status = domain.SCUMWorkflowStepQueued
operation.RunJobID = jobID
operation.UpdatedAt = stamp
operation.AuditReferences = append(operation.AuditReferences, "job:"+jobID)
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
_, err = svc.recordAuditEventWithID(user.ID, "scum.operation.approve", "scum-operation", operation.ID, domain.AuditResultQueued, auditSummary)
return domain.CopySCUMOperationRequest(operation), err
}
func (svc *CoreService) ReconcileSCUMOperation(operationID string) (domain.SCUMOperationRequest, error) {
operation, err := svc.store.SCUMOperationRequests().Get(operationID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if strings.TrimSpace(operation.RunJobID) == "" {
return domain.CopySCUMOperationRequest(operation), nil
}
job, err := svc.store.Jobs().Get(operation.RunJobID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, _ := scumOperationTemplate(plugin, operation.TemplateKey)
stamp := svc.now()
switch job.State {
case domain.JobStateSucceeded:
if template.Kind == domain.GameClientBridgeOperationKindSQLiteMutation {
if updated, terminal := reconcileSCUMSQLiteMutationJobResult(operation, template, job); terminal {
operation = updated
} else {
operation = updated
operation.Status = domain.SCUMWorkflowStepConfirming
}
} else if operation.Confirmation.Status == "confirmed" {
operation.Status = domain.SCUMWorkflowStepConfirmed
} else {
operation.Status = domain.SCUMWorkflowStepConfirming
}
case domain.JobStateFailed:
if strings.Contains(strings.ToLower(job.ExecutionResult.Kind), "unknown") || strings.Contains(strings.ToLower(job.ExecutionResult.AuditSummary), "unknown") {
operation.Status = domain.SCUMWorkflowStepUnknown
} else {
operation.Status = domain.SCUMWorkflowStepFailed
}
operation.CompletedAt = stamp
case domain.JobStateCancelled:
operation.Status = domain.SCUMWorkflowStepUnknown
operation.CompletedAt = stamp
}
operation.UpdatedAt = stamp
if (operation.Status == domain.SCUMWorkflowStepConfirmed || operation.Status == domain.SCUMWorkflowStepFailed || operation.Status == domain.SCUMWorkflowStepUnknown) && operation.CompletedAt.IsZero() {
operation.CompletedAt = stamp
}
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
func (svc *CoreService) ConfirmSCUMOperation(operationID string, confirmation domain.SCUMOperationConfirmation) (domain.SCUMOperationRequest, error) {
operation, err := svc.store.SCUMOperationRequests().Get(operationID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, _ := scumOperationTemplate(plugin, operation.TemplateKey)
confirmation = domain.CopySCUMOperationConfirmation(confirmation)
stamp := svc.now()
if confirmation.Status != "confirmed" {
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation = confirmation
operation.CompletedAt = stamp
operation.UpdatedAt = stamp
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
if template.Kind == domain.GameClientBridgeOperationKindSQLiteMutation && !scumSQLiteMutationConfirmationMatches(operation, confirmation.ConfirmedFields) {
confirmation.Status = "failed"
confirmation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation confirmation mismatch", Message: "Run readback did not prove the requested SCUM player field value."}
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation = confirmation
operation.CompletedAt = stamp
operation.UpdatedAt = stamp
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
operation.Confirmation = confirmation
operation.Status = domain.SCUMWorkflowStepConfirmed
operation.CompletedAt = stamp
operation.UpdatedAt = stamp
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
func (svc *CoreService) sourceRCONRequestForSCUMOperation(operation domain.SCUMOperationRequest) (domain.SourceRCONCommandRequest, error) {
command, chat, err := scumRCONCommandForOperation(operation)
if err != nil {
return domain.SourceRCONCommandRequest{}, err
}
request := domain.SourceRCONCommandRequest{ServerInstanceID: operation.ServerInstanceID, IdempotencyKey: "scum-operation-" + operation.IdempotencyKey}
if chat != "" {
request.Kind = domain.SourceRCONCommandKindChat
request.ChatType = 4
request.TargetSteamID = operation.PlayerID
request.Message = chat
return request, nil
}
request.Kind = domain.SourceRCONCommandKindCommand
request.Command = command
return request, nil
}
func scumRCONCommandForOperation(operation domain.SCUMOperationRequest) (command string, chat string, err error) {
playerID := operation.PlayerID
switch operation.TemplateKey {
case "player.fame.set":
amount, ok := operationInteger(operation.Payload, "fame", "amount", "value")
if !ok {
return "", "", validationError("fame amount is required")
}
return fmt.Sprintf("#SetFamePoints %d %q", amount, playerID), "", nil
case "player.currency.normal.set":
amount, ok := operationInteger(operation.Payload, "amount", "balance", "normalBalance")
if !ok {
return "", "", validationError("normal currency amount is required")
}
return fmt.Sprintf("#SetCurrencyBalance Normal %d %q", amount, playerID), "", nil
case "player.currency.gold.set":
amount, ok := operationInteger(operation.Payload, "amount", "balance", "goldBalance")
if !ok {
return "", "", validationError("gold currency amount is required")
}
return fmt.Sprintf("#SetCurrencyBalance Gold %d %q", amount, playerID), "", nil
case "player.notify":
message := strings.TrimSpace(firstString(operation.Payload, "message", "notice"))
if message == "" || len(message) > 200 {
return "", "", validationError("notification message is required")
}
return "", message, nil
default:
return "", "", validationError("unsupported SCUM RCON operation template")
}
}
func validateSCUMRCONOperationPayload(templateKey, playerID string, payload map[string]any) error {
operation := domain.SCUMOperationRequest{TemplateKey: templateKey, PlayerID: playerID, Payload: payload}
command, chat, err := scumRCONCommandForOperation(operation)
if err != nil {
return err
}
if strings.ContainsAny(command, "\r\n") || strings.ContainsAny(chat, "\r\n") {
return validationError("operation payload contains invalid control characters")
}
return nil
}
func normalizeSCUMSQLiteMutationRequest(template domain.GameClientBridgeOperationTemplateDeclaration, playerID string, payload map[string]any, guard domain.SCUMMutationGuard) (domain.SCUMMutationGuard, map[string]any, error) {
lowerKey := strings.ToLower(template.Key)
if strings.Contains(lowerKey, "fame") || strings.Contains(lowerKey, "currency") {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM fame and currency edits must use RCON operation templates")
}
if template.ApprovalLevel != domain.GameClientBridgeApprovalLevelPlatformAdmin {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation requires platform-admin approval")
}
if template.Mutation.FieldKey == "" || template.Mutation.ConfirmationQueryKey == "" || template.Mutation.TableKey == "" || template.Mutation.IdentityKey == "" || template.Mutation.ValueKey == "" {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation metadata is incomplete")
}
if template.MaxRowsAffected < 1 {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation row bound is required")
}
payload = domain.CopyGameClientBridgePayload(payload)
if guard.FieldKey == "" {
guard.FieldKey = coalesceString(firstString(payload, "fieldKey"), template.Mutation.FieldKey)
}
if guard.Before == nil {
guard.Before = payload["before"]
}
if guard.After == nil {
guard.After = payload["after"]
if guard.After == nil {
guard.After = payload["value"]
}
}
if guard.MaxRowsAffected == 0 {
guard.MaxRowsAffected = template.MaxRowsAffected
}
guard.SafetyWindow = coalesceString(guard.SafetyWindow, firstString(payload, "safetyWindow", "maintenanceWindow"))
guard.BackupRef = coalesceString(guard.BackupRef, firstString(payload, "backupRef", "snapshotRef"))
guard.RequiresOfflinePlayer = template.Safety.RequiresOfflinePlayer
guard.RequiresMaintenance = template.Safety.RequiresMaintenanceWindow
guard.RequiresBackup = template.Safety.BackupRequired
if playerID == "" {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation playerId is required")
}
if guard.FieldKey != template.Mutation.FieldKey {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation field key does not match template")
}
if guard.Before == nil || guard.After == nil {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation before and after values are required")
}
if guard.MaxRowsAffected < 1 || guard.MaxRowsAffected > template.MaxRowsAffected {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation maxRowsAffected exceeds template bound")
}
if err := validateSCUMMutationValue(template, guard.Before, "before"); err != nil {
return domain.SCUMMutationGuard{}, nil, err
}
if err := validateSCUMMutationValue(template, guard.After, "after"); err != nil {
return domain.SCUMMutationGuard{}, nil, err
}
for key, value := range map[string]any{"playerId": playerID, "fieldKey": guard.FieldKey, "before": guard.Before, "after": guard.After, "safetyWindow": guard.SafetyWindow, "backupRef": guard.BackupRef} {
if value != nil && value != "" {
payload[key] = value
}
}
return guard, payload, nil
}
func validateSCUMMutationValue(template domain.GameClientBridgeOperationTemplateDeclaration, value any, label string) error {
switch template.Mutation.AllowedValueType {
case "integer":
parsed, ok := anyInt64(value)
if !ok {
return validationError("SCUM DB mutation " + label + " value must be an integer")
}
if template.Mutation.MinValue != 0 && float64(parsed) < template.Mutation.MinValue || template.Mutation.MaxValue != 0 && float64(parsed) > template.Mutation.MaxValue {
return validationError("SCUM DB mutation " + label + " value is outside the template range")
}
case "number":
parsed, ok := anyFloat64(value)
if !ok {
return validationError("SCUM DB mutation " + label + " value must be numeric")
}
if template.Mutation.MinValue != 0 && parsed < template.Mutation.MinValue || template.Mutation.MaxValue != 0 && parsed > template.Mutation.MaxValue {
return validationError("SCUM DB mutation " + label + " value is outside the template range")
}
case "string":
if strings.TrimSpace(fmt.Sprint(value)) == "" || strings.ContainsAny(fmt.Sprint(value), "\r\n") {
return validationError("SCUM DB mutation " + label + " value is invalid")
}
case "boolean":
if _, ok := value.(bool); !ok {
return validationError("SCUM DB mutation " + label + " value must be boolean")
}
default:
return validationError("SCUM DB mutation value type is unsupported")
}
return nil
}
func (svc *CoreService) applySCUMSQLiteMutationApprovalGate(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration) (domain.SCUMOperationRequest, bool, error) {
state, err := svc.latestSCUMPlayerLiveState(operation.ServerInstanceID, operation.PlayerID)
if err != nil {
if err == repo.ErrNotFound {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待当前玩家数据", "需要先从当前服务的登录日志或 SCUM.db 读取玩家数据。")
}
return domain.SCUMOperationRequest{}, false, err
}
if state.Freshness.Status != domain.SCUMProjectionFresh {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待当前数据", "玩家数据还未通过当前服务读回确认。")
}
if template.Safety.RequiresOfflinePlayer && state.Online {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待玩家离线", "DB-only 玩家字段修改必须等玩家离线或进入维护窗口。")
}
if template.Safety.RequiresMaintenanceWindow && strings.TrimSpace(operation.Guard.SafetyWindow) == "" {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "缺少维护窗口", "DB mutation 需要记录维护窗口/离线安全证据。")
}
if template.Safety.BackupRequired && strings.TrimSpace(operation.Guard.BackupRef) == "" {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "缺少备份快照", "DB mutation 需要 run 或管理员提供 backup/snapshot evidence。")
}
current, ok := scumCurrentMutationFieldValue(state, operation.Guard.FieldKey)
if !ok {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待字段读回", "当前本地数据没有该 DB-only 字段,需先完成确认查询。")
}
if !scumScalarEqual(current, operation.Guard.Before) {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepBlocked, "before value 已过期", "当前字段值与提交时 before guard 不一致,已阻止写入。")
}
return domain.CopySCUMOperationRequest(operation), true, nil
}
func (svc *CoreService) updateSCUMOperationGate(operation domain.SCUMOperationRequest, status domain.SCUMWorkflowStepStatus, title string, message string) (domain.SCUMOperationRequest, bool, error) {
operation.Status = status
operation.SafeSummary = domain.SCUMSafeSummary{Title: title, Message: message, Details: map[string]string{"template": operation.TemplateKey, "playerId": operation.PlayerID}}
operation.UpdatedAt = svc.now()
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, false, err
}
return domain.CopySCUMOperationRequest(operation), false, nil
}
func (svc *CoreService) latestSCUMPlayerLiveState(serverID, playerID string) (domain.SCUMPlayerLiveState, error) {
states, err := svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: serverID, GamePlayerID: playerID})
if err != nil {
return domain.SCUMPlayerLiveState{}, err
}
if len(states) == 0 {
states, err = svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: serverID, SteamID: playerID})
if err != nil {
return domain.SCUMPlayerLiveState{}, err
}
}
if len(states) == 0 {
return domain.SCUMPlayerLiveState{}, repo.ErrNotFound
}
best := states[0]
for _, state := range states[1:] {
if state.Freshness.ObservedAt.After(best.Freshness.ObservedAt) || state.UpdatedAt.After(best.UpdatedAt) {
best = state
}
}
return domain.CopySCUMPlayerLiveState(best), nil
}
func scumCurrentMutationFieldValue(state domain.SCUMPlayerLiveState, fieldKey string) (any, bool) {
if state.UnknownFields != nil {
for _, key := range []string{fieldKey, "field" + fieldKey, "attribute" + fieldKey, "attribute_" + fieldKey, "stat" + fieldKey, "stat_" + fieldKey} {
if value, ok := state.UnknownFields[key]; ok {
return value, true
}
}
}
return nil, false
}
func (svc *CoreService) dispatchSCUMSQLiteMutationOperation(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration) (domain.Job, error) {
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.Job{}, err
}
jobID := jobIDFromParts("job-scum-sqlite-mutation", instance.ID, operation.IdempotencyKey)
job := domain.Job{ID: jobID, ServerInstanceID: instance.ID, RunEndpointID: instance.RunEndpointID, Capability: domain.JobCapabilityRemoteRunProtectedSQL, TargetKey: template.TargetKey, InputRef: "input://scum-operation/" + operation.ID, IdempotencyKey: "scum-sqlite-mutation:" + operation.IdempotencyKey, Progress: domain.JobProgress{Percent: 0, Message: "typed SCUM DB mutation queued"}, RetryPolicy: domain.JobRetryPolicy{MaxAttempts: 1, InitialBackoffSeconds: 1, MaxBackoffSeconds: 1}, ExecutionInput: domain.JobExecutionInput{WorkspaceScope: svc.runtimeProfileScope(instance.ID), RemoteAdapterKey: template.TransportKey, RemoteAdapterKind: "protected-sql", TimeoutSeconds: template.TimeoutSeconds, PluginID: operation.PluginID, Inputs: scumSQLiteMutationJobInputs(operation, template)}}
created, err := svc.CreateJob(job)
if err != nil {
return domain.Job{}, err
}
if created.ID != jobID || created.Capability != domain.JobCapabilityRemoteRunProtectedSQL || created.TargetKey != template.TargetKey || created.ExecutionInput.RemoteAdapterKey != template.TransportKey {
return domain.Job{}, validationError("SCUM DB mutation idempotency key is already bound")
}
return created, nil
}
func scumSQLiteMutationJobInputs(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration) map[string]string {
return map[string]string{
"operationId": operation.ID,
"templateKey": operation.TemplateKey,
"playerId": operation.PlayerID,
"fieldKey": operation.Guard.FieldKey,
"tableKey": template.Mutation.TableKey,
"identityKey": template.Mutation.IdentityKey,
"valueKey": template.Mutation.ValueKey,
"before": scumScalarString(operation.Guard.Before),
"after": scumScalarString(operation.Guard.After),
"maxRowsAffected": strconv.Itoa(operation.Guard.MaxRowsAffected),
"confirmationQueryKey": template.Mutation.ConfirmationQueryKey,
"safetyWindow": operation.Guard.SafetyWindow,
"backupRef": operation.Guard.BackupRef,
}
}
func reconcileSCUMSQLiteMutationJobResult(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration, job domain.Job) (domain.SCUMOperationRequest, bool) {
result, ok := parseSCUMSQLiteMutationJobResult(job.ExecutionResult.Content)
if !ok || result.Outcome == "unknown" || strings.Contains(strings.ToLower(job.ExecutionResult.Kind), "unknown") {
operation.Status = domain.SCUMWorkflowStepUnknown
operation.Confirmation = domain.SCUMOperationConfirmation{Status: "unknown", SafeSummary: domain.SCUMSafeSummary{Title: "DB mutation state unknown", Message: "Run did not return a valid bounded mutation result."}}
return operation, true
}
operation.Confirmation.AffectedRows = result.AffectedRows
operation.Confirmation.MutationChecksum = result.MutationChecksum
operation.Confirmation.Checksum = coalesceString(operation.Confirmation.Checksum, coalesceString(result.MutationChecksum, job.ExecutionResult.Checksum))
if result.Outcome == "stale-before" {
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation.Status = "failed"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "before value 已过期", Message: "Run 在写入前发现当前 DB 值与 approved before guard 不一致。"}
return operation, true
}
if result.Outcome != "succeeded" || result.AffectedRows < 1 {
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation.Status = "failed"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation failed", Message: bounded(coalesceString(result.SafeMessage, "Run reported the mutation did not succeed."), 240)}
return operation, true
}
if result.AffectedRows > template.MaxRowsAffected || result.AffectedRows > operation.Guard.MaxRowsAffected || strings.TrimSpace(result.MutationChecksum) == "" {
operation.Status = domain.SCUMWorkflowStepUnknown
operation.Confirmation.Status = "unknown"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation row bound unknown", Message: "Run result exceeded declared row bounds or omitted mutation checksum."}
return operation, true
}
if len(result.ConfirmationRows) > 0 {
for _, row := range result.ConfirmationRows {
if scumSQLiteMutationConfirmationMatches(operation, row) {
operation.Status = domain.SCUMWorkflowStepConfirmed
operation.Confirmation.Status = "confirmed"
operation.Confirmation.ConfirmedFields = domain.CopyGameClientBridgePayload(row)
return operation, true
}
}
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation.Status = "failed"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation confirmation mismatch", Message: "Run confirmation rows did not match the requested after value."}
return operation, true
}
