refactor(scum): remove legacy projection workflows
This commit is contained in:
@@ -53,16 +53,6 @@ type StoreSnapshot struct {
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GameGiftCatalogs []domain.GameGiftCatalog `json:"gameGiftCatalogs"`
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GameGiftRevisions []domain.GameGiftRevision `json:"gameGiftRevisions"`
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GameGiftGrants []domain.GameGiftGrant `json:"gameGiftGrants"`
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SCUMDataObservations []domain.SCUMDataObservation `json:"scumDataObservations"`
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SCUMPlayerLiveStates []domain.SCUMPlayerLiveState `json:"scumPlayerLiveStates"`
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SCUMSquads []domain.SCUMSquad `json:"scumSquads"`
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SCUMSquadMembers []domain.SCUMSquadMember `json:"scumSquadMembers"`
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SCUMVehicles []domain.SCUMVehicle `json:"scumVehicles"`
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SCUMFlags []domain.SCUMFlag `json:"scumFlags"`
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SCUMCurrentPositions []domain.SCUMCurrentPosition `json:"scumCurrentPositions"`
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SCUMOperationRequests []domain.SCUMOperationRequest `json:"scumOperationRequests"`
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SCUMWorkflowInstances []domain.SCUMWorkflowInstance `json:"scumWorkflowInstances"`
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SCUMWorkflowSteps []domain.SCUMWorkflowStep `json:"scumWorkflowSteps"`
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}
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type FileStore struct {
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@@ -244,36 +234,6 @@ func (store *FileStore) GameGiftRevisions() GameGiftRevisionRepository {
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func (store *FileStore) GameGiftGrants() GameGiftGrantRepository {
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return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
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}
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func (store *FileStore) SCUMDataObservations() SCUMDataObservationRepository {
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return &persistentRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataObservations, persist: store.persist}
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}
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func (store *FileStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
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return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
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}
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func (store *FileStore) SCUMSquads() SCUMSquadRepository {
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return &persistentRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquads, persist: store.persist}
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}
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func (store *FileStore) SCUMSquadMembers() SCUMSquadMemberRepository {
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return &persistentRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquadMembers, persist: store.persist}
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}
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func (store *FileStore) SCUMVehicles() SCUMVehicleRepository {
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return &persistentRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumVehicles, persist: store.persist}
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}
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func (store *FileStore) SCUMFlags() SCUMFlagRepository {
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return &persistentRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumFlags, persist: store.persist}
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}
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func (store *FileStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
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return &persistentRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumCurrentPositions, persist: store.persist}
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}
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func (store *FileStore) SCUMOperationRequests() SCUMOperationRequestRepository {
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return &persistentRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]{repository: store.MemoryStore.scumOperationRequests, persist: store.persist}
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}
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func (store *FileStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
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return &persistentRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]{repository: store.MemoryStore.scumWorkflowInstances, persist: store.persist}
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}
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func (store *FileStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
