Files
browser/platform/repo/mysql_store.go
T

536 lines
28 KiB
Go

package repo
import (
"context"
"database/sql"
"encoding/json"
"fmt"
"strings"
"sync"
"time"
"browser.local/platform/domain"
_ "github.com/go-sql-driver/mysql"
)
const mysqlSnapshotID = "current"
type MySQLStore struct {
*MemoryStore
db *sql.DB
persistMu sync.Mutex
}
func NewMySQLStore(dsn string) (*MySQLStore, error) {
dsn = strings.TrimSpace(dsn)
if dsn == "" {
return nil, fmt.Errorf("PLATFORM_MYSQL_DSN is required when PLATFORM_STORAGE_BACKEND=mysql")
}
db, err := sql.Open("mysql", dsn)
if err != nil {
return nil, fmt.Errorf("open mysql metadata store: %w", err)
}
store := &MySQLStore{
MemoryStore: NewMemoryStore(),
db: db,
}
if err := store.initialize(); err != nil {
_ = db.Close()
return nil, err
}
if err := store.load(); err != nil {
_ = db.Close()
return nil, err
}
return store, nil
}
func (store *MySQLStore) Close() error {
return store.db.Close()
}
func (store *MySQLStore) Users() UserRepository {
return &persistentRepository[domain.User, domain.UserFilter]{repository: store.MemoryStore.users, persist: store.persist}
}
func (store *MySQLStore) AuthSessions() AuthSessionRepository {
return &persistentRepository[domain.AuthSessionRecord, domain.AuthSessionFilter]{repository: store.MemoryStore.authSessions, persist: store.persist}
}
func (store *MySQLStore) RunControlSessions() RunControlSessionRepository {
return &persistentRepository[domain.RunControlSession, struct{}]{repository: store.MemoryStore.runSessions, persist: store.persist}
}
func (store *MySQLStore) AIProviders() AIProviderRepository {
return &persistentRepository[domain.AIProvider, domain.AIProviderFilter]{repository: store.MemoryStore.aiProviders, persist: store.persist}
}
func (store *MySQLStore) GamePlugins() GamePluginRepository {
return &persistentRepository[domain.GamePlugin, domain.GamePluginFilter]{repository: store.MemoryStore.gamePlugins, persist: store.persist}
}
func (store *MySQLStore) ServerInstances() ServerInstanceRepository {
return &persistentRepository[domain.ServerInstance, domain.ServerInstanceFilter]{repository: store.MemoryStore.serverInstances, persist: store.persist}
}
func (store *MySQLStore) RunEndpoints() RunEndpointRepository {
return &persistentRepository[domain.RunEndpoint, domain.RunEndpointFilter]{repository: store.MemoryStore.runEndpoints, persist: store.persist}
}
func (store *MySQLStore) Jobs() JobRepository {
return &persistentJobRepository{
persistentRepository: &persistentRepository[domain.Job, domain.JobFilter]{repository: store.MemoryStore.jobs, persist: store.persist},
repository: store.MemoryStore.jobs,
}
}
func (store *MySQLStore) Artifacts() ArtifactRepository {
return &persistentRepository[domain.Artifact, domain.ArtifactFilter]{repository: store.MemoryStore.artifacts, persist: store.persist}
}
func (store *MySQLStore) RuntimeBindings() RuntimeBindingRepository {
return &persistentRepository[domain.RuntimeBinding, domain.RuntimeBindingFilter]{repository: store.MemoryStore.runtimeBindings, persist: store.persist}
}
func (store *MySQLStore) EncryptedComponentKeys() EncryptedComponentKeyRepository {
return &persistentRepository[domain.EncryptedComponentKey, domain.EncryptedComponentKeyFilter]{repository: store.MemoryStore.componentKeys, persist: store.persist}
}
func (store *MySQLStore) RunDistributions() RunDistributionRepository {
return &persistentRepository[domain.RunDistribution, domain.RunDistributionFilter]{repository: store.MemoryStore.runDists, persist: store.persist}
}
func (store *MySQLStore) ClientManagerDistributions() ClientManagerDistributionRepository {