operation.Confirmation.Status = "executed"
return operation, false
}
func parseSCUMSQLiteMutationJobResult(content string) (scumSQLiteMutationJobResult, bool) {
if strings.TrimSpace(content) == "" {
return scumSQLiteMutationJobResult{}, false
}
var result scumSQLiteMutationJobResult
if err := json.Unmarshal([]byte(content), &result); err != nil {
return scumSQLiteMutationJobResult{}, false
}
result.Outcome = strings.TrimSpace(result.Outcome)
return result, result.Outcome != ""
}
func scumSQLiteMutationConfirmationMatches(operation domain.SCUMOperationRequest, row map[string]any) bool {
if row == nil {
return false
}
rowPlayerID := firstString(row, "playerId", "gamePlayerId", "steamId", "steam_id")
if rowPlayerID != "" && rowPlayerID != operation.PlayerID {
return false
}
if field := firstString(row, "fieldKey", "field", "attributeKey"); field != "" && field != operation.Guard.FieldKey {
return false
}
for _, key := range []string{"value", "after", operation.Guard.FieldKey, "field" + operation.Guard.FieldKey, "attribute" + operation.Guard.FieldKey, "attribute_" + operation.Guard.FieldKey} {
if value, ok := row[key]; ok && scumScalarEqual(value, operation.Guard.After) {
return true
}
}
return false
}
func scumSQLiteMutationSafeSummary(templateKey, playerID string, guard domain.SCUMMutationGuard) domain.SCUMSafeSummary {
details := map[string]string{"template": templateKey, "fieldKey": guard.FieldKey, "maxRowsAffected": strconv.Itoa(guard.MaxRowsAffected)}
if playerID != "" {
details["playerId"] = playerID
}
if guard.SafetyWindow != "" {
details["safetyWindow"] = guard.SafetyWindow
}
if guard.BackupRef != "" {
details["backupRef"] = guard.BackupRef
}
return domain.SCUMSafeSummary{Title: "Declared SCUM DB mutation", Message: "Run executes this through a declared mutation template with before-value and row-bound guards; raw SQL is not stored.", Details: details}
}
func operationInteger(payload map[string]any, keys ...string) (int64, bool) {
for _, key := range keys {
value, exists := payload[key]
if !exists {
continue
}
switch typed := value.(type) {
case int:
return int64(typed), true
case int64:
return typed, true
case uint64:
if typed > uint64(^uint64(0)>>1) {
return 0, false
}
return int64(typed), true
case float64:
if typed == float64(int64(typed)) {
return int64(typed), true
}
case string:
parsed, err := strconv.ParseInt(strings.TrimSpace(typed), 10, 64)
if err == nil {
return parsed, true
}
}
}
return 0, false
}
func anyInt64(value any) (int64, bool) {
switch typed := value.(type) {
case int:
return int64(typed), true
case int8:
return int64(typed), true
case int16:
return int64(typed), true
case int32:
return int64(typed), true
case int64:
return typed, true
case uint:
return int64(typed), true
case uint8:
return int64(typed), true
case uint16:
return int64(typed), true
case uint32:
return int64(typed), true
case uint64:
if typed > uint64(^uint64(0)>>1) {
return 0, false
}
return int64(typed), true
case float64:
if typed == float64(int64(typed)) {
return int64(typed), true
}
case float32:
if typed == float32(int64(typed)) {
return int64(typed), true
}
case json.Number:
parsed, err := typed.Int64()
return parsed, err == nil
case string:
parsed, err := strconv.ParseInt(strings.TrimSpace(typed), 10, 64)
return parsed, err == nil
}
return 0, false
}
func anyFloat64(value any) (float64, bool) {
switch typed := value.(type) {
case int:
return float64(typed), true
case int64:
return float64(typed), true
case uint64:
return float64(typed), true
case float64:
return typed, true
case float32:
return float64(typed), true
case json.Number:
parsed, err := typed.Float64()
return parsed, err == nil
case string:
parsed, err := strconv.ParseFloat(strings.TrimSpace(typed), 64)
return parsed, err == nil
}
return 0, false
}
func scumScalarEqual(left any, right any) bool {
if leftInt, ok := anyInt64(left); ok {
if rightInt, rightOK := anyInt64(right); rightOK {
return leftInt == rightInt
}
}
if leftFloat, ok := anyFloat64(left); ok {
if rightFloat, rightOK := anyFloat64(right); rightOK {
return leftFloat == rightFloat
}
}
return strings.TrimSpace(fmt.Sprint(left)) == strings.TrimSpace(fmt.Sprint(right))
}
func scumScalarString(value any) string {
if parsed, ok := anyInt64(value); ok {
return strconv.FormatInt(parsed, 10)
}
if parsed, ok := anyFloat64(value); ok {
return strconv.FormatFloat(parsed, 'f', -1, 64)
}
if typed, ok := value.(bool); ok {
return strconv.FormatBool(typed)
}
return bounded(strings.TrimSpace(fmt.Sprint(value)), 512)
}
func operationSafeSummary(templateKey, playerID string, payload map[string]any) domain.SCUMSafeSummary {
details := map[string]string{"template": templateKey}
if playerID != "" {
details["playerId"] = playerID
}
if amount, ok := operationInteger(payload, "fame", "amount", "balance", "value", "normalBalance", "goldBalance"); ok {
details["value"] = fmt.Sprintf("%d", amount)
}
return domain.SCUMSafeSummary{Title: "Declared SCUM action", Message: "RCON text is generated server-side and is not stored in the local record.", Details: details}
}
func scumOperationTemplate(plugin domain.GamePlugin, key string) (domain.GameClientBridgeOperationTemplateDeclaration, bool) {
for _, template := range plugin.GameClientBridge.OperationTemplates {
if template.Key == key {
return template, true
}
}
return domain.GameClientBridgeOperationTemplateDeclaration{}, false
}
-273
View File
@@ -1,273 +0,0 @@
package service
import (
"encoding/json"
"strings"
"testing"
"time"
"browser.local/platform/domain"
)
func TestSCUMRCONOperationApprovalDispatchesTransientCommandAndConfirms(t *testing.T) {
svc, session, runSession, instance := newSourceRCONFixture(t)
seedSCUMOperationTemplates(t, svc, instance.PluginID)
request := domain.SCUMOperationRequest{TemplateKey: "player.fame.set", PlayerID: "76561198000000001", Payload: map[string]any{"fame": 123}, Reason: "restore fame", IdempotencyKey: "fame-restore-1"}
operation, err := svc.RequestSCUMOperationForSession(session, instance.ID, request)
if err != nil || operation.Status != domain.SCUMWorkflowStepWaiting {
t.Fatalf("request operation=%+v err=%v", operation, err)
}
duplicate, err := svc.RequestSCUMOperationForSession(session, instance.ID, request)
if err != nil || duplicate.ID != operation.ID {
t.Fatalf("duplicate should return original operation: duplicate=%+v err=%v", duplicate, err)
}
approved, err := svc.ApproveSCUMOperationForSession(session, operation.ID)
if err != nil || approved.Status != domain.SCUMWorkflowStepQueued || approved.RunJobID == "" {
t.Fatalf("approve operation=%+v err=%v", approved, err)
}
job, err := svc.store.Jobs().Get(approved.RunJobID)
if err != nil {
t.Fatalf("get operation job: %v", err)
}
serializedOperation, _ := json.Marshal(approved)
serializedJob, _ := json.Marshal(job)
for _, forbidden := range []string{"#SetFamePoints", "SetCurrencyBalance", "password="} {
if strings.Contains(string(serializedOperation), forbidden) || strings.Contains(string(serializedJob), forbidden) {
t.Fatalf("operation/job persisted raw RCON text %q: operation=%s job=%s", forbidden, serializedOperation, serializedJob)
}
}
claim, err := svc.ClaimRunJob(domain.RunJobClaim{RunEndpointID: "run-local", SessionToken: runSession, Capabilities: []string{domain.JobCapabilityRemoteRunRCONCommand}, Capacity: domain.RunCapacity{MaxJobs: 1}})
if err != nil || !claim.HasJob || claim.Job == nil || claim.Job.JobID != approved.RunJobID {
t.Fatalf("claim operation RCON job: claim=%+v err=%v", claim, err)
}
ack, err := svc.AckRunJob(domain.RunJobAck{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: claim.Job.LeaseToken, Attempt: claim.Job.Attempt, Message: "accepted"})
if err != nil || !ack.Accepted {
t.Fatalf("ack operation RCON job: ack=%+v err=%v", ack, err)
}
input, err := svc.GetSourceRCONExecutionInput(domain.SourceRCONExecutionInputRequest{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: ack.Job.LeaseToken, Attempt: ack.Job.Attempt})
if err != nil {
t.Fatalf("read transient operation command: %v", err)
}
if input.Command != "#SetFamePoints 123 \"76561198000000001\"" {
t.Fatalf("unexpected generated RCON command: %q", input.Command)
}
if _, err := svc.CompleteRunJob(domain.RunJobResult{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: ack.Job.LeaseToken, Attempt: ack.Job.Attempt, State: domain.JobStateSucceeded, Progress: domain.RunJobProgressReport{Percent: 100}, ExecutionResult: domain.JobExecutionResult{Kind: "source-rcon.succeeded", AuditSummary: "typed RCON delivered"}}); err != nil {
t.Fatalf("complete operation job: %v", err)
}
reconciled, err := svc.ReconcileSCUMOperation(approved.ID)
if err != nil || reconciled.Status != domain.SCUMWorkflowStepConfirming {
t.Fatalf("expected confirming after delivery before readback: %+v err=%v", reconciled, err)
}
confirmed, err := svc.ConfirmSCUMOperation(approved.ID, domain.SCUMOperationConfirmation{Status: "confirmed", ConfirmedFields: map[string]any{"fame": 123}, ObservedAt: fixedTime.Add(time.Minute)})
if err != nil || confirmed.Status != domain.SCUMWorkflowStepConfirmed || confirmed.CompletedAt.IsZero() {
t.Fatalf("confirm operation=%+v err=%v", confirmed, err)
}
}
func TestSCUMRCONOperationPermissionUnknownAndConfirmationFailure(t *testing.T) {
svc, session, runSession, instance := newSourceRCONFixture(t)
seedSCUMOperationTemplates(t, svc, instance.PluginID)
adminOnly, err := svc.RequestSCUMOperationForSession(session, instance.ID, domain.SCUMOperationRequest{TemplateKey: "player.currency.gold.set", PlayerID: "76561198000000002", Payload: map[string]any{"amount": 9}, Reason: "admin-only", IdempotencyKey: "gold-admin-only"})
if err != nil {
t.Fatalf("request admin-only operation: %v", err)
}
if _, err := svc.ApproveSCUMOperationForSession(session, adminOnly.ID); err != ErrForbidden {
t.Fatalf("expected platform-admin approval denial, got %v", err)
}
operation, err := svc.RequestSCUMOperationForSession(session, instance.ID, domain.SCUMOperationRequest{TemplateKey: "player.currency.normal.set", PlayerID: "76561198000000002", Payload: map[string]any{"amount": 500}, Reason: "repair balance", IdempotencyKey: "normal-unknown"})
if err != nil {
t.Fatalf("request normal currency operation: %v", err)
}
approved, err := svc.ApproveSCUMOperationForSession(session, operation.ID)
if err != nil {
t.Fatalf("approve normal currency operation: %v", err)
}
claim, err := svc.ClaimRunJob(domain.RunJobClaim{RunEndpointID: "run-local", SessionToken: runSession, Capabilities: []string{domain.JobCapabilityRemoteRunRCONCommand}, Capacity: domain.RunCapacity{MaxJobs: 1}})
if err != nil || !claim.HasJob || claim.Job == nil || claim.Job.JobID != approved.RunJobID {
t.Fatalf("claim normal currency job: claim=%+v err=%v", claim, err)
}
ack, err := svc.AckRunJob(domain.RunJobAck{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: claim.Job.LeaseToken, Attempt: claim.Job.Attempt})
if err != nil {
t.Fatalf("ack normal currency job: %v", err)
}
if _, err := svc.GetSourceRCONExecutionInput(domain.SourceRCONExecutionInputRequest{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: ack.Job.LeaseToken, Attempt: ack.Job.Attempt}); err != nil {
t.Fatalf("consume normal currency command: %v", err)
}
if _, err := svc.CompleteRunJob(domain.RunJobResult{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: ack.Job.LeaseToken, Attempt: ack.Job.Attempt, State: domain.JobStateFailed, Progress: domain.RunJobProgressReport{Percent: 100}, ExecutionResult: domain.JobExecutionResult{Kind: "source-rcon.unknown", AuditSummary: "unknown command state"}}); err != nil {
t.Fatalf("complete unknown operation job: %v", err)
}
unknown, err := svc.ReconcileSCUMOperation(approved.ID)
if err != nil || unknown.Status != domain.SCUMWorkflowStepUnknown {
t.Fatalf("expected unknown terminal state: %+v err=%v", unknown, err)
}
failure, err := svc.ConfirmSCUMOperation(operation.ID, domain.SCUMOperationConfirmation{Status: "failed", SafeSummary: domain.SCUMSafeSummary{Title: "Readback mismatch", Message: "Projection did not match expected currency."}, ObservedAt: time.Date(2026, 8, 10, 12, 0, 0, 0, time.UTC)})
if err != nil || failure.Status != domain.SCUMWorkflowStepFailed {
t.Fatalf("expected confirmation failure: %+v err=%v", failure, err)
}
}
func TestSCUMSQLiteMutationOperationSafetyGatesAndDispatchesTypedJob(t *testing.T) {
svc, session, runSession, instance := newSourceRCONFixture(t)
seedSCUMOperationTemplates(t, svc, instance.PluginID)
adminSession := enableSCUMSQLiteMutationOperationSupport(t, svc, instance)
if _, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: instance.ID, PluginID: instance.PluginID, Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 1, Checksum: "sha256:profile-online", ObservedAt: fixedTime, Rows: []map[string]any{{"gamePlayerId": "76561198000000855", "displayName": "Attribute Tester", "online": true, "855": 100}}}); err != nil {
t.Fatalf("seed online projection: %v", err)
}
operation, err := svc.RequestSCUMOperationForSession(session, instance.ID, domain.SCUMOperationRequest{TemplateKey: "player.attribute.855.set", PlayerID: "76561198000000855", Payload: map[string]any{"fieldKey": "855", "before": 100, "after": 150, "safetyWindow": "maintenance-2026-08-10", "backupRef": "snapshot://scum/server-rcon/20260810"}, Reason: "repair attribute 855", IdempotencyKey: "attribute-855-1"})
if err != nil || operation.Status != domain.SCUMWorkflowStepWaiting {
t.Fatalf("request sqlite mutation=%+v err=%v", operation, err)
}
waiting, err := svc.ApproveSCUMOperationForSession(adminSession, operation.ID)
if err != nil || waiting.Status != domain.SCUMWorkflowStepWaiting || waiting.RunJobID != "" || !strings.Contains(waiting.SafeSummary.Title, "离线") {
t.Fatalf("online player should block dispatch: %+v err=%v", waiting, err)
}
if _, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: instance.ID, PluginID: instance.PluginID, Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 2, Checksum: "sha256:profile-offline", ObservedAt: fixedTime.Add(time.Minute), Rows: []map[string]any{{"gamePlayerId": "76561198000000855", "displayName": "Attribute Tester", "online": false, "855": 100}}}); err != nil {
t.Fatalf("seed offline projection: %v", err)
}
approved, err := svc.ApproveSCUMOperationForSession(adminSession, operation.ID)
if err != nil || approved.Status != domain.SCUMWorkflowStepQueued || approved.RunJobID == "" {
t.Fatalf("approve sqlite mutation=%+v err=%v", approved, err)
}
job, err := svc.store.Jobs().Get(approved.RunJobID)
if err != nil {
t.Fatalf("get sqlite mutation job: %v", err)
}
if job.Capability != domain.JobCapabilityRemoteRunProtectedSQL || job.ExecutionInput.Inputs["fieldKey"] != "855" || job.ExecutionInput.Inputs["before"] != "100" || job.ExecutionInput.Inputs["after"] != "150" || job.ExecutionInput.Inputs["maxRowsAffected"] != "1" {
t.Fatalf("unexpected typed mutation job: %+v", job)
}
serializedOperation, _ := json.Marshal(approved)
serializedJob, _ := json.Marshal(job)
for _, forbidden := range []string{"UPDATE ", "DELETE ", "INSERT ", "SELECT ", "SCUM.db", "/Saved/", "requestText"} {
if strings.Contains(strings.ToUpper(string(serializedOperation)), strings.ToUpper(forbidden)) || strings.Contains(strings.ToUpper(string(serializedJob)), strings.ToUpper(forbidden)) {
t.Fatalf("operation/job persisted raw DB material %q: operation=%s job=%s", forbidden, serializedOperation, serializedJob)
}
}
claim, err := svc.ClaimRunJob(domain.RunJobClaim{RunEndpointID: "run-local", SessionToken: runSession, Capabilities: []string{domain.JobCapabilityRemoteRunProtectedSQL}, Capacity: domain.RunCapacity{MaxJobs: 1}})
if err != nil || !claim.HasJob || claim.Job == nil || claim.Job.JobID != approved.RunJobID {
t.Fatalf("claim sqlite mutation job: claim=%+v err=%v", claim, err)
}
ack, err := svc.AckRunJob(domain.RunJobAck{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: claim.Job.LeaseToken, Attempt: claim.Job.Attempt, Message: "accepted"})
if err != nil || !ack.Accepted {
t.Fatalf("ack sqlite mutation job: ack=%+v err=%v", ack, err)
}
mutationChecksum := "sha256:aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
content := mustJSON(t, map[string]any{"outcome": "succeeded", "affectedRows": 1, "mutationChecksum": mutationChecksum, "confirmationRows": []map[string]any{{"playerId": "76561198000000855", "fieldKey": "855", "value": 150}}})
if _, err := svc.CompleteRunJob(domain.RunJobResult{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: ack.Job.LeaseToken, Attempt: ack.Job.Attempt, State: domain.JobStateSucceeded, Progress: domain.RunJobProgressReport{Percent: 100}, ExecutionResult: domain.JobExecutionResult{Kind: "scum.sqlite-mutation.succeeded", Checksum: mutationChecksum, AuditSummary: "typed SCUM DB mutation result", Content: content}}); err != nil {
t.Fatalf("complete sqlite mutation job: %v", err)
}
confirmed, err := svc.ReconcileSCUMOperation(approved.ID)
if err != nil || confirmed.Status != domain.SCUMWorkflowStepConfirmed || confirmed.Confirmation.AffectedRows != 1 || confirmed.Confirmation.MutationChecksum != mutationChecksum {
t.Fatalf("expected confirmed sqlite mutation: %+v err=%v", confirmed, err)
}
}
func TestSCUMSQLiteMutationBlocksMissingSafetyAndStaleBefore(t *testing.T) {
svc, session, _, instance := newSourceRCONFixture(t)
seedSCUMOperationTemplates(t, svc, instance.PluginID)
adminSession := enableSCUMSQLiteMutationOperationSupport(t, svc, instance)
if _, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: instance.ID, PluginID: instance.PluginID, Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 1, Checksum: "sha256:profile-855", ObservedAt: fixedTime, Rows: []map[string]any{{"gamePlayerId": "steam-855", "displayName": "Guarded", "online": false, "855": 100}}}); err != nil {
t.Fatalf("seed projection: %v", err)
}
missingSafety, err := svc.RequestSCUMOperationForSession(session, instance.ID, domain.SCUMOperationRequest{TemplateKey: "player.attribute.855.set", PlayerID: "steam-855", Payload: map[string]any{"fieldKey": "855", "before": 100, "after": 101}, Reason: "missing maintenance", IdempotencyKey: "attribute-855-missing-safety"})
if err != nil {
t.Fatalf("request missing safety mutation: %v", err)
}
waiting, err := svc.ApproveSCUMOperationForSession(adminSession, missingSafety.ID)
if err != nil || waiting.Status != domain.SCUMWorkflowStepWaiting || waiting.RunJobID != "" || !strings.Contains(waiting.SafeSummary.Title, "维护") {
t.Fatalf("expected missing maintenance/backup wait: %+v err=%v", waiting, err)
}