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return &persistentRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]{repository: store.MemoryStore.scumWorkflowSteps, persist: store.persist}
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}
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func (store *FileStore) load() error {
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data, err := os.ReadFile(store.path)
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@@ -347,7 +307,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
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GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
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GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
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GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
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}
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}
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@@ -392,16 +352,6 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
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loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
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loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
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loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
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loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
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loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
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loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
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loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
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loadRepository(store.MemoryStore.scumVehicles, snapshot.SCUMVehicles)
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loadRepository(store.MemoryStore.scumFlags, snapshot.SCUMFlags)
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loadRepository(store.MemoryStore.scumCurrentPositions, snapshot.SCUMCurrentPositions)
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loadRepository(store.MemoryStore.scumOperationRequests, snapshot.SCUMOperationRequests)
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loadRepository(store.MemoryStore.scumWorkflowInstances, snapshot.SCUMWorkflowInstances)
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loadRepository(store.MemoryStore.scumWorkflowSteps, snapshot.SCUMWorkflowSteps)
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}
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type mutableRepository[T any, F any] interface {
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@@ -204,36 +204,6 @@ func (store *MySQLStore) GameGiftRevisions() GameGiftRevisionRepository {
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func (store *MySQLStore) GameGiftGrants() GameGiftGrantRepository {
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return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
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}
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func (store *MySQLStore) SCUMDataObservations() SCUMDataObservationRepository {
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return &persistentRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataObservations, persist: store.persist}
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}
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func (store *MySQLStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
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return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
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}
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func (store *MySQLStore) SCUMSquads() SCUMSquadRepository {
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return &persistentRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquads, persist: store.persist}
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}
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func (store *MySQLStore) SCUMSquadMembers() SCUMSquadMemberRepository {
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return &persistentRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquadMembers, persist: store.persist}
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}
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func (store *MySQLStore) SCUMVehicles() SCUMVehicleRepository {
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return &persistentRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumVehicles, persist: store.persist}
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}
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func (store *MySQLStore) SCUMFlags() SCUMFlagRepository {
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return &persistentRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumFlags, persist: store.persist}
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}
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func (store *MySQLStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
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return &persistentRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumCurrentPositions, persist: store.persist}
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}