return &persistentRepository[domain.ClientManagerDistribution, domain.ClientManagerDistributionFilter]{repository: store.MemoryStore.clientDists, persist: store.persist}
}
func (store *MySQLStore) ClientManagerInstallations() ClientManagerInstallationRepository {
return &persistentRepository[domain.ClientManagerInstallation, domain.ClientManagerInstallationFilter]{repository: store.MemoryStore.clientInstalls, persist: store.persist}
}
func (store *MySQLStore) ClientManagerSessions() ClientManagerSessionRepository {
return &persistentRepository[domain.ClientManagerSession, domain.ClientManagerSessionFilter]{repository: store.MemoryStore.clientSessions, persist: store.persist}
}
func (store *MySQLStore) ClientManagerNonces() ClientManagerNonceRepository {
return &persistentRepository[domain.ClientManagerRegistrationNonce, domain.ClientManagerNonceFilter]{repository: store.MemoryStore.clientNonces, persist: store.persist}
}
func (store *MySQLStore) DependencyStatuses() DependencyStatusRepository {
return &persistentRepository[domain.DependencyStatus, domain.DependencyStatusFilter]{repository: store.MemoryStore.dependencies, persist: store.persist}
}
func (store *MySQLStore) ClientManagerBuildJobs() ClientManagerBuildJobRepository {
return &persistentRepository[domain.ClientManagerBuildJob, domain.ClientManagerBuildJobFilter]{repository: store.MemoryStore.buildJobs, persist: store.persist}
}
func (store *MySQLStore) RunUpdateJobs() RunUpdateJobRepository {
return &persistentRepository[domain.RunUpdateJob, domain.RunUpdateJobFilter]{repository: store.MemoryStore.updateJobs, persist: store.persist}
}
func (store *MySQLStore) LogStreams() LogStreamRepository {
return &persistentRepository[domain.LogStream, domain.LogStreamFilter]{repository: store.MemoryStore.logStreams, persist: store.persist}
}
func (store *MySQLStore) AuditEvents() AuditEventRepository {
return &persistentRepository[domain.AuditEvent, domain.AuditEventFilter]{repository: store.MemoryStore.auditEvents, persist: store.persist}
}
func (store *MySQLStore) MetricSamples() MetricSampleRepository {
return &persistentRepository[domain.MetricSample, domain.MetricSampleFilter]{repository: store.MemoryStore.metricSamples, persist: store.persist}
}
func (store *MySQLStore) Backups() BackupRepository {
return &persistentRepository[domain.BackupRecord, domain.BackupFilter]{repository: store.MemoryStore.backups, persist: store.persist}
}
func (store *MySQLStore) Alerts() AlertRepository {
return &persistentRepository[domain.AlertRecord, domain.AlertFilter]{repository: store.MemoryStore.alerts, persist: store.persist}
}
func (store *MySQLStore) PluginLifecycles() PluginLifecycleRepository {
return &persistentRepository[domain.PluginLifecycleInstallation, domain.PluginLifecycleFilter]{repository: store.MemoryStore.pluginLifecycle, persist: store.persist}
}
func (store *MySQLStore) AIConfigDiffs() AIConfigDiffRepository {
return &persistentRepository[domain.AIConfigDiffPreview, domain.AIConfigDiffFilter]{repository: store.MemoryStore.aiConfigDiffs, persist: store.persist}
}
func (store *MySQLStore) GameClientBridgeCommands() GameClientBridgeCommandRepository {
return &persistentGameClientBridgeCommandRepository{
persistentRepository: &persistentRepository[domain.GameClientBridgeCommand, domain.GameClientBridgeCommandFilter]{repository: store.MemoryStore.bridgeCommands, persist: store.persist},
repository: store.MemoryStore.bridgeCommands,
}
}
func (store *MySQLStore) GameClientBridgeSnapshots() GameClientBridgeSnapshotRepository {