stale, err := svc.RequestSCUMOperationForSession(session, instance.ID, domain.SCUMOperationRequest{TemplateKey: "player.attribute.855.set", PlayerID: "steam-855", Payload: map[string]any{"fieldKey": "855", "before": 99, "after": 101, "safetyWindow": "maintenance-2026-08-10", "backupRef": "snapshot://scum/server-rcon/stale"}, Reason: "stale before", IdempotencyKey: "attribute-855-stale-before"})
if err != nil {
t.Fatalf("request stale mutation: %v", err)
}
blocked, err := svc.ApproveSCUMOperationForSession(adminSession, stale.ID)
if err != nil || blocked.Status != domain.SCUMWorkflowStepBlocked || blocked.RunJobID != "" || !strings.Contains(blocked.SafeSummary.Title, "before") {
t.Fatalf("expected stale before block: %+v err=%v", blocked, err)
}
}
func TestSCUMSQLiteMutationResultValidationRejectsOverBoundRows(t *testing.T) {
svc, session, runSession, instance := newSourceRCONFixture(t)
seedSCUMOperationTemplates(t, svc, instance.PluginID)
adminSession := enableSCUMSQLiteMutationOperationSupport(t, svc, instance)
if _, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: instance.ID, PluginID: instance.PluginID, Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 1, Checksum: "sha256:profile-overbound", ObservedAt: fixedTime, Rows: []map[string]any{{"gamePlayerId": "steam-overbound", "online": false, "855": 10}}}); err != nil {
t.Fatalf("seed projection: %v", err)
}
operation, err := svc.RequestSCUMOperationForSession(session, instance.ID, domain.SCUMOperationRequest{TemplateKey: "player.attribute.855.set", PlayerID: "steam-overbound", Payload: map[string]any{"fieldKey": "855", "before": 10, "after": 11, "safetyWindow": "maintenance-2026-08-10", "backupRef": "snapshot://scum/server-rcon/overbound"}, Reason: "overbound test", IdempotencyKey: "attribute-855-overbound"})
if err != nil {
t.Fatalf("request overbound mutation: %v", err)
}
approved, err := svc.ApproveSCUMOperationForSession(adminSession, operation.ID)
if err != nil || approved.RunJobID == "" {
t.Fatalf("approve overbound mutation=%+v err=%v", approved, err)
}
claim, err := svc.ClaimRunJob(domain.RunJobClaim{RunEndpointID: "run-local", SessionToken: runSession, Capabilities: []string{domain.JobCapabilityRemoteRunProtectedSQL}, Capacity: domain.RunCapacity{MaxJobs: 1}})
if err != nil || !claim.HasJob || claim.Job == nil {
t.Fatalf("claim overbound job: claim=%+v err=%v", claim, err)
}
ack, err := svc.AckRunJob(domain.RunJobAck{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: claim.Job.LeaseToken, Attempt: claim.Job.Attempt})
if err != nil {
t.Fatalf("ack overbound job: %v", err)
}
content := mustJSON(t, map[string]any{"outcome": "succeeded", "affectedRows": 2, "mutationChecksum": "sha256:mutation-overbound"})
if _, err := svc.CompleteRunJob(domain.RunJobResult{RunEndpointID: "run-local", SessionToken: runSession, JobID: claim.Job.JobID, LeaseToken: ack.Job.LeaseToken, Attempt: ack.Job.Attempt, State: domain.JobStateSucceeded, Progress: domain.RunJobProgressReport{Percent: 100}, ExecutionResult: domain.JobExecutionResult{Kind: "scum.sqlite-mutation.succeeded", Content: content, AuditSummary: "typed SCUM DB mutation result"}}); err != nil {
t.Fatalf("complete overbound job: %v", err)
}
unknown, err := svc.ReconcileSCUMOperation(approved.ID)
if err != nil || unknown.Status != domain.SCUMWorkflowStepUnknown {
t.Fatalf("expected over-bound rows to become unknown: %+v err=%v", unknown, err)
}
}
func seedSCUMOperationTemplates(t *testing.T, svc *CoreService, pluginID string) {
t.Helper()
plugin, err := svc.store.GamePlugins().Get(pluginID)
if err != nil {
t.Fatal(err)
}
plugin.DeclaredPermissions = append(plugin.DeclaredPermissions, "server.game-client.command")
plugin.GameClientBridge.OperationTemplates = []domain.GameClientBridgeOperationTemplateDeclaration{
{Key: "player.fame.set", Title: "Set player fame", Permission: "server.game-client.command", ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, Kind: domain.GameClientBridgeOperationKindRCON, TransportKey: "rcon", TargetKey: "rcon", PayloadSchemaRef: "schemas/bridge/player-fame-set.payload.schema.json", TimeoutSeconds: 60, MaxPayloadBytes: 2048, Safety: domain.GameClientBridgeOperationSafety{RequiresApproval: true, RequiresConfirmation: true}},
{Key: "player.currency.normal.set", Title: "Set player normal currency", Permission: "server.game-client.command", ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, Kind: domain.GameClientBridgeOperationKindRCON, TransportKey: "rcon", TargetKey: "rcon", PayloadSchemaRef: "schemas/bridge/player-currency-set.payload.schema.json", TimeoutSeconds: 60, MaxPayloadBytes: 2048, Safety: domain.GameClientBridgeOperationSafety{RequiresApproval: true, RequiresConfirmation: true}},
{Key: "player.currency.gold.set", Title: "Set player gold currency", Permission: "server.game-client.command", ApprovalLevel: domain.GameClientBridgeApprovalLevelPlatformAdmin, Kind: domain.GameClientBridgeOperationKindRCON, TransportKey: "rcon", TargetKey: "rcon", PayloadSchemaRef: "schemas/bridge/player-currency-set.payload.schema.json", TimeoutSeconds: 60, MaxPayloadBytes: 2048, Safety: domain.GameClientBridgeOperationSafety{RequiresApproval: true, RequiresConfirmation: true}},
}
if err := svc.store.GamePlugins().Update(plugin); err != nil {
t.Fatalf("update plugin operation templates: %v", err)
}
}
func enableSCUMSQLiteMutationOperationSupport(t *testing.T, svc *CoreService, instance domain.ServerInstance) string {
t.Helper()
adminSession := createServiceUserAndLogin(t, svc, domain.User{ID: "platform-admin-scum", DisplayName: "SCUM Admin", Email: "scum-admin@example.test", Roles: []string{"platform-admin"}, PasswordHash: "secret-password"})
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
t.Fatal(err)
}
plugin.DeclaredPermissions = append(plugin.DeclaredPermissions, "server.game-client.maintenance")
plugin.RequiredRunCapabilities = append(plugin.RequiredRunCapabilities, domain.JobCapabilityRemoteRunProtectedSQL)
plugin.RemoteAccess.RunCapabilities = append(plugin.RemoteAccess.RunCapabilities, domain.JobCapabilityRemoteRunProtectedSQL)
plugin.RemoteAccess.DatabaseEngines = append(plugin.RemoteAccess.DatabaseEngines, "sqlite")
plugin.RuntimeProfiles.TransportProfiles = append(plugin.RuntimeProfiles.TransportProfiles, domain.RuntimeTransportProfile{Key: "scum-database", Kind: "sqlite", TargetKey: "scum-database", Capabilities: []string{domain.JobCapabilityRemoteRunProtectedSQL}})
plugin.GameClientBridge.OperationTemplates = append(plugin.GameClientBridge.OperationTemplates, domain.GameClientBridgeOperationTemplateDeclaration{Key: "player.attribute.855.set", Title: "Set player attribute 855", Permission: "server.game-client.maintenance", ApprovalLevel: domain.GameClientBridgeApprovalLevelPlatformAdmin, Kind: domain.GameClientBridgeOperationKindSQLiteMutation, TransportKey: "scum-database", TargetKey: "scum-database", PayloadSchemaRef: "schemas/bridge/player-attribute-855-set.payload.schema.json", ResultSchemaRef: "schemas/bridge/player-attribute-855-set.result.schema.json", ConfirmationSchemaRef: "schemas/bridge/player-attribute-855-set.confirmation.schema.json", TimeoutSeconds: 120, MaxPayloadBytes: 4096, MaxRowsAffected: 1, Mutation: domain.GameClientBridgeOperationMutationDeclaration{FieldKey: "855", TableKey: "prisoner", IdentityKey: "user_profile_id", ValueKey: "value", ConfirmationQueryKey: "scum.player.profile", AllowedValueType: "integer", MinValue: 0, MaxValue: 100000}, Safety: domain.GameClientBridgeOperationSafety{RequiresApproval: true, RequiresOfflinePlayer: true, RequiresMaintenanceWindow: true, RequiresBeforeValue: true, RequiresConfirmation: true, BackupRequired: true}})
if err := svc.store.GamePlugins().Update(plugin); err != nil {
t.Fatalf("update SCUM DB mutation plugin: %v", err)
}
endpoint, err := svc.store.RunEndpoints().Get(instance.RunEndpointID)
if err != nil {
t.Fatal(err)
}
endpoint.Capabilities = append(endpoint.Capabilities, domain.JobCapabilityRemoteRunProtectedSQL)
if err := svc.store.RunEndpoints().Update(endpoint); err != nil {
t.Fatalf("update SCUM DB mutation endpoint: %v", err)
}
return adminSession
}
func mustJSON(t *testing.T, value any) string {
t.Helper()
encoded, err := json.Marshal(value)
if err != nil {
t.Fatalf("marshal test JSON: %v", err)
}
return string(encoded)
}
-803
View File
@@ -1,803 +0,0 @@
package service
import (
"fmt"
"math"
"strconv"
"strings"
"time"
"browser.local/platform/domain"
"browser.local/platform/repo"
"browser.local/platform/validator"
)
func (svc *CoreService) ApplySCUMObservationResult(result domain.SCUMObservationResult) (domain.SCUMDataObservation, error) {
result = domain.CopySCUMObservationResult(result)
if strings.TrimSpace(result.ServerInstanceID) == "" {
return domain.SCUMDataObservation{}, validationError("serverInstanceId is required")
}
instance, err := svc.store.ServerInstances().Get(result.ServerInstanceID)
if err != nil {
return domain.SCUMDataObservation{}, err
}
if strings.TrimSpace(result.PluginID) == "" {
result.PluginID = instance.PluginID
}
if result.PluginID != instance.PluginID {
return domain.SCUMDataObservation{}, validationError("pluginId must match server instance")
}
if strings.TrimSpace(result.QueryKey) == "" {
return domain.SCUMDataObservation{}, validationError("queryKey is required")
}
if result.ReceivedAt.IsZero() {
result.ReceivedAt = svc.now()
}
if result.ObservedAt.IsZero() {
result.ObservedAt = result.ReceivedAt
}
if result.Status == "" {
result.Status = domain.SCUMObservationAccepted
}
latest, err := svc.latestSCUMObservation(result.ServerInstanceID, result.PluginID, result.QueryKey)
if err != nil {
return domain.SCUMDataObservation{}, err
}
if result.Status == domain.SCUMObservationAccepted && !latest.ObservedAt.IsZero() && scumObservationOlder(result, latest) {
result.Status = domain.SCUMObservationStale
result.ErrorCode = "older_observation"
result.SafeSummary = domain.SCUMSafeSummary{Title: "旧数据已忽略", Message: "Run 返回的 SCUM.db 数据早于当前本地记录,未覆盖 last-known-good 数据。"}
}
observation := domain.SCUMDataObservation{ID: scumObservationID(result), ServerInstanceID: result.ServerInstanceID, PluginID: result.PluginID, Source: result.Source, QueryKey: result.QueryKey, Sequence: result.Sequence, Checksum: result.Checksum, Status: result.Status, ErrorCode: result.ErrorCode, SafeSummary: result.SafeSummary, ObservedAt: result.ObservedAt, ReceivedAt: result.ReceivedAt}
if err := svc.upsertSCUMObservation(observation); err != nil {
return domain.SCUMDataObservation{}, err
}
if result.Status != domain.SCUMObservationAccepted {
if result.Status == domain.SCUMObservationFailed {
return observation, svc.markSCUMQueryStale(result, "observation_failed")
}
return observation, nil
}
freshness := domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionFresh, ObservationID: observation.ID, Source: observation.Source, QueryKey: observation.QueryKey, Sequence: observation.Sequence, Checksum: observation.Checksum, ObservedAt: observation.ObservedAt, ReceivedAt: observation.ReceivedAt}
if err := svc.applySCUMRows(result.QueryKey, result.ServerInstanceID, result.Rows, freshness); err != nil {
return domain.SCUMDataObservation{}, err
}
return observation, nil
}
func (svc *CoreService) ListSCUMPlayerLiveStatesForSession(sessionID string, filter domain.SCUMProjectionFilter) ([]domain.SCUMPlayerLiveState, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMPlayerLiveStates().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ListSCUMSquadsForSession(sessionID string, filter domain.SCUMProjectionFilter) ([]domain.SCUMSquad, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMSquads().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ListSCUMSquadMembersForSession(sessionID string, filter domain.SCUMProjectionFilter) ([]domain.SCUMSquadMember, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMSquadMembers().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ListSCUMVehiclesForSession(sessionID string, filter domain.SCUMProjectionFilter) ([]domain.SCUMVehicle, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMVehicles().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ListSCUMFlagsForSession(sessionID string, filter domain.SCUMProjectionFilter) ([]domain.SCUMFlag, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMFlags().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ListSCUMCurrentPositionsForSession(sessionID string, filter domain.SCUMProjectionFilter) ([]domain.SCUMCurrentPosition, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMCurrentPositions().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) latestSCUMObservation(serverID, pluginID, queryKey string) (domain.SCUMDataObservation, error) {
observations, err := svc.store.SCUMDataObservations().List(domain.SCUMProjectionFilter{ServerInstanceID: serverID, QueryKey: queryKey})
if err != nil {
return domain.SCUMDataObservation{}, err
}
var latest domain.SCUMDataObservation
for _, observation := range observations {
if pluginID != "" && observation.PluginID != pluginID {
continue
}
if latest.ObservedAt.IsZero() || observation.Sequence > latest.Sequence || (observation.Sequence == latest.Sequence && observation.ObservedAt.After(latest.ObservedAt)) {
latest = observation
}
}
return latest, nil
}
func scumObservationOlder(next domain.SCUMObservationResult, latest domain.SCUMDataObservation) bool {
if next.Sequence > 0 && latest.Sequence > 0 && next.Sequence <= latest.Sequence {
return true
}
return !next.ObservedAt.IsZero() && !latest.ObservedAt.IsZero() && next.ObservedAt.Before(latest.ObservedAt)
}
func (svc *CoreService) upsertSCUMObservation(observation domain.SCUMDataObservation) error {
if existing, err := svc.store.SCUMDataObservations().Get(observation.ID); err == nil {
existing.Status = observation.Status
existing.ErrorCode = observation.ErrorCode
existing.SafeSummary = observation.SafeSummary
existing.ReceivedAt = observation.ReceivedAt
return svc.store.SCUMDataObservations().Update(existing)
} else if err != repo.ErrNotFound {
return err
}
return svc.store.SCUMDataObservations().Create(observation)
}
func (svc *CoreService) applySCUMRows(queryKey, serverID string, rows []map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
lower := strings.ToLower(queryKey)
if strings.Contains(lower, "player") || strings.Contains(lower, "profile") || strings.Contains(lower, "economy") {
for _, row := range rows {
if err := svc.applySCUMPlayerRow(serverID, row, freshness); err != nil {
return err
}
}
}
if strings.Contains(lower, "squad-member") || strings.Contains(lower, "squad.member") || strings.Contains(lower, "member") {
for _, row := range rows {
if err := svc.applySCUMSquadMemberRow(serverID, row, freshness); err != nil {
return err
}
}
} else if strings.Contains(lower, "squad") {
for _, row := range rows {
if err := svc.applySCUMSquadRow(serverID, row, freshness); err != nil {
return err
}
}
}
if strings.Contains(lower, "vehicle") {
for _, row := range rows {
if err := svc.applySCUMVehicleRow(serverID, row, freshness); err != nil {
return err
}
}
}
if strings.Contains(lower, "flag") {
for _, row := range rows {
if err := svc.applySCUMFlagRow(serverID, row, freshness); err != nil {
return err
}
}
}
if strings.Contains(lower, "position") || strings.Contains(lower, "coordinate") {
for _, row := range rows {
if err := svc.applySCUMPositionRow(serverID, row, freshness); err != nil {
return err
}
}
}
return nil
}
func (svc *CoreService) applySCUMPlayerRow(serverID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
gamePlayerID := firstString(row, "gamePlayerId", "playerId", "steamId", "steam_id")
profileID := firstString(row, "userProfileId", "user_profile_id", "profileId")
steamID := firstString(row, "steamId", "steam_id")
name := firstString(row, "displayName", "name", "playerName")
if gamePlayerID == "" && steamID != "" {
gamePlayerID = steamID
}
if gamePlayerID == "" && profileID == "" {
return nil
}
playerRecordID := ""
if gamePlayerID != "" {
playerRecordID = gamePlayerRecordID(serverID, gamePlayerID)
if err := svc.upsertSCUMGamePlayer(serverID, playerRecordID, gamePlayerID, name, freshness.ObservedAt); err != nil {
return err
}
}
idSource := gamePlayerID
if idSource == "" {
idSource = "profile-" + profileID
}
id := scumProjectionID("player-live", serverID, idSource)
state, err := svc.store.SCUMPlayerLiveStates().Get(id)
if err == repo.ErrNotFound {
state = domain.SCUMPlayerLiveState{ID: id, ServerInstanceID: serverID, GamePlayerRecordID: playerRecordID, GamePlayerID: gamePlayerID, UserProfileID: profileID, SteamID: steamID, DisplayName: name, Freshness: domain.SCUMProjectionStateUnknown(), CreatedAt: svc.now()}
} else if err != nil {
return err
}
if isProjectionOlder(freshness, state.Freshness) {
return nil
}
state.GamePlayerRecordID = coalesceString(playerRecordID, state.GamePlayerRecordID)
state.GamePlayerID = coalesceString(gamePlayerID, state.GamePlayerID)
state.UserProfileID = coalesceString(profileID, state.UserProfileID)
state.SteamID = coalesceString(steamID, state.SteamID)
state.DisplayName = coalesceString(name, state.DisplayName)
state.SquadID = coalesceString(firstString(row, "squadId", "squad_id"), state.SquadID)
state.SquadName = coalesceString(firstString(row, "squadName", "squad_name"), state.SquadName)
if value, ok := firstFloat(row, "famePoints", "fame_points", "fame"); ok {
state.FamePoints = value
}
if value, ok := firstFloat(row, "normalBalance", "currencyNormal", "money", "normal_balance"); ok {
state.NormalBalance = value
}
if value, ok := firstFloat(row, "goldBalance", "currencyGold", "gold", "gold_balance"); ok {
state.GoldBalance = value
}
if value, ok := firstBool(row, "online", "isOnline"); ok {
state.Online = value
}
state.LastLoginAt = coalesceTime(firstTime(row, "lastLoginAt", "last_login_at"), state.LastLoginAt)
state.LastLogoutAt = coalesceTime(firstTime(row, "lastLogoutAt", "last_logout_at"), state.LastLogoutAt)
state.LastSaveTime = coalesceTime(firstTime(row, "lastSaveTime", "last_save_time"), state.LastSaveTime)
if position, ok := scumPositionFromRow(serverID, domain.SCUMProjectionSubjectPlayer, gamePlayerID, row, freshness); ok {
position.GamePlayerRecordID = playerRecordID
position.GamePlayerID = gamePlayerID
state.Position = position
if err := svc.upsertSCUMPosition(position); err != nil {
return err
}
}