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func (store *MySQLStore) SCUMOperationRequests() SCUMOperationRequestRepository {
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return &persistentRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]{repository: store.MemoryStore.scumOperationRequests, persist: store.persist}
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}
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func (store *MySQLStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
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return &persistentRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]{repository: store.MemoryStore.scumWorkflowInstances, persist: store.persist}
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}
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func (store *MySQLStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
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return &persistentRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]{repository: store.MemoryStore.scumWorkflowSteps, persist: store.persist}
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}
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func (store *MySQLStore) initialize() error {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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@@ -324,7 +294,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
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GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
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GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
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GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
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}
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}
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@@ -369,14 +339,4 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
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loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
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loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
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loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
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loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
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loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
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loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
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loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
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loadRepository(store.MemoryStore.scumVehicles, snapshot.SCUMVehicles)
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loadRepository(store.MemoryStore.scumFlags, snapshot.SCUMFlags)
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loadRepository(store.MemoryStore.scumCurrentPositions, snapshot.SCUMCurrentPositions)
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loadRepository(store.MemoryStore.scumOperationRequests, snapshot.SCUMOperationRequests)
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loadRepository(store.MemoryStore.scumWorkflowInstances, snapshot.SCUMWorkflowInstances)
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loadRepository(store.MemoryStore.scumWorkflowSteps, snapshot.SCUMWorkflowSteps)
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}
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@@ -295,67 +295,6 @@ type GameGiftGrantRepository interface {
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List(domain.GameGiftGrantFilter) ([]domain.GameGiftGrant, error)
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Update(domain.GameGiftGrant) error
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}
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type SCUMDataObservationRepository interface {
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Create(domain.SCUMDataObservation) error
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Get(string) (domain.SCUMDataObservation, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMDataObservation, error)
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Update(domain.SCUMDataObservation) error
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}
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type SCUMPlayerLiveStateRepository interface {
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Create(domain.SCUMPlayerLiveState) error
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Get(string) (domain.SCUMPlayerLiveState, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMPlayerLiveState, error)
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Update(domain.SCUMPlayerLiveState) error
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}
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type SCUMSquadRepository interface {
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Create(domain.SCUMSquad) error
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Get(string) (domain.SCUMSquad, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMSquad, error)
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Update(domain.SCUMSquad) error
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}
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type SCUMSquadMemberRepository interface {
