Files
npc0-hue 05f5a97ba9 Add graceful SCUM stop, restart, and version update flow
SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。

run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
  fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
  与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
  installed/latest/update=yes|no|unknown。

platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
  SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。

plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
  通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
  密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。

platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
  只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
2026-09-15 13:30:15 +08:00

233 lines
7.7 KiB
TypeScript

import type {
DependencyCatalogResponse,
DependencyProbeViewResponse,
GamePluginResponse,
JobResponse,
RunEndpointResponse,
ServerDeploymentMode,
ServerInstanceResponse,
ServerInstanceState
} from "../api/types";
export type ServerWorkflowViewState = "api" | "local" | "saving";
export type ServerLifecycleActionLabel = "create" | "start" | "stop" | "refresh";
export type ServerRemovalAction = "delete";
export interface ServerCreateFormState {
id: string;
name: string;
pluginId: string;
createInputs: Record<string, string>;
deploymentMode: ServerDeploymentMode;
serverRoot: string;
workingDirectory: string;
installCommand: string;
startCommand: string;
stopCommand: string;
statusCommand: string;
shell: "" | "posix-sh" | "powershell" | "cmd";
}
export interface ServerWorkflowActionState {
label: ServerLifecycleActionLabel;
serverInstanceId?: string;
success: boolean;
message: string;
}
export interface ServerMetadataFormState {
name: string;
}
export interface ServerRemovalConfirmationState {
action: ServerRemovalAction;
serverInstanceId: string;
name: string;
state: ServerInstanceState;
}
export interface ServerManagementSummary {
total: number;
running: number;
pendingJobs: number;
failed: number;
}
export type RuntimeObservationFreshness = "fresh" | "unverified";
export function runtimeObservationFreshness(instance: ServerInstanceResponse, endpoint: RunEndpointResponse | undefined, now = Date.now()): RuntimeObservationFreshness {
if (!endpoint || endpoint.status !== "online") return "unverified";
const heartbeat = Date.parse(endpoint.lastHeartbeatAt);
return Number.isFinite(heartbeat) && now-heartbeat <= 30_000 ? "fresh" : "unverified";
}
export const emptyServerCreateForm: ServerCreateFormState = {
id: "",
name: "",
pluginId: "",
createInputs: {},
deploymentMode: "guided-install",
serverRoot: "",
workingDirectory: "",
installCommand: "",
startCommand: "",
stopCommand: "",
statusCommand: "",
shell: ""
};
export function summarizeServerManagement(instances: ServerInstanceResponse[], jobs: JobResponse[]): ServerManagementSummary {
return {
total: instances.length,
running: instances.filter((instance) => instance.state === "running").length,
pendingJobs: jobs.filter((job) => isPendingJobState(job.state)).length,
failed: instances.filter((instance) => instance.state === "failed").length
};
}
export function pendingJobsForServer(jobs: JobResponse[], serverInstanceId: string): JobResponse[] {
return jobs.filter((job) => job.serverInstanceId === serverInstanceId && isPendingJobState(job.state));
}
export function pluginLabel(plugin: GamePluginResponse | undefined, pluginId: string): string {
if (!plugin) {
return pluginId;
}
return plugin.serverDisplayName || plugin.name || plugin.id;
}
export function serverCreatePluginOptions(plugins: GamePluginResponse[]): GamePluginResponse[] {
const selected = new Map<string, GamePluginResponse>();
for (const plugin of plugins.filter(pluginCanCreateServer)) {
const key = serverCreatePluginIdentity(plugin);
const current = selected.get(key);
if (!current || compareServerCreatePlugins(plugin, current) < 0) selected.set(key, plugin);
}
return Array.from(selected.values()).sort(compareServerCreatePlugins);
}
export function pluginCanCreateServer(plugin: GamePluginResponse): boolean {
return plugin.status === "installed" && plugin.declaredPermissions.includes("server.create");
}