state.UnknownFields = unknownRowFields(row, "gamePlayerId", "playerId", "steamId", "steam_id", "userProfileId", "user_profile_id", "profileId", "displayName", "name", "playerName", "squadId", "squad_id", "squadName", "squad_name", "famePoints", "fame_points", "fame", "normalBalance", "currencyNormal", "money", "normal_balance", "goldBalance", "currencyGold", "gold", "gold_balance", "online", "isOnline", "lastLoginAt", "last_login_at", "lastLogoutAt", "last_logout_at", "lastSaveTime", "last_save_time", "x", "y", "z", "worldX", "worldY", "worldZ", "mapId", "mapVersion")
state.Freshness = freshness
state.UpdatedAt = svc.now()
if err == repo.ErrNotFound {
return svc.store.SCUMPlayerLiveStates().Create(state)
}
return svc.store.SCUMPlayerLiveStates().Update(state)
}
func (svc *CoreService) applySCUMSquadRow(serverID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
squadID := firstString(row, "squadId", "squad_id", "id")
if squadID == "" {
return nil
}
id := scumProjectionID("squad", serverID, squadID)
value, err := svc.store.SCUMSquads().Get(id)
if err == repo.ErrNotFound {
value = domain.SCUMSquad{ID: id, ServerInstanceID: serverID, SquadID: squadID, Freshness: domain.SCUMProjectionStateUnknown(), CreatedAt: svc.now()}
} else if err != nil {
return err
}
if isProjectionOlder(freshness, value.Freshness) {
return nil
}
value.Name = coalesceString(firstString(row, "name", "squadName", "squad_name"), value.Name)
value.LeaderProfileID = coalesceString(firstString(row, "leaderProfileId", "leader_profile_id"), value.LeaderProfileID)
value.LeaderPlayerID = coalesceString(firstString(row, "leaderPlayerId", "leader_player_id", "leaderSteamId"), value.LeaderPlayerID)
if memberCount, ok := firstInt(row, "memberCount", "member_count"); ok {
value.MemberCount = memberCount
}
if score, ok := firstFloat(row, "score", "fame", "points"); ok {
value.Score = score
}
value.UnknownFields = unknownRowFields(row, "squadId", "squad_id", "id", "name", "squadName", "squad_name", "leaderProfileId", "leader_profile_id", "leaderPlayerId", "leader_player_id", "leaderSteamId", "memberCount", "member_count", "score", "fame", "points")
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err == repo.ErrNotFound {
return svc.store.SCUMSquads().Create(value)
}
return svc.store.SCUMSquads().Update(value)
}
func (svc *CoreService) applySCUMSquadMemberRow(serverID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
squadID := firstString(row, "squadId", "squad_id")
profileID := firstString(row, "userProfileId", "user_profile_id", "profileId")
gamePlayerID := firstString(row, "gamePlayerId", "playerId", "steamId", "steam_id")
if squadID == "" || (profileID == "" && gamePlayerID == "") {
return nil
}
playerRecordID := ""
if gamePlayerID != "" {
playerRecordID = gamePlayerRecordID(serverID, gamePlayerID)
if err := svc.upsertSCUMGamePlayer(serverID, playerRecordID, gamePlayerID, firstString(row, "displayName", "name", "playerName"), freshness.ObservedAt); err != nil {
return err
}
}
id := scumProjectionID("squad-member", serverID, squadID+"/"+coalesceString(profileID, gamePlayerID))
value, err := svc.store.SCUMSquadMembers().Get(id)
if err == repo.ErrNotFound {
value = domain.SCUMSquadMember{ID: id, ServerInstanceID: serverID, SquadID: squadID, UserProfileID: profileID, GamePlayerRecordID: playerRecordID, GamePlayerID: gamePlayerID, Freshness: domain.SCUMProjectionStateUnknown(), CreatedAt: svc.now()}
} else if err != nil {
return err
}
if isProjectionOlder(freshness, value.Freshness) {
return nil
}
value.UserProfileID = coalesceString(profileID, value.UserProfileID)
value.GamePlayerRecordID = coalesceString(playerRecordID, value.GamePlayerRecordID)
value.GamePlayerID = coalesceString(gamePlayerID, value.GamePlayerID)
value.SteamID = coalesceString(firstString(row, "steamId", "steam_id"), value.SteamID)
value.DisplayName = coalesceString(firstString(row, "displayName", "name", "playerName"), value.DisplayName)
value.Rank = coalesceString(firstString(row, "rank", "role"), value.Rank)
if isLeader, ok := firstBool(row, "isLeader", "leader"); ok {
value.IsLeader = isLeader
}
value.JoinedAt = coalesceTime(firstTime(row, "joinedAt", "joined_at"), value.JoinedAt)
value.UnknownFields = unknownRowFields(row, "squadId", "squad_id", "userProfileId", "user_profile_id", "profileId", "gamePlayerId", "playerId", "steamId", "steam_id", "displayName", "name", "playerName", "rank", "role", "isLeader", "leader", "joinedAt", "joined_at")
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err == repo.ErrNotFound {
return svc.store.SCUMSquadMembers().Create(value)
}
return svc.store.SCUMSquadMembers().Update(value)
}
func (svc *CoreService) applySCUMVehicleRow(serverID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
vehicleID := firstString(row, "vehicleId", "vehicle_id", "id")
entityID := firstString(row, "entityId", "entity_id")
if vehicleID == "" && entityID != "" {
vehicleID = entityID
}
if vehicleID == "" {
return nil
}
id := scumProjectionID("vehicle", serverID, vehicleID)
value, err := svc.store.SCUMVehicles().Get(id)
if err == repo.ErrNotFound {
value = domain.SCUMVehicle{ID: id, ServerInstanceID: serverID, VehicleID: vehicleID, Freshness: domain.SCUMProjectionStateUnknown(), CreatedAt: svc.now()}
} else if err != nil {
return err
}
if isProjectionOlder(freshness, value.Freshness) {
return nil
}
value.EntityID = coalesceString(entityID, value.EntityID)
value.ClassName = coalesceString(firstString(row, "className", "class", "type"), value.ClassName)
value.Label = coalesceString(firstString(row, "label", "vehicleName", "name"), value.Label)
if value.Label == "" {
value.Label = coalesceString(value.ClassName, "Unknown vehicle")
}
value.OwnerProfileID = coalesceString(firstString(row, "ownerProfileId", "owner_profile_id", "userProfileId", "user_profile_id"), value.OwnerProfileID)
value.OwnerPlayerID = coalesceString(firstString(row, "ownerPlayerId", "owner_player_id", "steamId", "steam_id"), value.OwnerPlayerID)
value.SquadID = coalesceString(firstString(row, "squadId", "squad_id"), value.SquadID)
if position, ok := scumPositionFromRow(serverID, domain.SCUMProjectionSubjectVehicle, vehicleID, row, freshness); ok {
position.VehicleID = vehicleID
position.EntityID = entityID
value.Position = position
if err := svc.upsertSCUMPosition(position); err != nil {
return err
}
}
value.UnknownFields = unknownRowFields(row, "vehicleId", "vehicle_id", "id", "entityId", "entity_id", "className", "class", "type", "label", "vehicleName", "name", "ownerProfileId", "owner_profile_id", "userProfileId", "user_profile_id", "ownerPlayerId", "owner_player_id", "steamId", "steam_id", "squadId", "squad_id", "x", "y", "z", "worldX", "worldY", "worldZ", "mapId", "mapVersion")
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err == repo.ErrNotFound {
return svc.store.SCUMVehicles().Create(value)
}
return svc.store.SCUMVehicles().Update(value)
}
func (svc *CoreService) applySCUMFlagRow(serverID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
flagID := firstString(row, "flagId", "flag_id", "baseElementId", "base_element_id", "id")
entityID := firstString(row, "entityId", "entity_id")
if flagID == "" && entityID != "" {
flagID = entityID
}
if flagID == "" {
return nil
}
id := scumProjectionID("flag", serverID, flagID)
value, err := svc.store.SCUMFlags().Get(id)
if err == repo.ErrNotFound {
value = domain.SCUMFlag{ID: id, ServerInstanceID: serverID, FlagID: flagID, Freshness: domain.SCUMProjectionStateUnknown(), CreatedAt: svc.now()}
} else if err != nil {
return err
}
if isProjectionOlder(freshness, value.Freshness) {
return nil
}
value.EntityID = coalesceString(entityID, value.EntityID)
value.OwnerProfileID = coalesceString(firstString(row, "ownerProfileId", "owner_profile_id", "userProfileId", "user_profile_id"), value.OwnerProfileID)
value.OwnerPlayerID = coalesceString(firstString(row, "ownerPlayerId", "owner_player_id", "steamId", "steam_id"), value.OwnerPlayerID)
value.OwnerSquadID = coalesceString(firstString(row, "ownerSquadId", "owner_squad_id", "squadId", "squad_id"), value.OwnerSquadID)
value.OwnerSquadName = coalesceString(firstString(row, "ownerSquadName", "owner_squad_name", "squadName", "squad_name"), value.OwnerSquadName)
value.OwnershipConfidence = coalesceString(firstString(row, "ownershipConfidence", "ownership_confidence"), value.OwnershipConfidence)
if value.OwnershipConfidence == "" {
value.OwnershipConfidence = "unknown"
}
if position, ok := scumPositionFromRow(serverID, domain.SCUMProjectionSubjectFlag, flagID, row, freshness); ok {
position.EntityID = entityID
value.Position = position
if err := svc.upsertSCUMPosition(position); err != nil {
return err
}
}
value.UnknownFields = unknownRowFields(row, "flagId", "flag_id", "baseElementId", "base_element_id", "id", "entityId", "entity_id", "ownerProfileId", "owner_profile_id", "userProfileId", "user_profile_id", "ownerPlayerId", "owner_player_id", "steamId", "steam_id", "ownerSquadId", "owner_squad_id", "squadId", "squad_id", "ownerSquadName", "owner_squad_name", "squadName", "squad_name", "ownershipConfidence", "ownership_confidence", "x", "y", "z", "worldX", "worldY", "worldZ", "mapId", "mapVersion")
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err == repo.ErrNotFound {
return svc.store.SCUMFlags().Create(value)
}
return svc.store.SCUMFlags().Update(value)
}
func (svc *CoreService) applySCUMPositionRow(serverID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) error {
subjectType := domain.SCUMProjectionSubject(firstString(row, "subjectType", "subject_type"))
if subjectType == "" {
if firstString(row, "vehicleId", "vehicle_id") != "" {
subjectType = domain.SCUMProjectionSubjectVehicle
} else {
subjectType = domain.SCUMProjectionSubjectPlayer
}
}
subjectID := firstString(row, "subjectId", "subject_id", "gamePlayerId", "playerId", "vehicleId", "flagId", "entityId", "id")
position, ok := scumPositionFromRow(serverID, subjectType, subjectID, row, freshness)
if !ok {
return nil
}
position.GamePlayerID = firstString(row, "gamePlayerId", "playerId", "steamId", "steam_id")
if position.GamePlayerID != "" {
position.GamePlayerRecordID = gamePlayerRecordID(serverID, position.GamePlayerID)
}
position.VehicleID = firstString(row, "vehicleId", "vehicle_id")
position.EntityID = firstString(row, "entityId", "entity_id")
return svc.upsertSCUMPosition(position)
}
func (svc *CoreService) upsertSCUMGamePlayer(serverID, recordID, gamePlayerID, displayName string, observedAt time.Time) error {
if gamePlayerID == "" || recordID == "" {
return nil
}
if observedAt.IsZero() {
observedAt = svc.now()
}
player, err := svc.store.GamePlayers().Get(recordID)
if err == repo.ErrNotFound {
return svc.store.GamePlayers().Create(domain.GamePlayer{ID: recordID, ServerInstanceID: serverID, GamePlayerID: gamePlayerID, DisplayName: displayName, FirstSeenAt: observedAt, LastSeenAt: observedAt, LastEventAt: observedAt, CreatedAt: svc.now(), UpdatedAt: svc.now()})
}
if err != nil {
return err
}
if observedAt.Before(player.LastEventAt) {
return nil
}
player.DisplayName = coalesceString(displayName, player.DisplayName)
player.LastSeenAt = maxTime(player.LastSeenAt, observedAt)
player.LastEventAt = observedAt
player.UpdatedAt = svc.now()
return svc.store.GamePlayers().Update(player)
}
func (svc *CoreService) projectSCUMLoginLiveState(player domain.GamePlayer, batch domain.LogBatchIngest, entry domain.LogEntry, observedAt time.Time, online bool, reason string) error {
if player.ID == "" || player.GamePlayerID == "" {
return nil
}
freshness := domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionFresh, ObservationID: entryID(batch.LogStreamID, entry.Seq), Source: "login-log", QueryKey: strings.TrimSpace(entry.Fields["eventType"]), Sequence: entry.Seq, Checksum: validator.LogLineChecksum(entry.Line), ObservedAt: observedAt, ReceivedAt: svc.now()}
id := scumProjectionID("player-live", player.ServerInstanceID, player.GamePlayerID)
state, err := svc.store.SCUMPlayerLiveStates().Get(id)
if err == repo.ErrNotFound {
state = domain.SCUMPlayerLiveState{ID: id, ServerInstanceID: player.ServerInstanceID, GamePlayerRecordID: player.ID, GamePlayerID: player.GamePlayerID, DisplayName: player.DisplayName, Freshness: domain.SCUMProjectionStateUnknown(), CreatedAt: svc.now()}
} else if err != nil {
return err
}
if isProjectionOlder(freshness, state.Freshness) {
return nil
}
state.GamePlayerRecordID = player.ID
state.GamePlayerID = player.GamePlayerID
state.DisplayName = player.DisplayName
state.Online = online
if online {
state.LastLoginAt = observedAt
} else {
state.LastLogoutAt = observedAt
}
state.Freshness = freshness
if reason != "" {
state.UnknownFields = domain.CopyGameClientBridgePayload(map[string]any{"lastLogoutReason": bounded(reason, 80)})
}
state.UpdatedAt = svc.now()
if err == repo.ErrNotFound {
return svc.store.SCUMPlayerLiveStates().Create(state)
}
return svc.store.SCUMPlayerLiveStates().Update(state)
}
func (svc *CoreService) upsertSCUMPosition(position domain.SCUMCurrentPosition) error {
existing, err := svc.store.SCUMCurrentPositions().Get(position.ID)
if err == repo.ErrNotFound {
position.CreatedAt = svc.now()
position.UpdatedAt = svc.now()
return svc.store.SCUMCurrentPositions().Create(position)
}
if err != nil {
return err
}
if isProjectionOlder(position.Freshness, existing.Freshness) {
return nil
}
position.CreatedAt = existing.CreatedAt
position.UpdatedAt = svc.now()
return svc.store.SCUMCurrentPositions().Update(position)
}
func (svc *CoreService) markSCUMQueryStale(result domain.SCUMObservationResult, reason string) error {
freshness := domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionStale, ObservationID: scumObservationID(result), Source: result.Source, QueryKey: result.QueryKey, Sequence: result.Sequence, Checksum: result.Checksum, StaleReason: reason, ObservedAt: result.ObservedAt, ReceivedAt: result.ReceivedAt}
lower := strings.ToLower(result.QueryKey)
if strings.Contains(lower, "player") || strings.Contains(lower, "profile") || strings.Contains(lower, "economy") {
values, err := svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: result.ServerInstanceID})
if err != nil {
return err
}
for _, value := range values {
if !isProjectionOlder(freshness, value.Freshness) {
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err := svc.store.SCUMPlayerLiveStates().Update(value); err != nil {
return err
}
}
}
}
if strings.Contains(lower, "squad") {
values, err := svc.store.SCUMSquads().List(domain.SCUMProjectionFilter{ServerInstanceID: result.ServerInstanceID})
if err != nil {
return err
}
for _, value := range values {
if !isProjectionOlder(freshness, value.Freshness) {
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err := svc.store.SCUMSquads().Update(value); err != nil {
return err
}
}
}
}
if strings.Contains(lower, "vehicle") {
values, err := svc.store.SCUMVehicles().List(domain.SCUMProjectionFilter{ServerInstanceID: result.ServerInstanceID})
if err != nil {
return err
}
for _, value := range values {
if !isProjectionOlder(freshness, value.Freshness) {
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err := svc.store.SCUMVehicles().Update(value); err != nil {
return err
}
}
}
}
if strings.Contains(lower, "flag") {
values, err := svc.store.SCUMFlags().List(domain.SCUMProjectionFilter{ServerInstanceID: result.ServerInstanceID})
if err != nil {
return err
}
for _, value := range values {
if !isProjectionOlder(freshness, value.Freshness) {
value.Freshness = freshness
value.UpdatedAt = svc.now()
if err := svc.store.SCUMFlags().Update(value); err != nil {
return err
}
}
}
}
return nil
}
func scumPositionFromRow(serverID string, subjectType domain.SCUMProjectionSubject, subjectID string, row map[string]any, freshness domain.SCUMProjectionFreshnessState) (domain.SCUMCurrentPosition, bool) {
x, hasX := firstFloat(row, "x", "worldX", "world_x", "locationX")
y, hasY := firstFloat(row, "y", "worldY", "world_y", "locationY")
z, hasZ := firstFloat(row, "z", "worldZ", "world_z", "locationZ")
if !hasX || !hasY {
return domain.SCUMCurrentPosition{}, false
}
if subjectID == "" {
return domain.SCUMCurrentPosition{}, false
}
position := domain.SCUMCurrentPosition{ID: scumProjectionID("position-"+string(subjectType), serverID, subjectID), ServerInstanceID: serverID, SubjectType: subjectType, SubjectID: subjectID, MapID: coalesceString(firstString(row, "mapId", "map_id"), domain.SCUMMapTrajectoryMapID), MapVersion: coalesceString(firstString(row, "mapVersion", "map_version"), "0.9"), X: x, Y: y, HasCoordinates: true, LastSaveTime: firstTime(row, "lastSaveTime", "last_save_time"), Freshness: freshness}
if hasZ && !math.IsNaN(z) {
position.Z = z
}
return position, true
}
func isProjectionOlder(next, current domain.SCUMProjectionFreshnessState) bool {
if current.Status == "" || current.Status == domain.SCUMProjectionUnknown {
return false
}
if next.Source == current.Source && next.QueryKey == current.QueryKey && next.Sequence > 0 && current.Sequence > 0 && next.Sequence < current.Sequence {
return true
}
return !next.ObservedAt.IsZero() && !current.ObservedAt.IsZero() && next.ObservedAt.Before(current.ObservedAt)
}
func scumObservationID(result domain.SCUMObservationResult) string {
seed := fmt.Sprintf("%s/%s/%s/%d/%s", result.ServerInstanceID, result.PluginID, result.QueryKey, result.Sequence, result.Checksum)
if result.Checksum == "" {
seed = fmt.Sprintf("%s/%s/%s/%d/%s", result.ServerInstanceID, result.PluginID, result.QueryKey, result.Sequence, result.ObservedAt.Format(time.RFC3339Nano))
}
return "scum-observation-" + fingerprintID(result.ServerInstanceID, seed)
}
func scumProjectionID(kind, serverID, subject string) string {
return "scum-" + kind + "-" + fingerprintID(serverID, subject)
}
func firstString(row map[string]any, keys ...string) string {
for _, key := range keys {
if value, ok := row[key]; ok {
switch typed := value.(type) {
case string:
if trimmed := strings.TrimSpace(typed); trimmed != "" {
return trimmed
}
case fmt.Stringer:
if trimmed := strings.TrimSpace(typed.String()); trimmed != "" {
return trimmed
}
case int, int64, uint64, float64:
return fmt.Sprint(typed)
}
}
}
return ""
}
func firstFloat(row map[string]any, keys ...string) (float64, bool) {
for _, key := range keys {
if value, ok := row[key]; ok {
switch typed := value.(type) {
case float64:
return typed, true
case float32:
return float64(typed), true
case int:
return float64(typed), true
case int64:
return float64(typed), true
case uint64:
return float64(typed), true
case string:
parsed, err := strconv.ParseFloat(strings.TrimSpace(typed), 64)
if err == nil {
return parsed, true
}
}
}
}
return 0, false
}
func firstInt(row map[string]any, keys ...string) (int, bool) {
value, ok := firstFloat(row, keys...)