return &persistentRepository[domain.GameClientBridgeSnapshot, domain.GameClientBridgeSnapshotFilter]{repository: store.MemoryStore.bridgeSnapshots, persist: store.persist}
}
func (store *MySQLStore) GameClientBridgeSnapshotStreams() GameClientBridgeSnapshotStreamRepository {
return &persistentRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]{repository: store.MemoryStore.bridgeStreams, persist: store.persist}
}
func (store *MySQLStore) GamePlayers() GamePlayerRepository {
return &persistentRepository[domain.GamePlayer, domain.GamePlayerFilter]{repository: store.MemoryStore.gamePlayers, persist: store.persist}
}
func (store *MySQLStore) GamePlayerAliases() GamePlayerAliasRepository {
return &persistentRepository[domain.GamePlayerAlias, domain.GamePlayerAliasFilter]{repository: store.MemoryStore.gamePlayerAliases, persist: store.persist}
}
func (store *MySQLStore) GamePlayerSessions() GamePlayerSessionRepository {
return &persistentRepository[domain.GamePlayerSession, domain.GamePlayerSessionFilter]{repository: store.MemoryStore.gamePlayerSessions, persist: store.persist}
}
func (store *MySQLStore) GameAccessAttempts() GameAccessAttemptRepository {
return &persistentRepository[domain.GameAccessAttempt, domain.GameAccessAttemptFilter]{repository: store.MemoryStore.gameAccessAttempts, persist: store.persist}
}
func (store *MySQLStore) GameSecuritySignals() GameSecuritySignalRepository {
return &persistentRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]{repository: store.MemoryStore.gameSecuritySignals, persist: store.persist}
}
func (store *MySQLStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
}
func (store *MySQLStore) GameMapTrackPoints() GameMapTrackPointRepository {
return &persistentRepository[domain.GameMapTrackPoint, domain.GameMapTrackPointFilter]{repository: store.MemoryStore.gameMapTrackPoints, persist: store.persist}
}
func (store *MySQLStore) GamePlayerVehicleSegments() GamePlayerVehicleSegmentRepository {
return &persistentRepository[domain.GamePlayerVehicleSegment, domain.GamePlayerVehicleSegmentFilter]{repository: store.MemoryStore.gamePlayerVehicleSegments, persist: store.persist}
}
func (store *MySQLStore) GameGiftCatalogs() GameGiftCatalogRepository {
return &persistentRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]{repository: store.MemoryStore.gameGiftCatalogs, persist: store.persist}
}
func (store *MySQLStore) GameGiftRevisions() GameGiftRevisionRepository {
return &persistentRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]{repository: store.MemoryStore.gameGiftRevisions, persist: store.persist}
}
func (store *MySQLStore) GameGiftGrants() GameGiftGrantRepository {
return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
}
func (store *MySQLStore) SCUMDataObservations() SCUMDataObservationRepository {
return &mysqlSCUMObservationRepository{repository: store.MemoryStore.scumDataObservations, store: store}
}
func (store *MySQLStore) SCUMDataRows() SCUMDataRowRepository {
return &mysqlSCUMDataRowRepository{repository: store.MemoryStore.scumDataRows, store: store}
}
func (store *MySQLStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
}
func (store *MySQLStore) SCUMSquads() SCUMSquadRepository {
return &persistentRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquads, persist: store.persist}
}
func (store *MySQLStore) SCUMSquadMembers() SCUMSquadMemberRepository {
return &persistentRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumSquadMembers, persist: store.persist}
}
func (store *MySQLStore) SCUMVehicles() SCUMVehicleRepository {
