2.4 KiB
Pinned UE4SS capability evidence
This Companion has inspected the read-only reference repository at commit
bae91527355f14faa63c1df65f742cc48594ba1b (scum_simple_rcon_ue4ss v0.1.0,
verified build target RE-UE4SS 3.0.1).
Verified capability
The source implements a game-thread SendChat <type 0-7> "message" [SteamID64] path. A targeted send accepts only a 17-digit SteamID64 that
resolves to a real, currently online ConZPlayerController with a live
UNetConnection; it fails closed when the reflected
MiscStatics:SendChatLineToPlayer schema differs. This can support a
version-bound, typed player.notify adapter when the deployed Companion is
given a platform-authorized typed transport. VersionedAdapter implements
that contract only for this exact source revision and UE4SS 3.0.1, with fixed
chat type 4; it cannot accept arbitrary RCON text. Its generated command
text is private transport/audit data and never appears in a command result.
The same pinned ScumBridge::trim_command implementation removes at most one
leading # before dispatch. The authorized vehicle.spawn adapter preserves
the required #spawnvehicle <vehicleCode> template internally, supplies it
only to a Companion-local typed transport port, and never treats the source's
raw response as a stable acknowledgement. Its isolated port fixture supplies
the bounded success/failure/unknown receipt used by the adapter tests.
Explicitly unavailable
The reference contains no versioned server-side producer or documented API for:
- successful player login/logout records;
- raw network identity/fingerprint values suitable for correlation;
- player or vehicle position, or player/vehicle transitions;
- item/reward delivery; or
- skill/attribute read, safe-window checking, or mutation.
The fixed vehicle-spawn exception does not change these unavailable capabilities and does not authorize arbitrary RCON commands, arguments, targets, credentials, direct sockets, SQL, shell execution, or response projection.
Therefore the Companion must not parse invented LOGIN/LOGOUT lines, upload
semantic events, correlate network identifiers, or claim trajectory, reward,
or game-state-patch support from this reference. The missing contract is a
version-pinned UE4SS extension/API that defines the event or operation schema,
identity binding, acknowledgement/result semantics, and non-production
integration fixture for each capability.