if !ok {
return 0, false
}
return int(value), true
}
func firstBool(row map[string]any, keys ...string) (bool, bool) {
for _, key := range keys {
if value, ok := row[key]; ok {
switch typed := value.(type) {
case bool:
return typed, true
case string:
parsed, err := strconv.ParseBool(strings.TrimSpace(typed))
if err == nil {
return parsed, true
}
case int:
return typed != 0, true
case int64:
return typed != 0, true
case float64:
return typed != 0, true
}
}
}
return false, false
}
func firstTime(row map[string]any, keys ...string) time.Time {
for _, key := range keys {
if value, ok := row[key]; ok {
switch typed := value.(type) {
case time.Time:
return typed
case string:
trimmed := strings.TrimSpace(typed)
if trimmed == "" {
continue
}
if parsed, err := time.Parse(time.RFC3339Nano, trimmed); err == nil {
return parsed
}
if parsed, err := time.Parse("2006-01-02 15:04:05", trimmed); err == nil {
return parsed.UTC()
}
case int64:
return time.Unix(typed, 0).UTC()
case float64:
return time.Unix(int64(typed), 0).UTC()
}
}
}
return time.Time{}
}
func unknownRowFields(row map[string]any, known ...string) map[string]any {
knownSet := map[string]struct{}{}
for _, key := range known {
knownSet[key] = struct{}{}
}
unknown := map[string]any{}
for key, value := range row {
if _, ok := knownSet[key]; ok {
continue
}
unknown[key] = value
}
if len(unknown) == 0 {
return nil
}
return domain.CopyGameClientBridgePayload(unknown)
}
func coalesceString(next, current string) string {
if strings.TrimSpace(next) != "" {
return strings.TrimSpace(next)
}
return current
}
func coalesceTime(next, current time.Time) time.Time {
if !next.IsZero() {
return next
}
return current
}
func limitSCUMProjectionSlice[T any](values *[]T, limit int) {
if limit > 0 && len(*values) > limit {
*values = (*values)[:limit]
}
}
-110
View File
@@ -1,110 +0,0 @@
package service
import (
"testing"
"time"
"browser.local/platform/domain"
)
func TestSCUMObservationProjectsRealRowsAndSeparatesProfileFromSteamID(t *testing.T) {
svc, _ := newRegisteredLogIngestService(t)
observed := time.Date(2026, 8, 10, 9, 0, 0, 0, time.UTC)
observation, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{
ServerInstanceID: "server-1",
PluginID: "server.scum",
Source: "run.sqlite.read",
QueryKey: "scum.player.profile",
Sequence: 10,
Checksum: "sha256:profile-10",
ObservedAt: observed,
Rows: []map[string]any{{
"gamePlayerId": "steam-1",
"userProfileId": "profile-99",
"steamId": "steam-1",
"displayName": "Moon",
"squadId": "squad-1",
"famePoints": 42,
"normalBalance": 500.0,
"goldBalance": 7.0,
"x": 100,
"y": 200,
"z": 30,
"lastSaveTime": observed.Add(-time.Minute).Format(time.RFC3339),
"future_column": "preserved",
}},
})
if err != nil || observation.Status != domain.SCUMObservationAccepted {
t.Fatalf("apply observation=%+v err=%v", observation, err)
}
player, err := svc.store.GamePlayers().Get(gamePlayerRecordID("server-1", "steam-1"))
if err != nil || player.DisplayName != "Moon" {
t.Fatalf("expected game player from real row: player=%+v err=%v", player, err)
}
states, err := svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", UserProfileID: "profile-99"})
if err != nil || len(states) != 1 {
t.Fatalf("states=%+v err=%v", states, err)
}
state := states[0]
if state.GamePlayerID != "steam-1" || state.UserProfileID != "profile-99" || state.SteamID != "steam-1" || state.NormalBalance != 500 || state.Online {
t.Fatalf("identity/economy projection mixed IDs or inferred online incorrectly: %+v", state)
}
if !state.Position.HasCoordinates || state.Position.X != 100 || state.Position.Y != 200 || state.UnknownFields["future_column"] != "preserved" {
t.Fatalf("position/unknown fields not projected safely: %+v", state)
}
stale, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: "server-1", PluginID: "server.scum", Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 9, Checksum: "sha256:profile-9", ObservedAt: observed.Add(-time.Hour), Rows: []map[string]any{{"gamePlayerId": "steam-1", "userProfileId": "profile-99", "displayName": "Old", "normalBalance": 9999}}})
if err != nil || stale.Status != domain.SCUMObservationStale || stale.ErrorCode != "older_observation" {
t.Fatalf("expected older observation stale, got %+v err=%v", stale, err)
}
again, err := svc.store.SCUMPlayerLiveStates().Get(state.ID)
if err != nil || again.DisplayName != "Moon" || again.NormalBalance != 500 {
t.Fatalf("older observation overwrote last-known-good: %+v err=%v", again, err)
}
}
func TestSCUMFailedObservationMarksStaleWithoutOverwritingProjection(t *testing.T) {
svc, _ := newRegisteredLogIngestService(t)
observed := time.Date(2026, 8, 10, 10, 0, 0, 0, time.UTC)
if _, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: "server-1", PluginID: "server.scum", Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 1, Checksum: "sha256:ok", ObservedAt: observed, Rows: []map[string]any{{"gamePlayerId": "steam-2", "userProfileId": "profile-2", "displayName": "Nova", "normalBalance": 125}}}); err != nil {
t.Fatalf("apply initial observation: %v", err)
}
failed, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: "server-1", PluginID: "server.scum", Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 2, Checksum: "sha256:failed", Status: domain.SCUMObservationFailed, ErrorCode: "sqlite_busy", ObservedAt: observed.Add(time.Minute)})
if err != nil || failed.Status != domain.SCUMObservationFailed {
t.Fatalf("failed observation=%+v err=%v", failed, err)
}
states, err := svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", GamePlayerID: "steam-2"})
if err != nil || len(states) != 1 {
t.Fatalf("states=%+v err=%v", states, err)
}
if states[0].NormalBalance != 125 || states[0].Freshness.Status != domain.SCUMProjectionStale || states[0].Freshness.StaleReason != "observation_failed" {
t.Fatalf("failed query did not preserve values and mark stale: %+v", states[0])
}
}
func TestSCUMLoginLogsProjectLiveStateAndDatabaseSaveTimeDoesNotProveOnline(t *testing.T) {
svc, token := newRegisteredLogIngestService(t)
createLogStreamFixture(t, svc)
base := time.Date(2026, 8, 10, 11, 0, 0, 0, time.UTC)
login := gamePlayerBatch(t, token, 1, []domain.LogEntry{{Seq: 1, Timestamp: base, Line: "login accepted", Fields: map[string]string{"eventType": "scum.login", "playerId": "steam-3", "playerName": "Comet", "sessionId": "session-3", "outcome": "accepted"}}})
if _, err := svc.IngestLogBatch(login); err != nil {
t.Fatalf("ingest login: %v", err)
}
states, err := svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", GamePlayerID: "steam-3"})
if err != nil || len(states) != 1 || !states[0].Online {
t.Fatalf("login did not mark live state online: states=%+v err=%v", states, err)
}
logout := gamePlayerBatch(t, token, 2, []domain.LogEntry{{Seq: 2, Timestamp: base.Add(time.Minute), Line: "logout", Fields: map[string]string{"eventType": "scum.logout", "playerId": "steam-3", "playerName": "Comet", "sessionId": "session-3", "reason": "disconnect"}}})
if _, err := svc.IngestLogBatch(logout); err != nil {
t.Fatalf("ingest logout: %v", err)
}
if _, err := svc.ApplySCUMObservationResult(domain.SCUMObservationResult{ServerInstanceID: "server-1", PluginID: "server.scum", Source: "run.sqlite.read", QueryKey: "scum.player.profile", Sequence: 3, Checksum: "sha256:save-time", ObservedAt: base.Add(2 * time.Minute), Rows: []map[string]any{{"gamePlayerId": "steam-3", "userProfileId": "profile-3", "displayName": "Comet", "lastSaveTime": base.Add(90 * time.Second).Format(time.RFC3339)}}}); err != nil {
t.Fatalf("apply save-time observation: %v", err)
}
states, err = svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", GamePlayerID: "steam-3"})
if err != nil || len(states) != 1 {
t.Fatalf("states=%+v err=%v", states, err)
}
if states[0].Online || states[0].LastSaveTime.IsZero() {
t.Fatalf("last_save_time was incorrectly treated as online proof: %+v", states[0])
}
}
-393
View File
@@ -1,393 +0,0 @@
package service
import (
"fmt"
"sort"
"strings"
"time"
"browser.local/platform/domain"
"browser.local/platform/repo"
)
type scumWorkflowTemplateDefinition struct {
Key string
Title string
Steps []scumWorkflowStepDefinition
}
type scumWorkflowStepDefinition struct {
Key string
DependsOn []string
OperationKey string
QueryTemplateKey string
Capability string
TargetKey string
MutatesState bool
MaxAttempts int
Summary string
}
func (svc *CoreService) CreateSCUMWorkflowForSession(sessionID, serverID string, request domain.SCUMWorkflowInstance) (domain.SCUMWorkflowInstance, error) {
request = domain.CopySCUMWorkflowInstance(request)
user, err := svc.GetCurrentUser(sessionID)
if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
if err := svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
return domain.SCUMWorkflowInstance{}, err
}
instance, err := svc.store.ServerInstances().Get(serverID)
if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
template, ok := scumWorkflowTemplates()[request.TemplateKey]
if !ok {
return domain.SCUMWorkflowInstance{}, validationError("SCUM workflow template is not declared")
}
if strings.TrimSpace(request.IdempotencyKey) == "" || len(request.IdempotencyKey) > 120 {
return domain.SCUMWorkflowInstance{}, validationError("workflow idempotency key is required")
}
if existing, err := svc.store.SCUMWorkflowInstances().List(domain.SCUMWorkflowInstanceFilter{ServerInstanceID: serverID, IdempotencyKey: request.IdempotencyKey}); err == nil && len(existing) > 0 {
return domain.CopySCUMWorkflowInstance(existing[0]), nil
} else if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
stamp := svc.now()
workflow := domain.SCUMWorkflowInstance{ID: "scum-workflow-" + fingerprintID(serverID, request.IdempotencyKey), ServerInstanceID: serverID, PluginID: plugin.ID, TemplateKey: template.Key, RequestedBy: user.ID, IdempotencyKey: request.IdempotencyKey, Status: domain.SCUMWorkflowQueued, Input: domain.CopyGameClientBridgePayload(request.Input), SafeSummary: domain.SCUMSafeSummary{Title: template.Title, Message: "SCUM background sequence queued with declared steps and safe summaries."}, CreatedAt: stamp, UpdatedAt: stamp}
if err := svc.store.SCUMWorkflowInstances().Create(workflow); err != nil {
return domain.SCUMWorkflowInstance{}, err
}
for index, step := range template.Steps {
maxAttempts := step.MaxAttempts
if maxAttempts == 0 {
maxAttempts = 1
}
record := domain.SCUMWorkflowStep{ID: fmt.Sprintf("%s.step.%02d.%s", workflow.ID, index+1, step.Key), WorkflowID: workflow.ID, ServerInstanceID: serverID, StepKey: step.Key, DependsOn: domain.CopyStringSlice(step.DependsOn), Status: domain.SCUMWorkflowStepQueued, OperationKey: step.OperationKey, QueryTemplateKey: step.QueryTemplateKey, Capability: step.Capability, TargetKey: step.TargetKey, MaxAttempts: maxAttempts, MutatesState: step.MutatesState, SafeSummary: domain.SCUMSafeSummary{Title: step.Key, Message: step.Summary}, CreatedAt: stamp, UpdatedAt: stamp}
if err := svc.store.SCUMWorkflowSteps().Create(record); err != nil {
return domain.SCUMWorkflowInstance{}, err
}
}
_, err = svc.recordAuditEventWithID(user.ID, "scum.workflow.create", "scum-workflow", workflow.ID, domain.AuditResultQueued, "typed SCUM workflow queued")
return domain.CopySCUMWorkflowInstance(workflow), err
}
func (svc *CoreService) ListSCUMWorkflowsForSession(sessionID string, filter domain.SCUMWorkflowInstanceFilter) ([]domain.SCUMWorkflowInstance, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMWorkflowInstances().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ListSCUMWorkflowStepsForSession(sessionID string, filter domain.SCUMWorkflowStepFilter) ([]domain.SCUMWorkflowStep, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMWorkflowSteps().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) DispatchNextSCUMWorkflowSteps(serverID string, limit int) ([]domain.SCUMWorkflowStep, error) {
if limit <= 0 {
limit = 1
}
workflows, err := svc.store.SCUMWorkflowInstances().List(domain.SCUMWorkflowInstanceFilter{ServerInstanceID: serverID})
if err != nil {
return nil, err
}
sort.SliceStable(workflows, func(i, j int) bool {
if workflows[i].CreatedAt.Equal(workflows[j].CreatedAt) {
return workflows[i].IdempotencyKey < workflows[j].IdempotencyKey
}
return workflows[i].CreatedAt.Before(workflows[j].CreatedAt)
})
dispatched := []domain.SCUMWorkflowStep{}
activeMutating, err := svc.hasActiveSCUMMutatingStep(serverID)
if err != nil {
return nil, err
}
for _, workflow := range workflows {
if !scumWorkflowRunnable(workflow.Status) || len(dispatched) >= limit {
continue
}
steps, err := svc.sortedSCUMWorkflowSteps(workflow.ID)
if err != nil {
return nil, err
}
for _, step := range steps {
if len(dispatched) >= limit || !scumWorkflowStepRunnable(step.Status) || !scumWorkflowDependenciesConfirmed(step, steps) {
continue
}
if step.MutatesState && activeMutating {
return dispatched, nil
}
if blocked, err := svc.blockSCUMStepIfRunUnavailable(workflow, step); err != nil || blocked.ID != "" {
if err != nil {
return nil, err
}
dispatched = append(dispatched, blocked)
return dispatched, nil
}
step.Status = domain.SCUMWorkflowStepRunning
step.Attempt++
step.UpdatedAt = svc.now()
if err := svc.store.SCUMWorkflowSteps().Update(step); err != nil {
return nil, err
}
workflow.Status = domain.SCUMWorkflowRunning
workflow.CurrentStepKey = step.StepKey
workflow.UpdatedAt = step.UpdatedAt
if err := svc.store.SCUMWorkflowInstances().Update(workflow); err != nil {
return nil, err
}
dispatched = append(dispatched, domain.CopySCUMWorkflowStep(step))
if step.MutatesState {
activeMutating = true
return dispatched, nil
}
}
}
return dispatched, nil
}
func (svc *CoreService) CompleteSCUMWorkflowStep(stepID string, status domain.SCUMWorkflowStepStatus, confirmation domain.SCUMOperationConfirmation) (domain.SCUMWorkflowInstance, error) {
step, err := svc.store.SCUMWorkflowSteps().Get(stepID)
if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
workflow, err := svc.store.SCUMWorkflowInstances().Get(step.WorkflowID)
if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
if !scumWorkflowStepTerminal(status) {
return domain.SCUMWorkflowInstance{}, validationError("SCUM workflow step completion status must be terminal")
}
stamp := svc.now()
step.Status = status
step.Confirmation = domain.CopySCUMOperationConfirmation(confirmation)
step.CompletedAt = stamp
step.UpdatedAt = stamp
if err := svc.store.SCUMWorkflowSteps().Update(step); err != nil {
return domain.SCUMWorkflowInstance{}, err
}
return svc.refreshSCUMWorkflowStatus(workflow)
}
func (svc *CoreService) RetrySCUMWorkflowStep(stepID string) (domain.SCUMWorkflowStep, error) {
step, err := svc.store.SCUMWorkflowSteps().Get(stepID)
if err != nil {
return domain.SCUMWorkflowStep{}, err
}
workflow, err := svc.store.SCUMWorkflowInstances().Get(step.WorkflowID)
if err != nil {
return domain.SCUMWorkflowStep{}, err
}
if step.Attempt >= step.MaxAttempts {
return domain.SCUMWorkflowStep{}, validationError("SCUM workflow step retry limit reached")
}
if step.MutatesState && step.Status == domain.SCUMWorkflowStepUnknown && step.Confirmation.Status != "confirmed" {
step.SafeSummary = domain.SCUMSafeSummary{Title: "确认后才能重试", Message: "State-changing SCUM step is unknown; confirmation/readback must complete before retry to avoid duplicate effects."}
step.UpdatedAt = svc.now()
if err := svc.store.SCUMWorkflowSteps().Update(step); err != nil {
return domain.SCUMWorkflowStep{}, err
}
return domain.CopySCUMWorkflowStep(step), nil
}
step.Status = domain.SCUMWorkflowStepQueued
step.Confirmation = domain.SCUMOperationConfirmation{}
step.CompletedAt = time.Time{}
step.UpdatedAt = svc.now()
if err := svc.store.SCUMWorkflowSteps().Update(step); err != nil {
return domain.SCUMWorkflowStep{}, err
}
workflow.Status = domain.SCUMWorkflowQueued
workflow.BlockerReason = ""
workflow.UpdatedAt = step.UpdatedAt
if err := svc.store.SCUMWorkflowInstances().Update(workflow); err != nil {
return domain.SCUMWorkflowStep{}, err
}
return domain.CopySCUMWorkflowStep(step), nil
}
func (svc *CoreService) sortedSCUMWorkflowSteps(workflowID string) ([]domain.SCUMWorkflowStep, error) {
steps, err := svc.store.SCUMWorkflowSteps().List(domain.SCUMWorkflowStepFilter{WorkflowID: workflowID})
if err != nil {
return nil, err
}
sort.SliceStable(steps, func(i, j int) bool {
if steps[i].CreatedAt.Equal(steps[j].CreatedAt) {
return steps[i].ID < steps[j].ID
}
return steps[i].CreatedAt.Before(steps[j].CreatedAt)
})
return steps, nil
}
func (svc *CoreService) hasActiveSCUMMutatingStep(serverID string) (bool, error) {
mutates := true
for _, status := range []domain.SCUMWorkflowStepStatus{domain.SCUMWorkflowStepRunning, domain.SCUMWorkflowStepConfirming} {
steps, err := svc.store.SCUMWorkflowSteps().List(domain.SCUMWorkflowStepFilter{ServerInstanceID: serverID, Status: status, MutatesState: &mutates})
if err != nil {
return false, err
}
if len(steps) > 0 {
return true, nil
}
}
return false, nil
}
func (svc *CoreService) blockSCUMStepIfRunUnavailable(workflow domain.SCUMWorkflowInstance, step domain.SCUMWorkflowStep) (domain.SCUMWorkflowStep, error) {
if strings.TrimSpace(step.Capability) == "" {
return domain.SCUMWorkflowStep{}, nil
}
instance, err := svc.store.ServerInstances().Get(workflow.ServerInstanceID)
if err != nil {
return domain.SCUMWorkflowStep{}, err
}
endpoint, err := svc.store.RunEndpoints().Get(instance.RunEndpointID)
if err != nil {
if err == repo.ErrNotFound {
return svc.blockSCUMWorkflowStep(workflow, step, "Run unavailable", "No bound run endpoint is available for this typed SCUM workflow step.")