return &persistentRepository[domain.SCUMVehicle, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumVehicles, persist: store.persist}
}
func (store *MySQLStore) SCUMFlags() SCUMFlagRepository {
return &persistentRepository[domain.SCUMFlag, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumFlags, persist: store.persist}
}
func (store *MySQLStore) SCUMCurrentPositions() SCUMCurrentPositionRepository {
return &persistentRepository[domain.SCUMCurrentPosition, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumCurrentPositions, persist: store.persist}
}
func (store *MySQLStore) SCUMOperationRequests() SCUMOperationRequestRepository {
return &persistentRepository[domain.SCUMOperationRequest, domain.SCUMOperationRequestFilter]{repository: store.MemoryStore.scumOperationRequests, persist: store.persist}
}
func (store *MySQLStore) SCUMWorkflowInstances() SCUMWorkflowInstanceRepository {
return &persistentRepository[domain.SCUMWorkflowInstance, domain.SCUMWorkflowInstanceFilter]{repository: store.MemoryStore.scumWorkflowInstances, persist: store.persist}
}
func (store *MySQLStore) SCUMWorkflowSteps() SCUMWorkflowStepRepository {
return &persistentRepository[domain.SCUMWorkflowStep, domain.SCUMWorkflowStepFilter]{repository: store.MemoryStore.scumWorkflowSteps, persist: store.persist}
}
func (store *MySQLStore) initialize() error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := store.db.PingContext(ctx); err != nil {
return fmt.Errorf("connect mysql metadata store: %w", err)
}
_, err := store.db.ExecContext(ctx, `
CREATE TABLE IF NOT EXISTS platform_metadata_snapshots (
id VARCHAR(64) PRIMARY KEY,
snapshot_json JSON NOT NULL,
updated_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
)`)
if err != nil {
return fmt.Errorf("create mysql metadata snapshot table: %w", err)
}
for _, table := range []string{"scum_sync_runs", "scum_users", "scum_squads", "scum_squad_members", "scum_vehicles", "scum_flags", "scum_activity_events", "scum_gift_catalogs", "scum_map_points"} {
statement := fmt.Sprintf(`CREATE TABLE IF NOT EXISTS %s (
id VARCHAR(191) PRIMARY KEY,
server_instance_id VARCHAR(191) NOT NULL,
upsert_key VARCHAR(512) NOT NULL,
fields_json JSON NOT NULL,
payload_json JSON NOT NULL,
plugin_id VARCHAR(191) NOT NULL,
query_key VARCHAR(191) NOT NULL,
freshness_json JSON NOT NULL,
created_at DATETIME(6) NOT NULL,
updated_at DATETIME(6) NOT NULL,
INDEX %s_server_updated (server_instance_id, updated_at)
)`, table, table)
if _, err := store.db.ExecContext(ctx, statement); err != nil {
return fmt.Errorf("create mysql %s table: %w", table, err)
}
}
return nil
}
type mysqlSCUMDataRowRepository struct {
repository mutableRepository[domain.SCUMDataRow, domain.SCUMProjectionFilter]
store *MySQLStore
}
func (repository *mysqlSCUMDataRowRepository) Create(value domain.SCUMDataRow) error {
if err := repository.repository.Create(value); err != nil {
return err
}
if err := repository.store.persistSCUMDataRow(value); err != nil {
return err
}
return repository.store.persist()
}
func (repository *mysqlSCUMDataRowRepository) Get(id string) (domain.SCUMDataRow, error) {
return repository.repository.Get(id)
}
func (repository *mysqlSCUMDataRowRepository) List(filter domain.SCUMProjectionFilter) ([]domain.SCUMDataRow, error) {
return repository.repository.List(filter)
}
func (repository *mysqlSCUMDataRowRepository) Update(value domain.SCUMDataRow) error {
if err := repository.repository.Update(value); err != nil {
return err
}
if err := repository.store.persistSCUMDataRow(value); err != nil {
return err
}
return repository.store.persist()
}
type mysqlSCUMObservationRepository struct {
