732 B
732 B
Game Client Bridge Contract
The game client bridge is optional and exists only for games that need in-game command execution or snapshots.
Payloads
ClientHello: game client credential, server instance ID, version, and display name.ClientHeartbeat: session token, version, status, and game connection status.ClientCommandPoll: session token and batch limit.ClientCommandResult: command ID, status, bounded output, and timestamp.ClientSnapshot: snapshot mode, raw bounded text or structured data reference, and timestamp.
Rules
- The bridge must not carry run lifecycle jobs.
- The bridge must not carry run log ingest batches.
- Games without in-game bridge needs should not enable this channel.