}
return domain.SCUMWorkflowStep{}, err
}
if err := svc.validateRunnableEndpoint(endpoint, step.Capability); err != nil {
return svc.blockSCUMWorkflowStep(workflow, step, "Run unavailable", "Bound run cannot currently claim the declared workflow capability.")
}
return domain.SCUMWorkflowStep{}, nil
}
func (svc *CoreService) blockSCUMWorkflowStep(workflow domain.SCUMWorkflowInstance, step domain.SCUMWorkflowStep, title string, message string) (domain.SCUMWorkflowStep, error) {
stamp := svc.now()
step.Status = domain.SCUMWorkflowStepBlocked
step.SafeSummary = domain.SCUMSafeSummary{Title: title, Message: message, Details: map[string]string{"stepKey": step.StepKey, "capability": step.Capability}}
step.UpdatedAt = stamp
workflow.Status = domain.SCUMWorkflowBlocked
workflow.CurrentStepKey = step.StepKey
workflow.BlockerReason = title
workflow.SafeSummary = step.SafeSummary
workflow.UpdatedAt = stamp
if err := svc.store.SCUMWorkflowSteps().Update(step); err != nil {
return domain.SCUMWorkflowStep{}, err
}
if err := svc.store.SCUMWorkflowInstances().Update(workflow); err != nil {
return domain.SCUMWorkflowStep{}, err
}
return domain.CopySCUMWorkflowStep(step), nil
}
func (svc *CoreService) refreshSCUMWorkflowStatus(workflow domain.SCUMWorkflowInstance) (domain.SCUMWorkflowInstance, error) {
steps, err := svc.sortedSCUMWorkflowSteps(workflow.ID)
if err != nil {
return domain.SCUMWorkflowInstance{}, err
}
allConfirmed := len(steps) > 0
stamp := svc.now()
for _, step := range steps {
switch step.Status {
case domain.SCUMWorkflowStepFailed:
workflow.Status = domain.SCUMWorkflowFailed
case domain.SCUMWorkflowStepUnknown:
workflow.Status = domain.SCUMWorkflowUnknown
case domain.SCUMWorkflowStepCancelled:
workflow.Status = domain.SCUMWorkflowCancelled
case domain.SCUMWorkflowStepConfirmed:
default:
allConfirmed = false
}
if workflow.Status == domain.SCUMWorkflowFailed || workflow.Status == domain.SCUMWorkflowUnknown || workflow.Status == domain.SCUMWorkflowCancelled {
workflow.CurrentStepKey = step.StepKey
workflow.CompletedAt = stamp
workflow.UpdatedAt = stamp
return domain.CopySCUMWorkflowInstance(workflow), svc.store.SCUMWorkflowInstances().Update(workflow)
}
}
if allConfirmed {
workflow.Status = domain.SCUMWorkflowConfirmed
workflow.CurrentStepKey = ""
workflow.CompletedAt = stamp
} else {
workflow.Status = domain.SCUMWorkflowQueued
workflow.CurrentStepKey = ""
}
workflow.UpdatedAt = stamp
if err := svc.store.SCUMWorkflowInstances().Update(workflow); err != nil {
return domain.SCUMWorkflowInstance{}, err
}
return domain.CopySCUMWorkflowInstance(workflow), nil
}
func scumWorkflowDependenciesConfirmed(step domain.SCUMWorkflowStep, steps []domain.SCUMWorkflowStep) bool {
if len(step.DependsOn) == 0 {
return true
}
statuses := map[string]domain.SCUMWorkflowStepStatus{}
for _, candidate := range steps {
statuses[candidate.StepKey] = candidate.Status
}
for _, dependency := range step.DependsOn {
if statuses[dependency] != domain.SCUMWorkflowStepConfirmed {
return false
}
}
return true
}
func scumWorkflowRunnable(status domain.SCUMWorkflowStatus) bool {
switch status {
case domain.SCUMWorkflowQueued, domain.SCUMWorkflowRunning, domain.SCUMWorkflowWaiting:
return true
default:
return false
}
}
func scumWorkflowStepRunnable(status domain.SCUMWorkflowStepStatus) bool {
switch status {
case domain.SCUMWorkflowStepQueued, domain.SCUMWorkflowStepWaiting:
return true
default:
return false
}
}
func scumWorkflowStepTerminal(status domain.SCUMWorkflowStepStatus) bool {
switch status {
case domain.SCUMWorkflowStepConfirmed, domain.SCUMWorkflowStepFailed, domain.SCUMWorkflowStepUnknown, domain.SCUMWorkflowStepCancelled:
return true
default:
return false
}
}
func scumWorkflowTemplates() map[string]scumWorkflowTemplateDefinition {
read := domain.JobCapabilityRemoteRunDBSQLiteQuery
logs := domain.JobCapabilityRemoteRunLogsTransfer
protectedSQL := domain.JobCapabilityRemoteRunProtectedSQL
rcon := domain.JobCapabilityRemoteRunRCONCommand
return map[string]scumWorkflowTemplateDefinition{
"scum.bootstrap-real-data": {Key: "scum.bootstrap-real-data", Title: "Bootstrap SCUM data", Steps: []scumWorkflowStepDefinition{{Key: "verify-run-binding", Capability: read, TargetKey: "scum-database", Summary: "Verify run binding and SCUM.db query capability."}, {Key: "schema-probe", DependsOn: []string{"verify-run-binding"}, Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.schema.probe", Summary: "Probe SCUM.db schema before local sync."}, {Key: "login-cursor", DependsOn: []string{"schema-probe"}, Capability: logs, TargetKey: "scum-login", Summary: "Initialize login log cursor."}}},
"scum.player-refresh": {Key: "scum.player-refresh", Title: "Refresh SCUM player", Steps: []scumWorkflowStepDefinition{{Key: "login-evidence", Capability: logs, TargetKey: "scum-login", Summary: "Sync login/logout evidence."}, {Key: "player-profile", DependsOn: []string{"login-evidence"}, Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.player.profile", Summary: "Read player profile/economy facts."}, {Key: "position-read", DependsOn: []string{"player-profile"}, Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.positions", Summary: "Read current player coordinates."}}},
"scum.world-refresh": {Key: "scum.world-refresh", Title: "Refresh SCUM world", Steps: []scumWorkflowStepDefinition{{Key: "squad-read", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.squads", MaxAttempts: 2, Summary: "Refresh squads."}, {Key: "vehicle-read", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.vehicles", MaxAttempts: 2, Summary: "Refresh vehicles."}, {Key: "flag-read", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.flags", MaxAttempts: 2, Summary: "Refresh flags."}, {Key: "position-read", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.positions", MaxAttempts: 2, Summary: "Refresh map positions."}}},
"scum.player-correction": {Key: "scum.player-correction", Title: "SCUM player correction", Steps: []scumWorkflowStepDefinition{{Key: "safety-check", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.player.profile", Summary: "Verify current local data, before value, offline state, and backup evidence."}, {Key: "apply-operation", DependsOn: []string{"safety-check"}, Capability: protectedSQL, TargetKey: "scum-database", OperationKey: "player.attribute.855.set", MutatesState: true, Summary: "Apply the approved declared action through Run."}, {Key: "confirmation-read", DependsOn: []string{"apply-operation"}, Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.player.profile", Summary: "Confirm the requested value by readback."}}},
"scum.gift-delivery": {Key: "scum.gift-delivery", Title: "SCUM gift delivery", Steps: []scumWorkflowStepDefinition{{Key: "eligibility-check", Summary: "Evaluate gift eligibility and idempotency."}, {Key: "deliver-reward", DependsOn: []string{"eligibility-check"}, Capability: rcon, TargetKey: "scum-management", OperationKey: "reward.deliver", MutatesState: true, MaxAttempts: 2, Summary: "Deliver approved reward through the declared action."}, {Key: "notify-player", DependsOn: []string{"deliver-reward"}, Capability: rcon, TargetKey: "scum-management", OperationKey: "player.notify", MutatesState: true, Summary: "Notify the player after delivery."}, {Key: "confirmation-read", DependsOn: []string{"notify-player"}, Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.player.profile", Summary: "Confirm grant state/readback before marking delivered."}}},
"scum.territory-audit": {Key: "scum.territory-audit", Title: "SCUM territory check", Steps: []scumWorkflowStepDefinition{{Key: "squad-roster", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.squad-members", Summary: "Refresh squad rosters."}, {Key: "flag-ownership", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.flags", Summary: "Refresh flag ownership."}, {Key: "risk-signal", DependsOn: []string{"squad-roster", "flag-ownership"}, Summary: "Compare owner/member consistency signals."}}},
"scum.vehicle-audit": {Key: "scum.vehicle-audit", Title: "SCUM vehicle check", Steps: []scumWorkflowStepDefinition{{Key: "vehicle-read", Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.vehicles", Summary: "Refresh vehicle inventory."}, {Key: "vehicle-map", DependsOn: []string{"vehicle-read"}, Capability: read, TargetKey: "scum-database", QueryTemplateKey: "scum.positions", Summary: "Refresh vehicle map overlays."}}},
"scum.ai-assist": {Key: "scum.ai-assist", Title: "SCUM AI assist", Steps: []scumWorkflowStepDefinition{{Key: "collect-allowed-fields", Summary: "Collect plugin-declared config fields and player draft inputs."}, {Key: "draft-review", DependsOn: []string{"collect-allowed-fields"}, Summary: "Create a reviewable config diff or named-field draft."}, {Key: "approved-dispatch", DependsOn: []string{"draft-review"}, MutatesState: true, Summary: "Dispatch only after human confirmation through declared paths."}}},
"scum.product-cleanup": {Key: "scum.product-cleanup", Title: "SCUM product cleanup", Steps: []scumWorkflowStepDefinition{{Key: "remove-raw-routes", Summary: "Remove raw logs, terminal, config, and operation-history product routes."}, {Key: "publish-safe-status", DependsOn: []string{"remove-raw-routes"}, Summary: "Route users to safe local status surfaces."}}},
}
}
-132
View File
@@ -1,132 +0,0 @@
package service
import (
"strings"
"testing"
"time"
"browser.local/platform/domain"
"browser.local/platform/repo"
)
func TestSCUMWorkflowDispatchesReadStepsWithBoundedConcurrencyAndIdempotency(t *testing.T) {
svc, session, instance := newSCUMWorkflowFixture(t, true)
workflow, err := svc.CreateSCUMWorkflowForSession(session, instance.ID, domain.SCUMWorkflowInstance{TemplateKey: "scum.world-refresh", IdempotencyKey: "world-refresh-1", Input: map[string]any{"scope": "world"}})
if err != nil || workflow.Status != domain.SCUMWorkflowQueued {
t.Fatalf("create world workflow=%+v err=%v", workflow, err)
}
duplicate, err := svc.CreateSCUMWorkflowForSession(session, instance.ID, domain.SCUMWorkflowInstance{TemplateKey: "scum.world-refresh", IdempotencyKey: "world-refresh-1"})
if err != nil || duplicate.ID != workflow.ID {
t.Fatalf("expected idempotent workflow create: duplicate=%+v err=%v", duplicate, err)
}
dispatched, err := svc.DispatchNextSCUMWorkflowSteps(instance.ID, 3)
if err != nil || len(dispatched) != 3 {
t.Fatalf("expected three bounded read steps dispatched: steps=%+v err=%v", dispatched, err)
}
for _, step := range dispatched {
if step.MutatesState || step.Status != domain.SCUMWorkflowStepRunning || step.Attempt != 1 {
t.Fatalf("unexpected read step dispatch: %+v", step)
}
}
}
func TestSCUMWorkflowSerializesMutatingStepsPerServer(t *testing.T) {
svc, session, instance := newSCUMWorkflowFixture(t, true)
first, err := svc.CreateSCUMWorkflowForSession(session, instance.ID, domain.SCUMWorkflowInstance{TemplateKey: "scum.gift-delivery", IdempotencyKey: "gift-1"})
if err != nil {
t.Fatalf("create first gift workflow: %v", err)
}
if _, err := svc.CreateSCUMWorkflowForSession(session, instance.ID, domain.SCUMWorkflowInstance{TemplateKey: "scum.gift-delivery", IdempotencyKey: "gift-2"}); err != nil {
t.Fatalf("create second gift workflow: %v", err)
}
steps, err := svc.DispatchNextSCUMWorkflowSteps(instance.ID, 1)
if err != nil || len(steps) != 1 || steps[0].StepKey != "eligibility-check" {
t.Fatalf("expected first eligibility step: steps=%+v err=%v", steps, err)
}
if _, err := svc.CompleteSCUMWorkflowStep(steps[0].ID, domain.SCUMWorkflowStepConfirmed, domain.SCUMOperationConfirmation{Status: "confirmed"}); err != nil {
t.Fatalf("complete eligibility: %v", err)
}
steps, err = svc.DispatchNextSCUMWorkflowSteps(instance.ID, 1)
if err != nil || len(steps) != 1 || steps[0].StepKey != "deliver-reward" || !steps[0].MutatesState {
t.Fatalf("expected first mutating reward step: steps=%+v err=%v", steps, err)
}
if steps[0].WorkflowID != first.ID {
t.Fatalf("expected first workflow to keep the mutation slot: step=%+v first=%+v", steps[0], first)
}
blockedByActiveMutation, err := svc.DispatchNextSCUMWorkflowSteps(instance.ID, 1)
if err != nil {
t.Fatalf("dispatch while mutation active: %v", err)
}
for _, step := range blockedByActiveMutation {
if step.MutatesState {
t.Fatalf("second state-changing step should wait for first terminal state: steps=%+v", blockedByActiveMutation)
}
}
}
func TestSCUMWorkflowBlocksWhenRunUnavailable(t *testing.T) {
svc, session, instance := newSCUMWorkflowFixture(t, false)
workflow, err := svc.CreateSCUMWorkflowForSession(session, instance.ID, domain.SCUMWorkflowInstance{TemplateKey: "scum.player-refresh", IdempotencyKey: "player-refresh-blocked"})
if err != nil {
t.Fatalf("create player refresh workflow: %v", err)
}
steps, err := svc.DispatchNextSCUMWorkflowSteps(instance.ID, 1)
if err != nil || len(steps) != 1 || steps[0].Status != domain.SCUMWorkflowStepBlocked {
t.Fatalf("expected blocked run step: steps=%+v err=%v", steps, err)
}
updated, err := svc.store.SCUMWorkflowInstances().Get(workflow.ID)
if err != nil || updated.Status != domain.SCUMWorkflowBlocked || strings.Contains(updated.SafeSummary.Message, "/") || strings.Contains(strings.ToLower(updated.SafeSummary.Message), "token") {
t.Fatalf("workflow blocker should be safe: workflow=%+v err=%v", updated, err)
}
}
func TestSCUMWorkflowRetryRequiresConfirmationAfterUnknownMutation(t *testing.T) {
svc, session, instance := newSCUMWorkflowFixture(t, true)
if _, err := svc.CreateSCUMWorkflowForSession(session, instance.ID, domain.SCUMWorkflowInstance{TemplateKey: "scum.gift-delivery", IdempotencyKey: "gift-unknown"}); err != nil {
t.Fatalf("create gift workflow: %v", err)
}
steps, err := svc.DispatchNextSCUMWorkflowSteps(instance.ID, 1)
if err != nil || len(steps) != 1 {
t.Fatalf("dispatch eligibility: steps=%+v err=%v", steps, err)
}
if _, err := svc.CompleteSCUMWorkflowStep(steps[0].ID, domain.SCUMWorkflowStepConfirmed, domain.SCUMOperationConfirmation{Status: "confirmed"}); err != nil {
t.Fatalf("complete eligibility: %v", err)
}
steps, err = svc.DispatchNextSCUMWorkflowSteps(instance.ID, 1)
if err != nil || len(steps) != 1 || !steps[0].MutatesState {
t.Fatalf("dispatch mutating reward: steps=%+v err=%v", steps, err)
}
if _, err := svc.CompleteSCUMWorkflowStep(steps[0].ID, domain.SCUMWorkflowStepUnknown, domain.SCUMOperationConfirmation{Status: "unknown"}); err != nil {
t.Fatalf("complete unknown mutation: %v", err)
}
retry, err := svc.RetrySCUMWorkflowStep(steps[0].ID)
if err != nil || retry.Status != domain.SCUMWorkflowStepUnknown || !strings.Contains(retry.SafeSummary.Title, "确认") {
t.Fatalf("unknown mutating retry should require confirmation: step=%+v err=%v", retry, err)
}
}
func newSCUMWorkflowFixture(t *testing.T, runAvailable bool) (*CoreService, string, domain.ServerInstance) {
t.Helper()
svc := newCoreService(repo.NewMemoryStore(), func() time.Time { return fixedTime })
capabilities := []string{domain.JobCapabilityRemoteRunDBSQLiteQuery, domain.JobCapabilityRemoteRunLogsTransfer, domain.JobCapabilityRemoteRunProtectedSQL, domain.JobCapabilityRemoteRunRCONCommand}
plugin, err := svc.CreateGamePlugin(domain.GamePlugin{ID: "server.scum", Name: "SCUM", Version: "1.0.0", ServerType: "scum", ManifestRef: "artifact://manifests/server.scum/1.0.0", CreateFormSchemaRef: "artifact://schemas/server.scum/create-form/1.0.0", RequiredRunCapabilities: capabilities, DeclaredPermissions: []string{"server.game-client.read", "server.game-client.command", "server.game-client.maintenance"}, Permissions: domain.PluginPermissions{Jobs: true, RemoteAccess: true}, RemoteAccess: domain.GamePluginRemoteAccess{Methods: []string{"run"}, RunCapabilities: capabilities, DatabaseEngines: []string{"sqlite"}, RCON: true, LogTransfer: true}, LifecycleActions: domain.PluginLifecycleActions{Start: "actions/start.json"}, RuntimeProfiles: domain.GamePluginRuntimeProfiles{TransportProfiles: []domain.RuntimeTransportProfile{{Key: "scum-database", Kind: "sqlite", TargetKey: "scum-database", Capabilities: []string{domain.JobCapabilityRemoteRunDBSQLiteQuery, domain.JobCapabilityRemoteRunProtectedSQL}}, {Key: "scum-management", Kind: "rcon", TargetKey: "scum-management", Capabilities: []string{domain.JobCapabilityRemoteRunRCONCommand}}}}})