repository mutableRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]
store *MySQLStore
}
func (repository *mysqlSCUMObservationRepository) Create(value domain.SCUMDataObservation) error {
if err := repository.repository.Create(value); err != nil {
return err
}
if err := repository.store.persistSCUMSyncRun(value); err != nil {
return err
}
return repository.store.persist()
}
func (repository *mysqlSCUMObservationRepository) Get(id string) (domain.SCUMDataObservation, error) {
return repository.repository.Get(id)
}
func (repository *mysqlSCUMObservationRepository) List(filter domain.SCUMProjectionFilter) ([]domain.SCUMDataObservation, error) {
return repository.repository.List(filter)
}
func (repository *mysqlSCUMObservationRepository) Update(value domain.SCUMDataObservation) error {
if err := repository.repository.Update(value); err != nil {
return err
}
if err := repository.store.persistSCUMSyncRun(value); err != nil {
return err
}
return repository.store.persist()
}
func (store *MySQLStore) persistSCUMDataRow(value domain.SCUMDataRow) error {
table, ok := mysqlSCUMTable(value.TargetTable)
if !ok {
return fmt.Errorf("unsupported SCUM data target %q", value.TargetTable)
}
fields, err := json.Marshal(value.Fields)
if err != nil {
return fmt.Errorf("encode SCUM fields: %w", err)
}
payload, err := json.Marshal(value.Payload)
if err != nil {
return fmt.Errorf("encode SCUM payload: %w", err)
}
freshness, err := json.Marshal(value.Freshness)
if err != nil {
return fmt.Errorf("encode SCUM freshness: %w", err)
}
return store.upsertSCUMPhysicalRow(table, value.ID, value.ServerInstanceID, value.UpsertKey, fields, payload, value.PluginID, value.QueryKey, freshness, value.CreatedAt, value.UpdatedAt)
}
func (store *MySQLStore) persistSCUMSyncRun(value domain.SCUMDataObservation) error {
freshness, err := json.Marshal(domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionFreshness(value.Status), Source: value.Source, QueryKey: value.QueryKey, Sequence: value.Sequence, Checksum: value.Checksum, ObservedAt: value.ObservedAt, ReceivedAt: value.ReceivedAt})
if err != nil {
return fmt.Errorf("encode SCUM sync freshness: %w", err)
}
fields, _ := json.Marshal(map[string]any{"status": value.Status, "errorCode": value.ErrorCode, "observedAt": value.ObservedAt, "receivedAt": value.ReceivedAt})
payload, _ := json.Marshal(value.SafeSummary)
return store.upsertSCUMPhysicalRow("scum_sync_runs", value.ID, value.ServerInstanceID, value.QueryKey, fields, payload, value.PluginID, value.QueryKey, freshness, value.ReceivedAt, value.ReceivedAt)
}
func (store *MySQLStore) upsertSCUMPhysicalRow(table, id, serverInstanceID, upsertKey string, fields, payload []byte, pluginID, queryKey string, freshness []byte, createdAt, updatedAt time.Time) error {
if createdAt.IsZero() {
createdAt = time.Now().UTC()
}
if updatedAt.IsZero() {
updatedAt = createdAt
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
statement := fmt.Sprintf(`INSERT INTO %s (id, server_instance_id, upsert_key, fields_json, payload_json, plugin_id, query_key, freshness_json, created_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE server_instance_id=VALUES(server_instance_id), upsert_key=VALUES(upsert_key), fields_json=VALUES(fields_json), payload_json=VALUES(payload_json), plugin_id=VALUES(plugin_id), query_key=VALUES(query_key), freshness_json=VALUES(freshness_json), updated_at=VALUES(updated_at)`, table)
if _, err := store.db.ExecContext(ctx, statement, id, serverInstanceID, upsertKey, string(fields), string(payload), pluginID, queryKey, string(freshness), createdAt, updatedAt); err != nil {