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Create(domain.SCUMSquadMember) error
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Get(string) (domain.SCUMSquadMember, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMSquadMember, error)
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Update(domain.SCUMSquadMember) error
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}
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type SCUMVehicleRepository interface {
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Create(domain.SCUMVehicle) error
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Get(string) (domain.SCUMVehicle, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMVehicle, error)
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Update(domain.SCUMVehicle) error
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}
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type SCUMFlagRepository interface {
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Create(domain.SCUMFlag) error
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Get(string) (domain.SCUMFlag, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMFlag, error)
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Update(domain.SCUMFlag) error
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}
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type SCUMCurrentPositionRepository interface {
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Create(domain.SCUMCurrentPosition) error
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Get(string) (domain.SCUMCurrentPosition, error)
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List(domain.SCUMProjectionFilter) ([]domain.SCUMCurrentPosition, error)
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Update(domain.SCUMCurrentPosition) error
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}
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type SCUMOperationRequestRepository interface {
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Create(domain.SCUMOperationRequest) error
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Get(string) (domain.SCUMOperationRequest, error)
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List(domain.SCUMOperationRequestFilter) ([]domain.SCUMOperationRequest, error)
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Update(domain.SCUMOperationRequest) error
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}
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type SCUMWorkflowInstanceRepository interface {
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Create(domain.SCUMWorkflowInstance) error
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Get(string) (domain.SCUMWorkflowInstance, error)
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List(domain.SCUMWorkflowInstanceFilter) ([]domain.SCUMWorkflowInstance, error)
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Update(domain.SCUMWorkflowInstance) error
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}
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type SCUMWorkflowStepRepository interface {
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Create(domain.SCUMWorkflowStep) error
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Get(string) (domain.SCUMWorkflowStep, error)
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List(domain.SCUMWorkflowStepFilter) ([]domain.SCUMWorkflowStep, error)
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Update(domain.SCUMWorkflowStep) error
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}
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type Store interface {
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Users() UserRepository
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AuthSessions() AuthSessionRepository
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@@ -397,16 +336,6 @@ type Store interface {
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GameGiftCatalogs() GameGiftCatalogRepository
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GameGiftRevisions() GameGiftRevisionRepository
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GameGiftGrants() GameGiftGrantRepository
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SCUMDataObservations() SCUMDataObservationRepository
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SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository
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SCUMSquads() SCUMSquadRepository
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SCUMSquadMembers() SCUMSquadMemberRepository
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SCUMVehicles() SCUMVehicleRepository
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SCUMFlags() SCUMFlagRepository
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SCUMCurrentPositions() SCUMCurrentPositionRepository
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SCUMOperationRequests() SCUMOperationRequestRepository
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SCUMWorkflowInstances() SCUMWorkflowInstanceRepository
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SCUMWorkflowSteps() SCUMWorkflowStepRepository
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}
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type MemoryStore struct {
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@@ -450,16 +379,6 @@ type MemoryStore struct {
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gameGiftCatalogs *memoryRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]