if err != nil {
t.Fatalf("create workflow plugin: %v", err)
}
endpoint, err := svc.CreateRunEndpoint(domain.RunEndpoint{ID: "run-local", DisplayName: "Local Run", Version: "0.1.0", Platform: "windows", Architecture: "amd64", Status: domain.RunEndpointStatusOnline, Capabilities: capabilities, Capacity: domain.RunCapacity{MaxJobs: 4}, LastHeartbeatAt: fixedTime})
if err != nil {
t.Fatalf("create workflow endpoint: %v", err)
}
session := createServiceUserAndLogin(t, svc, domain.User{ID: "workflow-owner", DisplayName: "Workflow Owner", Email: "workflow-owner@example.test", Roles: []string{"server-owner"}, PasswordHash: "secret-password"})
instance, err := svc.CreateServerInstanceForSession(session, domain.ServerInstance{ID: "server-workflow", PluginID: plugin.ID, RunEndpointID: endpoint.ID, Name: "Workflow Server", State: domain.ServerInstanceStateRunning})
if err != nil {
t.Fatalf("create workflow server: %v", err)
}
if !runAvailable {
endpoint.Status = domain.RunEndpointStatusOffline
if err := svc.store.RunEndpoints().Update(endpoint); err != nil {
t.Fatalf("mark workflow endpoint offline: %v", err)
}
}
return svc, session, instance
}
+1 -13
View File
@@ -244,12 +244,6 @@ describe("PlatformApiClient AI providers", () => {
count: 1
});
}
if (url.endsWith("/api/v1/server-instances/server-1/scum/players")) return jsonResponse({ items: [{ id: "scum-player-1", gamePlayerId: "steam-1", displayName: "Prisoner One", online: true }], count: 1 });
if (url.endsWith("/api/v1/server-instances/server-1/scum/squads")) return jsonResponse({ items: [{ id: "squad-1", squadId: "squad-1", name: "Alpha" }], count: 1 });
if (url.endsWith("/api/v1/server-instances/server-1/scum/squad-members")) return jsonResponse({ items: [{ id: "member-1", squadId: "squad-1", gamePlayerId: "steam-1" }], count: 1 });
if (url.endsWith("/api/v1/server-instances/server-1/scum/vehicles")) return jsonResponse({ items: [{ id: "vehicle-1", vehicleId: "vehicle-1", label: "SUV" }], count: 1 });
if (url.endsWith("/api/v1/server-instances/server-1/scum/flags")) return jsonResponse({ items: [{ id: "flag-1", flagId: "flag-1", ownerSquadId: "squad-1" }], count: 1 });
if (url.endsWith("/api/v1/server-instances/server-1/scum/positions")) return jsonResponse({ items: [{ id: "position-1", subjectType: "player", subjectId: "steam-1", x: 1, y: 2, z: 3 }], count: 1 });
if (url.endsWith("/api/v1/file-operations/dispatch") && init?.method === "POST") {
expect(JSON.parse(String(init.body))).toEqual({
serverInstanceId: server.id,
@@ -548,12 +542,6 @@ describe("PlatformApiClient AI providers", () => {
await expect(client.deleteServerInstance(server.id, { password: "secret-password", force: true, confirmation: "FORCE DELETE" })).resolves.toBeUndefined();
await expect(client.getPlatformResourceUsage()).resolves.toMatchObject({ source: "platform-derived", cpuPercent: 28 });
await expect(client.listServerMetrics()).resolves.toMatchObject({ count: 1, items: [{ serverInstanceId: server.id, online: true }] });
await expect(client.listSCUMPlayers(server.id)).resolves.toMatchObject({ count: 1, items: [{ gamePlayerId: "steam-1" }] });
await expect(client.listSCUMSquads(server.id)).resolves.toMatchObject({ count: 1 });
await expect(client.listSCUMSquadMembers(server.id)).resolves.toMatchObject({ count: 1 });
await expect(client.listSCUMVehicles(server.id)).resolves.toMatchObject({ count: 1 });
await expect(client.listSCUMFlags(server.id)).resolves.toMatchObject({ count: 1 });
await expect(client.listSCUMPositions(server.id)).resolves.toMatchObject({ count: 1 });
await expect(client.dispatchFileOperation({ serverInstanceId: server.id, operation: "read", key: "logs/latest.log", idempotencyKey: "idem-file" })).resolves.toMatchObject({
status: "queued",
job: { capability: "files.read", targetKey: "logs/latest.log" }
@@ -612,7 +600,7 @@ describe("PlatformApiClient AI providers", () => {
client.invokeAI({ requestId: "ai-1", serverInstanceId: server.id, purpose: "config.suggest", prompt: "Tune PVP safely", currentConfig: "server.name=Example Survival #1\n" })
).resolves.toMatchObject({ status: "ok", usage: { mocked: true }, configRecommendation: { diffSummary: "review required" } });
expect(fetchMock).toHaveBeenCalledTimes(42);
expect(fetchMock).toHaveBeenCalledTimes(36);
});
it("calls plugin marketplace endpoints with filter and state contracts", async () => {
-25
View File
@@ -101,7 +101,6 @@ import type {
RemoteAdapterDeclarationListResponse,
RemoteAdapterRequest,
RemoteAdapterResponse,
SCUMListResponse,
ServerRuntimeActionsResponse,
UserCreateRequest,
UserListResponse,
@@ -576,30 +575,6 @@ export class PlatformApiClient {
return this.request<RemoteAdapterResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/remote-adapters`, { method: "POST", body: request });
}
async listSCUMPlayers(serverInstanceId: string): Promise<SCUMListResponse> {
return this.request<SCUMListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/scum/players`);
}
async listSCUMSquads(serverInstanceId: string): Promise<SCUMListResponse> {
return this.request<SCUMListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/scum/squads`);
}
async listSCUMSquadMembers(serverInstanceId: string): Promise<SCUMListResponse> {
return this.request<SCUMListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/scum/squad-members`);
}
async listSCUMVehicles(serverInstanceId: string): Promise<SCUMListResponse> {
return this.request<SCUMListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/scum/vehicles`);
}
async listSCUMFlags(serverInstanceId: string): Promise<SCUMListResponse> {
return this.request<SCUMListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/scum/flags`);
}
async listSCUMPositions(serverInstanceId: string): Promise<SCUMListResponse> {
return this.request<SCUMListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/scum/positions`);
}
async dispatchFileOperation(request: FileOperationDispatchRequest): Promise<FileOperationDispatchResponse> {
return this.request<FileOperationDispatchResponse>("/file-operations/dispatch", {
method: "POST",
-3
View File
@@ -1373,9 +1373,6 @@ export interface RemoteAdapterResponse {
completedAt?: string;
}
export type SCUMJsonRecord = Record<string, unknown>;
export interface SCUMListResponse<T = SCUMJsonRecord> { items: T[]; count: number; }
export interface ServerConfigResponse {
serverInstanceId: string;
configVersion: number;
+1 -8
View File
@@ -1,8 +1 @@
export interface PluginPageWorkspaceActions {
listSCUMPlayers?: () => Promise<unknown>;
listSCUMSquads?: () => Promise<unknown>;
listSCUMSquadMembers?: () => Promise<unknown>;
listSCUMVehicles?: () => Promise<unknown>;
listSCUMFlags?: () => Promise<unknown>;
listSCUMPositions?: () => Promise<unknown>;
}
export interface PluginPageWorkspaceActions {}
@@ -96,11 +96,11 @@ describe("PluginPageHostPage", () => {
expect(hostSource).not.toMatch(/ScumFileConfigWorkbench|GamePlayerIntelligencePanel|GameGiftCatalogPanel|ScumMapTrajectoryPanel|game\.scum/);
});
it("keeps SCUM workspace callbacks read-only across parent operational refreshes", () => {
it("removes SCUM legacy workspace callbacks from the parent host", () => {
expect(hostSource).toContain("readyPluginRef.current = readyPlugin");
expect(hostSource).toContain("hostContextRef.current = hostContext");
expect(hostSource).toContain("listSCUMPlayers: () => platformApiClient.listSCUMPlayers(serverId)");
expect(hostSource).toContain("listSCUMPositions: () => platformApiClient.listSCUMPositions(serverId)");
expect(hostSource).not.toContain("listSCUMPlayers");
expect(hostSource).not.toContain("listSCUMPositions");
expect(hostSource).not.toContain("createSCUMWorkflow");
expect(hostSource).not.toContain("createSCUMOperation");
expect(hostSource).not.toContain("listSCUMWorkflowSteps");
@@ -108,7 +108,6 @@ describe("PluginPageHostPage", () => {
expect(hostSource).not.toContain("requestFile");
expect(hostSource).not.toContain("writeFile");
expect(hostSource).not.toContain("getDeclaredFileReadSnapshot");
expect(hostSource).toContain("}, [pluginId, serverId]);");
expect(hostSource).not.toContain("}, [hostContext, readyPlugin, serverId]);");
expect(hostSource).toContain("const workspaceActions = undefined");
});
});
+1 -11
View File
@@ -66,17 +66,7 @@ export function PluginPageHostPage({ params, onNavigate, initialPlugin, embedded
}) : undefined, [manifestContract, routeKey, serverId]);
readyPluginRef.current = readyPlugin;
hostContextRef.current = hostContext;
const workspaceActions = useMemo<PluginPageWorkspaceActions | undefined>(() => {
if (!pluginId) return undefined;
return {
listSCUMPlayers: () => platformApiClient.listSCUMPlayers(serverId),
listSCUMSquads: () => platformApiClient.listSCUMSquads(serverId),
listSCUMSquadMembers: () => platformApiClient.listSCUMSquadMembers(serverId),
listSCUMVehicles: () => platformApiClient.listSCUMVehicles(serverId),
listSCUMFlags: () => platformApiClient.listSCUMFlags(serverId),
listSCUMPositions: () => platformApiClient.listSCUMPositions(serverId)
};
}, [pluginId, serverId]);
const workspaceActions = undefined as PluginPageWorkspaceActions | undefined;
const bundleLoadKey = declaredBundlePage ? [declaredBundlePage.bundleKey, declaredBundlePage.bundleVersion, declaredBundlePage.bundleIntegritySha256, declaredBundlePage.path].join(":") : "";
const loadableBundlePage = useMemo(() => declaredBundlePage, [bundleLoadKey]);
useEffect(() => {
@@ -1,130 +1,17 @@
type StateSetter<T> = (next: T | ((previous: T) => T)) => void;
type ReactLike = { createElement: (...args: any[]) => any };
export type ReactLike = {
createElement: (...args: any[]) => any;
useEffect?: (effect: () => void | (() => void), deps: readonly unknown[]) => void;
useState?: <T>(initialState: T | (() => T)) => [T, StateSetter<T>];
};
export type SCUMPageContext = {
pageKey?: string;
pageTitle?: string;
serverInstanceId?: string;
permissions: string[];
availability: { available: boolean; reason?: string };
featureAvailability?: Array<{ key: string; available: boolean; reason?: string }>;
workspaceActions?: SCUMWorkspaceActions;
};
type SCUMWorkspaceActions = {
listSCUMPlayers?: () => Promise<unknown>;
listSCUMSquads?: () => Promise<unknown>;
listSCUMSquadMembers?: () => Promise<unknown>;
listSCUMVehicles?: () => Promise<unknown>;
listSCUMFlags?: () => Promise<unknown>;
listSCUMPositions?: () => Promise<unknown>;
};
type RecordMap = Record<string, unknown>;
type DataState = { status: "loading" } | { status: "error"; reason: string } | { status: "ready"; data: SCUMSurfaceData };
type SCUMSurfaceData = { players: RecordMap[]; squads: RecordMap[]; members: RecordMap[]; vehicles: RecordMap[]; flags: RecordMap[]; positions: RecordMap[] };
const emptyData: SCUMSurfaceData = { players: [], squads: [], members: [], vehicles: [], flags: [], positions: [] };
export type SCUMPageContext = { pageKey?: string; pageTitle?: string; serverInstanceId?: string; permissions: string[]; availability: { available: boolean; reason?: string }; featureAvailability?: Array<{ key: string; available: boolean; reason?: string }> };
export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext) {
const e = react.createElement;
const [state, setState] = usePluginState<DataState>(react, { status: "loading" });
const pageKey = normalizePageKey(input.pageKey);
const refresh = () => {
const actions = input.workspaceActions;
if (!input.serverInstanceId || !actions) {
setState({ status: "error", reason: "插件页面没有绑定服务器,无法读取本地 SCUM 记录。" });
return;
}
setState({ status: "loading" });
void Promise.all([
safeList(actions.listSCUMPlayers), safeList(actions.listSCUMSquads), safeList(actions.listSCUMSquadMembers), safeList(actions.listSCUMVehicles),
safeList(actions.listSCUMFlags), safeList(actions.listSCUMPositions)
]).then(([players, squads, members, vehicles, flags, positions]) => setState({ status: "ready", data: { players, squads, members, vehicles, flags, positions } }))
.catch((error) => setState({ status: "error", reason: error instanceof Error ? error.message : "SCUM 本地记录读取失败。" }));
};
if (react.useEffect) react.useEffect(() => { refresh(); return undefined; }, [input.serverInstanceId, pageKey, input.workspaceActions]);
const data = state.status === "ready" ? state.data : emptyData;
return e("section", { className: "console-panel", "aria-label": input.pageTitle ?? surfaceTitle(pageKey) },
e("div", { className: "panel-header" },
e("div", null, e("h2", null, input.pageTitle ?? surfaceTitle(pageKey)), e("p", { className: "provider-id" }, surfaceSummary(pageKey))),
e("div", { className: "console-row-actions" },
e("span", { className: "page-status" }, input.availability.available ? "本地数据通道可读" : input.availability.reason ?? "等待本地数据通道"),
e("button", { type: "button", className: "icon-command", onClick: refresh }, "重试本地读取")
)
),
state.status === "loading" ? e("p", { className: "page-status" }, "正在读取平台本地 SCUM 记录…") : null,
state.status === "error" ? e("p", { className: "page-status", "data-state": "error" }, state.reason) : null,
state.status === "ready" ? renderSurfaceBody(e, pageKey, data) : null
);
}
function renderSurfaceBody(e: ReactLike["createElement"], pageKey: string, data: SCUMSurfaceData) {
switch (pageKey) {
case "players": return playersSurface(e, data);
case "squads": return squadsSurface(e, data);
case "live-map": return mapSurface(e, data);
case "gifts": return giftsSurface(e, data);
default: return playersSurface(e, data);
}
}
function playersSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
return e("div", { className: "console-record-list" },
statsStrip(e, [["玩家记录", data.players.length], ["当前在线", data.players.filter((p) => boolField(p, "Online", "online")).length], ["坐标记录", data.positions.length]]),
data.players.length ? data.players.slice(0, 80).map((player) => e("article", { key: idOf(player), className: "console-record" },
e("div", { className: "console-record-head" }, e("strong", null, textField(player, "DisplayName", "displayName") || textField(player, "GamePlayerID", "gamePlayerId") || "未知玩家"), e("span", { className: `status-pill ${boolField(player, "Online", "online") ? "status-active" : "status-disabled"}` }, boolField(player, "Online", "online") ? "在线" : "离线/未知")),
e("div", { className: "console-record-meta" }, e("span", null, `Steam ${textField(player, "SteamID", "steamId") || "unknown"}`), e("span", null, `Profile ${textField(player, "UserProfileID", "userProfileId") || "unknown"}`), e("span", null, `队伍 ${textField(player, "SquadName", "squadName") || textField(player, "SquadID", "squadId") || "unknown"}`), e("span", null, sourceStatus(player))),
e("span", { className: "provider-id" }, `Fame ${numField(player, "FamePoints", "famePoints")} · Cash ${numField(player, "NormalBalance", "normalBalance")} · Gold ${numField(player, "GoldBalance", "goldBalance")} · ${coords(field(player, "Position", "position") as RecordMap | undefined)}`)
)) : e("p", { className: "page-status" }, "暂无玩家记录。登录日志或已完成的本地同步产生记录后会显示。")
);
}
function squadsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
return e("div", { className: "overview-two-col" },
tablePanel(e, "队伍", data.squads, (squad) => [textField(squad, "Name", "name") || textField(squad, "SquadID", "squadId"), `成员 ${numField(squad, "MemberCount", "memberCount")}`, `队长 ${textField(squad, "LeaderProfileID", "leaderProfileId") || "unknown"}`, sourceStatus(squad)]),
tablePanel(e, "成员 / 旗帜", [...data.members.slice(0, 40), ...data.flags.slice(0, 40)], (item) => [textField(item, "DisplayName", "displayName") || textField(item, "FlagID", "flagId") || "unknown", textField(item, "Rank", "rank") || textField(item, "OwnershipConfidence", "ownershipConfidence") || "unknown", textField(item, "SquadID", "squadId") || textField(item, "OwnerSquadID", "ownerSquadId") || "unknown", sourceStatus(item)])
);
}
function mapSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
const overlays = [...data.positions.filter(hasUsableCoordinate), ...data.vehicles.map((v) => field(v, "Position", "position") as RecordMap).filter(hasUsableCoordinate), ...data.flags.map((f) => field(f, "Position", "position") as RecordMap).filter(hasUsableCoordinate)];
