5.1 KiB
5.1 KiB
1. Establish generic extension primitives
- 1.1 Audit every SCUM-named platform API, model, service, route, and hard-coded frontend import introduced by the five transitional deliveries; document its plugin-owned replacement and migration dependency.
- 1.2 Define and test generic plugin-scoped record/event storage, audit linkage, retention, and typed command-result primitives without SCUM field names.
- 1.3 Extend the plugin manifest/SDK with versioned page-bundle entries, feature capability declarations, and Companion handler/event-producer availability reporting.
- 1.4 Add generic platform authorization, server isolation, bundle integrity/version validation, and unavailable-feature behavior for those declarations.
2. Build the SCUM plugin module and page bundle
- 2.1 Create a SCUM plugin-owned feature module with contracts, API client, schemas, validators, and migration adapters for configuration, players, gifts, state patches, and trajectories.
- 2.2 Move the file/config workbench into the plugin page bundle and replace the four example settings with versioned SCUM configuration-field catalogs and explanatory controls.
- 2.3 Move player profile, login/session/risk, gift, controlled-state, and map UI components into the plugin bundle with server-scoped permission checks.
- 2.4 Replace
platform_webSCUM component imports andgame.scumbranches with generic manifest-driven plugin page mounting; add host and plugin UI tests.
3. Implement the long-running SCUM Companion runtime
- 3.1 Implement authenticated registration, bounded dispatch polling, acknowledgement, idempotent result completion, backoff, and typed diagnostics in the SCUM Companion.
- 3.2 Add a handler registry that validates declared schema, bound server, approval, server version, capability discovery, expiry, and idempotency before invoking an adapter.
- 3.3 Implement safe configuration read/patch and diagnostics adapters that use only platform-authorized channels and redact host paths, credentials, and raw command text.
- 3.4 Add Companion integration tests for command claiming, duplicate delivery, cancellation/expiry, malformed payloads, unsupported versions, and redaction.
4. Add verified SCUM data collectors
- 4.1 Identify supported SCUM log or legitimate server-side extension sources for successful login/logout and implement versioned parsers that emit validated semantic events.
- 4.2 Implement server-isolated, irreversible per-server network correlation inside the Companion when a supported source provides it; never upload or persist raw IP/fingerprint values.
- 4.3 Identify a legitimate non-OCR/non-desktop-automation source for player position, vehicle position, and vehicle transitions; implement coordinate conversion, sampling, and retention according to the plugin declaration.
- 4.4 Implement durable semantic-event batch upload with ordering, duplicate acknowledgement, parser fixtures, unknown-format diagnostics, and cross-server isolation tests.
5. Add version-gated SCUM operation adapters
- 5.1 Implement a version-discovered
game-state.patchadapter for only documented supported skill/attribute fields, including precondition read, safe-window verification, read-after-write confirmation, and typed old/new/result audit data. - 5.2 Keep unsupported player state fields, versions, or unsafe windows disabled in the plugin UI and return explicit unsupported results from the Companion.
- 5.3 Implement a
reward.deliveradapter that freezes the approved revision, performs idempotent delivery, and reports delivered/failed/unknown without automatically retrying unknown results. - 5.4 Implement a separate
player.notifyadapter that never repeats item delivery after notification failure; verify server-scoped recipient identity and redact message transport details. - 5.5 Implement the explicitly enabled, version-bound
vehicle.spawnadapter with a strict vehicle-code catalog, the fixed internal#spawnvehicle <vehicleCode>template, protected audit text, structured success/failure/unknown outcomes, Companion-local transport fixture, and fail-closed UI availability. - 5.6 Add isolated non-production end-to-end tests for every supported adapter and ensure no raw SQL, unrestricted RCON, OCR, screenshots, keyboard/mouse injection, or direct game database write path exists.
6. Migrate transitional platform behavior safely
- 6.1 Introduce feature/version flags and read-only migration adapters so existing platform records remain visible with provenance while plugin-owned records become authoritative per server.
- 6.2 Verify plugin parity for configuration, player history, gifts, state-patch audits, and trajectories against controlled fixtures and an isolated Companion integration environment.
- 6.3 Remove SCUM-named platform APIs, models, services, routes, and frontend components only after no callers remain and migration/rollback evidence is recorded.
- 6.4 Run full platform, plugin, frontend, manifest, OpenSpec strict, structure, and isolated end-to-end verification; commit and push only the scoped migration files.