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gameGiftRevisions *memoryRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]
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gameGiftGrants *memoryRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]
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scumDataObservations *memoryRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]
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scumPlayerLiveStates *memoryRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]
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scumSquads *memoryRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]
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scumSquadMembers *memoryRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]
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scumVehicles *memoryRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]
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scumFlags *memoryRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]
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scumCurrentPositions *memoryRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]
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scumOperationRequests *memoryRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]
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scumWorkflowInstances *memoryRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]
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scumWorkflowSteps *memoryRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]
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}
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func NewMemoryStore() *MemoryStore {
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@@ -608,16 +527,6 @@ func NewMemoryStore() *MemoryStore {
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gameGiftCatalogs: newMemoryRepository(func(v domain.GameGiftCatalog) string { return v.ID }, domain.CopyGameGiftCatalog, matchGameGiftCatalog),
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gameGiftRevisions: newMemoryRepository(func(v domain.GameGiftRevision) string { return v.ID }, domain.CopyGameGiftRevision, matchGameGiftRevision),
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gameGiftGrants: newMemoryRepository(func(v domain.GameGiftGrant) string { return v.ID }, domain.CopyGameGiftGrant, matchGameGiftGrant),
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scumDataObservations: newMemoryRepository(func(v domain.SCUMDataObservation) string { return v.ID }, domain.CopySCUMDataObservation, matchSCUMDataObservation),
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scumPlayerLiveStates: newMemoryRepository(func(v domain.SCUMPlayerLiveState) string { return v.ID }, domain.CopySCUMPlayerLiveState, matchSCUMPlayerLiveState),
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scumSquads: newMemoryRepository(func(v domain.SCUMSquad) string { return v.ID }, domain.CopySCUMSquad, matchSCUMSquad),
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scumSquadMembers: newMemoryRepository(func(v domain.SCUMSquadMember) string { return v.ID }, domain.CopySCUMSquadMember, matchSCUMSquadMember),
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scumVehicles: newMemoryRepository(func(v domain.SCUMVehicle) string { return v.ID }, domain.CopySCUMVehicle, matchSCUMVehicle),
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scumFlags: newMemoryRepository(func(v domain.SCUMFlag) string { return v.ID }, domain.CopySCUMFlag, matchSCUMFlag),
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scumCurrentPositions: newMemoryRepository(func(v domain.SCUMCurrentPosition) string { return v.ID }, domain.CopySCUMCurrentPosition, matchSCUMCurrentPosition),
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scumOperationRequests: newMemoryRepository(func(v domain.SCUMOperationRequest) string { return v.ID }, domain.CopySCUMOperationRequest, matchSCUMOperationRequest),
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scumWorkflowInstances: newMemoryRepository(func(v domain.SCUMWorkflowInstance) string { return v.ID }, domain.CopySCUMWorkflowInstance, matchSCUMWorkflowInstance),
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scumWorkflowSteps: newMemoryRepository(func(v domain.SCUMWorkflowStep) string { return v.ID }, domain.CopySCUMWorkflowStep, matchSCUMWorkflowStep),
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}
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}
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@@ -697,30 +606,6 @@ func (store *MemoryStore) GameGiftRevisions() GameGiftRevisionRepository {
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return store.gameGiftRevisions
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}
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func (store *MemoryStore) GameGiftGrants() GameGiftGrantRepository { return store.gameGiftGrants }
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func (store *MemoryStore) SCUMDataObservations() SCUMDataObservationRepository {
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return store.scumDataObservations
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}
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||||
func (store *MemoryStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
|
||||
return store.scumPlayerLiveStates
|
||||
}
|
||||
func (store *MemoryStore) SCUMSquads() SCUMSquadRepository { return store.scumSquads }