return fmt.Errorf("write mysql %s row: %w", table, err)
}
return nil
}
func mysqlSCUMTable(target domain.SCUMDataSet) (string, bool) {
switch target {
case domain.SCUMDataSetUsers:
return "scum_users", true
case domain.SCUMDataSetSquads:
return "scum_squads", true
case domain.SCUMDataSetMembers:
return "scum_squad_members", true
case domain.SCUMDataSetVehicles:
return "scum_vehicles", true
case domain.SCUMDataSetFlags:
return "scum_flags", true
case domain.SCUMDataSetActivity:
return "scum_activity_events", true
case domain.SCUMDataSetGifts:
return "scum_gift_catalogs", true
case domain.SCUMDataSetMapPoints:
return "scum_map_points", true
default:
return "", false
}
}
func (store *MySQLStore) load() error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
var payload []byte
err := store.db.QueryRowContext(ctx, "SELECT snapshot_json FROM platform_metadata_snapshots WHERE id = ?", mysqlSnapshotID).Scan(&payload)
if err != nil {
if err == sql.ErrNoRows {
return nil
}
return fmt.Errorf("read mysql metadata snapshot: %w", err)
}
var snapshot StoreSnapshot
if err := json.Unmarshal(payload, &snapshot); err != nil {
return fmt.Errorf("decode mysql metadata snapshot: %w", err)
}
store.loadSnapshot(snapshot)
return nil
}
func (store *MySQLStore) persist() error {
store.persistMu.Lock()
defer store.persistMu.Unlock()
snapshot := store.snapshot()
payload, err := json.Marshal(snapshot)
if err != nil {
return fmt.Errorf("encode mysql metadata snapshot: %w", err)
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
_, err = store.db.ExecContext(ctx, `
INSERT INTO platform_metadata_snapshots (id, snapshot_json)
VALUES (?, ?)
ON DUPLICATE KEY UPDATE snapshot_json = ?, updated_at = CURRENT_TIMESTAMP`, mysqlSnapshotID, string(payload), string(payload))
if err != nil {
return fmt.Errorf("write mysql metadata snapshot: %w", err)
}
return nil
}
func (store *MySQLStore) snapshot() StoreSnapshot {
return StoreSnapshot{
Users: snapshotRepository(store.MemoryStore.users),
AuthSessions: snapshotRepository(store.MemoryStore.authSessions),
RunControlSessions: snapshotRepository(store.MemoryStore.runSessions),
AIProviders: snapshotRepository(store.MemoryStore.aiProviders),
GamePlugins: snapshotRepository(store.MemoryStore.gamePlugins),
ServerInstances: snapshotRepository(store.MemoryStore.serverInstances),
RunEndpoints: snapshotRepository(store.MemoryStore.runEndpoints),
Jobs: snapshotRepository(store.MemoryStore.jobs.memoryRepository),
Artifacts: snapshotRepository(store.MemoryStore.artifacts),
RuntimeBindings: snapshotRepository(store.MemoryStore.runtimeBindings),
EncryptedComponentKeys: snapshotRepository(store.MemoryStore.componentKeys),
RunDistributions: snapshotRepository(store.MemoryStore.runDists),
ClientManagerDistributions: snapshotRepository(store.MemoryStore.clientDists),
ClientManagerInstallations: snapshotRepository(store.MemoryStore.clientInstalls),
ClientManagerSessions: snapshotRepository(store.MemoryStore.clientSessions),
ClientManagerNonces: snapshotRepository(store.MemoryStore.clientNonces),
DependencyStatuses: snapshotRepository(store.MemoryStore.dependencies),
ClientManagerBuildJobs: snapshotRepository(store.MemoryStore.buildJobs),
RunUpdateJobs: snapshotRepository(store.MemoryStore.updateJobs),
LogStreams: snapshotRepository(store.MemoryStore.logStreams),
AuditEvents: snapshotRepository(store.MemoryStore.auditEvents),
MetricSamples: snapshotRepository(store.MemoryStore.metricSamples),
Backups: snapshotRepository(store.MemoryStore.backups),
Alerts: snapshotRepository(store.MemoryStore.alerts),
