SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。
run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
installed/latest/update=yes|no|unknown。
platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。
plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。
platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
56 lines
2.0 KiB
Go
56 lines
2.0 KiB
Go
package validator
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import (
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"fmt"
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"strings"
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"browser.local/platform/domain"
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)
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const maxLifecycleIdempotencyKeyLength = 160
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func ValidateServerLifecycleCreate(create domain.ServerLifecycleCreate) error {
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var violations []string
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violations = appendRequired(violations, "id", create.ID)
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violations = appendRequired(violations, "pluginId", create.PluginID)
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violations = appendRequired(violations, "name", create.Name)
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if create.RunEndpointID != "" {
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violations = appendRequired(violations, "profileKey", create.ProfileKey)
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}
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violations = appendLifecycleIdempotencyViolations(violations, create.IdempotencyKey)
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if err := ValidateServerDeploymentDefinition(create.Deployment); err != nil {
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violations = append(violations, err.Error())
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}
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return finish(violations)
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}
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func ValidateServerLifecycleCommand(command domain.ServerLifecycleCommand) error {
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var violations []string
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violations = appendRequired(violations, "serverInstanceId", command.ServerInstanceID)
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if command.ExpectedConfigVersion <= 0 {
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violations = append(violations, "expectedConfigVersion must be positive")
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}
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violations = appendLifecycleIdempotencyViolations(violations, command.IdempotencyKey)
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return finish(violations)
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}
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func ValidateServerLifecycleAction(action domain.ServerLifecycleAction) error {
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switch action {
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case domain.ServerLifecycleActionCreate, domain.ServerLifecycleActionStart, domain.ServerLifecycleActionStop, domain.ServerLifecycleActionRestart, domain.ServerLifecycleActionUpdate, domain.ServerLifecycleActionStatus:
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return nil
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default:
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return ValidationError{Violations: []string{fmt.Sprintf("action %q is invalid", action)}}
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}
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}
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func appendLifecycleIdempotencyViolations(violations []string, key string) []string {
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violations = appendRequired(violations, "idempotencyKey", key)
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if len(key) > maxLifecycleIdempotencyKeyLength {
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violations = append(violations, "idempotencyKey is too long")
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}
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if strings.TrimSpace(key) != key {
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violations = append(violations, "idempotencyKey must not have surrounding whitespace")
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}
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return violations
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}
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