|
||||
func (store *MemoryStore) SCUMSquadMembers() SCUMSquadMemberRepository {
|
||||
return store.scumSquadMembers
|
||||
}
|
||||
func (store *MemoryStore) SCUMVehicles() SCUMVehicleRepository { return store.scumVehicles }
|
||||
func (store *MemoryStore) SCUMFlags() SCUMFlagRepository { return store.scumFlags }
|
||||
func (store *MemoryStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
|
||||
return store.scumCurrentPositions
|
||||
}
|
||||
func (store *MemoryStore) SCUMOperationRequests() SCUMOperationRequestRepository {
|
||||
return store.scumOperationRequests
|
||||
}
|
||||
func (store *MemoryStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
|
||||
return store.scumWorkflowInstances
|
||||
}
|
||||
func (store *MemoryStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
|
||||
return store.scumWorkflowSteps
|
||||
}
|
||||
|
||||
type memoryRepository[T any, F any] struct {
|
||||
mu sync.RWMutex
|
||||
@@ -1055,100 +940,3 @@ func matchGameGiftRevision(v domain.GameGiftRevision, f domain.GameGiftRevisionF
|
||||
func matchGameGiftGrant(v domain.GameGiftGrant, f domain.GameGiftGrantFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.IdempotencyKey == "" || v.IdempotencyKey == f.IdempotencyKey)
|
||||
}
|
||||
|
||||
func matchSCUMDataObservation(v domain.SCUMDataObservation, f domain.SCUMProjectionFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.SubjectType == "" || v.SubjectType == string(f.SubjectType)) &&
|
||||
(f.GamePlayerRecordID == "" || v.SubjectID == f.GamePlayerRecordID) &&
|
||||
(f.QueryKey == "" || v.QueryKey == f.QueryKey) &&
|
||||
(f.Freshness == "" || domain.SCUMProjectionFreshness(v.Status) == f.Freshness)
|
||||
}
|
||||
|
||||
func matchSCUMPlayerLiveState(v domain.SCUMPlayerLiveState, f domain.SCUMProjectionFilter) bool {
|
||||
search := strings.ToLower(strings.TrimSpace(f.Search))
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.GamePlayerID == "" || v.GamePlayerID == f.GamePlayerID) &&
|
||||
(f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) &&
|
||||
(f.UserProfileID == "" || v.UserProfileID == f.UserProfileID) &&
|
||||
(f.SteamID == "" || v.SteamID == f.SteamID) &&
|
||||
(f.SquadID == "" || v.SquadID == f.SquadID) &&
|
||||
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
|
||||
(search == "" || strings.Contains(strings.ToLower(v.DisplayName), search) || strings.Contains(strings.ToLower(v.GamePlayerID), search) || strings.Contains(strings.ToLower(v.UserProfileID), search) || strings.Contains(strings.ToLower(v.SteamID), search))
|
||||
}
|
||||
|
||||
func matchSCUMSquad(v domain.SCUMSquad, f domain.SCUMProjectionFilter) bool {
|
||||
search := strings.ToLower(strings.TrimSpace(f.Search))
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.SquadID == "" || v.SquadID == f.SquadID) &&
|
||||
(f.UserProfileID == "" || v.LeaderProfileID == f.UserProfileID) &&
|
||||
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
|
||||
(search == "" || strings.Contains(strings.ToLower(v.Name), search) || strings.Contains(strings.ToLower(v.SquadID), search))
|
||||
}
|
||||
|
||||
func matchSCUMSquadMember(v domain.SCUMSquadMember, f domain.SCUMProjectionFilter) bool {
|
||||
search := strings.ToLower(strings.TrimSpace(f.Search))
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.SquadID == "" || v.SquadID == f.SquadID) &&
|
||||
(f.GamePlayerID == "" || v.GamePlayerID == f.GamePlayerID) &&
|
||||
(f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) &&
|
||||
(f.UserProfileID == "" || v.UserProfileID == f.UserProfileID) &&
|
||||
(f.SteamID == "" || v.SteamID == f.SteamID) &&
|
||||
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
|
||||
(search == "" || strings.Contains(strings.ToLower(v.DisplayName), search) || strings.Contains(strings.ToLower(v.GamePlayerID), search) || strings.Contains(strings.ToLower(v.UserProfileID), search))
|
||||
}
|
||||
|
||||
func matchSCUMVehicle(v domain.SCUMVehicle, f domain.SCUMProjectionFilter) bool {
|
||||
search := strings.ToLower(strings.TrimSpace(f.Search))
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.VehicleID == "" || v.VehicleID == f.VehicleID) &&
|
||||
(f.UserProfileID == "" || v.OwnerProfileID == f.UserProfileID) &&
|
||||
(f.GamePlayerID == "" || v.OwnerPlayerID == f.GamePlayerID) &&
|
||||
(f.SquadID == "" || v.SquadID == f.SquadID) &&
|
||||
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
|
||||
(search == "" || strings.Contains(strings.ToLower(v.Label), search) || strings.Contains(strings.ToLower(v.ClassName), search) || strings.Contains(strings.ToLower(v.VehicleID), search))
|
||||
}
|
||||
|
||||
func matchSCUMFlag(v domain.SCUMFlag, f domain.SCUMProjectionFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.FlagID == "" || v.FlagID == f.FlagID) &&
|
||||
(f.UserProfileID == "" || v.OwnerProfileID == f.UserProfileID) &&
|
||||
(f.GamePlayerID == "" || v.OwnerPlayerID == f.GamePlayerID) &&
|
||||
(f.SquadID == "" || v.OwnerSquadID == f.SquadID) &&
|
||||
(f.Freshness == "" || v.Freshness.Status == f.Freshness)
|
||||
}
|
||||
|
||||
func matchSCUMCurrentPosition(v domain.SCUMCurrentPosition, f domain.SCUMProjectionFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.SubjectType == "" || v.SubjectType == f.SubjectType) &&
|
||||
(f.GamePlayerID == "" || v.GamePlayerID == f.GamePlayerID) &&
|
||||
(f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) &&
|
||||
(f.VehicleID == "" || v.VehicleID == f.VehicleID) &&
|
||||
(f.Freshness == "" || v.Freshness.Status == f.Freshness)
|