return e("div", { className: "console-record-list" },
statsStrip(e, [["玩家", data.players.length], ["载具", data.vehicles.length], ["旗帜", data.flags.length], ["坐标点", overlays.length]]),
overlays.length ? e("div", { className: "map-local-board" }, overlays.slice(0, 120).map((point, index) => e("span", { key: `${idOf(point)}:${index}`, className: "map-local-dot", title: `${textField(point, "SubjectType", "subjectType") || "point"} ${coords(point)}`, style: dotStyle(point) }, ""))) : e("p", { className: "page-status" }, "暂无可渲染坐标。地图只显示已验证且位于边界内的坐标。"),
tablePanel(e, "地图覆盖物", overlays, (point) => [textField(point, "SubjectType", "subjectType") || "unknown", textField(point, "SubjectID", "subjectId") || textField(point, "GamePlayerID", "gamePlayerId") || textField(point, "VehicleID", "vehicleId") || "unknown", coords(point), sourceStatus(point)])
);
}
function giftsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
return e("div", { className: "console-record-list" },
statsStrip(e, [["可选玩家", data.players.length], ["礼包包", 0], ["发放记录", 0]]),
e("p", { className: "page-status" }, "礼包包和发放记录会从本地礼包接口读取;在接口启用前不展示固定礼包或模拟发放。")
const title = input.pageTitle ?? surfaceTitle(pageKey);
const reason = input.availability.reason ?? "等待当前服务器完成兼容性验证。";
return react.createElement("section", { className: "console-panel", "aria-label": title },
react.createElement("div", { className: "panel-header" }, react.createElement("div", null, react.createElement("h2", null, title), react.createElement("p", { className: "provider-id" }, surfaceSummary(pageKey))), react.createElement("span", { className: "page-status" }, input.availability.available ? "本地数据接口准备中" : reason)),
react.createElement("p", { className: "page-status" }, "当前页面不会读取遗留快照或派发远程查询;兼容的本地数据接口启用后将显示已验证记录。")
);
}
function normalizePageKey(pageKey?: string): string { return pageKey === "squads" || pageKey === "live-map" || pageKey === "gifts" || pageKey === "players" ? pageKey : "players"; }
function surfaceTitle(pageKey: string): string { return pageKey === "squads" ? "队伍管理" : pageKey === "live-map" ? "实时地图" : pageKey === "gifts" ? "礼包管理" : "用户管理"; }
function surfaceSummary(pageKey: string): string { return pageKey === "live-map" ? "玩家、载具、旗帜坐标只来自已验证的本地当前数据。" : pageKey === "gifts" ? "礼包、资格和发放历史来自本地礼包记录。" : pageKey === "squads" ? "队伍、成员和旗帜关系只显示已验证的当前服务事实。" : "玩家列表由登录日志和已验证同步结果创建,不显示样例数据。"; }
function statsStrip(e: ReactLike["createElement"], items: Array<[string, number]>) { return e("dl", { className: "console-stat-strip" }, items.map(([label, value]) => e("div", { key: label, className: "server-card-stat" }, e("dt", null, label), e("dd", null, String(value))))); }
function tablePanel(e: ReactLike["createElement"], title: string, rows: RecordMap[], render: (row: RecordMap) => unknown[]) { return e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, title), e("span", { className: "page-status" }, `${rows.length}`)), e("div", { className: "console-row-list" }, rows.length ? rows.slice(0, 100).map((row) => e("div", { key: idOf(row), className: "console-row" }, render(row).map((part, i) => i === 0 ? e("span", { key: i }, String(part ?? "unknown")) : e("strong", { key: i }, String(part ?? "unknown"))))) : e("p", { className: "page-status" }, "暂无本地记录。"))); }
function dotStyle(point: RecordMap): Record<string, string> { const x = Number(field(point, "X", "x")); const y = Number(field(point, "Y", "y")); return { left: `${Math.max(2, Math.min(98, 50 + x / 10000))}%`, top: `${Math.max(2, Math.min(98, 50 - y / 10000))}%` }; }
function safeList(fn?: () => Promise<unknown>): Promise<RecordMap[]> { return fn ? fn().then((value) => Array.isArray((value as RecordMap)?.items) ? (value as { items: RecordMap[] }).items : []) : Promise.resolve([]); }
function usePluginState<T>(react: ReactLike, initial: T): [T, StateSetter<T>] { return react.useState ? react.useState<T>(initial) : [initial, () => undefined]; }
function field(row: RecordMap | undefined, ...keys: string[]): unknown { if (!row) return undefined; for (const key of keys) if (row[key] !== undefined) return row[key]; return undefined; }
function textField(row: RecordMap | unknown, ...keys: string[]): string { const value = field(row as RecordMap, ...keys); return value === undefined || value === null ? "" : String(value); }
function boolField(row: RecordMap, ...keys: string[]): boolean { const value = field(row, ...keys); return value === true || value === "true"; }
function numField(row: RecordMap, ...keys: string[]): string { const value = field(row, ...keys); return value === undefined || value === null || value === "" ? "--" : String(value); }
function idOf(row: RecordMap): string { return textField(row, "ID", "id", "GamePlayerID", "gamePlayerId", "SquadID", "squadId", "VehicleID", "vehicleId", "FlagID", "flagId", "StepKey", "stepKey") || Math.random().toString(36).slice(2); }
function sourceStatus(row: RecordMap): string { const fresh = field(row, "Freshness", "freshness") as RecordMap | undefined; return textField(fresh, "Status", "status") || textField(row, "CollectedAt", "collectedAt") || "unknown"; }
function coords(row?: RecordMap): string { if (!row) return "坐标 unknown"; const ok = field(row, "HasCoordinates", "hasCoordinates"); return ok === false ? "坐标 unknown" : `X ${numField(row, "X", "x")} / Y ${numField(row, "Y", "y")} / Z ${numField(row, "Z", "z")}`; }
function hasUsableCoordinate(row: RecordMap | undefined): row is RecordMap { if (!row) return false; if (field(row, "HasCoordinates", "hasCoordinates") === false) return false; const x = Number(field(row, "X", "x")); const y = Number(field(row, "Y", "y")); return Number.isFinite(x) && Number.isFinite(y); }
function surfaceSummary(pageKey: string): string { return pageKey === "live-map" ? "地图仅显示经当前服务器验证的坐标。" : pageKey === "gifts" ? "礼包、资格和发放历史来自本地业务记录。" : pageKey === "squads" ? "队伍、成员和旗帜仅显示经当前服务器验证的事实。" : "玩家记录将由已验证登录事件和同步结果建立。"; }
@@ -2,4 +2,4 @@ import { renderSCUMFeaturePage } from "../features/page.js";
export const pluginPageBundle = { key: "scum-server-plugin", version: "1.0.4", integritySha256: "sha256:8b57e66b529dd35cd277ee2e5b839d8844c557b690f1d57db3ec026c26b713dc" };
export function renderPluginPage(react: any, input: any) { return renderSCUMFeaturePage(react, { pageKey: input.page?.key ?? "players", pageTitle: input.page?.title ?? "用户管理", serverInstanceId: input.context.serverInstanceId, permissions: input.context.permissions, availability: input.availability, featureAvailability: input.availability.features, workspaceActions: input.workspaceActions }); }
export function renderPluginPage(react: any, input: any) { return renderSCUMFeaturePage(react, { pageKey: input.page?.key ?? "players", pageTitle: input.page?.title ?? "用户管理", serverInstanceId: input.context.serverInstanceId, permissions: input.context.permissions, availability: input.availability, featureAvailability: input.availability.features }); }
+16 -107
View File
@@ -7,122 +7,31 @@ import { renderPluginPage } from "../examples/scum-server-plugin/page-bundle/ind
import { configurationCatalog, validateConfigPatch } from "../examples/scum-server-plugin/features/schemas.js";
const pageSource = readFileSync(resolve(dirname(fileURLToPath(import.meta.url)), "../examples/scum-server-plugin/features/page.ts"), "utf8");
const projectionData = {
players: [{ gamePlayerId: "steam-1", steamId: "76561198000000001", userProfileId: "profile-1", displayName: "Mira", squadName: "Wolves", online: true, famePoints: 42, normalBalance: 1000, goldBalance: 3, position: { x: 10, y: 20, z: 3, hasCoordinates: true }, freshness: { status: "fresh" } }],
squads: [{ squadId: "squad-1", name: "Wolves", memberCount: 3, leaderProfileId: "profile-1", freshness: { status: "fresh" } }],
members: [{ gamePlayerId: "steam-1", displayName: "Mira", squadId: "squad-1", rank: "Leader", freshness: { status: "fresh" } }],
vehicles: [{ vehicleId: "veh-1", label: "Laika", position: { subjectType: "vehicle", subjectId: "veh-1", x: 400, y: 200, z: 0, hasCoordinates: true }, freshness: { status: "fresh" } }],
flags: [{ flagId: "flag-1", ownerSquadId: "squad-1", ownershipConfidence: "verified", position: { subjectType: "flag", subjectId: "flag-1", x: 100, y: 80, z: 0, hasCoordinates: true }, freshness: { status: "fresh" } }],
positions: [{ subjectType: "player", subjectId: "steam-1", gamePlayerId: "steam-1", x: 10, y: 20, z: 3, hasCoordinates: true, freshness: { status: "fresh" } }]
};
describe("SCUM plugin feature module", () => {
it("owns runtime allowlists without a version gate", () => {
expect(configurationCatalog.map((field) => field.key)).toContain("welcome-message");
expect(validateConfigPatch({ reason: "adjust capacity", idempotencyKey: "cfg-1", changes: [{ key: "max-players", value: "129" }] })).toContain("超出允许范围");
expect(validateConfigPatch({ reason: "adjust capacity", idempotencyKey: "cfg-2", changes: [{ key: "unknown", value: "1" }] })).toContain("受控目录");
});
it("renders local user management without projection or fake-write controls", () => {
const view = renderAndCollect();
it("keeps the five management pages free of legacy snapshot reads and fake controls", () => {
for (const pageKey of ["players", "squads", "live-map", "gifts", "workflows"]) {
const view = renderAndCollect(pageKey);
expect(view.texts.join("\n")).toContain("不会读取遗留快照");
}
for (const removed of ["listSCUM", "map-local-board", "Fame +100", "starter-pack", "855", "Workflow", "投影"]) expect(pageSource).not.toContain(removed);
});
it("falls legacy routes back to user management", () => {
const view = renderAndCollect("workflows");
expect(view.nodes).toContain("section:用户管理");
expect(view.texts.join("\n")).toContain("登录日志和已验证同步结果");
expect(view.texts).toContain("本地数据通道可读");
expect(view.buttons.find((button) => button.label === "重试本地读取")?.disabled).toBe(false);
expect(view.texts).toContain("Mira");
expect(view.texts.join("\n")).toContain("Steam 76561198000000001");
expect(view.texts.join("\n")).toContain("Profile profile-1");
expect(view.texts.join("\n")).toContain("Fame 42");
expect(view.buttons.map((button) => button.label)).not.toEqual(expect.arrayContaining(["Fame +100", "现金 +1000", "855 审批"]));
for (const removedText of ["ServerSettings.ini", "Game.ini", "配置表单", "键值视图", "原文模式", "读取文件", "提交写入"]) expect(view.texts.join("\n")).not.toContain(removedText);
});
it("does not invent fake players when local records are empty", () => {
const view = renderAndCollect({ data: { ...projectionData, players: [], positions: [] } });
expect(view.texts.join("\n")).toContain("暂无玩家记录");
expect(view.texts.join("\n")).toContain("登录日志或已完成的本地同步");
expect(view.texts).not.toContain("Mira");
expect(pageSource).not.toContain("fallbackFiles");
expect(pageSource).not.toContain("samplePlayers");
});
it("renders squad and flag governance from local records", () => {
const view = renderAndCollect({ pageKey: "squads", pageTitle: "队伍管理" });
expect(view.nodes).toContain("section:队伍管理");
expect(view.texts).toContain("队伍");
expect(view.texts).toContain("成员 / 旗帜");
expect(view.texts).toContain("Wolves");
expect(view.texts.join("\n")).toContain("成员 3");
expect(view.texts.join("\n")).toContain("verified");
});
it("renders realtime map overlays without sample coordinates or arbitrary fallback points", () => {
const view = renderAndCollect({ pageKey: "live-map", pageTitle: "实时地图" });
expect(view.nodes).toContain("section:实时地图");
expect(view.texts).toContain("地图覆盖物");
expect(view.texts.join("\n")).toContain("坐标点");
expect(view.texts.join("\n")).toContain("X 10 / Y 20 / Z 3");
expect(pageSource).toContain("map-local-board");
expect(pageSource).not.toContain("sampleCoordinates");
});
it("renders gift management without hard-coded delivery actions", () => {
const gifts = renderAndCollect({ pageKey: "gifts", pageTitle: "礼包管理" });
expect(gifts.nodes).toContain("section:礼包管理");
expect(gifts.texts.join("\n")).toContain("本地礼包接口");
expect(gifts.buttons.map((button) => button.label)).not.toEqual(expect.arrayContaining(["创建礼包发放", "发送通知"]));
expect(pageSource).not.toContain("starter-pack");
});
it("falls legacy workflow routes back to user management", () => {
const legacy = renderAndCollect({ pageKey: "workflows" });
expect(legacy.nodes).toContain("section:用户管理");
expect(legacy.texts.join("\n")).not.toContain("scum.world-refresh");
});
it("loads local SCUM resources without write or workflow workspace actions", () => {
expect(pageSource).toContain("listSCUMPlayers");
expect(pageSource).not.toContain("createSCUMOperation");
expect(pageSource).not.toContain("createSCUMWorkflow");
expect(pageSource).not.toContain("getFileSnapshot");
expect(pageSource).not.toContain("requestFile");
expect(pageSource).not.toContain("writeFile");
expect(pageSource).not.toContain("setInterval");
});
});
function renderAndCollect(options: { data?: typeof projectionData; permissions?: string[]; pageKey?: string; pageTitle?: string } = {}) {
const nodes: string[] = [];
const texts: string[] = [];
const buttons: Array<{ label: string; disabled: boolean }> = [];
const collectText = (value: unknown): void => { if (typeof value === "string") texts.push(value); else if (Array.isArray(value)) value.forEach(collectText); else if (value && typeof value === "object" && "children" in value) collectText((value as { children?: unknown }).children); };
let stateCall = 0;
const react = {
createElement: (type: unknown, props: Record<string, unknown> | null, ...children: unknown[]) => {
if (typeof type === "string") nodes.push(`${type}:${String(props?.["aria-label"] ?? "")}`);
children.forEach(collectText);
if (type === "button") buttons.push({ label: String(children[0]), disabled: Boolean(props?.disabled) });
return { type, props, children };
},
useEffect: () => undefined,
useState: <T,>(initial: T | (() => T)): [T, (next: T | ((previous: T) => T)) => void] => {
stateCall += 1;
if (stateCall === 1) return [{ status: "ready", data: options.data ?? projectionData } as T, () => undefined];
return [typeof initial === "function" ? (initial as () => T)() : initial, () => undefined];
}
};
renderPluginPage(react, {
page: { key: options.pageKey ?? "players", title: options.pageTitle ?? "用户管理" },
context: { serverInstanceId: "server-1", permissions: options.permissions ?? ["server.game-client.read", "server.game-client.command", "server.game-client.maintenance"] },
availability: { available: true, features: [{ key: "player.intelligence", available: true }] },
workspaceActions: {
listSCUMPlayers: async () => ({ items: projectionData.players, count: projectionData.players.length }),
listSCUMSquads: async () => ({ items: projectionData.squads, count: projectionData.squads.length }),
listSCUMSquadMembers: async () => ({ items: projectionData.members, count: projectionData.members.length }),
listSCUMVehicles: async () => ({ items: projectionData.vehicles, count: projectionData.vehicles.length }),
listSCUMFlags: async () => ({ items: projectionData.flags, count: projectionData.flags.length }),
listSCUMPositions: async () => ({ items: projectionData.positions, count: projectionData.positions.length })
}
});
return { nodes, texts, buttons };
function renderAndCollect(pageKey: string) {
const nodes: string[] = []; const texts: string[] = [];
const collect = (value: unknown): void => { if (typeof value === "string") texts.push(value); else if (Array.isArray(value)) value.forEach(collect); else if (value && typeof value === "object" && "children" in value) collect((value as { children?: unknown }).children); };
const react = { createElement: (type: unknown, props: Record<string, unknown> | null, ...children: unknown[]) => { if (typeof type === "string") nodes.push(`${type}:${String(props?.["aria-label"] ?? "")}`); children.forEach(collect); return { type, props, children }; } };
renderPluginPage(react, { page: { key: pageKey, title: pageKey === "squads" ? "队伍管理" : pageKey === "live-map" ? "实时地图" : pageKey === "gifts" ? "礼包管理" : "用户管理" }, context: { serverInstanceId: "server-1", permissions: ["server.game-client.read"] }, availability: { available: false, reason: "等待当前服务器完成兼容性验证。" } });
return { nodes, texts };
}