Files
browser/plugins/examples/scum-server-plugin/companion/player_projection.go
T

115 lines
3.5 KiB
Go

package companion
import (
"context"
"fmt"
"sort"
"strings"
"sync"
"time"
)
// SCUMPlayerLogProjection is plugin-owned business logic. It consumes the
// opaque log channel after the platform has forwarded it and publishes a typed
// players snapshot; Run and Platform never inspect the source text.
type SCUMPlayerLogProjection struct {
Client *Client
ServerInstanceID string
KeepForSeconds int
MaxRecords int
Now func() time.Time
mu sync.Mutex
players map[string]scumPlayerProjection
sequence uint64
}
type scumPlayerProjection struct {
PlayerID string
PlayerName string
Status string
LastSeenAt time.Time
}
func NewSCUMPlayerLogProjection(client *Client, serverInstanceID string) *SCUMPlayerLogProjection {
return &SCUMPlayerLogProjection{Client: client, ServerInstanceID: serverInstanceID, KeepForSeconds: 86400, MaxRecords: 1000, Now: time.Now, players: map[string]scumPlayerProjection{}}
}
func (projection *SCUMPlayerLogProjection) Handle(ctx context.Context, batch SemanticEventBatch) error {
if projection == nil || projection.Client == nil || strings.TrimSpace(projection.ServerInstanceID) == "" {
return fmt.Errorf("SCUM player log projection is not configured")
}
if batch.ServerID != projection.ServerInstanceID {
return fmt.Errorf("SCUM player log projection server scope mismatch")
}
now := time.Now
if projection.Now != nil {
now = projection.Now
}
projection.mu.Lock()
for _, event := range batch.Events {
playerID := strings.TrimSpace(event.PlayerID)
if playerID == "" {
continue
}
name := strings.TrimSpace(event.DisplayName)
if name == "" {
name = playerID
}
player := projection.players[playerID]
player.PlayerID = playerID
player.PlayerName = name
player.LastSeenAt = event.OccurredAt.UTC()
if player.LastSeenAt.IsZero() {
player.LastSeenAt = now().UTC()
}
switch event.Type {
case "scum.login":
player.Status = "online"
case "scum.logout":
player.Status = "offline"
default:
continue
}
projection.players[playerID] = player
}
if len(batch.Events) == 0 {
projection.mu.Unlock()
return nil
}
players := make([]scumPlayerProjection, 0, len(projection.players))
for _, player := range projection.players {
players = append(players, player)
}
projection.sequence++
sequence := projection.sequence
projection.mu.Unlock()
sort.Slice(players, func(i, j int) bool { return players[i].PlayerID < players[j].PlayerID })
payloadPlayers := make([]map[string]any, 0, len(players))
for _, player := range players {
payloadPlayers = append(payloadPlayers, map[string]any{
"playerId": player.PlayerID,
"playerName": player.PlayerName,
"status": player.Status,
"lastSeenAt": player.LastSeenAt.Format(time.RFC3339Nano),
})
}
observedAt := now().UTC()
_, err := projection.Client.UploadSnapshot(ctx, Snapshot{
Type: "players", SchemaVersion: "1", StreamKey: "current", Sequence: sequence,
ObservedAt: observedAt, Payload: map[string]any{"observedAt": observedAt.Format(time.RFC3339Nano), "players": payloadPlayers},
KeepForSeconds: projection.KeepForSeconds, MaxRecords: projection.MaxRecords,
})
return err
}
type noopConsoleLogStore struct{}
func (noopConsoleLogStore) EnsureSchema(context.Context) error { return nil }
func (noopConsoleLogStore) StoreConsoleRecords(context.Context, []ConsoleRecord) (int, error) {
return 0, nil
}
func (noopConsoleLogStore) StoreSemanticEventBatch(_ context.Context, batch SemanticEventBatch) (int, error) {
return len(batch.Events), nil
}