export function pluginCreateInputValues(plugin: GamePluginResponse | undefined, values: Record<string, string> | undefined): Record<string, string> {
return { ...pluginCreateInputDefaults(plugin), ...(values ?? {}) };
}
export function canStartServer(state: ServerInstanceState): boolean {
return state === "ready" || state === "stopped" || state === "failed";
}
export function canStopServer(state: ServerInstanceState): boolean {
return state === "running";
}
export function canRestartServer(state: ServerInstanceState): boolean {
return state === "running" || state === "stopped";
}
export function canUpdateServerGame(state: ServerInstanceState): boolean {
return state === "running" || state === "stopped" || state === "ready" || state === "failed";
}
export type GameUpdateAvailability = "unknown" | "available" | "up-to-date";
export interface GameUpdateStatus {
availability: GameUpdateAvailability;
installed?: string;
latest?: string;
}
export function steamUpdateProbe(catalog?: DependencyCatalogResponse): DependencyProbeViewResponse | undefined {
return catalog?.probes.find((probe) => probe.kind === "steam.update");
}
export function gameUpdateStatusFromProbe(probe?: DependencyProbeViewResponse): GameUpdateStatus | undefined {
if (!probe || probe.kind !== "steam.update") {
return undefined;
}
const update = dependencyEvidenceValue(probe.evidence, "update");
return {
availability: update === "yes" ? "available" : update === "no" ? "up-to-date" : "unknown",
installed: dependencyEvidenceValue(probe.evidence, "installed"),
latest: dependencyEvidenceValue(probe.evidence, "latest")
};
}
export function gameUpdateStatusLabel(status?: GameUpdateStatus): string {
switch (status?.availability) {
case "available": return "发现新版本";
case "up-to-date": return "已是最新版本";
case "unknown": return "版本未知";
default: return "尚未检查";
}
}
function dependencyEvidenceValue(evidence: string | undefined, key: string): string | undefined {
if (!evidence) {
return undefined;
}
for (const token of evidence.split(/\s+/)) {
const separator = token.indexOf("=");
if (separator <= 0 || token.slice(0, separator) !== key) {
continue;
}
return token.slice(separator + 1) || undefined;
}
return undefined;
}
export function isPendingJobState(state: JobResponse["state"]): boolean {
return state === "queued" || state === "accepted" || state === "running" || state === "retrying";
}
export function defaultServerCreateForm(plugins: GamePluginResponse[]): ServerCreateFormState {
const plugin = plugins[0];
return {
...emptyServerCreateForm,
pluginId: plugin?.id ?? "",
createInputs: pluginCreateInputDefaults(plugin)
};
}
export function pluginCreateInputDefaults(plugin: GamePluginResponse | undefined): Record<string, string> {
return Object.fromEntries((plugin?.createFields ?? []).map((field) => [field.key, field.defaultValue ?? ""]));
}
function serverCreatePluginIdentity(plugin: GamePluginResponse): string {
return `${plugin.serverType}:${plugin.serverDisplayName || plugin.name || plugin.id}`.toLowerCase();
}
function compareServerCreatePlugins(left: GamePluginResponse, right: GamePluginResponse): number {
const leftScore = serverCreatePluginScore(left);
const rightScore = serverCreatePluginScore(right);
for (let index = 0; index < leftScore.length; index += 1) {
const delta = leftScore[index]-rightScore[index];
if (delta !== 0) return delta;
}
const labelDelta = pluginLabel(left, left.id).localeCompare(pluginLabel(right, right.id));
return labelDelta || left.id.localeCompare(right.id);
}
function serverCreatePluginScore(plugin: GamePluginResponse): number[] {
return [
(plugin.createFields?.length ?? 0) > 0 ? 0 : 1,
plugin.tags.includes("development") ? 1 : 0,
plugin.id === `game.${plugin.serverType}` ? 0 : 1,
plugin.id.includes(".codex.") ? 1 : 0,
-versionWeight(plugin.version)
];
}
function versionWeight(version: string): number {
return version.split(/[^0-9]+/).filter(Boolean).slice(0, 3).reduce((weight, part, index) => weight+Number(part || 0)*Math.pow(1000, 2-index), 0);
}
export function serverMetadataFormFromInstance(instance: ServerInstanceResponse): ServerMetadataFormState {
return { name: instance.name };
}
export function canDeleteServer(state: ServerInstanceState): boolean {
return state !== "deleted";
}