refactor(scum): remove legacy projection workflows
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@@ -1,185 +0,0 @@
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package domain
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import "time"
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type SCUMProjectionSubject string
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const (
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SCUMProjectionSubjectPlayer SCUMProjectionSubject = "player"
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SCUMProjectionSubjectLiveState SCUMProjectionSubject = "player-live-state"
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SCUMProjectionSubjectSquad SCUMProjectionSubject = "squad"
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SCUMProjectionSubjectMember SCUMProjectionSubject = "squad-member"
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SCUMProjectionSubjectVehicle SCUMProjectionSubject = "vehicle"
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SCUMProjectionSubjectFlag SCUMProjectionSubject = "flag"
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SCUMProjectionSubjectPosition SCUMProjectionSubject = "position"
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)
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type SCUMProjectionFilter struct {
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ServerInstanceID string
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GamePlayerID string
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GamePlayerRecordID string
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UserProfileID string
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SteamID string
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SquadID string
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VehicleID string
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FlagID string
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SubjectType SCUMProjectionSubject
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QueryKey string
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Freshness SCUMProjectionFreshness
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Search string
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Limit int
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}
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type SCUMPlayerLiveState struct {
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ID string
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ServerInstanceID string
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GamePlayerRecordID string
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GamePlayerID string
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UserProfileID string
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SteamID string
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DisplayName string
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SquadID string
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SquadName string
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Online bool
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FamePoints float64
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NormalBalance float64
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GoldBalance float64
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LastLoginAt time.Time
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LastLogoutAt time.Time
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LastSaveTime time.Time
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Position SCUMCurrentPosition
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UnknownFields map[string]any
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Freshness SCUMProjectionFreshnessState
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type SCUMSquad struct {
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ID string
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ServerInstanceID string
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SquadID string
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Name string
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LeaderProfileID string
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LeaderPlayerID string
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MemberCount int
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Score float64
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UnknownFields map[string]any
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Freshness SCUMProjectionFreshnessState
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type SCUMSquadMember struct {
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ID string
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ServerInstanceID string
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SquadID string
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UserProfileID string
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GamePlayerRecordID string
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GamePlayerID string
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SteamID string
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DisplayName string
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Rank string
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IsLeader bool
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JoinedAt time.Time
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UnknownFields map[string]any
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Freshness SCUMProjectionFreshnessState
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type SCUMVehicle struct {
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ID string
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ServerInstanceID string
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VehicleID string
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EntityID string
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ClassName string
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Label string
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OwnerProfileID string
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OwnerPlayerID string
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SquadID string
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Position SCUMCurrentPosition
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UnknownFields map[string]any
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Freshness SCUMProjectionFreshnessState
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type SCUMFlag struct {
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ID string
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ServerInstanceID string
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FlagID string
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EntityID string
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OwnerProfileID string
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OwnerPlayerID string
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OwnerSquadID string
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OwnerSquadName string
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OwnershipConfidence string
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Position SCUMCurrentPosition
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UnknownFields map[string]any
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Freshness SCUMProjectionFreshnessState
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type SCUMCurrentPosition struct {
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ID string
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ServerInstanceID string
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SubjectType SCUMProjectionSubject
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SubjectID string
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GamePlayerRecordID string
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GamePlayerID string
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VehicleID string
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EntityID string
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MapID string
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MapVersion string
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X float64
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Y float64
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Z float64
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HasCoordinates bool
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LastSaveTime time.Time
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Freshness SCUMProjectionFreshnessState
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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func SCUMProjectionStateUnknown() SCUMProjectionFreshnessState {
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return SCUMProjectionFreshnessState{Status: SCUMProjectionUnknown}
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}
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func CopySCUMPlayerLiveState(value SCUMPlayerLiveState) SCUMPlayerLiveState {
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value.Position = CopySCUMCurrentPosition(value.Position)
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value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
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value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
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return value
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}
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func CopySCUMSquad(value SCUMSquad) SCUMSquad {
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value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
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value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
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return value
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}
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func CopySCUMSquadMember(value SCUMSquadMember) SCUMSquadMember {
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value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
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value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
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return value
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}
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func CopySCUMVehicle(value SCUMVehicle) SCUMVehicle {
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value.Position = CopySCUMCurrentPosition(value.Position)
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value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
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value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
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return value
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}
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func CopySCUMFlag(value SCUMFlag) SCUMFlag {
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value.Position = CopySCUMCurrentPosition(value.Position)
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value.UnknownFields = CopyGameClientBridgePayload(value.UnknownFields)
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value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
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return value
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}
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func CopySCUMCurrentPosition(value SCUMCurrentPosition) SCUMCurrentPosition {
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value.Freshness = CopySCUMProjectionFreshnessState(value.Freshness)
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return value
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}
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