PluginLifecycles: snapshotRepository(store.MemoryStore.pluginLifecycle),
AIConfigDiffs: snapshotRepository(store.MemoryStore.aiConfigDiffs),
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMDataRows: snapshotRepository(store.MemoryStore.scumDataRows), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
}
}
func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.users, snapshot.Users)
loadRepository(store.MemoryStore.authSessions, snapshot.AuthSessions)
loadRepository(store.MemoryStore.runSessions, snapshot.RunControlSessions)
loadRepository(store.MemoryStore.aiProviders, snapshot.AIProviders)
loadRepository(store.MemoryStore.gamePlugins, snapshot.GamePlugins)
loadRepository(store.MemoryStore.serverInstances, snapshot.ServerInstances)
loadRepository(store.MemoryStore.runEndpoints, snapshot.RunEndpoints)
loadRepository(store.MemoryStore.jobs.memoryRepository, snapshot.Jobs)
loadRepository(store.MemoryStore.artifacts, snapshot.Artifacts)
loadRepository(store.MemoryStore.runtimeBindings, snapshot.RuntimeBindings)
loadRepository(store.MemoryStore.componentKeys, snapshot.EncryptedComponentKeys)
loadRepository(store.MemoryStore.runDists, snapshot.RunDistributions)
loadRepository(store.MemoryStore.clientDists, snapshot.ClientManagerDistributions)
loadRepository(store.MemoryStore.clientInstalls, snapshot.ClientManagerInstallations)
loadRepository(store.MemoryStore.clientSessions, snapshot.ClientManagerSessions)
loadRepository(store.MemoryStore.clientNonces, snapshot.ClientManagerNonces)
loadRepository(store.MemoryStore.dependencies, snapshot.DependencyStatuses)
loadRepository(store.MemoryStore.buildJobs, snapshot.ClientManagerBuildJobs)
loadRepository(store.MemoryStore.updateJobs, snapshot.RunUpdateJobs)
loadRepository(store.MemoryStore.logStreams, snapshot.LogStreams)
loadRepository(store.MemoryStore.auditEvents, snapshot.AuditEvents)
loadRepository(store.MemoryStore.metricSamples, snapshot.MetricSamples)
loadRepository(store.MemoryStore.backups, snapshot.Backups)
loadRepository(store.MemoryStore.alerts, snapshot.Alerts)
loadRepository(store.MemoryStore.pluginLifecycle, snapshot.PluginLifecycles)
loadRepository(store.MemoryStore.aiConfigDiffs, snapshot.AIConfigDiffs)
loadRepository(store.MemoryStore.bridgeCommands.memoryRepository, snapshot.GameClientBridgeCommands)
loadRepository(store.MemoryStore.bridgeSnapshots.memoryRepository, snapshot.GameClientBridgeSnapshots)
loadRepository(store.MemoryStore.bridgeStreams, snapshot.GameClientBridgeStreams)
loadRepository(store.MemoryStore.gamePlayers, snapshot.GamePlayers)
loadRepository(store.MemoryStore.gamePlayerAliases, snapshot.GamePlayerAliases)
loadRepository(store.MemoryStore.gamePlayerSessions, snapshot.GamePlayerSessions)
loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
loadRepository(store.MemoryStore.gameMapTrackPoints, snapshot.GameMapTrackPoints)
loadRepository(store.MemoryStore.gamePlayerVehicleSegments, snapshot.GamePlayerVehicleSegments)
loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
loadRepository(store.MemoryStore.scumDataRows, snapshot.SCUMDataRows)
loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
loadRepository(store.MemoryStore.scumVehicles, snapshot.SCUMVehicles)
loadRepository(store.MemoryStore.scumFlags, snapshot.SCUMFlags)
loadRepository(store.MemoryStore.scumCurrentPositions, snapshot.SCUMCurrentPositions)
loadRepository(store.MemoryStore.scumOperationRequests, snapshot.SCUMOperationRequests)
loadRepository(store.MemoryStore.scumWorkflowInstances, snapshot.SCUMWorkflowInstances)
loadRepository(store.MemoryStore.scumWorkflowSteps, snapshot.SCUMWorkflowSteps)
}