||||
}
|
||||
|
||||
func matchSCUMOperationRequest(v domain.SCUMOperationRequest, f domain.SCUMOperationRequestFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.PluginID == "" || v.PluginID == f.PluginID) &&
|
||||
(f.TemplateKey == "" || v.TemplateKey == f.TemplateKey) &&
|
||||
(f.PlayerID == "" || v.PlayerID == f.PlayerID) &&
|
||||
(f.RequesterID == "" || v.RequesterID == f.RequesterID) &&
|
||||
(f.Status == "" || v.Status == f.Status) &&
|
||||
(f.IdempotencyKey == "" || v.IdempotencyKey == f.IdempotencyKey)
|
||||
}
|
||||
|
||||
func matchSCUMWorkflowInstance(v domain.SCUMWorkflowInstance, f domain.SCUMWorkflowInstanceFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.PluginID == "" || v.PluginID == f.PluginID) &&
|
||||
(f.TemplateKey == "" || v.TemplateKey == f.TemplateKey) &&
|
||||
(f.RequestedBy == "" || v.RequestedBy == f.RequestedBy) &&
|
||||
(f.Status == "" || v.Status == f.Status) &&
|
||||
(f.IdempotencyKey == "" || v.IdempotencyKey == f.IdempotencyKey)
|
||||
}
|
||||
|
||||
func matchSCUMWorkflowStep(v domain.SCUMWorkflowStep, f domain.SCUMWorkflowStepFilter) bool {
|
||||
return (f.WorkflowID == "" || v.WorkflowID == f.WorkflowID) &&
|
||||
(f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
|
||||
(f.StepKey == "" || v.StepKey == f.StepKey) &&
|
||||
(f.Status == "" || v.Status == f.Status) &&
|
||||
(f.MutatesState == nil || v.MutatesState == *f.MutatesState)
|
||||
}
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
package repo
|
||||
|
||||
import (
|
||||
"path/filepath"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"browser.local/platform/domain"
|
||||
)
|
||||
|
||||
func TestSCUMProjectionRepositoriesCopyFilterAndPersist(t *testing.T) {
|
||||
path := filepath.Join(t.TempDir(), "metadata.json")
|
||||
store, err := NewFileStore(path)
|
||||
if err != nil {
|
||||
t.Fatalf("create file store: %v", err)
|
||||
}
|
||||
stamp := time.Date(2026, 8, 10, 9, 0, 0, 0, time.UTC)
|
||||
freshness := domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionFresh, ObservationID: "obs-1", Source: "run", QueryKey: "scum.player.profile", Sequence: 7, Checksum: "sha256:projection", ObservedAt: stamp, ReceivedAt: stamp.Add(time.Second)}
|
||||
state := domain.SCUMPlayerLiveState{ID: "state-1", ServerInstanceID: "server-1", GamePlayerRecordID: "game-player-1", GamePlayerID: "steam-1", UserProfileID: "profile-1", SteamID: "steam-1", DisplayName: "Moon", SquadID: "squad-1", UnknownFields: map[string]any{"schemaField": "kept"}, Freshness: freshness, CreatedAt: stamp, UpdatedAt: stamp}
|
||||
if err := store.SCUMPlayerLiveStates().Create(state); err != nil {
|
||||
t.Fatalf("create state: %v", err)
|
||||
}
|
||||
got, err := store.SCUMPlayerLiveStates().Get(state.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("get state: %v", err)
|
||||
}
|
||||
got.UnknownFields["schemaField"] = "mutated"
|
||||
again, err := store.SCUMPlayerLiveStates().Get(state.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("get state again: %v", err)
|
||||
}
|
||||
if again.UnknownFields["schemaField"] != "kept" {
|
||||
t.Fatalf("state was not copy-isolated: %+v", again.UnknownFields)
|
||||
}
|
||||
filtered, err := store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", UserProfileID: "profile-1", Search: "moon"})
|
||||
if err != nil || len(filtered) != 1 {
|
||||
t.Fatalf("filter states=%+v err=%v", filtered, err)
|
||||
}
|
||||
if err := store.SCUMSquads().Create(domain.SCUMSquad{ID: "squad-1", ServerInstanceID: "server-1", SquadID: "squad-1", Name: "Crystal", Freshness: freshness}); err != nil {
|
||||
t.Fatalf("create squad: %v", err)
|
||||
}
|
||||
if err := store.SCUMVehicles().Create(domain.SCUMVehicle{ID: "vehicle-1", ServerInstanceID: "server-1", VehicleID: "veh-1", Label: "Unknown vehicle", Freshness: freshness}); err != nil {
|
||||
t.Fatalf("create vehicle: %v", err)
|
||||
}
|
||||
if err := store.SCUMFlags().Create(domain.SCUMFlag{ID: "flag-1", ServerInstanceID: "server-1", FlagID: "flag-1", OwnerSquadID: "squad-1", Freshness: freshness}); err != nil {
|
||||
t.Fatalf("create flag: %v", err)
|
||||
}
|
||||
if err := store.SCUMCurrentPositions().Create(domain.SCUMCurrentPosition{ID: "position-1", ServerInstanceID: "server-1", SubjectType: domain.SCUMProjectionSubjectPlayer, SubjectID: "steam-1", GamePlayerRecordID: "game-player-1", X: 1, Y: 2, HasCoordinates: true, Freshness: freshness}); err != nil {
|
||||
t.Fatalf("create position: %v", err)
|
||||
}
|
||||
reloaded, err := NewFileStore(path)
|
||||
if err != nil {
|
||||
t.Fatalf("reload file store: %v", err)
|
||||
}
|
||||
reloadedStates, err := reloaded.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", SquadID: "squad-1"})
|
||||
if err != nil || len(reloadedStates) != 1 || reloadedStates[0].Freshness.QueryKey != "scum.player.profile" {
|
||||
t.Fatalf("unexpected reloaded states=%+v err=%v", reloadedStates, err)
|
||||
}
|
||||
vehicles, err := reloaded.SCUMVehicles().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", Search: "unknown"})
|
||||
if err != nil || len(vehicles) != 1 {
|
||||
t.Fatalf("unexpected reloaded vehicles=%+v err=%v", vehicles, err)
|
||||
}
|
||||
positions, err := reloaded.SCUMCurrentPositions().List(domain.SCUMProjectionFilter{ServerInstanceID: "server-1", SubjectType: domain.SCUMProjectionSubjectPlayer})
|
||||
if err != nil || len(positions) != 1 || !positions[0].HasCoordinates {
|
||||
t.Fatalf("unexpected reloaded positions=%+v err=%v", positions, err)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user